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		<updated>2026-08-04T09:16:10Z</updated>
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	<entry>
		<id>https://www.wikiraider.com/index.php?title=Casual&amp;diff=20973</id>
		<title>Casual</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Casual&amp;diff=20973"/>
				<updated>2008-09-07T09:55:48Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: New page: Lara's Croft Manor Outfit appears in the latest trailer. It seems to consist of some dark brown trousers, and a dark brown top with a fleece type jacket over it. She also seems equipped wi...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lara's Croft Manor Outfit appears in the latest trailer. It seems to consist of some dark brown trousers, and a dark brown top with a fleece type jacket over it. She also seems equipped with her usual weapons and gear.&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20972</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20972"/>
				<updated>2008-09-07T09:53:53Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Outfits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = 16+&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses [[sticky grenades]] on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, or hop on.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.The grapple will be more maneuverable,Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
*Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cuscenes, but will be useable as an ingame tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo, these photos can be viewed at the game menu.&lt;br /&gt;
*PDA&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission,gear and terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (Long and short, plus jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
* [[Croft Manor Outfit]] (As seen in the trailer when Lara faces Zip)&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* Lizards (quadruped monsters not to be confused with TR3's green lizards)&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
*Humans&lt;br /&gt;
:*[[Poachers]]&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
===August 2008===&lt;br /&gt;
the tomb raider demo download level will be thialand and wont be released until close to the game launch.&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20725</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20725"/>
				<updated>2008-08-31T18:34:52Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Outfits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = 16+&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kicks/ Wall kicks on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Split targets, even on perch&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Uses &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Sprint jump - allows lara to reach twice as far ledges.&lt;br /&gt;
* Melee combat inc. punches, knees, kicks, grapple pulls&lt;br /&gt;
* Adrineline shot&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, or hop on.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.The grapple will be more maneuverable,Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
*Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cuscenes, but will be useable as an ingame tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo, these photos can be viewed at the game menu.&lt;br /&gt;
*PDA&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission,gear and terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (long and short, plus jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
* Croft Manor outfit (as seen in the trailer when Lara faces zip)&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile (possibly as a doublecrosser)&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* Lizards(quadruped monsters not to be confused with TR3's green lizards)&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
*Humans&lt;br /&gt;
:*[[Poachers]]&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
===August 2008===&lt;br /&gt;
the tomb raider demo download level will be thialand and wont be released until close to the game launch.&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20724</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20724"/>
				<updated>2008-08-31T18:34:18Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = 16+&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kicks/ Wall kicks on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Split targets, even on perch&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Uses &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Sprint jump - allows lara to reach twice as far ledges.&lt;br /&gt;
* Melee combat inc. punches, knees, kicks, grapple pulls&lt;br /&gt;
* Adrineline shot&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, or hop on.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.The grapple will be more maneuverable,Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
*Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cuscenes, but will be useable as an ingame tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo, these photos can be viewed at the game menu.&lt;br /&gt;
*PDA&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission,gear and terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (long and short)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
* Croft Manor outfit(as seen in the trailer when Lara faces zip)&lt;br /&gt;
* Heavy Jungle outfit(brown pants with black jacket)&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile (possibly as a doublecrosser)&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* Lizards(quadruped monsters not to be confused with TR3's green lizards)&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
*Humans&lt;br /&gt;
:*[[Poachers]]&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
===August 2008===&lt;br /&gt;
the tomb raider demo download level will be thialand and wont be released until close to the game launch.&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20723</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20723"/>
				<updated>2008-08-31T18:33:04Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Traps and Obstacles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = 16+&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kicks/ Wall kicks on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Split targets, even on perch&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Uses &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Sprint jump - allows lara to reach twice as far ledges.&lt;br /&gt;
* Melee combat inc. punches, knees, kicks, grapple pulls&lt;br /&gt;
* Adrineline shot&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, or hop on.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.The grapple will be more maneuverable,Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
*Camera&lt;br /&gt;
:This game will feature a camera,wich will not only be used by Lara in cuscenes,but will be useable as an ingame tool,wich Lara can take pictures of beautiful vistas or even let the camera at some place so that she can appear in the photo,this photos can be viewed at the game menu.&lt;br /&gt;
*PDA&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission,gear and terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (long and short)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
* Croft Manor outfit(as seen in the trailer when Lara faces zip)&lt;br /&gt;
* Heavy Jungle outfit(brown pants with black jacket)&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile (possibly as a doublecrosser)&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* Lizards(quadruped monsters not to be confused with TR3's green lizards)&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
*Humans&lt;br /&gt;
:*[[Poachers]]&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
===August 2008===&lt;br /&gt;
the tomb raider demo download level will be thialand and wont be released until close to the game launch.&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20722</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20722"/>
				<updated>2008-08-31T18:32:32Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = 16+&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kicks/ Wall kicks on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Split targets, even on perch&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Uses &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Sprint jump - allows lara to reach twice as far ledges.&lt;br /&gt;
* Melee combat inc. punches, knees, kicks, grapple pulls&lt;br /&gt;
* Adrineline shot&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, or hop on.&lt;br /&gt;
* collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.The grapple will be more maneuverable,Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
*Camera&lt;br /&gt;
:This game will feature a camera,wich will not only be used by Lara in cuscenes,but will be useable as an ingame tool,wich Lara can take pictures of beautiful vistas or even let the camera at some place so that she can appear in the photo,this photos can be viewed at the game menu.&lt;br /&gt;
*PDA&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission,gear and terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (long and short)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
* Croft Manor outfit(as seen in the trailer when Lara faces zip)&lt;br /&gt;
* Heavy Jungle outfit(brown pants with black jacket)&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile (possibly as a doublecrosser)&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* Lizards(quadruped monsters not to be confused with TR3's green lizards)&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
*Humans&lt;br /&gt;
:*[[Poachers]]&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
===August 2008===&lt;br /&gt;
the tomb raider demo download level will be thialand and wont be released until close to the game launch.&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20721</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20721"/>
				<updated>2008-08-31T18:31:53Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = 16+&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds. For generations, stories have been told of the fearsome weapon of the Norse god, Thor.  Legend has it that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth... until now.  In an ancient ruin on the floor of the Mediterranean Sea, Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As Lara attempts to unravel the secrets behind these myths, her perilous journey leads to a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kicks/ Wall kicks on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Split targets, even on perch&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Uses &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Sprint jump - allows lara to reach twice as far ledges.&lt;br /&gt;
* Melee combat inc. punches, knees, kicks, grapple pulls&lt;br /&gt;
* Adrineline shot&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, or hop on.&lt;br /&gt;
* collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.The grapple will be more maneuverable,Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
*Camera&lt;br /&gt;
:This game will feature a camera,wich will not only be used by Lara in cuscenes,but will be useable as an ingame tool,wich Lara can take pictures of beautiful vistas or even let the camera at some place so that she can appear in the photo,this photos can be viewed at the game menu.&lt;br /&gt;
*PDA&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission,gear and terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (long and short)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
* Croft Manor outfit(as seen in the trailer when Lara faces zip)&lt;br /&gt;
* Heavy Jungle outfit(brown pants with black jacket)&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile (possibly as a doublecrosser)&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* Lizards(quadruped monsters not to be confused with TR3's green lizards)&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
*Humans&lt;br /&gt;
:*[[Poachers]]&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
===August 2008===&lt;br /&gt;
the tomb raider demo download level will be thialand and wont be released until close to the game launch.&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Lara_Croft_Tomb_Raider:_Anniversary&amp;diff=20561</id>
		<title>Lara Croft Tomb Raider: Anniversary</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Lara_Croft_Tomb_Raider:_Anniversary&amp;diff=20561"/>
				<updated>2008-08-26T09:38:52Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Traps, Obstacles &amp;amp; Riddles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Anniversary&lt;br /&gt;
| Image       = Anniversary.jpg&lt;br /&gt;
| Subtitle    = &lt;br /&gt;
| Release     = June 2007&lt;br /&gt;
| Platforms   = [[PC]], [[PS2]], [[PSP]], [[Wii]], [[XBox 360]]&lt;br /&gt;
| Levels      = 14&lt;br /&gt;
| Secrets     = 58&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Legend&lt;br /&gt;
| Next        = Tomb Raider Underworld&lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tra&lt;br /&gt;
}}&lt;br /&gt;
'''Lara Croft Tomb Raider: Anniversary''' is a game that was made to celebrate Tomb Raider's 10th anniversary. At first it was supposed to be a [[PSP]] game made by [[Core Design]], but this was cancelled. Shortly later Eidos Interactive announced that the game was back on track. &lt;br /&gt;
&lt;br /&gt;
The game is now available for [[PC]] and [[PlayStation 2]]; with a [[PSP]], Wii and [[XBox 360]] version coming soon.&lt;br /&gt;
&lt;br /&gt;
The [[Croft Mansion]] will also be back in Anniversary, as it was a success in [[Tomb Raider Legend]] and dearly missed in [[The Angel of Darkness]] and the later games of the first generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Full Version ===&lt;br /&gt;
&lt;br /&gt;
====PC, PlayStation 2====&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] [[Image:gerflag.gif|20px|left]] Europe - June 1st 2007&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] USA - June 5th 2007&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====PlayStation Portable====&lt;br /&gt;
* [[Image:gerflag.gif|20px|left]] Europe - July 3rd 2007&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] USA -  August 9th 2007&lt;br /&gt;
&lt;br /&gt;
====Nintendo Wii====&lt;br /&gt;
Later throughout the year 2007.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====XBox 360====&lt;br /&gt;
Later throughout the year 2007.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demo===&lt;br /&gt;
* [[Image:gerflag.gif|20px|left]] / [[Image:usflag.gif|20px|left]] May 25th 2007&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{{tralevels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About the Game==&lt;br /&gt;
[[Image:Anniversarylara.jpg|thumb|112px|right|Lara in Anniversary]]&lt;br /&gt;
The adventure begins when Lara is hired by a powerful syndicate to retrieve a mythical object called the Scion. As Lara searches ancient tombs and isolated worlds that have lain undisturbed for thousands of years, she discovers that she is not alone. Not only has she awoken their fearsome guardians but there are others desperate to learn the Scion’s dark secrets.&lt;br /&gt;
&lt;br /&gt;
Celebrate and commemorate ten years of Tomb Raider and Lara Croft with Tomb Raider: Anniversary, a new action adventure inspired by the original Tomb Raider video game, one of the greatest action adventure games of all time.&amp;lt;br /&amp;gt;  &lt;br /&gt;
(Source: official Site)&lt;br /&gt;
&lt;br /&gt;
For those who haven't yet played the first game, Lara is hired by Jacqueline Natla of Natla Technologies to uncover the Scion of Atlantis artefact. Natla has already located Vilcabamba, the city leading to Qualopec's Tomb. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Content===&lt;br /&gt;
The Anniversary Edition is going to be a remake of the 1st [[Tomb Raider]] game but with better graphics and difficult puzzles. TR Anniversary will have the previous game [[Legend]]'s controls and gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
The story will be told using more cut scenes than 10 years ago.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Play the living Lara Croft'' &lt;br /&gt;
: the world’s greatest action heroine of all time – use all of Lara's guile, latest fluid movements, athleticism and gadgets in her quest to conquer the unknown and uncover ancient artifacts.&lt;br /&gt;
&lt;br /&gt;
* ''Explore uncharted and mysterious worlds''&lt;br /&gt;
: enter into strange, undiscovered lands and solve their deepest, darkest mysteries, open doors to new realms, uncover great rewards and unearth secrets to Lara's past.&lt;br /&gt;
&lt;br /&gt;
* ''Includes classic environments from the original [[Tomb Raider]] as never experienced before''&lt;br /&gt;
: [[Crystal Dynamics]] latest technology allows you to fluidly manoeuvre Lara using her latest moves and [[gear]], through all the worlds from the original; Peru, Greece, Egypt and more. The dynamic world allows multiple play-through options and also opens up new places and ways to explore.&lt;br /&gt;
&lt;br /&gt;
*''startling enemy encounters'' &lt;br /&gt;
: Encounter fierce animal and supernatural enemies, wolves, bears, crocodiles, horrific monsters and of course, the T Rex. New and improved AI means that all enemies will exhibit a more diverse behaviour set, providing improved combat challenges for the player.&lt;br /&gt;
&lt;br /&gt;
*''directors commentary''&lt;br /&gt;
:The original Tomb Raider game designer, Toby Gard and Tomb Raider: Anniversary’s Game Director Jason Botta from Crystal Dynamics, provides an unlockable commentary on how this game was made, with some previously undisclosed secrets from Toby about the original Tomb Raider game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
The environments in Tomb Raider Anniversary are much more interactive: Lara can use them for lots of things, pick up a piece of wood on the ground and use it as a ladder. Puzzles are more complicated than in [[Tomb Raider Legend]]. There is no clue or sparkling thing to show you where to go.&lt;br /&gt;
&lt;br /&gt;
There is more than one way to explore the environments and complete a level. You can choose the acrobatic way, or the easier way.&lt;br /&gt;
&lt;br /&gt;
Fighting enemies is still an important part of the game: the beast are much more realistic and their [[AI]] has really been improved. They are more dangerous than before, they develop a real strategy to kill you. For example the [[Raptors]] run around Lara in circles until they are enough to jump at her and attack her.&lt;br /&gt;
&lt;br /&gt;
There will be checkpoints like in [[Tomb Raider Legend]] where the game is saved.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The story's prelude begins in 1945 in Los Alamos, New Mexico; a mushroom cloud engulfs an abandoned town, uncovering a crystalline structure, sending an unidentified winged creature flying out. Fifty-one years later the game sends us to a cutscene set in Calcutta, India, in which the main story opens: Lara Croft, daughter of Lord Richard Croft is hired by renowned businesswoman Jacqueline Natla through an introduction by her long-time adversary Larson. Natla reveals she has found the location of one of the three pieces that comprise the Atlantean Scion, a mystical artifact buried in the heart of an ancient city, and she wants Lara to retrieve it for her. Lara, sitting back leisurely, leaps from her seat upon hearing this revelation. Fueled as much by her, and her father's, desires to find the artifact, Lady Croft travels on commission by Natla to the icy mountains of Peru to search for it in the lost city of Vilcabamba.&lt;br /&gt;
&lt;br /&gt;
Through the Lost Valley teeming with thought-to-be-extinct dinosaurs and numerous booby traps, she enters a desolate tomb, seemingly undiscovered for millennia. In a further cutscene, Lara finds the corpse of Qualopec. Observing the inscriptions on the wall, it reads that he was one of the triumvirate of god-rulers of Atlantis before it fell beneath the waves, watching over his piece of the Scion even in death. As she peers closely in awe, one of the beast-like creatures suddenly roars at her, before falling laboriously to the floor. Realizing this tomb is not uninhabited after all, Lara takes the Scion. The tomb begins to crumble, and so Lara runs for an escape in haste. Qualopec rises from his seat while Lara looks around unnerved. Fortunately, the falling debris traps him. Lara escapes, however, surfacing from the water to find Larson ready to relieve her of her hard earned work. Refusing to bestow the artifact upon him, they engage in a pulse-raising fight, Lara naturally coming out victorious. After giving Larson a good beating, he reveals that another archaeologist has been sent by Natla to look for the second piece, prompting Lara to pay a visit to Natla Technologies to search for more information. A video communication clip reveals Natla knew Lara would never disclose the artefact to her anyway, and the other archaeologist, Pierre Dupont in front of the monastery she instantly recognizes; St. Francis Folly, in the Greek Isles.&lt;br /&gt;
&lt;br /&gt;
Here she races against Pierre Dupont, a rival archaeologist. Lara uncovers the Tomb of Tihocan, the second of the three god-rulers where she finds his empty coffin, the whereabouts of the body unknown. Pierre then catches up with Lara, threatening to kill her unless she gives him Qualopec's piece of the Scion. Lara refuses, attacking him until he flees from the tomb. However, two centaurs then awake, trampling Pierre to death. After escaping Tihocan's tomb, she leaves for the Sanctuary of the Scion located in Egypt for the third and final piece. As soon as she obtains it, she leaves the Sanctuary and connects the pieces. She blacks out and has a vision about the dawn of time where the god-kings stood in counsel over the third ruler, revealed to be Natla herself. She is being expelled from their sacred order and condemned for unleashing Atlantis' own armies against it and trying to usher in the Seventh Age through the use of the Scion. She is then encased in the crystalline structure which was later uncovered in the blast in Los Alamos.&lt;br /&gt;
&lt;br /&gt;
Natla then calmly takes the now complete piece away from the still shocked Lara, clutched by Natla's henchman &amp;quot;Kold&amp;quot;. Lara asks her what the Seventh Age was, Natla asking her how far she would go to find out. Natla orders her henchmen to kill her quickly. &amp;quot;Kid&amp;quot;, another of Natla's henchmen goes to shoot Lara, but Larson pushes him out the way, purposely missing her with his shotgun. Lara escapes, diving over the edge of the cliff into the lake as Larson fires. Lara pursues Natla on her motorbike, managing to infiltrate Natla's boat undetected. They soon dock to an island which is a remnant of Atlantis, where Natla has mining operations. Inside she meets Larson again, holding a key trying to stop her from continuing further. Larson taunts her, betting she will not shoot him. Insistent on impeding her path, he tells her she would never shoot him because, &amp;quot;that's just not who you are.&amp;quot; Lara replies, &amp;quot;I'm not who you think I am&amp;quot;. This resulted in Lara shooting him three times in the chest. Larson falls to his knees, and lays down to the ground gasping for air, his hand reaching out to Lara for help. Lara rests her hand on his chest and turns him over, taking the key from his pocket. Looking at her hands horrified at what she has done and completely forgetting that she thought that it was for the good of all man, she vigorously dusts off the imaginary blood on her hands, greatly remorseful from her first human kill thus far. As she continues through, one of Natla's henchmen stands guarding the next chamber wielding a knife. Lara warns him, telling him he will end up like Larson if he does not let her past. Another of Natla's henchmen &amp;quot;Kid&amp;quot; emerges from the shadows with a pair of uzis. Lara shoots them in her defence, however, Kold stabs Kid so he can kill Lara himself. Kold pins Lara against the wall by her throat, but she is saved when Kid kills Kold with his uzis from afar before dying of the stab wound. Lara finally catches up with Natla who has activated the Scion, along with the pyramid buried beneath it. Natla tells Lara she has reached the top, that it takes three to rule, that Tihocan and Qualopec were too weak to destroy what stands in the way of the Seventh Age, but Lara has the strength to claim the seat beside Natla's rule.&lt;br /&gt;
&lt;br /&gt;
Lara looks at her hands then apologizes to her father before shooting and destroying the Scion. Natla charges at her in rage, pushing her off the platform, with Lara pulling Natla down with her. Lara grabs the platform on the opposite side with her grapple, Natla falling to her doom beneath the depths of the lava. Natla later confronts her, still alive, accusing Lara of having a heart as black as hers, after the blood she has spilled. Natla clutches Lara by her throat, stating she cannot be killed, and that she is immortal. The final boss battle is against Natla herself, which ends with Natla slapping Lara's pistols out of her hands and asking Lara what she has accomplished by coming here, and she has only accomplished &amp;quot;a temporary stay of execution for your kind&amp;quot;. Natla tells Lara she will find another remlent of Atlantis and continue her plan but Lara has lost everything. Lara goes for her pistols, shoots Natla in the eye and pins her under a falling pillar. Natla screeches in agony as Lara looks at the fallen pillar and tells Natla she hasnt lost anything. Lara escapes the now crumbling pyramid, the island violently erupting. Reaching the shore, Lara dives into the sea and gets into the boat she used to get to the Lost City. She looks back at the exploding island, then at her bloodstained hands as she leaves the erupting island behind. Lara smiles, realizing she really did kill Larson for the safety of all man and not for her own selfish desires, and sails off into the horizon.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
* [[England]], [[Surrey]] ([[Lara's Home]])&lt;br /&gt;
* [[Peru]]&lt;br /&gt;
* [[Greece]]&lt;br /&gt;
* [[Egypt]]&lt;br /&gt;
* [[Lost Island]]&lt;br /&gt;
&lt;br /&gt;
==In-game Elements==&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
The inventory will be like in the first Tomb Raider (rotating ring). Additionally Lara will have her [[grapple]], which will, according to rumour, not be magnetic this time. &lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual 50 Caliber Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
====First Aid Items====&lt;br /&gt;
* [[Small Medipack]]&lt;br /&gt;
* [[Large Medipack]]&lt;br /&gt;
&lt;br /&gt;
====Other Gear====&lt;br /&gt;
* [[Grapple]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secrets===&lt;br /&gt;
There are 58 secrets in Tomb Raider Anniversary.  8 of them are special [[Relics]], the rest are simple artifacts.&lt;br /&gt;
&lt;br /&gt;
{|{{secrettable}}&lt;br /&gt;
!Level&lt;br /&gt;
|Relics&lt;br /&gt;
|Artifacts&lt;br /&gt;
|-&lt;br /&gt;
!Peru - Mountain Caves&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!Peru - City of Vilcabamba&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Peru - The Lost Valley&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Peru - Tomb of Qualopec&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Greece - St. Francis Folly&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|- &lt;br /&gt;
!Greece - The Coliseum&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Greece - Midas's Palace&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Greece - Tomb of Tihocan&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Egypt - Temple of Khamoon&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!Egypt - Obelisk of Khamoon&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Egypt - Sanctuary of the Scion&lt;br /&gt;
|1 &lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Lost Island - Natla's Mines&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Lost Island - The Great Pyramid&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Lost Island - Final Conflict&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Overall&lt;br /&gt;
|8&lt;br /&gt;
|36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
Lara wears her classical braid, not the hair of [[Tomb Raider Legend]]. Throughout the basic game she will wear her [[Classic Outfit|Classic green Outfit]]. Like in Tomb Raider Legend, several costumes will be unlockable, like the [[Sola Diving Suit]] and a full body black [[Catsuit]].&lt;br /&gt;
&lt;br /&gt;
* [[Classic Outfit|Anniversary]]&lt;br /&gt;
* [[Standard Expedition Gear|Legend]]&lt;br /&gt;
* [[Doppelganger Outfit|Doppelganger]]&lt;br /&gt;
* [[Camouflage]]&lt;br /&gt;
* [[Golden]]&lt;br /&gt;
* [[Croft Manor Sport]]&lt;br /&gt;
* [[Classic Low Polygon Outfit|Classic]]&lt;br /&gt;
* [[Sola Diving Suit|Wetsuit]]&lt;br /&gt;
* [[Catsuit]]&lt;br /&gt;
* Scorched Natla&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
There are no in-game [[vehicles]] in this game. We will see Lara driving her blue Norton Motorbike.&lt;br /&gt;
&lt;br /&gt;
===Riddles===&lt;br /&gt;
* Damocles Riddle&lt;br /&gt;
* Atlas Riddle&lt;br /&gt;
* Haephestos Riddle&lt;br /&gt;
* Poseidon Riddle&lt;br /&gt;
&lt;br /&gt;
== Characters &amp;amp; Enemies==&lt;br /&gt;
[[Alister]] and [[Zip]] will ''not'' accompany Lara during her travels this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Annivlara.jpg|thumb|112px|right|Lara in Anniversary]]&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston Smith]]&lt;br /&gt;
* [[Larson Conway]]&lt;br /&gt;
* [[Kold Kin Kade]] &lt;br /&gt;
* [[Pierre DuPont]]&lt;br /&gt;
* [[Jerome &amp;quot;The Kid&amp;quot; Johnson]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
* [[Qualopec]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{{Trabaddies}}&lt;br /&gt;
&lt;br /&gt;
==Traps, Obstacles &amp;amp; Riddles==&lt;br /&gt;
She has to solve similar riddles as in the original [[Tomb Raider]].&lt;br /&gt;
&lt;br /&gt;
* Cog-Wheel Mechanism&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
The [[Tomb Raider Legend]] controls are also used in Tomb Raider: Anniversary. There are even &lt;br /&gt;
some new moves like running along a wall, rope in hand and balancing on a pillar. When Lara walks on unstable surfaces, you have to maintain her balance. You can also do cart wheels.&lt;br /&gt;
&lt;br /&gt;
==Ratings==&lt;br /&gt;
===ESRB Rating===&lt;br /&gt;
The rating is T for Teen because of Mild Suggestive Themes and Violence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
===Press Releases===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====May 2007====&lt;br /&gt;
LET THE CELEBRATIONS BEGIN ON JUNE 1st  &lt;br /&gt;
&lt;br /&gt;
LARA CROFT TOMB RAIDER ANNIVERSARY EUROPEAN STREET DATE ANNOUNCED&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eidos Interactive Ltd., one of the world's leading publishers and developers of entertainment software, can confirm the European street date for the PlayStation 2 and PC Games For Windows versions of Lara Croft Tomb Raider: Anniversary will be June 1st 2007, with the PSP version to follow very shortly.&lt;br /&gt;
&lt;br /&gt;
The world's love affair with Lara Croft began back in 1996 with the launch of the original Tomb Raider game. Since then, Tomb Raider has gone on to become one of the world's most successful videogame franchises of all time, and Lara's latest adventure, Tomb Raider: Anniversary is a celebration of Lara’s original adventure in an entirely new Crystal Dynamics game.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Our goal was to capture the essence of what made the original Tomb Raider game such an incredible adventure, and use this to create a brand new Tomb Raider game. Building on the technology, tools and experience we developed for Tomb Raider: Legend, we've created Anniversary, a completely fresh experience for Tomb Raider fans and a brand new game for those who are new to the series,&amp;quot; said Sean Vesce, Studio Manager, Crystal Dynamics. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The original Tomb Raider game made Lara Croft the icon she is today. Tomb Raider: Anniversary is our way of paying tribute to Lara and the history of the franchise that will not only appeal to her fans, but also encourage a whole new generation of Lara lovers,&amp;quot; said Kathryn Clements, Senior Brand Manager, Tomb Raider.&lt;br /&gt;
&lt;br /&gt;
Lara Croft Tomb Raider: Anniversary will ship throughout Europe on June 1st on PlayStation 2 and PC Games For Windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====July 2006====&lt;br /&gt;
''Eidos Interactive, one of the world's leading publishers and developers of entertainment software, confirms today that they are developing a special '10th Anniversary Edition' of Tomb Raider.''&lt;br /&gt;
&lt;br /&gt;
''The new game is being developed by Crystal Dynamics, who recently launched Lara Croft Tomb Raider: Legend on Xbox 360, PS2, Xbox, PC and PSP, with versions on Nintendo DS, GBA and GameCube later in 2006.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Our '10th Anniversary Edition' of Tomb Raider, is a one-off title to celebrate both Lara and Tomb Raider, it will appeal not only to the loyal fans of the Tomb Raider series but will also attract a totally new audience.&amp;quot; Said Larry Sparks, Head of Brands Management at Eidos.''&lt;br /&gt;
&lt;br /&gt;
''Tomb Raider originally launched in 1996 and is still one of the best selling videogame franchises of all time, with over 30 million copies sold.''&lt;br /&gt;
&lt;br /&gt;
''The special '10th Anniversary Edition' of Tomb Raider will be available on PlayStation 2, PSP and PC.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====August 16th 2006====&lt;br /&gt;
''We've also made plans for an anniversary edition which will be coming out next year'', [[Ian Livingstone]] said in an interview with Eurogamer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====October 2006====&lt;br /&gt;
Eidos' Message to the Tomb Raider Community&lt;br /&gt;
Eidos is pleased to announce some special news directly to the Tomb Raider&lt;br /&gt;
community.&lt;br /&gt;
The official name of the next Tomb Raider game is Lara Croft Tomb Raider:&lt;br /&gt;
Anniversary, and the first screenshot is going straight to where it matters most - the&lt;br /&gt;
people who have supported Lara across the years.&lt;br /&gt;
As most of you may already know, Tomb Raider: Anniversary is a revitalized version&lt;br /&gt;
of the original adventure that started it all. This game is more than just a remake; it&lt;br /&gt;
is a celebration of Lara Croft and the history of the Tomb Raider franchise.&lt;br /&gt;
One would need to be blind to not see the impact that Lara Croft has had, both on&lt;br /&gt;
gaming in general, as well as pop-culture. She is a character that people connect&lt;br /&gt;
with, a character that transcends the media in which she was originally presented.&lt;br /&gt;
However, Lara's rise to fame didn't just magically happen. There has been a very&lt;br /&gt;
powerful, dedicated fan base that has not only tracked her every move over the last&lt;br /&gt;
10 years, but helped transform her from being just a video game character, to an&lt;br /&gt;
international digital celebrity.&lt;br /&gt;
Every time a new Tomb Raider game has been released, the fans have asked for a&lt;br /&gt;
remake of the original. Tomb Raider: Anniversary is our answer. This game is for&lt;br /&gt;
the fans. It only makes sense that the first information, as well as much more to&lt;br /&gt;
come, goes directly to the fans. We hope you enjoy the screenshot, and keep your&lt;br /&gt;
eye out for more information soon...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====October 2006====&lt;br /&gt;
Eidos Celebrates with Lara Croft Tomb Raider: Anniversary&lt;br /&gt;
Inspired by the original Tomb Raider comes a totally new Lara adventure&lt;br /&gt;
&lt;br /&gt;
Eidos Interactive Ltd., one of the world's leading publishers and developers of entertainment software, today confirms that the next Tomb Raider game will be entitled Lara Croft Tomb Raider: Anniversary and is set for release on PlayStation 2, PlayStation Portable (PSP) and PC in 2007.&lt;br /&gt;
&lt;br /&gt;
Inspired by the first Tomb Raider videogame, originally released in 1996, LARA CROFT TOMB RAIDER: ANNIVERSARY is a totally new 2006 adventure for Lara, faithfully preserving the elements which made the original Tomb Raider such a classic, selling over 7 million copies worldwide. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology, physics and engine bring Lara's adventure and pursuit of a mystical artefact known only as the Scion right up to today's technology standards and will offer gamers a completely new gameplay experience.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Over the years we have had literally thousands of requests to re-make the original Tomb Raider for today's gamer, we have gone a step further, we have taken the original story and made a completely new version for Tomb Raider: Anniversary.&amp;quot; said Kathryn Clements, Senior Brand Manager, Eidos. &amp;quot;We are re-telling an incredible story using today’s technology, we've taken all of the key moments from the original game and put them into the context of a brand new Tomb Raider adventure which will make fans of the franchise extremely happy but also attract a completely new audience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We've captured the essence of what made the original game so special and with today's technology, created a game that pushes the boundaries of the current gaming consoles. Tomb Raider: Anniversary is a special celebration of Lara's reign as videogaming's leading lady&amp;quot; said Ian Livingstone, Eidos.&lt;br /&gt;
&lt;br /&gt;
Lara Croft Tomb Raider: Anniversary is currently in development by Crystal Dynamics and will be available in 2007 on PlayStation 2, PSP and PC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Internet Rumours===&lt;br /&gt;
A video has come out on the internet before it was supposed to, showing the animation of the [[T-Rex]] and of [[Larson]] when it apparently was not supposed to be. This is a genuine video showing the T-Rex's animations alongside the velociraptors and bears and the animations of Larson. Crystal Dynamics and Eidos have not meant for this video to come out. It was put online on the animation artist's website and from there reached other Tomb Raider Fansites as well as youtube. It was quickly and inexplicably removed, although it has been confirmed that this video has been banned on the internet.&lt;br /&gt;
&lt;br /&gt;
               &lt;br /&gt;
== Trivia ==&lt;br /&gt;
* On the PS2 square or grapple is only used once in the last interactive cutscene.                                                   &lt;br /&gt;
* Unlike its predecessor and successor, Anniversary didn't appear on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.tombraider.com/anniversary/ official Website]&lt;br /&gt;
: with trailers&lt;br /&gt;
&lt;br /&gt;
* [http://www.core-design.com official Core Design Website]&lt;br /&gt;
* [http://www.core-design.com/coreforum/showthread.php?t=140 relevant Topic in the Core Forum]&lt;br /&gt;
* [http://www.eurogamer.net/article.php?article_id=66735 Interview with Ian Livingstone by Eurogamer.net]&lt;br /&gt;
* [http://www.gamespot.com/ps2/adventure/tombraider10thanniversaryedition/news.html?sid=6163567 GameSpot Article &amp;amp; Trailer]&lt;br /&gt;
* [http://www.gamesradar.com/gb/ps2/game/features/article.jsp?articleId=2007031216246562075&amp;amp;sectionId=1003&amp;amp;releaseId=2006013012447843002 GamesRadar Exclusive Anniversary Week]&lt;br /&gt;
* * [http://www.eidosdemos.com/tombraideranniversarydemo/ Tomb Raider Anniversary Demo - The Lost Valley]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
[[de:Tomb Raider Anniversary]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Kold_Kin_Kade&amp;diff=20560</id>
		<title>Kold Kin Kade</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Kold_Kin_Kade&amp;diff=20560"/>
				<updated>2008-08-26T09:36:42Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Screen005.jpg|thumb|150px|right|Kold]]&lt;br /&gt;
'''Kold Kin Kade''' is a character in [[Tomb Raider Anniversary]]. He is one of [[Natla's Goons]]. He also appeared in [[Tomb Raider]] as a [[Shotgun]]-wielding bald guy.&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider==&lt;br /&gt;
&lt;br /&gt;
Kold was not given a specific name or background in the first Tomb Raider. He wielded a [[shotgun]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Anniversary==&lt;br /&gt;
&lt;br /&gt;
===Info From The Game===&lt;br /&gt;
Kin Kade is Jacqueline Natla's bodyguard. It is difficult to know what hold she has over him, because he is a brutal and vicious killer, as his criminal record shows. Kin Kade spent 15 years in jail after being apprehended by police in the middle of a vicious and disturbingly elaborate murder. He earned the name ''Kold'' in prison, where his sociopathic behavior and the unexplained deaths of several cell mates resulted in the majority of his term being spent in solitary confinement. Despite all this, his tenure in lock-up only seems to have refined his innate talents and, against fervent protests from the prison psychiatrist, he was released on parole into the custody of Jacqueline Natla.&lt;br /&gt;
&lt;br /&gt;
In Anniversary, he no longer uses a shotgun. Instead, he uses a large combat knife.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
At present, Kold is listed as a character in Underworld at the imdb site [http://www.imdb.com/title/tt0972844/]. This means that Kold may come back as a character in Tomb Raider Underworld!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Lara_Croft_Tomb_Raider:_Anniversary&amp;diff=20558</id>
		<title>Lara Croft Tomb Raider: Anniversary</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Lara_Croft_Tomb_Raider:_Anniversary&amp;diff=20558"/>
				<updated>2008-08-26T09:35:37Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Riddles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Anniversary&lt;br /&gt;
| Image       = Anniversary.jpg&lt;br /&gt;
| Subtitle    = &lt;br /&gt;
| Release     = June 2007&lt;br /&gt;
| Platforms   = [[PC]], [[PS2]], [[PSP]], [[Wii]], [[XBox 360]]&lt;br /&gt;
| Levels      = 14&lt;br /&gt;
| Secrets     = 58&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Legend&lt;br /&gt;
| Next        = Tomb Raider Underworld&lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tra&lt;br /&gt;
}}&lt;br /&gt;
'''Lara Croft Tomb Raider: Anniversary''' is a game that was made to celebrate Tomb Raider's 10th anniversary. At first it was supposed to be a [[PSP]] game made by [[Core Design]], but this was cancelled. Shortly later Eidos Interactive announced that the game was back on track. &lt;br /&gt;
&lt;br /&gt;
The game is now available for [[PC]] and [[PlayStation 2]]; with a [[PSP]], Wii and [[XBox 360]] version coming soon.&lt;br /&gt;
&lt;br /&gt;
The [[Croft Mansion]] will also be back in Anniversary, as it was a success in [[Tomb Raider Legend]] and dearly missed in [[The Angel of Darkness]] and the later games of the first generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Full Version ===&lt;br /&gt;
&lt;br /&gt;
====PC, PlayStation 2====&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] [[Image:gerflag.gif|20px|left]] Europe - June 1st 2007&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] USA - June 5th 2007&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====PlayStation Portable====&lt;br /&gt;
* [[Image:gerflag.gif|20px|left]] Europe - July 3rd 2007&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] USA -  August 9th 2007&lt;br /&gt;
&lt;br /&gt;
====Nintendo Wii====&lt;br /&gt;
Later throughout the year 2007.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====XBox 360====&lt;br /&gt;
Later throughout the year 2007.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demo===&lt;br /&gt;
* [[Image:gerflag.gif|20px|left]] / [[Image:usflag.gif|20px|left]] May 25th 2007&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{{tralevels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About the Game==&lt;br /&gt;
[[Image:Anniversarylara.jpg|thumb|112px|right|Lara in Anniversary]]&lt;br /&gt;
The adventure begins when Lara is hired by a powerful syndicate to retrieve a mythical object called the Scion. As Lara searches ancient tombs and isolated worlds that have lain undisturbed for thousands of years, she discovers that she is not alone. Not only has she awoken their fearsome guardians but there are others desperate to learn the Scion’s dark secrets.&lt;br /&gt;
&lt;br /&gt;
Celebrate and commemorate ten years of Tomb Raider and Lara Croft with Tomb Raider: Anniversary, a new action adventure inspired by the original Tomb Raider video game, one of the greatest action adventure games of all time.&amp;lt;br /&amp;gt;  &lt;br /&gt;
(Source: official Site)&lt;br /&gt;
&lt;br /&gt;
For those who haven't yet played the first game, Lara is hired by Jacqueline Natla of Natla Technologies to uncover the Scion of Atlantis artefact. Natla has already located Vilcabamba, the city leading to Qualopec's Tomb. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Content===&lt;br /&gt;
The Anniversary Edition is going to be a remake of the 1st [[Tomb Raider]] game but with better graphics and difficult puzzles. TR Anniversary will have the previous game [[Legend]]'s controls and gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
The story will be told using more cut scenes than 10 years ago.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Play the living Lara Croft'' &lt;br /&gt;
: the world’s greatest action heroine of all time – use all of Lara's guile, latest fluid movements, athleticism and gadgets in her quest to conquer the unknown and uncover ancient artifacts.&lt;br /&gt;
&lt;br /&gt;
* ''Explore uncharted and mysterious worlds''&lt;br /&gt;
: enter into strange, undiscovered lands and solve their deepest, darkest mysteries, open doors to new realms, uncover great rewards and unearth secrets to Lara's past.&lt;br /&gt;
&lt;br /&gt;
* ''Includes classic environments from the original [[Tomb Raider]] as never experienced before''&lt;br /&gt;
: [[Crystal Dynamics]] latest technology allows you to fluidly manoeuvre Lara using her latest moves and [[gear]], through all the worlds from the original; Peru, Greece, Egypt and more. The dynamic world allows multiple play-through options and also opens up new places and ways to explore.&lt;br /&gt;
&lt;br /&gt;
*''startling enemy encounters'' &lt;br /&gt;
: Encounter fierce animal and supernatural enemies, wolves, bears, crocodiles, horrific monsters and of course, the T Rex. New and improved AI means that all enemies will exhibit a more diverse behaviour set, providing improved combat challenges for the player.&lt;br /&gt;
&lt;br /&gt;
*''directors commentary''&lt;br /&gt;
:The original Tomb Raider game designer, Toby Gard and Tomb Raider: Anniversary’s Game Director Jason Botta from Crystal Dynamics, provides an unlockable commentary on how this game was made, with some previously undisclosed secrets from Toby about the original Tomb Raider game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
The environments in Tomb Raider Anniversary are much more interactive: Lara can use them for lots of things, pick up a piece of wood on the ground and use it as a ladder. Puzzles are more complicated than in [[Tomb Raider Legend]]. There is no clue or sparkling thing to show you where to go.&lt;br /&gt;
&lt;br /&gt;
There is more than one way to explore the environments and complete a level. You can choose the acrobatic way, or the easier way.&lt;br /&gt;
&lt;br /&gt;
Fighting enemies is still an important part of the game: the beast are much more realistic and their [[AI]] has really been improved. They are more dangerous than before, they develop a real strategy to kill you. For example the [[Raptors]] run around Lara in circles until they are enough to jump at her and attack her.&lt;br /&gt;
&lt;br /&gt;
There will be checkpoints like in [[Tomb Raider Legend]] where the game is saved.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The story's prelude begins in 1945 in Los Alamos, New Mexico; a mushroom cloud engulfs an abandoned town, uncovering a crystalline structure, sending an unidentified winged creature flying out. Fifty-one years later the game sends us to a cutscene set in Calcutta, India, in which the main story opens: Lara Croft, daughter of Lord Richard Croft is hired by renowned businesswoman Jacqueline Natla through an introduction by her long-time adversary Larson. Natla reveals she has found the location of one of the three pieces that comprise the Atlantean Scion, a mystical artifact buried in the heart of an ancient city, and she wants Lara to retrieve it for her. Lara, sitting back leisurely, leaps from her seat upon hearing this revelation. Fueled as much by her, and her father's, desires to find the artifact, Lady Croft travels on commission by Natla to the icy mountains of Peru to search for it in the lost city of Vilcabamba.&lt;br /&gt;
&lt;br /&gt;
Through the Lost Valley teeming with thought-to-be-extinct dinosaurs and numerous booby traps, she enters a desolate tomb, seemingly undiscovered for millennia. In a further cutscene, Lara finds the corpse of Qualopec. Observing the inscriptions on the wall, it reads that he was one of the triumvirate of god-rulers of Atlantis before it fell beneath the waves, watching over his piece of the Scion even in death. As she peers closely in awe, one of the beast-like creatures suddenly roars at her, before falling laboriously to the floor. Realizing this tomb is not uninhabited after all, Lara takes the Scion. The tomb begins to crumble, and so Lara runs for an escape in haste. Qualopec rises from his seat while Lara looks around unnerved. Fortunately, the falling debris traps him. Lara escapes, however, surfacing from the water to find Larson ready to relieve her of her hard earned work. Refusing to bestow the artifact upon him, they engage in a pulse-raising fight, Lara naturally coming out victorious. After giving Larson a good beating, he reveals that another archaeologist has been sent by Natla to look for the second piece, prompting Lara to pay a visit to Natla Technologies to search for more information. A video communication clip reveals Natla knew Lara would never disclose the artefact to her anyway, and the other archaeologist, Pierre Dupont in front of the monastery she instantly recognizes; St. Francis Folly, in the Greek Isles.&lt;br /&gt;
&lt;br /&gt;
Here she races against Pierre Dupont, a rival archaeologist. Lara uncovers the Tomb of Tihocan, the second of the three god-rulers where she finds his empty coffin, the whereabouts of the body unknown. Pierre then catches up with Lara, threatening to kill her unless she gives him Qualopec's piece of the Scion. Lara refuses, attacking him until he flees from the tomb. However, two centaurs then awake, trampling Pierre to death. After escaping Tihocan's tomb, she leaves for the Sanctuary of the Scion located in Egypt for the third and final piece. As soon as she obtains it, she leaves the Sanctuary and connects the pieces. She blacks out and has a vision about the dawn of time where the god-kings stood in counsel over the third ruler, revealed to be Natla herself. She is being expelled from their sacred order and condemned for unleashing Atlantis' own armies against it and trying to usher in the Seventh Age through the use of the Scion. She is then encased in the crystalline structure which was later uncovered in the blast in Los Alamos.&lt;br /&gt;
&lt;br /&gt;
Natla then calmly takes the now complete piece away from the still shocked Lara, clutched by Natla's henchman &amp;quot;Kold&amp;quot;. Lara asks her what the Seventh Age was, Natla asking her how far she would go to find out. Natla orders her henchmen to kill her quickly. &amp;quot;Kid&amp;quot;, another of Natla's henchmen goes to shoot Lara, but Larson pushes him out the way, purposely missing her with his shotgun. Lara escapes, diving over the edge of the cliff into the lake as Larson fires. Lara pursues Natla on her motorbike, managing to infiltrate Natla's boat undetected. They soon dock to an island which is a remnant of Atlantis, where Natla has mining operations. Inside she meets Larson again, holding a key trying to stop her from continuing further. Larson taunts her, betting she will not shoot him. Insistent on impeding her path, he tells her she would never shoot him because, &amp;quot;that's just not who you are.&amp;quot; Lara replies, &amp;quot;I'm not who you think I am&amp;quot;. This resulted in Lara shooting him three times in the chest. Larson falls to his knees, and lays down to the ground gasping for air, his hand reaching out to Lara for help. Lara rests her hand on his chest and turns him over, taking the key from his pocket. Looking at her hands horrified at what she has done and completely forgetting that she thought that it was for the good of all man, she vigorously dusts off the imaginary blood on her hands, greatly remorseful from her first human kill thus far. As she continues through, one of Natla's henchmen stands guarding the next chamber wielding a knife. Lara warns him, telling him he will end up like Larson if he does not let her past. Another of Natla's henchmen &amp;quot;Kid&amp;quot; emerges from the shadows with a pair of uzis. Lara shoots them in her defence, however, Kold stabs Kid so he can kill Lara himself. Kold pins Lara against the wall by her throat, but she is saved when Kid kills Kold with his uzis from afar before dying of the stab wound. Lara finally catches up with Natla who has activated the Scion, along with the pyramid buried beneath it. Natla tells Lara she has reached the top, that it takes three to rule, that Tihocan and Qualopec were too weak to destroy what stands in the way of the Seventh Age, but Lara has the strength to claim the seat beside Natla's rule.&lt;br /&gt;
&lt;br /&gt;
Lara looks at her hands then apologizes to her father before shooting and destroying the Scion. Natla charges at her in rage, pushing her off the platform, with Lara pulling Natla down with her. Lara grabs the platform on the opposite side with her grapple, Natla falling to her doom beneath the depths of the lava. Natla later confronts her, still alive, accusing Lara of having a heart as black as hers, after the blood she has spilled. Natla clutches Lara by her throat, stating she cannot be killed, and that she is immortal. The final boss battle is against Natla herself, which ends with Natla slapping Lara's pistols out of her hands and asking Lara what she has accomplished by coming here, and she has only accomplished &amp;quot;a temporary stay of execution for your kind&amp;quot;. Natla tells Lara she will find another remlent of Atlantis and continue her plan but Lara has lost everything. Lara goes for her pistols, shoots Natla in the eye and pins her under a falling pillar. Natla screeches in agony as Lara looks at the fallen pillar and tells Natla she hasnt lost anything. Lara escapes the now crumbling pyramid, the island violently erupting. Reaching the shore, Lara dives into the sea and gets into the boat she used to get to the Lost City. She looks back at the exploding island, then at her bloodstained hands as she leaves the erupting island behind. Lara smiles, realizing she really did kill Larson for the safety of all man and not for her own selfish desires, and sails off into the horizon.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
* [[England]], [[Surrey]] ([[Lara's Home]])&lt;br /&gt;
* [[Peru]]&lt;br /&gt;
* [[Greece]]&lt;br /&gt;
* [[Egypt]]&lt;br /&gt;
* [[Lost Island]]&lt;br /&gt;
&lt;br /&gt;
==In-game Elements==&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
The inventory will be like in the first Tomb Raider (rotating ring). Additionally Lara will have her [[grapple]], which will, according to rumour, not be magnetic this time. &lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual 50 Caliber Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
====First Aid Items====&lt;br /&gt;
* [[Small Medipack]]&lt;br /&gt;
* [[Large Medipack]]&lt;br /&gt;
&lt;br /&gt;
====Other Gear====&lt;br /&gt;
* [[Grapple]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secrets===&lt;br /&gt;
There are 58 secrets in Tomb Raider Anniversary.  8 of them are special [[Relics]], the rest are simple artifacts.&lt;br /&gt;
&lt;br /&gt;
{|{{secrettable}}&lt;br /&gt;
!Level&lt;br /&gt;
|Relics&lt;br /&gt;
|Artifacts&lt;br /&gt;
|-&lt;br /&gt;
!Peru - Mountain Caves&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!Peru - City of Vilcabamba&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Peru - The Lost Valley&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Peru - Tomb of Qualopec&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Greece - St. Francis Folly&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|- &lt;br /&gt;
!Greece - The Coliseum&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Greece - Midas's Palace&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Greece - Tomb of Tihocan&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Egypt - Temple of Khamoon&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!Egypt - Obelisk of Khamoon&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Egypt - Sanctuary of the Scion&lt;br /&gt;
|1 &lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Lost Island - Natla's Mines&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Lost Island - The Great Pyramid&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Lost Island - Final Conflict&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Overall&lt;br /&gt;
|8&lt;br /&gt;
|36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
Lara wears her classical braid, not the hair of [[Tomb Raider Legend]]. Throughout the basic game she will wear her [[Classic Outfit|Classic green Outfit]]. Like in Tomb Raider Legend, several costumes will be unlockable, like the [[Sola Diving Suit]] and a full body black [[Catsuit]].&lt;br /&gt;
&lt;br /&gt;
* [[Classic Outfit|Anniversary]]&lt;br /&gt;
* [[Standard Expedition Gear|Legend]]&lt;br /&gt;
* [[Doppelganger Outfit|Doppelganger]]&lt;br /&gt;
* [[Camouflage]]&lt;br /&gt;
* [[Golden]]&lt;br /&gt;
* [[Croft Manor Sport]]&lt;br /&gt;
* [[Classic Low Polygon Outfit|Classic]]&lt;br /&gt;
* [[Sola Diving Suit|Wetsuit]]&lt;br /&gt;
* [[Catsuit]]&lt;br /&gt;
* Scorched Natla&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
There are no in-game [[vehicles]] in this game. We will see Lara driving her blue Norton Motorbike.&lt;br /&gt;
&lt;br /&gt;
===Riddles===&lt;br /&gt;
* Damocles Riddle&lt;br /&gt;
* Atlas Riddle&lt;br /&gt;
* Haephestos Riddle&lt;br /&gt;
* Poseidon Riddle&lt;br /&gt;
&lt;br /&gt;
== Characters &amp;amp; Enemies==&lt;br /&gt;
[[Alister]] and [[Zip]] will ''not'' accompany Lara during her travels this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Annivlara.jpg|thumb|112px|right|Lara in Anniversary]]&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston Smith]]&lt;br /&gt;
* [[Larson Conway]]&lt;br /&gt;
* [[Kold Kin Kade]] &lt;br /&gt;
* [[Pierre DuPont]]&lt;br /&gt;
* [[Jerome &amp;quot;The Kid&amp;quot; Johnson]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
* [[Qualopec]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{{Trabaddies}}&lt;br /&gt;
&lt;br /&gt;
==Traps, Obstacles &amp;amp; Riddles==&lt;br /&gt;
She has to solve similar riddles as in the original [[Tomb Raider]].&lt;br /&gt;
&lt;br /&gt;
* [[Cog-Wheel Mechanism]]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
The [[Tomb Raider Legend]] controls are also used in Tomb Raider: Anniversary. There are even &lt;br /&gt;
some new moves like running along a wall, rope in hand and balancing on a pillar. When Lara walks on unstable surfaces, you have to maintain her balance. You can also do cart wheels.&lt;br /&gt;
&lt;br /&gt;
==Ratings==&lt;br /&gt;
===ESRB Rating===&lt;br /&gt;
The rating is T for Teen because of Mild Suggestive Themes and Violence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
===Press Releases===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====May 2007====&lt;br /&gt;
LET THE CELEBRATIONS BEGIN ON JUNE 1st  &lt;br /&gt;
&lt;br /&gt;
LARA CROFT TOMB RAIDER ANNIVERSARY EUROPEAN STREET DATE ANNOUNCED&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eidos Interactive Ltd., one of the world's leading publishers and developers of entertainment software, can confirm the European street date for the PlayStation 2 and PC Games For Windows versions of Lara Croft Tomb Raider: Anniversary will be June 1st 2007, with the PSP version to follow very shortly.&lt;br /&gt;
&lt;br /&gt;
The world's love affair with Lara Croft began back in 1996 with the launch of the original Tomb Raider game. Since then, Tomb Raider has gone on to become one of the world's most successful videogame franchises of all time, and Lara's latest adventure, Tomb Raider: Anniversary is a celebration of Lara’s original adventure in an entirely new Crystal Dynamics game.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Our goal was to capture the essence of what made the original Tomb Raider game such an incredible adventure, and use this to create a brand new Tomb Raider game. Building on the technology, tools and experience we developed for Tomb Raider: Legend, we've created Anniversary, a completely fresh experience for Tomb Raider fans and a brand new game for those who are new to the series,&amp;quot; said Sean Vesce, Studio Manager, Crystal Dynamics. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The original Tomb Raider game made Lara Croft the icon she is today. Tomb Raider: Anniversary is our way of paying tribute to Lara and the history of the franchise that will not only appeal to her fans, but also encourage a whole new generation of Lara lovers,&amp;quot; said Kathryn Clements, Senior Brand Manager, Tomb Raider.&lt;br /&gt;
&lt;br /&gt;
Lara Croft Tomb Raider: Anniversary will ship throughout Europe on June 1st on PlayStation 2 and PC Games For Windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====July 2006====&lt;br /&gt;
''Eidos Interactive, one of the world's leading publishers and developers of entertainment software, confirms today that they are developing a special '10th Anniversary Edition' of Tomb Raider.''&lt;br /&gt;
&lt;br /&gt;
''The new game is being developed by Crystal Dynamics, who recently launched Lara Croft Tomb Raider: Legend on Xbox 360, PS2, Xbox, PC and PSP, with versions on Nintendo DS, GBA and GameCube later in 2006.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Our '10th Anniversary Edition' of Tomb Raider, is a one-off title to celebrate both Lara and Tomb Raider, it will appeal not only to the loyal fans of the Tomb Raider series but will also attract a totally new audience.&amp;quot; Said Larry Sparks, Head of Brands Management at Eidos.''&lt;br /&gt;
&lt;br /&gt;
''Tomb Raider originally launched in 1996 and is still one of the best selling videogame franchises of all time, with over 30 million copies sold.''&lt;br /&gt;
&lt;br /&gt;
''The special '10th Anniversary Edition' of Tomb Raider will be available on PlayStation 2, PSP and PC.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====August 16th 2006====&lt;br /&gt;
''We've also made plans for an anniversary edition which will be coming out next year'', [[Ian Livingstone]] said in an interview with Eurogamer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====October 2006====&lt;br /&gt;
Eidos' Message to the Tomb Raider Community&lt;br /&gt;
Eidos is pleased to announce some special news directly to the Tomb Raider&lt;br /&gt;
community.&lt;br /&gt;
The official name of the next Tomb Raider game is Lara Croft Tomb Raider:&lt;br /&gt;
Anniversary, and the first screenshot is going straight to where it matters most - the&lt;br /&gt;
people who have supported Lara across the years.&lt;br /&gt;
As most of you may already know, Tomb Raider: Anniversary is a revitalized version&lt;br /&gt;
of the original adventure that started it all. This game is more than just a remake; it&lt;br /&gt;
is a celebration of Lara Croft and the history of the Tomb Raider franchise.&lt;br /&gt;
One would need to be blind to not see the impact that Lara Croft has had, both on&lt;br /&gt;
gaming in general, as well as pop-culture. She is a character that people connect&lt;br /&gt;
with, a character that transcends the media in which she was originally presented.&lt;br /&gt;
However, Lara's rise to fame didn't just magically happen. There has been a very&lt;br /&gt;
powerful, dedicated fan base that has not only tracked her every move over the last&lt;br /&gt;
10 years, but helped transform her from being just a video game character, to an&lt;br /&gt;
international digital celebrity.&lt;br /&gt;
Every time a new Tomb Raider game has been released, the fans have asked for a&lt;br /&gt;
remake of the original. Tomb Raider: Anniversary is our answer. This game is for&lt;br /&gt;
the fans. It only makes sense that the first information, as well as much more to&lt;br /&gt;
come, goes directly to the fans. We hope you enjoy the screenshot, and keep your&lt;br /&gt;
eye out for more information soon...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====October 2006====&lt;br /&gt;
Eidos Celebrates with Lara Croft Tomb Raider: Anniversary&lt;br /&gt;
Inspired by the original Tomb Raider comes a totally new Lara adventure&lt;br /&gt;
&lt;br /&gt;
Eidos Interactive Ltd., one of the world's leading publishers and developers of entertainment software, today confirms that the next Tomb Raider game will be entitled Lara Croft Tomb Raider: Anniversary and is set for release on PlayStation 2, PlayStation Portable (PSP) and PC in 2007.&lt;br /&gt;
&lt;br /&gt;
Inspired by the first Tomb Raider videogame, originally released in 1996, LARA CROFT TOMB RAIDER: ANNIVERSARY is a totally new 2006 adventure for Lara, faithfully preserving the elements which made the original Tomb Raider such a classic, selling over 7 million copies worldwide. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology, physics and engine bring Lara's adventure and pursuit of a mystical artefact known only as the Scion right up to today's technology standards and will offer gamers a completely new gameplay experience.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Over the years we have had literally thousands of requests to re-make the original Tomb Raider for today's gamer, we have gone a step further, we have taken the original story and made a completely new version for Tomb Raider: Anniversary.&amp;quot; said Kathryn Clements, Senior Brand Manager, Eidos. &amp;quot;We are re-telling an incredible story using today’s technology, we've taken all of the key moments from the original game and put them into the context of a brand new Tomb Raider adventure which will make fans of the franchise extremely happy but also attract a completely new audience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We've captured the essence of what made the original game so special and with today's technology, created a game that pushes the boundaries of the current gaming consoles. Tomb Raider: Anniversary is a special celebration of Lara's reign as videogaming's leading lady&amp;quot; said Ian Livingstone, Eidos.&lt;br /&gt;
&lt;br /&gt;
Lara Croft Tomb Raider: Anniversary is currently in development by Crystal Dynamics and will be available in 2007 on PlayStation 2, PSP and PC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Internet Rumours===&lt;br /&gt;
A video has come out on the internet before it was supposed to, showing the animation of the [[T-Rex]] and of [[Larson]] when it apparently was not supposed to be. This is a genuine video showing the T-Rex's animations alongside the velociraptors and bears and the animations of Larson. Crystal Dynamics and Eidos have not meant for this video to come out. It was put online on the animation artist's website and from there reached other Tomb Raider Fansites as well as youtube. It was quickly and inexplicably removed, although it has been confirmed that this video has been banned on the internet.&lt;br /&gt;
&lt;br /&gt;
               &lt;br /&gt;
== Trivia ==&lt;br /&gt;
* On the PS2 square or grapple is only used once in the last interactive cutscene.                                                   &lt;br /&gt;
* Unlike its predecessor and successor, Anniversary didn't appear on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.tombraider.com/anniversary/ official Website]&lt;br /&gt;
: with trailers&lt;br /&gt;
&lt;br /&gt;
* [http://www.core-design.com official Core Design Website]&lt;br /&gt;
* [http://www.core-design.com/coreforum/showthread.php?t=140 relevant Topic in the Core Forum]&lt;br /&gt;
* [http://www.eurogamer.net/article.php?article_id=66735 Interview with Ian Livingstone by Eurogamer.net]&lt;br /&gt;
* [http://www.gamespot.com/ps2/adventure/tombraider10thanniversaryedition/news.html?sid=6163567 GameSpot Article &amp;amp; Trailer]&lt;br /&gt;
* [http://www.gamesradar.com/gb/ps2/game/features/article.jsp?articleId=2007031216246562075&amp;amp;sectionId=1003&amp;amp;releaseId=2006013012447843002 GamesRadar Exclusive Anniversary Week]&lt;br /&gt;
* * [http://www.eidosdemos.com/tombraideranniversarydemo/ Tomb Raider Anniversary Demo - The Lost Valley]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
[[de:Tomb Raider Anniversary]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Lara_Croft_Tomb_Raider:_Anniversary&amp;diff=20557</id>
		<title>Lara Croft Tomb Raider: Anniversary</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Lara_Croft_Tomb_Raider:_Anniversary&amp;diff=20557"/>
				<updated>2008-08-26T09:35:12Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Vehicles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Anniversary&lt;br /&gt;
| Image       = Anniversary.jpg&lt;br /&gt;
| Subtitle    = &lt;br /&gt;
| Release     = June 2007&lt;br /&gt;
| Platforms   = [[PC]], [[PS2]], [[PSP]], [[Wii]], [[XBox 360]]&lt;br /&gt;
| Levels      = 14&lt;br /&gt;
| Secrets     = 58&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Legend&lt;br /&gt;
| Next        = Tomb Raider Underworld&lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tra&lt;br /&gt;
}}&lt;br /&gt;
'''Lara Croft Tomb Raider: Anniversary''' is a game that was made to celebrate Tomb Raider's 10th anniversary. At first it was supposed to be a [[PSP]] game made by [[Core Design]], but this was cancelled. Shortly later Eidos Interactive announced that the game was back on track. &lt;br /&gt;
&lt;br /&gt;
The game is now available for [[PC]] and [[PlayStation 2]]; with a [[PSP]], Wii and [[XBox 360]] version coming soon.&lt;br /&gt;
&lt;br /&gt;
The [[Croft Mansion]] will also be back in Anniversary, as it was a success in [[Tomb Raider Legend]] and dearly missed in [[The Angel of Darkness]] and the later games of the first generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Full Version ===&lt;br /&gt;
&lt;br /&gt;
====PC, PlayStation 2====&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] [[Image:gerflag.gif|20px|left]] Europe - June 1st 2007&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] USA - June 5th 2007&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====PlayStation Portable====&lt;br /&gt;
* [[Image:gerflag.gif|20px|left]] Europe - July 3rd 2007&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] USA -  August 9th 2007&lt;br /&gt;
&lt;br /&gt;
====Nintendo Wii====&lt;br /&gt;
Later throughout the year 2007.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====XBox 360====&lt;br /&gt;
Later throughout the year 2007.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demo===&lt;br /&gt;
* [[Image:gerflag.gif|20px|left]] / [[Image:usflag.gif|20px|left]] May 25th 2007&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{{tralevels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About the Game==&lt;br /&gt;
[[Image:Anniversarylara.jpg|thumb|112px|right|Lara in Anniversary]]&lt;br /&gt;
The adventure begins when Lara is hired by a powerful syndicate to retrieve a mythical object called the Scion. As Lara searches ancient tombs and isolated worlds that have lain undisturbed for thousands of years, she discovers that she is not alone. Not only has she awoken their fearsome guardians but there are others desperate to learn the Scion’s dark secrets.&lt;br /&gt;
&lt;br /&gt;
Celebrate and commemorate ten years of Tomb Raider and Lara Croft with Tomb Raider: Anniversary, a new action adventure inspired by the original Tomb Raider video game, one of the greatest action adventure games of all time.&amp;lt;br /&amp;gt;  &lt;br /&gt;
(Source: official Site)&lt;br /&gt;
&lt;br /&gt;
For those who haven't yet played the first game, Lara is hired by Jacqueline Natla of Natla Technologies to uncover the Scion of Atlantis artefact. Natla has already located Vilcabamba, the city leading to Qualopec's Tomb. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Content===&lt;br /&gt;
The Anniversary Edition is going to be a remake of the 1st [[Tomb Raider]] game but with better graphics and difficult puzzles. TR Anniversary will have the previous game [[Legend]]'s controls and gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
The story will be told using more cut scenes than 10 years ago.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Play the living Lara Croft'' &lt;br /&gt;
: the world’s greatest action heroine of all time – use all of Lara's guile, latest fluid movements, athleticism and gadgets in her quest to conquer the unknown and uncover ancient artifacts.&lt;br /&gt;
&lt;br /&gt;
* ''Explore uncharted and mysterious worlds''&lt;br /&gt;
: enter into strange, undiscovered lands and solve their deepest, darkest mysteries, open doors to new realms, uncover great rewards and unearth secrets to Lara's past.&lt;br /&gt;
&lt;br /&gt;
* ''Includes classic environments from the original [[Tomb Raider]] as never experienced before''&lt;br /&gt;
: [[Crystal Dynamics]] latest technology allows you to fluidly manoeuvre Lara using her latest moves and [[gear]], through all the worlds from the original; Peru, Greece, Egypt and more. The dynamic world allows multiple play-through options and also opens up new places and ways to explore.&lt;br /&gt;
&lt;br /&gt;
*''startling enemy encounters'' &lt;br /&gt;
: Encounter fierce animal and supernatural enemies, wolves, bears, crocodiles, horrific monsters and of course, the T Rex. New and improved AI means that all enemies will exhibit a more diverse behaviour set, providing improved combat challenges for the player.&lt;br /&gt;
&lt;br /&gt;
*''directors commentary''&lt;br /&gt;
:The original Tomb Raider game designer, Toby Gard and Tomb Raider: Anniversary’s Game Director Jason Botta from Crystal Dynamics, provides an unlockable commentary on how this game was made, with some previously undisclosed secrets from Toby about the original Tomb Raider game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
The environments in Tomb Raider Anniversary are much more interactive: Lara can use them for lots of things, pick up a piece of wood on the ground and use it as a ladder. Puzzles are more complicated than in [[Tomb Raider Legend]]. There is no clue or sparkling thing to show you where to go.&lt;br /&gt;
&lt;br /&gt;
There is more than one way to explore the environments and complete a level. You can choose the acrobatic way, or the easier way.&lt;br /&gt;
&lt;br /&gt;
Fighting enemies is still an important part of the game: the beast are much more realistic and their [[AI]] has really been improved. They are more dangerous than before, they develop a real strategy to kill you. For example the [[Raptors]] run around Lara in circles until they are enough to jump at her and attack her.&lt;br /&gt;
&lt;br /&gt;
There will be checkpoints like in [[Tomb Raider Legend]] where the game is saved.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The story's prelude begins in 1945 in Los Alamos, New Mexico; a mushroom cloud engulfs an abandoned town, uncovering a crystalline structure, sending an unidentified winged creature flying out. Fifty-one years later the game sends us to a cutscene set in Calcutta, India, in which the main story opens: Lara Croft, daughter of Lord Richard Croft is hired by renowned businesswoman Jacqueline Natla through an introduction by her long-time adversary Larson. Natla reveals she has found the location of one of the three pieces that comprise the Atlantean Scion, a mystical artifact buried in the heart of an ancient city, and she wants Lara to retrieve it for her. Lara, sitting back leisurely, leaps from her seat upon hearing this revelation. Fueled as much by her, and her father's, desires to find the artifact, Lady Croft travels on commission by Natla to the icy mountains of Peru to search for it in the lost city of Vilcabamba.&lt;br /&gt;
&lt;br /&gt;
Through the Lost Valley teeming with thought-to-be-extinct dinosaurs and numerous booby traps, she enters a desolate tomb, seemingly undiscovered for millennia. In a further cutscene, Lara finds the corpse of Qualopec. Observing the inscriptions on the wall, it reads that he was one of the triumvirate of god-rulers of Atlantis before it fell beneath the waves, watching over his piece of the Scion even in death. As she peers closely in awe, one of the beast-like creatures suddenly roars at her, before falling laboriously to the floor. Realizing this tomb is not uninhabited after all, Lara takes the Scion. The tomb begins to crumble, and so Lara runs for an escape in haste. Qualopec rises from his seat while Lara looks around unnerved. Fortunately, the falling debris traps him. Lara escapes, however, surfacing from the water to find Larson ready to relieve her of her hard earned work. Refusing to bestow the artifact upon him, they engage in a pulse-raising fight, Lara naturally coming out victorious. After giving Larson a good beating, he reveals that another archaeologist has been sent by Natla to look for the second piece, prompting Lara to pay a visit to Natla Technologies to search for more information. A video communication clip reveals Natla knew Lara would never disclose the artefact to her anyway, and the other archaeologist, Pierre Dupont in front of the monastery she instantly recognizes; St. Francis Folly, in the Greek Isles.&lt;br /&gt;
&lt;br /&gt;
Here she races against Pierre Dupont, a rival archaeologist. Lara uncovers the Tomb of Tihocan, the second of the three god-rulers where she finds his empty coffin, the whereabouts of the body unknown. Pierre then catches up with Lara, threatening to kill her unless she gives him Qualopec's piece of the Scion. Lara refuses, attacking him until he flees from the tomb. However, two centaurs then awake, trampling Pierre to death. After escaping Tihocan's tomb, she leaves for the Sanctuary of the Scion located in Egypt for the third and final piece. As soon as she obtains it, she leaves the Sanctuary and connects the pieces. She blacks out and has a vision about the dawn of time where the god-kings stood in counsel over the third ruler, revealed to be Natla herself. She is being expelled from their sacred order and condemned for unleashing Atlantis' own armies against it and trying to usher in the Seventh Age through the use of the Scion. She is then encased in the crystalline structure which was later uncovered in the blast in Los Alamos.&lt;br /&gt;
&lt;br /&gt;
Natla then calmly takes the now complete piece away from the still shocked Lara, clutched by Natla's henchman &amp;quot;Kold&amp;quot;. Lara asks her what the Seventh Age was, Natla asking her how far she would go to find out. Natla orders her henchmen to kill her quickly. &amp;quot;Kid&amp;quot;, another of Natla's henchmen goes to shoot Lara, but Larson pushes him out the way, purposely missing her with his shotgun. Lara escapes, diving over the edge of the cliff into the lake as Larson fires. Lara pursues Natla on her motorbike, managing to infiltrate Natla's boat undetected. They soon dock to an island which is a remnant of Atlantis, where Natla has mining operations. Inside she meets Larson again, holding a key trying to stop her from continuing further. Larson taunts her, betting she will not shoot him. Insistent on impeding her path, he tells her she would never shoot him because, &amp;quot;that's just not who you are.&amp;quot; Lara replies, &amp;quot;I'm not who you think I am&amp;quot;. This resulted in Lara shooting him three times in the chest. Larson falls to his knees, and lays down to the ground gasping for air, his hand reaching out to Lara for help. Lara rests her hand on his chest and turns him over, taking the key from his pocket. Looking at her hands horrified at what she has done and completely forgetting that she thought that it was for the good of all man, she vigorously dusts off the imaginary blood on her hands, greatly remorseful from her first human kill thus far. As she continues through, one of Natla's henchmen stands guarding the next chamber wielding a knife. Lara warns him, telling him he will end up like Larson if he does not let her past. Another of Natla's henchmen &amp;quot;Kid&amp;quot; emerges from the shadows with a pair of uzis. Lara shoots them in her defence, however, Kold stabs Kid so he can kill Lara himself. Kold pins Lara against the wall by her throat, but she is saved when Kid kills Kold with his uzis from afar before dying of the stab wound. Lara finally catches up with Natla who has activated the Scion, along with the pyramid buried beneath it. Natla tells Lara she has reached the top, that it takes three to rule, that Tihocan and Qualopec were too weak to destroy what stands in the way of the Seventh Age, but Lara has the strength to claim the seat beside Natla's rule.&lt;br /&gt;
&lt;br /&gt;
Lara looks at her hands then apologizes to her father before shooting and destroying the Scion. Natla charges at her in rage, pushing her off the platform, with Lara pulling Natla down with her. Lara grabs the platform on the opposite side with her grapple, Natla falling to her doom beneath the depths of the lava. Natla later confronts her, still alive, accusing Lara of having a heart as black as hers, after the blood she has spilled. Natla clutches Lara by her throat, stating she cannot be killed, and that she is immortal. The final boss battle is against Natla herself, which ends with Natla slapping Lara's pistols out of her hands and asking Lara what she has accomplished by coming here, and she has only accomplished &amp;quot;a temporary stay of execution for your kind&amp;quot;. Natla tells Lara she will find another remlent of Atlantis and continue her plan but Lara has lost everything. Lara goes for her pistols, shoots Natla in the eye and pins her under a falling pillar. Natla screeches in agony as Lara looks at the fallen pillar and tells Natla she hasnt lost anything. Lara escapes the now crumbling pyramid, the island violently erupting. Reaching the shore, Lara dives into the sea and gets into the boat she used to get to the Lost City. She looks back at the exploding island, then at her bloodstained hands as she leaves the erupting island behind. Lara smiles, realizing she really did kill Larson for the safety of all man and not for her own selfish desires, and sails off into the horizon.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
* [[England]], [[Surrey]] ([[Lara's Home]])&lt;br /&gt;
* [[Peru]]&lt;br /&gt;
* [[Greece]]&lt;br /&gt;
* [[Egypt]]&lt;br /&gt;
* [[Lost Island]]&lt;br /&gt;
&lt;br /&gt;
==In-game Elements==&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
The inventory will be like in the first Tomb Raider (rotating ring). Additionally Lara will have her [[grapple]], which will, according to rumour, not be magnetic this time. &lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual 50 Caliber Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
====First Aid Items====&lt;br /&gt;
* [[Small Medipack]]&lt;br /&gt;
* [[Large Medipack]]&lt;br /&gt;
&lt;br /&gt;
====Other Gear====&lt;br /&gt;
* [[Grapple]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secrets===&lt;br /&gt;
There are 58 secrets in Tomb Raider Anniversary.  8 of them are special [[Relics]], the rest are simple artifacts.&lt;br /&gt;
&lt;br /&gt;
{|{{secrettable}}&lt;br /&gt;
!Level&lt;br /&gt;
|Relics&lt;br /&gt;
|Artifacts&lt;br /&gt;
|-&lt;br /&gt;
!Peru - Mountain Caves&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!Peru - City of Vilcabamba&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Peru - The Lost Valley&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Peru - Tomb of Qualopec&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Greece - St. Francis Folly&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|- &lt;br /&gt;
!Greece - The Coliseum&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Greece - Midas's Palace&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Greece - Tomb of Tihocan&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Egypt - Temple of Khamoon&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!Egypt - Obelisk of Khamoon&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Egypt - Sanctuary of the Scion&lt;br /&gt;
|1 &lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Lost Island - Natla's Mines&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Lost Island - The Great Pyramid&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Lost Island - Final Conflict&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Overall&lt;br /&gt;
|8&lt;br /&gt;
|36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
Lara wears her classical braid, not the hair of [[Tomb Raider Legend]]. Throughout the basic game she will wear her [[Classic Outfit|Classic green Outfit]]. Like in Tomb Raider Legend, several costumes will be unlockable, like the [[Sola Diving Suit]] and a full body black [[Catsuit]].&lt;br /&gt;
&lt;br /&gt;
* [[Classic Outfit|Anniversary]]&lt;br /&gt;
* [[Standard Expedition Gear|Legend]]&lt;br /&gt;
* [[Doppelganger Outfit|Doppelganger]]&lt;br /&gt;
* [[Camouflage]]&lt;br /&gt;
* [[Golden]]&lt;br /&gt;
* [[Croft Manor Sport]]&lt;br /&gt;
* [[Classic Low Polygon Outfit|Classic]]&lt;br /&gt;
* [[Sola Diving Suit|Wetsuit]]&lt;br /&gt;
* [[Catsuit]]&lt;br /&gt;
* Scorched Natla&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
There are no in-game [[vehicles]] in this game. We will see Lara driving her blue Norton Motorbike.&lt;br /&gt;
&lt;br /&gt;
===Riddles===&lt;br /&gt;
* [[Damocles Riddle]]&lt;br /&gt;
* [[Atlas Riddle]]&lt;br /&gt;
* [[Haephestos Riddle]]&lt;br /&gt;
* [[Poseidon Riddle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters &amp;amp; Enemies==&lt;br /&gt;
[[Alister]] and [[Zip]] will ''not'' accompany Lara during her travels this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Annivlara.jpg|thumb|112px|right|Lara in Anniversary]]&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston Smith]]&lt;br /&gt;
* [[Larson Conway]]&lt;br /&gt;
* [[Kold Kin Kade]] &lt;br /&gt;
* [[Pierre DuPont]]&lt;br /&gt;
* [[Jerome &amp;quot;The Kid&amp;quot; Johnson]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
* [[Qualopec]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{{Trabaddies}}&lt;br /&gt;
&lt;br /&gt;
==Traps, Obstacles &amp;amp; Riddles==&lt;br /&gt;
She has to solve similar riddles as in the original [[Tomb Raider]].&lt;br /&gt;
&lt;br /&gt;
* [[Cog-Wheel Mechanism]]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
The [[Tomb Raider Legend]] controls are also used in Tomb Raider: Anniversary. There are even &lt;br /&gt;
some new moves like running along a wall, rope in hand and balancing on a pillar. When Lara walks on unstable surfaces, you have to maintain her balance. You can also do cart wheels.&lt;br /&gt;
&lt;br /&gt;
==Ratings==&lt;br /&gt;
===ESRB Rating===&lt;br /&gt;
The rating is T for Teen because of Mild Suggestive Themes and Violence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
===Press Releases===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====May 2007====&lt;br /&gt;
LET THE CELEBRATIONS BEGIN ON JUNE 1st  &lt;br /&gt;
&lt;br /&gt;
LARA CROFT TOMB RAIDER ANNIVERSARY EUROPEAN STREET DATE ANNOUNCED&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eidos Interactive Ltd., one of the world's leading publishers and developers of entertainment software, can confirm the European street date for the PlayStation 2 and PC Games For Windows versions of Lara Croft Tomb Raider: Anniversary will be June 1st 2007, with the PSP version to follow very shortly.&lt;br /&gt;
&lt;br /&gt;
The world's love affair with Lara Croft began back in 1996 with the launch of the original Tomb Raider game. Since then, Tomb Raider has gone on to become one of the world's most successful videogame franchises of all time, and Lara's latest adventure, Tomb Raider: Anniversary is a celebration of Lara’s original adventure in an entirely new Crystal Dynamics game.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Our goal was to capture the essence of what made the original Tomb Raider game such an incredible adventure, and use this to create a brand new Tomb Raider game. Building on the technology, tools and experience we developed for Tomb Raider: Legend, we've created Anniversary, a completely fresh experience for Tomb Raider fans and a brand new game for those who are new to the series,&amp;quot; said Sean Vesce, Studio Manager, Crystal Dynamics. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The original Tomb Raider game made Lara Croft the icon she is today. Tomb Raider: Anniversary is our way of paying tribute to Lara and the history of the franchise that will not only appeal to her fans, but also encourage a whole new generation of Lara lovers,&amp;quot; said Kathryn Clements, Senior Brand Manager, Tomb Raider.&lt;br /&gt;
&lt;br /&gt;
Lara Croft Tomb Raider: Anniversary will ship throughout Europe on June 1st on PlayStation 2 and PC Games For Windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====July 2006====&lt;br /&gt;
''Eidos Interactive, one of the world's leading publishers and developers of entertainment software, confirms today that they are developing a special '10th Anniversary Edition' of Tomb Raider.''&lt;br /&gt;
&lt;br /&gt;
''The new game is being developed by Crystal Dynamics, who recently launched Lara Croft Tomb Raider: Legend on Xbox 360, PS2, Xbox, PC and PSP, with versions on Nintendo DS, GBA and GameCube later in 2006.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Our '10th Anniversary Edition' of Tomb Raider, is a one-off title to celebrate both Lara and Tomb Raider, it will appeal not only to the loyal fans of the Tomb Raider series but will also attract a totally new audience.&amp;quot; Said Larry Sparks, Head of Brands Management at Eidos.''&lt;br /&gt;
&lt;br /&gt;
''Tomb Raider originally launched in 1996 and is still one of the best selling videogame franchises of all time, with over 30 million copies sold.''&lt;br /&gt;
&lt;br /&gt;
''The special '10th Anniversary Edition' of Tomb Raider will be available on PlayStation 2, PSP and PC.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====August 16th 2006====&lt;br /&gt;
''We've also made plans for an anniversary edition which will be coming out next year'', [[Ian Livingstone]] said in an interview with Eurogamer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====October 2006====&lt;br /&gt;
Eidos' Message to the Tomb Raider Community&lt;br /&gt;
Eidos is pleased to announce some special news directly to the Tomb Raider&lt;br /&gt;
community.&lt;br /&gt;
The official name of the next Tomb Raider game is Lara Croft Tomb Raider:&lt;br /&gt;
Anniversary, and the first screenshot is going straight to where it matters most - the&lt;br /&gt;
people who have supported Lara across the years.&lt;br /&gt;
As most of you may already know, Tomb Raider: Anniversary is a revitalized version&lt;br /&gt;
of the original adventure that started it all. This game is more than just a remake; it&lt;br /&gt;
is a celebration of Lara Croft and the history of the Tomb Raider franchise.&lt;br /&gt;
One would need to be blind to not see the impact that Lara Croft has had, both on&lt;br /&gt;
gaming in general, as well as pop-culture. She is a character that people connect&lt;br /&gt;
with, a character that transcends the media in which she was originally presented.&lt;br /&gt;
However, Lara's rise to fame didn't just magically happen. There has been a very&lt;br /&gt;
powerful, dedicated fan base that has not only tracked her every move over the last&lt;br /&gt;
10 years, but helped transform her from being just a video game character, to an&lt;br /&gt;
international digital celebrity.&lt;br /&gt;
Every time a new Tomb Raider game has been released, the fans have asked for a&lt;br /&gt;
remake of the original. Tomb Raider: Anniversary is our answer. This game is for&lt;br /&gt;
the fans. It only makes sense that the first information, as well as much more to&lt;br /&gt;
come, goes directly to the fans. We hope you enjoy the screenshot, and keep your&lt;br /&gt;
eye out for more information soon...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====October 2006====&lt;br /&gt;
Eidos Celebrates with Lara Croft Tomb Raider: Anniversary&lt;br /&gt;
Inspired by the original Tomb Raider comes a totally new Lara adventure&lt;br /&gt;
&lt;br /&gt;
Eidos Interactive Ltd., one of the world's leading publishers and developers of entertainment software, today confirms that the next Tomb Raider game will be entitled Lara Croft Tomb Raider: Anniversary and is set for release on PlayStation 2, PlayStation Portable (PSP) and PC in 2007.&lt;br /&gt;
&lt;br /&gt;
Inspired by the first Tomb Raider videogame, originally released in 1996, LARA CROFT TOMB RAIDER: ANNIVERSARY is a totally new 2006 adventure for Lara, faithfully preserving the elements which made the original Tomb Raider such a classic, selling over 7 million copies worldwide. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology, physics and engine bring Lara's adventure and pursuit of a mystical artefact known only as the Scion right up to today's technology standards and will offer gamers a completely new gameplay experience.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Over the years we have had literally thousands of requests to re-make the original Tomb Raider for today's gamer, we have gone a step further, we have taken the original story and made a completely new version for Tomb Raider: Anniversary.&amp;quot; said Kathryn Clements, Senior Brand Manager, Eidos. &amp;quot;We are re-telling an incredible story using today’s technology, we've taken all of the key moments from the original game and put them into the context of a brand new Tomb Raider adventure which will make fans of the franchise extremely happy but also attract a completely new audience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We've captured the essence of what made the original game so special and with today's technology, created a game that pushes the boundaries of the current gaming consoles. Tomb Raider: Anniversary is a special celebration of Lara's reign as videogaming's leading lady&amp;quot; said Ian Livingstone, Eidos.&lt;br /&gt;
&lt;br /&gt;
Lara Croft Tomb Raider: Anniversary is currently in development by Crystal Dynamics and will be available in 2007 on PlayStation 2, PSP and PC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Internet Rumours===&lt;br /&gt;
A video has come out on the internet before it was supposed to, showing the animation of the [[T-Rex]] and of [[Larson]] when it apparently was not supposed to be. This is a genuine video showing the T-Rex's animations alongside the velociraptors and bears and the animations of Larson. Crystal Dynamics and Eidos have not meant for this video to come out. It was put online on the animation artist's website and from there reached other Tomb Raider Fansites as well as youtube. It was quickly and inexplicably removed, although it has been confirmed that this video has been banned on the internet.&lt;br /&gt;
&lt;br /&gt;
               &lt;br /&gt;
== Trivia ==&lt;br /&gt;
* On the PS2 square or grapple is only used once in the last interactive cutscene.                                                   &lt;br /&gt;
* Unlike its predecessor and successor, Anniversary didn't appear on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.tombraider.com/anniversary/ official Website]&lt;br /&gt;
: with trailers&lt;br /&gt;
&lt;br /&gt;
* [http://www.core-design.com official Core Design Website]&lt;br /&gt;
* [http://www.core-design.com/coreforum/showthread.php?t=140 relevant Topic in the Core Forum]&lt;br /&gt;
* [http://www.eurogamer.net/article.php?article_id=66735 Interview with Ian Livingstone by Eurogamer.net]&lt;br /&gt;
* [http://www.gamespot.com/ps2/adventure/tombraider10thanniversaryedition/news.html?sid=6163567 GameSpot Article &amp;amp; Trailer]&lt;br /&gt;
* [http://www.gamesradar.com/gb/ps2/game/features/article.jsp?articleId=2007031216246562075&amp;amp;sectionId=1003&amp;amp;releaseId=2006013012447843002 GamesRadar Exclusive Anniversary Week]&lt;br /&gt;
* * [http://www.eidosdemos.com/tombraideranniversarydemo/ Tomb Raider Anniversary Demo - The Lost Valley]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
[[de:Tomb Raider Anniversary]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Lara_Croft_Tomb_Raider:_Anniversary&amp;diff=20556</id>
		<title>Lara Croft Tomb Raider: Anniversary</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Lara_Croft_Tomb_Raider:_Anniversary&amp;diff=20556"/>
				<updated>2008-08-26T09:34:57Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Outfits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Anniversary&lt;br /&gt;
| Image       = Anniversary.jpg&lt;br /&gt;
| Subtitle    = &lt;br /&gt;
| Release     = June 2007&lt;br /&gt;
| Platforms   = [[PC]], [[PS2]], [[PSP]], [[Wii]], [[XBox 360]]&lt;br /&gt;
| Levels      = 14&lt;br /&gt;
| Secrets     = 58&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Legend&lt;br /&gt;
| Next        = Tomb Raider Underworld&lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tra&lt;br /&gt;
}}&lt;br /&gt;
'''Lara Croft Tomb Raider: Anniversary''' is a game that was made to celebrate Tomb Raider's 10th anniversary. At first it was supposed to be a [[PSP]] game made by [[Core Design]], but this was cancelled. Shortly later Eidos Interactive announced that the game was back on track. &lt;br /&gt;
&lt;br /&gt;
The game is now available for [[PC]] and [[PlayStation 2]]; with a [[PSP]], Wii and [[XBox 360]] version coming soon.&lt;br /&gt;
&lt;br /&gt;
The [[Croft Mansion]] will also be back in Anniversary, as it was a success in [[Tomb Raider Legend]] and dearly missed in [[The Angel of Darkness]] and the later games of the first generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Full Version ===&lt;br /&gt;
&lt;br /&gt;
====PC, PlayStation 2====&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] [[Image:gerflag.gif|20px|left]] Europe - June 1st 2007&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] USA - June 5th 2007&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====PlayStation Portable====&lt;br /&gt;
* [[Image:gerflag.gif|20px|left]] Europe - July 3rd 2007&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] USA -  August 9th 2007&lt;br /&gt;
&lt;br /&gt;
====Nintendo Wii====&lt;br /&gt;
Later throughout the year 2007.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====XBox 360====&lt;br /&gt;
Later throughout the year 2007.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demo===&lt;br /&gt;
* [[Image:gerflag.gif|20px|left]] / [[Image:usflag.gif|20px|left]] May 25th 2007&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{{tralevels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About the Game==&lt;br /&gt;
[[Image:Anniversarylara.jpg|thumb|112px|right|Lara in Anniversary]]&lt;br /&gt;
The adventure begins when Lara is hired by a powerful syndicate to retrieve a mythical object called the Scion. As Lara searches ancient tombs and isolated worlds that have lain undisturbed for thousands of years, she discovers that she is not alone. Not only has she awoken their fearsome guardians but there are others desperate to learn the Scion’s dark secrets.&lt;br /&gt;
&lt;br /&gt;
Celebrate and commemorate ten years of Tomb Raider and Lara Croft with Tomb Raider: Anniversary, a new action adventure inspired by the original Tomb Raider video game, one of the greatest action adventure games of all time.&amp;lt;br /&amp;gt;  &lt;br /&gt;
(Source: official Site)&lt;br /&gt;
&lt;br /&gt;
For those who haven't yet played the first game, Lara is hired by Jacqueline Natla of Natla Technologies to uncover the Scion of Atlantis artefact. Natla has already located Vilcabamba, the city leading to Qualopec's Tomb. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Content===&lt;br /&gt;
The Anniversary Edition is going to be a remake of the 1st [[Tomb Raider]] game but with better graphics and difficult puzzles. TR Anniversary will have the previous game [[Legend]]'s controls and gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
The story will be told using more cut scenes than 10 years ago.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Play the living Lara Croft'' &lt;br /&gt;
: the world’s greatest action heroine of all time – use all of Lara's guile, latest fluid movements, athleticism and gadgets in her quest to conquer the unknown and uncover ancient artifacts.&lt;br /&gt;
&lt;br /&gt;
* ''Explore uncharted and mysterious worlds''&lt;br /&gt;
: enter into strange, undiscovered lands and solve their deepest, darkest mysteries, open doors to new realms, uncover great rewards and unearth secrets to Lara's past.&lt;br /&gt;
&lt;br /&gt;
* ''Includes classic environments from the original [[Tomb Raider]] as never experienced before''&lt;br /&gt;
: [[Crystal Dynamics]] latest technology allows you to fluidly manoeuvre Lara using her latest moves and [[gear]], through all the worlds from the original; Peru, Greece, Egypt and more. The dynamic world allows multiple play-through options and also opens up new places and ways to explore.&lt;br /&gt;
&lt;br /&gt;
*''startling enemy encounters'' &lt;br /&gt;
: Encounter fierce animal and supernatural enemies, wolves, bears, crocodiles, horrific monsters and of course, the T Rex. New and improved AI means that all enemies will exhibit a more diverse behaviour set, providing improved combat challenges for the player.&lt;br /&gt;
&lt;br /&gt;
*''directors commentary''&lt;br /&gt;
:The original Tomb Raider game designer, Toby Gard and Tomb Raider: Anniversary’s Game Director Jason Botta from Crystal Dynamics, provides an unlockable commentary on how this game was made, with some previously undisclosed secrets from Toby about the original Tomb Raider game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
The environments in Tomb Raider Anniversary are much more interactive: Lara can use them for lots of things, pick up a piece of wood on the ground and use it as a ladder. Puzzles are more complicated than in [[Tomb Raider Legend]]. There is no clue or sparkling thing to show you where to go.&lt;br /&gt;
&lt;br /&gt;
There is more than one way to explore the environments and complete a level. You can choose the acrobatic way, or the easier way.&lt;br /&gt;
&lt;br /&gt;
Fighting enemies is still an important part of the game: the beast are much more realistic and their [[AI]] has really been improved. They are more dangerous than before, they develop a real strategy to kill you. For example the [[Raptors]] run around Lara in circles until they are enough to jump at her and attack her.&lt;br /&gt;
&lt;br /&gt;
There will be checkpoints like in [[Tomb Raider Legend]] where the game is saved.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The story's prelude begins in 1945 in Los Alamos, New Mexico; a mushroom cloud engulfs an abandoned town, uncovering a crystalline structure, sending an unidentified winged creature flying out. Fifty-one years later the game sends us to a cutscene set in Calcutta, India, in which the main story opens: Lara Croft, daughter of Lord Richard Croft is hired by renowned businesswoman Jacqueline Natla through an introduction by her long-time adversary Larson. Natla reveals she has found the location of one of the three pieces that comprise the Atlantean Scion, a mystical artifact buried in the heart of an ancient city, and she wants Lara to retrieve it for her. Lara, sitting back leisurely, leaps from her seat upon hearing this revelation. Fueled as much by her, and her father's, desires to find the artifact, Lady Croft travels on commission by Natla to the icy mountains of Peru to search for it in the lost city of Vilcabamba.&lt;br /&gt;
&lt;br /&gt;
Through the Lost Valley teeming with thought-to-be-extinct dinosaurs and numerous booby traps, she enters a desolate tomb, seemingly undiscovered for millennia. In a further cutscene, Lara finds the corpse of Qualopec. Observing the inscriptions on the wall, it reads that he was one of the triumvirate of god-rulers of Atlantis before it fell beneath the waves, watching over his piece of the Scion even in death. As she peers closely in awe, one of the beast-like creatures suddenly roars at her, before falling laboriously to the floor. Realizing this tomb is not uninhabited after all, Lara takes the Scion. The tomb begins to crumble, and so Lara runs for an escape in haste. Qualopec rises from his seat while Lara looks around unnerved. Fortunately, the falling debris traps him. Lara escapes, however, surfacing from the water to find Larson ready to relieve her of her hard earned work. Refusing to bestow the artifact upon him, they engage in a pulse-raising fight, Lara naturally coming out victorious. After giving Larson a good beating, he reveals that another archaeologist has been sent by Natla to look for the second piece, prompting Lara to pay a visit to Natla Technologies to search for more information. A video communication clip reveals Natla knew Lara would never disclose the artefact to her anyway, and the other archaeologist, Pierre Dupont in front of the monastery she instantly recognizes; St. Francis Folly, in the Greek Isles.&lt;br /&gt;
&lt;br /&gt;
Here she races against Pierre Dupont, a rival archaeologist. Lara uncovers the Tomb of Tihocan, the second of the three god-rulers where she finds his empty coffin, the whereabouts of the body unknown. Pierre then catches up with Lara, threatening to kill her unless she gives him Qualopec's piece of the Scion. Lara refuses, attacking him until he flees from the tomb. However, two centaurs then awake, trampling Pierre to death. After escaping Tihocan's tomb, she leaves for the Sanctuary of the Scion located in Egypt for the third and final piece. As soon as she obtains it, she leaves the Sanctuary and connects the pieces. She blacks out and has a vision about the dawn of time where the god-kings stood in counsel over the third ruler, revealed to be Natla herself. She is being expelled from their sacred order and condemned for unleashing Atlantis' own armies against it and trying to usher in the Seventh Age through the use of the Scion. She is then encased in the crystalline structure which was later uncovered in the blast in Los Alamos.&lt;br /&gt;
&lt;br /&gt;
Natla then calmly takes the now complete piece away from the still shocked Lara, clutched by Natla's henchman &amp;quot;Kold&amp;quot;. Lara asks her what the Seventh Age was, Natla asking her how far she would go to find out. Natla orders her henchmen to kill her quickly. &amp;quot;Kid&amp;quot;, another of Natla's henchmen goes to shoot Lara, but Larson pushes him out the way, purposely missing her with his shotgun. Lara escapes, diving over the edge of the cliff into the lake as Larson fires. Lara pursues Natla on her motorbike, managing to infiltrate Natla's boat undetected. They soon dock to an island which is a remnant of Atlantis, where Natla has mining operations. Inside she meets Larson again, holding a key trying to stop her from continuing further. Larson taunts her, betting she will not shoot him. Insistent on impeding her path, he tells her she would never shoot him because, &amp;quot;that's just not who you are.&amp;quot; Lara replies, &amp;quot;I'm not who you think I am&amp;quot;. This resulted in Lara shooting him three times in the chest. Larson falls to his knees, and lays down to the ground gasping for air, his hand reaching out to Lara for help. Lara rests her hand on his chest and turns him over, taking the key from his pocket. Looking at her hands horrified at what she has done and completely forgetting that she thought that it was for the good of all man, she vigorously dusts off the imaginary blood on her hands, greatly remorseful from her first human kill thus far. As she continues through, one of Natla's henchmen stands guarding the next chamber wielding a knife. Lara warns him, telling him he will end up like Larson if he does not let her past. Another of Natla's henchmen &amp;quot;Kid&amp;quot; emerges from the shadows with a pair of uzis. Lara shoots them in her defence, however, Kold stabs Kid so he can kill Lara himself. Kold pins Lara against the wall by her throat, but she is saved when Kid kills Kold with his uzis from afar before dying of the stab wound. Lara finally catches up with Natla who has activated the Scion, along with the pyramid buried beneath it. Natla tells Lara she has reached the top, that it takes three to rule, that Tihocan and Qualopec were too weak to destroy what stands in the way of the Seventh Age, but Lara has the strength to claim the seat beside Natla's rule.&lt;br /&gt;
&lt;br /&gt;
Lara looks at her hands then apologizes to her father before shooting and destroying the Scion. Natla charges at her in rage, pushing her off the platform, with Lara pulling Natla down with her. Lara grabs the platform on the opposite side with her grapple, Natla falling to her doom beneath the depths of the lava. Natla later confronts her, still alive, accusing Lara of having a heart as black as hers, after the blood she has spilled. Natla clutches Lara by her throat, stating she cannot be killed, and that she is immortal. The final boss battle is against Natla herself, which ends with Natla slapping Lara's pistols out of her hands and asking Lara what she has accomplished by coming here, and she has only accomplished &amp;quot;a temporary stay of execution for your kind&amp;quot;. Natla tells Lara she will find another remlent of Atlantis and continue her plan but Lara has lost everything. Lara goes for her pistols, shoots Natla in the eye and pins her under a falling pillar. Natla screeches in agony as Lara looks at the fallen pillar and tells Natla she hasnt lost anything. Lara escapes the now crumbling pyramid, the island violently erupting. Reaching the shore, Lara dives into the sea and gets into the boat she used to get to the Lost City. She looks back at the exploding island, then at her bloodstained hands as she leaves the erupting island behind. Lara smiles, realizing she really did kill Larson for the safety of all man and not for her own selfish desires, and sails off into the horizon.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
* [[England]], [[Surrey]] ([[Lara's Home]])&lt;br /&gt;
* [[Peru]]&lt;br /&gt;
* [[Greece]]&lt;br /&gt;
* [[Egypt]]&lt;br /&gt;
* [[Lost Island]]&lt;br /&gt;
&lt;br /&gt;
==In-game Elements==&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
The inventory will be like in the first Tomb Raider (rotating ring). Additionally Lara will have her [[grapple]], which will, according to rumour, not be magnetic this time. &lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual 50 Caliber Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
====First Aid Items====&lt;br /&gt;
* [[Small Medipack]]&lt;br /&gt;
* [[Large Medipack]]&lt;br /&gt;
&lt;br /&gt;
====Other Gear====&lt;br /&gt;
* [[Grapple]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secrets===&lt;br /&gt;
There are 58 secrets in Tomb Raider Anniversary.  8 of them are special [[Relics]], the rest are simple artifacts.&lt;br /&gt;
&lt;br /&gt;
{|{{secrettable}}&lt;br /&gt;
!Level&lt;br /&gt;
|Relics&lt;br /&gt;
|Artifacts&lt;br /&gt;
|-&lt;br /&gt;
!Peru - Mountain Caves&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!Peru - City of Vilcabamba&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Peru - The Lost Valley&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Peru - Tomb of Qualopec&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Greece - St. Francis Folly&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|- &lt;br /&gt;
!Greece - The Coliseum&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Greece - Midas's Palace&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Greece - Tomb of Tihocan&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Egypt - Temple of Khamoon&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!Egypt - Obelisk of Khamoon&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Egypt - Sanctuary of the Scion&lt;br /&gt;
|1 &lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Lost Island - Natla's Mines&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Lost Island - The Great Pyramid&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Lost Island - Final Conflict&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Overall&lt;br /&gt;
|8&lt;br /&gt;
|36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
Lara wears her classical braid, not the hair of [[Tomb Raider Legend]]. Throughout the basic game she will wear her [[Classic Outfit|Classic green Outfit]]. Like in Tomb Raider Legend, several costumes will be unlockable, like the [[Sola Diving Suit]] and a full body black [[Catsuit]].&lt;br /&gt;
&lt;br /&gt;
* [[Classic Outfit|Anniversary]]&lt;br /&gt;
* [[Standard Expedition Gear|Legend]]&lt;br /&gt;
* [[Doppelganger Outfit|Doppelganger]]&lt;br /&gt;
* [[Camouflage]]&lt;br /&gt;
* [[Golden]]&lt;br /&gt;
* [[Croft Manor Sport]]&lt;br /&gt;
* [[Classic Low Polygon Outfit|Classic]]&lt;br /&gt;
* [[Sola Diving Suit|Wetsuit]]&lt;br /&gt;
* [[Catsuit]]&lt;br /&gt;
* Scorched Natla&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
There are no in-game [[vehicles]] in this game. We will see Lara driving her blue [[Norton]] Motorbike.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Riddles===&lt;br /&gt;
* [[Damocles Riddle]]&lt;br /&gt;
* [[Atlas Riddle]]&lt;br /&gt;
* [[Haephestos Riddle]]&lt;br /&gt;
* [[Poseidon Riddle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters &amp;amp; Enemies==&lt;br /&gt;
[[Alister]] and [[Zip]] will ''not'' accompany Lara during her travels this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Annivlara.jpg|thumb|112px|right|Lara in Anniversary]]&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston Smith]]&lt;br /&gt;
* [[Larson Conway]]&lt;br /&gt;
* [[Kold Kin Kade]] &lt;br /&gt;
* [[Pierre DuPont]]&lt;br /&gt;
* [[Jerome &amp;quot;The Kid&amp;quot; Johnson]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
* [[Qualopec]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{{Trabaddies}}&lt;br /&gt;
&lt;br /&gt;
==Traps, Obstacles &amp;amp; Riddles==&lt;br /&gt;
She has to solve similar riddles as in the original [[Tomb Raider]].&lt;br /&gt;
&lt;br /&gt;
* [[Cog-Wheel Mechanism]]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
The [[Tomb Raider Legend]] controls are also used in Tomb Raider: Anniversary. There are even &lt;br /&gt;
some new moves like running along a wall, rope in hand and balancing on a pillar. When Lara walks on unstable surfaces, you have to maintain her balance. You can also do cart wheels.&lt;br /&gt;
&lt;br /&gt;
==Ratings==&lt;br /&gt;
===ESRB Rating===&lt;br /&gt;
The rating is T for Teen because of Mild Suggestive Themes and Violence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
===Press Releases===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====May 2007====&lt;br /&gt;
LET THE CELEBRATIONS BEGIN ON JUNE 1st  &lt;br /&gt;
&lt;br /&gt;
LARA CROFT TOMB RAIDER ANNIVERSARY EUROPEAN STREET DATE ANNOUNCED&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eidos Interactive Ltd., one of the world's leading publishers and developers of entertainment software, can confirm the European street date for the PlayStation 2 and PC Games For Windows versions of Lara Croft Tomb Raider: Anniversary will be June 1st 2007, with the PSP version to follow very shortly.&lt;br /&gt;
&lt;br /&gt;
The world's love affair with Lara Croft began back in 1996 with the launch of the original Tomb Raider game. Since then, Tomb Raider has gone on to become one of the world's most successful videogame franchises of all time, and Lara's latest adventure, Tomb Raider: Anniversary is a celebration of Lara’s original adventure in an entirely new Crystal Dynamics game.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Our goal was to capture the essence of what made the original Tomb Raider game such an incredible adventure, and use this to create a brand new Tomb Raider game. Building on the technology, tools and experience we developed for Tomb Raider: Legend, we've created Anniversary, a completely fresh experience for Tomb Raider fans and a brand new game for those who are new to the series,&amp;quot; said Sean Vesce, Studio Manager, Crystal Dynamics. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The original Tomb Raider game made Lara Croft the icon she is today. Tomb Raider: Anniversary is our way of paying tribute to Lara and the history of the franchise that will not only appeal to her fans, but also encourage a whole new generation of Lara lovers,&amp;quot; said Kathryn Clements, Senior Brand Manager, Tomb Raider.&lt;br /&gt;
&lt;br /&gt;
Lara Croft Tomb Raider: Anniversary will ship throughout Europe on June 1st on PlayStation 2 and PC Games For Windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====July 2006====&lt;br /&gt;
''Eidos Interactive, one of the world's leading publishers and developers of entertainment software, confirms today that they are developing a special '10th Anniversary Edition' of Tomb Raider.''&lt;br /&gt;
&lt;br /&gt;
''The new game is being developed by Crystal Dynamics, who recently launched Lara Croft Tomb Raider: Legend on Xbox 360, PS2, Xbox, PC and PSP, with versions on Nintendo DS, GBA and GameCube later in 2006.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Our '10th Anniversary Edition' of Tomb Raider, is a one-off title to celebrate both Lara and Tomb Raider, it will appeal not only to the loyal fans of the Tomb Raider series but will also attract a totally new audience.&amp;quot; Said Larry Sparks, Head of Brands Management at Eidos.''&lt;br /&gt;
&lt;br /&gt;
''Tomb Raider originally launched in 1996 and is still one of the best selling videogame franchises of all time, with over 30 million copies sold.''&lt;br /&gt;
&lt;br /&gt;
''The special '10th Anniversary Edition' of Tomb Raider will be available on PlayStation 2, PSP and PC.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====August 16th 2006====&lt;br /&gt;
''We've also made plans for an anniversary edition which will be coming out next year'', [[Ian Livingstone]] said in an interview with Eurogamer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====October 2006====&lt;br /&gt;
Eidos' Message to the Tomb Raider Community&lt;br /&gt;
Eidos is pleased to announce some special news directly to the Tomb Raider&lt;br /&gt;
community.&lt;br /&gt;
The official name of the next Tomb Raider game is Lara Croft Tomb Raider:&lt;br /&gt;
Anniversary, and the first screenshot is going straight to where it matters most - the&lt;br /&gt;
people who have supported Lara across the years.&lt;br /&gt;
As most of you may already know, Tomb Raider: Anniversary is a revitalized version&lt;br /&gt;
of the original adventure that started it all. This game is more than just a remake; it&lt;br /&gt;
is a celebration of Lara Croft and the history of the Tomb Raider franchise.&lt;br /&gt;
One would need to be blind to not see the impact that Lara Croft has had, both on&lt;br /&gt;
gaming in general, as well as pop-culture. She is a character that people connect&lt;br /&gt;
with, a character that transcends the media in which she was originally presented.&lt;br /&gt;
However, Lara's rise to fame didn't just magically happen. There has been a very&lt;br /&gt;
powerful, dedicated fan base that has not only tracked her every move over the last&lt;br /&gt;
10 years, but helped transform her from being just a video game character, to an&lt;br /&gt;
international digital celebrity.&lt;br /&gt;
Every time a new Tomb Raider game has been released, the fans have asked for a&lt;br /&gt;
remake of the original. Tomb Raider: Anniversary is our answer. This game is for&lt;br /&gt;
the fans. It only makes sense that the first information, as well as much more to&lt;br /&gt;
come, goes directly to the fans. We hope you enjoy the screenshot, and keep your&lt;br /&gt;
eye out for more information soon...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====October 2006====&lt;br /&gt;
Eidos Celebrates with Lara Croft Tomb Raider: Anniversary&lt;br /&gt;
Inspired by the original Tomb Raider comes a totally new Lara adventure&lt;br /&gt;
&lt;br /&gt;
Eidos Interactive Ltd., one of the world's leading publishers and developers of entertainment software, today confirms that the next Tomb Raider game will be entitled Lara Croft Tomb Raider: Anniversary and is set for release on PlayStation 2, PlayStation Portable (PSP) and PC in 2007.&lt;br /&gt;
&lt;br /&gt;
Inspired by the first Tomb Raider videogame, originally released in 1996, LARA CROFT TOMB RAIDER: ANNIVERSARY is a totally new 2006 adventure for Lara, faithfully preserving the elements which made the original Tomb Raider such a classic, selling over 7 million copies worldwide. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology, physics and engine bring Lara's adventure and pursuit of a mystical artefact known only as the Scion right up to today's technology standards and will offer gamers a completely new gameplay experience.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Over the years we have had literally thousands of requests to re-make the original Tomb Raider for today's gamer, we have gone a step further, we have taken the original story and made a completely new version for Tomb Raider: Anniversary.&amp;quot; said Kathryn Clements, Senior Brand Manager, Eidos. &amp;quot;We are re-telling an incredible story using today’s technology, we've taken all of the key moments from the original game and put them into the context of a brand new Tomb Raider adventure which will make fans of the franchise extremely happy but also attract a completely new audience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We've captured the essence of what made the original game so special and with today's technology, created a game that pushes the boundaries of the current gaming consoles. Tomb Raider: Anniversary is a special celebration of Lara's reign as videogaming's leading lady&amp;quot; said Ian Livingstone, Eidos.&lt;br /&gt;
&lt;br /&gt;
Lara Croft Tomb Raider: Anniversary is currently in development by Crystal Dynamics and will be available in 2007 on PlayStation 2, PSP and PC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Internet Rumours===&lt;br /&gt;
A video has come out on the internet before it was supposed to, showing the animation of the [[T-Rex]] and of [[Larson]] when it apparently was not supposed to be. This is a genuine video showing the T-Rex's animations alongside the velociraptors and bears and the animations of Larson. Crystal Dynamics and Eidos have not meant for this video to come out. It was put online on the animation artist's website and from there reached other Tomb Raider Fansites as well as youtube. It was quickly and inexplicably removed, although it has been confirmed that this video has been banned on the internet.&lt;br /&gt;
&lt;br /&gt;
               &lt;br /&gt;
== Trivia ==&lt;br /&gt;
* On the PS2 square or grapple is only used once in the last interactive cutscene.                                                   &lt;br /&gt;
* Unlike its predecessor and successor, Anniversary didn't appear on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.tombraider.com/anniversary/ official Website]&lt;br /&gt;
: with trailers&lt;br /&gt;
&lt;br /&gt;
* [http://www.core-design.com official Core Design Website]&lt;br /&gt;
* [http://www.core-design.com/coreforum/showthread.php?t=140 relevant Topic in the Core Forum]&lt;br /&gt;
* [http://www.eurogamer.net/article.php?article_id=66735 Interview with Ian Livingstone by Eurogamer.net]&lt;br /&gt;
* [http://www.gamespot.com/ps2/adventure/tombraider10thanniversaryedition/news.html?sid=6163567 GameSpot Article &amp;amp; Trailer]&lt;br /&gt;
* [http://www.gamesradar.com/gb/ps2/game/features/article.jsp?articleId=2007031216246562075&amp;amp;sectionId=1003&amp;amp;releaseId=2006013012447843002 GamesRadar Exclusive Anniversary Week]&lt;br /&gt;
* * [http://www.eidosdemos.com/tombraideranniversarydemo/ Tomb Raider Anniversary Demo - The Lost Valley]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
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&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
[[de:Tomb Raider Anniversary]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Lara_Croft_Tomb_Raider:_Anniversary&amp;diff=20555</id>
		<title>Lara Croft Tomb Raider: Anniversary</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Lara_Croft_Tomb_Raider:_Anniversary&amp;diff=20555"/>
				<updated>2008-08-26T09:34:22Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Anniversary&lt;br /&gt;
| Image       = Anniversary.jpg&lt;br /&gt;
| Subtitle    = &lt;br /&gt;
| Release     = June 2007&lt;br /&gt;
| Platforms   = [[PC]], [[PS2]], [[PSP]], [[Wii]], [[XBox 360]]&lt;br /&gt;
| Levels      = 14&lt;br /&gt;
| Secrets     = 58&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Legend&lt;br /&gt;
| Next        = Tomb Raider Underworld&lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tra&lt;br /&gt;
}}&lt;br /&gt;
'''Lara Croft Tomb Raider: Anniversary''' is a game that was made to celebrate Tomb Raider's 10th anniversary. At first it was supposed to be a [[PSP]] game made by [[Core Design]], but this was cancelled. Shortly later Eidos Interactive announced that the game was back on track. &lt;br /&gt;
&lt;br /&gt;
The game is now available for [[PC]] and [[PlayStation 2]]; with a [[PSP]], Wii and [[XBox 360]] version coming soon.&lt;br /&gt;
&lt;br /&gt;
The [[Croft Mansion]] will also be back in Anniversary, as it was a success in [[Tomb Raider Legend]] and dearly missed in [[The Angel of Darkness]] and the later games of the first generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Full Version ===&lt;br /&gt;
&lt;br /&gt;
====PC, PlayStation 2====&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] [[Image:gerflag.gif|20px|left]] Europe - June 1st 2007&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] USA - June 5th 2007&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====PlayStation Portable====&lt;br /&gt;
* [[Image:gerflag.gif|20px|left]] Europe - July 3rd 2007&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] USA -  August 9th 2007&lt;br /&gt;
&lt;br /&gt;
====Nintendo Wii====&lt;br /&gt;
Later throughout the year 2007.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====XBox 360====&lt;br /&gt;
Later throughout the year 2007.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demo===&lt;br /&gt;
* [[Image:gerflag.gif|20px|left]] / [[Image:usflag.gif|20px|left]] May 25th 2007&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{{tralevels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About the Game==&lt;br /&gt;
[[Image:Anniversarylara.jpg|thumb|112px|right|Lara in Anniversary]]&lt;br /&gt;
The adventure begins when Lara is hired by a powerful syndicate to retrieve a mythical object called the Scion. As Lara searches ancient tombs and isolated worlds that have lain undisturbed for thousands of years, she discovers that she is not alone. Not only has she awoken their fearsome guardians but there are others desperate to learn the Scion’s dark secrets.&lt;br /&gt;
&lt;br /&gt;
Celebrate and commemorate ten years of Tomb Raider and Lara Croft with Tomb Raider: Anniversary, a new action adventure inspired by the original Tomb Raider video game, one of the greatest action adventure games of all time.&amp;lt;br /&amp;gt;  &lt;br /&gt;
(Source: official Site)&lt;br /&gt;
&lt;br /&gt;
For those who haven't yet played the first game, Lara is hired by Jacqueline Natla of Natla Technologies to uncover the Scion of Atlantis artefact. Natla has already located Vilcabamba, the city leading to Qualopec's Tomb. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Content===&lt;br /&gt;
The Anniversary Edition is going to be a remake of the 1st [[Tomb Raider]] game but with better graphics and difficult puzzles. TR Anniversary will have the previous game [[Legend]]'s controls and gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
The story will be told using more cut scenes than 10 years ago.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Play the living Lara Croft'' &lt;br /&gt;
: the world’s greatest action heroine of all time – use all of Lara's guile, latest fluid movements, athleticism and gadgets in her quest to conquer the unknown and uncover ancient artifacts.&lt;br /&gt;
&lt;br /&gt;
* ''Explore uncharted and mysterious worlds''&lt;br /&gt;
: enter into strange, undiscovered lands and solve their deepest, darkest mysteries, open doors to new realms, uncover great rewards and unearth secrets to Lara's past.&lt;br /&gt;
&lt;br /&gt;
* ''Includes classic environments from the original [[Tomb Raider]] as never experienced before''&lt;br /&gt;
: [[Crystal Dynamics]] latest technology allows you to fluidly manoeuvre Lara using her latest moves and [[gear]], through all the worlds from the original; Peru, Greece, Egypt and more. The dynamic world allows multiple play-through options and also opens up new places and ways to explore.&lt;br /&gt;
&lt;br /&gt;
*''startling enemy encounters'' &lt;br /&gt;
: Encounter fierce animal and supernatural enemies, wolves, bears, crocodiles, horrific monsters and of course, the T Rex. New and improved AI means that all enemies will exhibit a more diverse behaviour set, providing improved combat challenges for the player.&lt;br /&gt;
&lt;br /&gt;
*''directors commentary''&lt;br /&gt;
:The original Tomb Raider game designer, Toby Gard and Tomb Raider: Anniversary’s Game Director Jason Botta from Crystal Dynamics, provides an unlockable commentary on how this game was made, with some previously undisclosed secrets from Toby about the original Tomb Raider game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
The environments in Tomb Raider Anniversary are much more interactive: Lara can use them for lots of things, pick up a piece of wood on the ground and use it as a ladder. Puzzles are more complicated than in [[Tomb Raider Legend]]. There is no clue or sparkling thing to show you where to go.&lt;br /&gt;
&lt;br /&gt;
There is more than one way to explore the environments and complete a level. You can choose the acrobatic way, or the easier way.&lt;br /&gt;
&lt;br /&gt;
Fighting enemies is still an important part of the game: the beast are much more realistic and their [[AI]] has really been improved. They are more dangerous than before, they develop a real strategy to kill you. For example the [[Raptors]] run around Lara in circles until they are enough to jump at her and attack her.&lt;br /&gt;
&lt;br /&gt;
There will be checkpoints like in [[Tomb Raider Legend]] where the game is saved.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The story's prelude begins in 1945 in Los Alamos, New Mexico; a mushroom cloud engulfs an abandoned town, uncovering a crystalline structure, sending an unidentified winged creature flying out. Fifty-one years later the game sends us to a cutscene set in Calcutta, India, in which the main story opens: Lara Croft, daughter of Lord Richard Croft is hired by renowned businesswoman Jacqueline Natla through an introduction by her long-time adversary Larson. Natla reveals she has found the location of one of the three pieces that comprise the Atlantean Scion, a mystical artifact buried in the heart of an ancient city, and she wants Lara to retrieve it for her. Lara, sitting back leisurely, leaps from her seat upon hearing this revelation. Fueled as much by her, and her father's, desires to find the artifact, Lady Croft travels on commission by Natla to the icy mountains of Peru to search for it in the lost city of Vilcabamba.&lt;br /&gt;
&lt;br /&gt;
Through the Lost Valley teeming with thought-to-be-extinct dinosaurs and numerous booby traps, she enters a desolate tomb, seemingly undiscovered for millennia. In a further cutscene, Lara finds the corpse of Qualopec. Observing the inscriptions on the wall, it reads that he was one of the triumvirate of god-rulers of Atlantis before it fell beneath the waves, watching over his piece of the Scion even in death. As she peers closely in awe, one of the beast-like creatures suddenly roars at her, before falling laboriously to the floor. Realizing this tomb is not uninhabited after all, Lara takes the Scion. The tomb begins to crumble, and so Lara runs for an escape in haste. Qualopec rises from his seat while Lara looks around unnerved. Fortunately, the falling debris traps him. Lara escapes, however, surfacing from the water to find Larson ready to relieve her of her hard earned work. Refusing to bestow the artifact upon him, they engage in a pulse-raising fight, Lara naturally coming out victorious. After giving Larson a good beating, he reveals that another archaeologist has been sent by Natla to look for the second piece, prompting Lara to pay a visit to Natla Technologies to search for more information. A video communication clip reveals Natla knew Lara would never disclose the artefact to her anyway, and the other archaeologist, Pierre Dupont in front of the monastery she instantly recognizes; St. Francis Folly, in the Greek Isles.&lt;br /&gt;
&lt;br /&gt;
Here she races against Pierre Dupont, a rival archaeologist. Lara uncovers the Tomb of Tihocan, the second of the three god-rulers where she finds his empty coffin, the whereabouts of the body unknown. Pierre then catches up with Lara, threatening to kill her unless she gives him Qualopec's piece of the Scion. Lara refuses, attacking him until he flees from the tomb. However, two centaurs then awake, trampling Pierre to death. After escaping Tihocan's tomb, she leaves for the Sanctuary of the Scion located in Egypt for the third and final piece. As soon as she obtains it, she leaves the Sanctuary and connects the pieces. She blacks out and has a vision about the dawn of time where the god-kings stood in counsel over the third ruler, revealed to be Natla herself. She is being expelled from their sacred order and condemned for unleashing Atlantis' own armies against it and trying to usher in the Seventh Age through the use of the Scion. She is then encased in the crystalline structure which was later uncovered in the blast in Los Alamos.&lt;br /&gt;
&lt;br /&gt;
Natla then calmly takes the now complete piece away from the still shocked Lara, clutched by Natla's henchman &amp;quot;Kold&amp;quot;. Lara asks her what the Seventh Age was, Natla asking her how far she would go to find out. Natla orders her henchmen to kill her quickly. &amp;quot;Kid&amp;quot;, another of Natla's henchmen goes to shoot Lara, but Larson pushes him out the way, purposely missing her with his shotgun. Lara escapes, diving over the edge of the cliff into the lake as Larson fires. Lara pursues Natla on her motorbike, managing to infiltrate Natla's boat undetected. They soon dock to an island which is a remnant of Atlantis, where Natla has mining operations. Inside she meets Larson again, holding a key trying to stop her from continuing further. Larson taunts her, betting she will not shoot him. Insistent on impeding her path, he tells her she would never shoot him because, &amp;quot;that's just not who you are.&amp;quot; Lara replies, &amp;quot;I'm not who you think I am&amp;quot;. This resulted in Lara shooting him three times in the chest. Larson falls to his knees, and lays down to the ground gasping for air, his hand reaching out to Lara for help. Lara rests her hand on his chest and turns him over, taking the key from his pocket. Looking at her hands horrified at what she has done and completely forgetting that she thought that it was for the good of all man, she vigorously dusts off the imaginary blood on her hands, greatly remorseful from her first human kill thus far. As she continues through, one of Natla's henchmen stands guarding the next chamber wielding a knife. Lara warns him, telling him he will end up like Larson if he does not let her past. Another of Natla's henchmen &amp;quot;Kid&amp;quot; emerges from the shadows with a pair of uzis. Lara shoots them in her defence, however, Kold stabs Kid so he can kill Lara himself. Kold pins Lara against the wall by her throat, but she is saved when Kid kills Kold with his uzis from afar before dying of the stab wound. Lara finally catches up with Natla who has activated the Scion, along with the pyramid buried beneath it. Natla tells Lara she has reached the top, that it takes three to rule, that Tihocan and Qualopec were too weak to destroy what stands in the way of the Seventh Age, but Lara has the strength to claim the seat beside Natla's rule.&lt;br /&gt;
&lt;br /&gt;
Lara looks at her hands then apologizes to her father before shooting and destroying the Scion. Natla charges at her in rage, pushing her off the platform, with Lara pulling Natla down with her. Lara grabs the platform on the opposite side with her grapple, Natla falling to her doom beneath the depths of the lava. Natla later confronts her, still alive, accusing Lara of having a heart as black as hers, after the blood she has spilled. Natla clutches Lara by her throat, stating she cannot be killed, and that she is immortal. The final boss battle is against Natla herself, which ends with Natla slapping Lara's pistols out of her hands and asking Lara what she has accomplished by coming here, and she has only accomplished &amp;quot;a temporary stay of execution for your kind&amp;quot;. Natla tells Lara she will find another remlent of Atlantis and continue her plan but Lara has lost everything. Lara goes for her pistols, shoots Natla in the eye and pins her under a falling pillar. Natla screeches in agony as Lara looks at the fallen pillar and tells Natla she hasnt lost anything. Lara escapes the now crumbling pyramid, the island violently erupting. Reaching the shore, Lara dives into the sea and gets into the boat she used to get to the Lost City. She looks back at the exploding island, then at her bloodstained hands as she leaves the erupting island behind. Lara smiles, realizing she really did kill Larson for the safety of all man and not for her own selfish desires, and sails off into the horizon.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
* [[England]], [[Surrey]] ([[Lara's Home]])&lt;br /&gt;
* [[Peru]]&lt;br /&gt;
* [[Greece]]&lt;br /&gt;
* [[Egypt]]&lt;br /&gt;
* [[Lost Island]]&lt;br /&gt;
&lt;br /&gt;
==In-game Elements==&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
The inventory will be like in the first Tomb Raider (rotating ring). Additionally Lara will have her [[grapple]], which will, according to rumour, not be magnetic this time. &lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual 50 Caliber Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
====First Aid Items====&lt;br /&gt;
* [[Small Medipack]]&lt;br /&gt;
* [[Large Medipack]]&lt;br /&gt;
&lt;br /&gt;
====Other Gear====&lt;br /&gt;
* [[Grapple]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secrets===&lt;br /&gt;
There are 58 secrets in Tomb Raider Anniversary.  8 of them are special [[Relics]], the rest are simple artifacts.&lt;br /&gt;
&lt;br /&gt;
{|{{secrettable}}&lt;br /&gt;
!Level&lt;br /&gt;
|Relics&lt;br /&gt;
|Artifacts&lt;br /&gt;
|-&lt;br /&gt;
!Peru - Mountain Caves&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!Peru - City of Vilcabamba&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Peru - The Lost Valley&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Peru - Tomb of Qualopec&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Greece - St. Francis Folly&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|- &lt;br /&gt;
!Greece - The Coliseum&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Greece - Midas's Palace&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Greece - Tomb of Tihocan&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Egypt - Temple of Khamoon&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!Egypt - Obelisk of Khamoon&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Egypt - Sanctuary of the Scion&lt;br /&gt;
|1 &lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Lost Island - Natla's Mines&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Lost Island - The Great Pyramid&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Lost Island - Final Conflict&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Overall&lt;br /&gt;
|8&lt;br /&gt;
|36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
Lara wears her classical braid, not the hair of [[Tomb Raider Legend]]. Throughout the basic game she will wear her [[Classic Outfit|Classic green Outfit]]. Like in Tomb Raider Legend, several costumes will be unlockable, like the [[Sola Diving Suit]] and a full body black [[Catsuit]].&lt;br /&gt;
&lt;br /&gt;
* [[Classic Outfit|Anniversary]]&lt;br /&gt;
* [[Standard Expedition Gear|Legend]]&lt;br /&gt;
* [[Doppelganger Outfit|Doppelganger]]&lt;br /&gt;
* [[Camouflage]]&lt;br /&gt;
* [[Golden]]&lt;br /&gt;
* [[Croft Manor Sport]]&lt;br /&gt;
* [[Classic Low Polygon Outfit|Classic]]&lt;br /&gt;
* [[Sola Diving Suit|Wetsuit]]&lt;br /&gt;
* [[Catsuit]]&lt;br /&gt;
* [[Scorched Natla Outfit|Scorched Natla]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
There are no in-game [[vehicles]] in this game. We will see Lara driving her blue [[Norton]] Motorbike.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Riddles===&lt;br /&gt;
* [[Damocles Riddle]]&lt;br /&gt;
* [[Atlas Riddle]]&lt;br /&gt;
* [[Haephestos Riddle]]&lt;br /&gt;
* [[Poseidon Riddle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters &amp;amp; Enemies==&lt;br /&gt;
[[Alister]] and [[Zip]] will ''not'' accompany Lara during her travels this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Annivlara.jpg|thumb|112px|right|Lara in Anniversary]]&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston Smith]]&lt;br /&gt;
* [[Larson Conway]]&lt;br /&gt;
* [[Kold Kin Kade]] &lt;br /&gt;
* [[Pierre DuPont]]&lt;br /&gt;
* [[Jerome &amp;quot;The Kid&amp;quot; Johnson]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
* [[Qualopec]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{{Trabaddies}}&lt;br /&gt;
&lt;br /&gt;
==Traps, Obstacles &amp;amp; Riddles==&lt;br /&gt;
She has to solve similar riddles as in the original [[Tomb Raider]].&lt;br /&gt;
&lt;br /&gt;
* [[Cog-Wheel Mechanism]]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
The [[Tomb Raider Legend]] controls are also used in Tomb Raider: Anniversary. There are even &lt;br /&gt;
some new moves like running along a wall, rope in hand and balancing on a pillar. When Lara walks on unstable surfaces, you have to maintain her balance. You can also do cart wheels.&lt;br /&gt;
&lt;br /&gt;
==Ratings==&lt;br /&gt;
===ESRB Rating===&lt;br /&gt;
The rating is T for Teen because of Mild Suggestive Themes and Violence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
===Press Releases===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====May 2007====&lt;br /&gt;
LET THE CELEBRATIONS BEGIN ON JUNE 1st  &lt;br /&gt;
&lt;br /&gt;
LARA CROFT TOMB RAIDER ANNIVERSARY EUROPEAN STREET DATE ANNOUNCED&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eidos Interactive Ltd., one of the world's leading publishers and developers of entertainment software, can confirm the European street date for the PlayStation 2 and PC Games For Windows versions of Lara Croft Tomb Raider: Anniversary will be June 1st 2007, with the PSP version to follow very shortly.&lt;br /&gt;
&lt;br /&gt;
The world's love affair with Lara Croft began back in 1996 with the launch of the original Tomb Raider game. Since then, Tomb Raider has gone on to become one of the world's most successful videogame franchises of all time, and Lara's latest adventure, Tomb Raider: Anniversary is a celebration of Lara’s original adventure in an entirely new Crystal Dynamics game.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Our goal was to capture the essence of what made the original Tomb Raider game such an incredible adventure, and use this to create a brand new Tomb Raider game. Building on the technology, tools and experience we developed for Tomb Raider: Legend, we've created Anniversary, a completely fresh experience for Tomb Raider fans and a brand new game for those who are new to the series,&amp;quot; said Sean Vesce, Studio Manager, Crystal Dynamics. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The original Tomb Raider game made Lara Croft the icon she is today. Tomb Raider: Anniversary is our way of paying tribute to Lara and the history of the franchise that will not only appeal to her fans, but also encourage a whole new generation of Lara lovers,&amp;quot; said Kathryn Clements, Senior Brand Manager, Tomb Raider.&lt;br /&gt;
&lt;br /&gt;
Lara Croft Tomb Raider: Anniversary will ship throughout Europe on June 1st on PlayStation 2 and PC Games For Windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====July 2006====&lt;br /&gt;
''Eidos Interactive, one of the world's leading publishers and developers of entertainment software, confirms today that they are developing a special '10th Anniversary Edition' of Tomb Raider.''&lt;br /&gt;
&lt;br /&gt;
''The new game is being developed by Crystal Dynamics, who recently launched Lara Croft Tomb Raider: Legend on Xbox 360, PS2, Xbox, PC and PSP, with versions on Nintendo DS, GBA and GameCube later in 2006.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Our '10th Anniversary Edition' of Tomb Raider, is a one-off title to celebrate both Lara and Tomb Raider, it will appeal not only to the loyal fans of the Tomb Raider series but will also attract a totally new audience.&amp;quot; Said Larry Sparks, Head of Brands Management at Eidos.''&lt;br /&gt;
&lt;br /&gt;
''Tomb Raider originally launched in 1996 and is still one of the best selling videogame franchises of all time, with over 30 million copies sold.''&lt;br /&gt;
&lt;br /&gt;
''The special '10th Anniversary Edition' of Tomb Raider will be available on PlayStation 2, PSP and PC.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====August 16th 2006====&lt;br /&gt;
''We've also made plans for an anniversary edition which will be coming out next year'', [[Ian Livingstone]] said in an interview with Eurogamer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====October 2006====&lt;br /&gt;
Eidos' Message to the Tomb Raider Community&lt;br /&gt;
Eidos is pleased to announce some special news directly to the Tomb Raider&lt;br /&gt;
community.&lt;br /&gt;
The official name of the next Tomb Raider game is Lara Croft Tomb Raider:&lt;br /&gt;
Anniversary, and the first screenshot is going straight to where it matters most - the&lt;br /&gt;
people who have supported Lara across the years.&lt;br /&gt;
As most of you may already know, Tomb Raider: Anniversary is a revitalized version&lt;br /&gt;
of the original adventure that started it all. This game is more than just a remake; it&lt;br /&gt;
is a celebration of Lara Croft and the history of the Tomb Raider franchise.&lt;br /&gt;
One would need to be blind to not see the impact that Lara Croft has had, both on&lt;br /&gt;
gaming in general, as well as pop-culture. She is a character that people connect&lt;br /&gt;
with, a character that transcends the media in which she was originally presented.&lt;br /&gt;
However, Lara's rise to fame didn't just magically happen. There has been a very&lt;br /&gt;
powerful, dedicated fan base that has not only tracked her every move over the last&lt;br /&gt;
10 years, but helped transform her from being just a video game character, to an&lt;br /&gt;
international digital celebrity.&lt;br /&gt;
Every time a new Tomb Raider game has been released, the fans have asked for a&lt;br /&gt;
remake of the original. Tomb Raider: Anniversary is our answer. This game is for&lt;br /&gt;
the fans. It only makes sense that the first information, as well as much more to&lt;br /&gt;
come, goes directly to the fans. We hope you enjoy the screenshot, and keep your&lt;br /&gt;
eye out for more information soon...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====October 2006====&lt;br /&gt;
Eidos Celebrates with Lara Croft Tomb Raider: Anniversary&lt;br /&gt;
Inspired by the original Tomb Raider comes a totally new Lara adventure&lt;br /&gt;
&lt;br /&gt;
Eidos Interactive Ltd., one of the world's leading publishers and developers of entertainment software, today confirms that the next Tomb Raider game will be entitled Lara Croft Tomb Raider: Anniversary and is set for release on PlayStation 2, PlayStation Portable (PSP) and PC in 2007.&lt;br /&gt;
&lt;br /&gt;
Inspired by the first Tomb Raider videogame, originally released in 1996, LARA CROFT TOMB RAIDER: ANNIVERSARY is a totally new 2006 adventure for Lara, faithfully preserving the elements which made the original Tomb Raider such a classic, selling over 7 million copies worldwide. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology, physics and engine bring Lara's adventure and pursuit of a mystical artefact known only as the Scion right up to today's technology standards and will offer gamers a completely new gameplay experience.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Over the years we have had literally thousands of requests to re-make the original Tomb Raider for today's gamer, we have gone a step further, we have taken the original story and made a completely new version for Tomb Raider: Anniversary.&amp;quot; said Kathryn Clements, Senior Brand Manager, Eidos. &amp;quot;We are re-telling an incredible story using today’s technology, we've taken all of the key moments from the original game and put them into the context of a brand new Tomb Raider adventure which will make fans of the franchise extremely happy but also attract a completely new audience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We've captured the essence of what made the original game so special and with today's technology, created a game that pushes the boundaries of the current gaming consoles. Tomb Raider: Anniversary is a special celebration of Lara's reign as videogaming's leading lady&amp;quot; said Ian Livingstone, Eidos.&lt;br /&gt;
&lt;br /&gt;
Lara Croft Tomb Raider: Anniversary is currently in development by Crystal Dynamics and will be available in 2007 on PlayStation 2, PSP and PC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Internet Rumours===&lt;br /&gt;
A video has come out on the internet before it was supposed to, showing the animation of the [[T-Rex]] and of [[Larson]] when it apparently was not supposed to be. This is a genuine video showing the T-Rex's animations alongside the velociraptors and bears and the animations of Larson. Crystal Dynamics and Eidos have not meant for this video to come out. It was put online on the animation artist's website and from there reached other Tomb Raider Fansites as well as youtube. It was quickly and inexplicably removed, although it has been confirmed that this video has been banned on the internet.&lt;br /&gt;
&lt;br /&gt;
               &lt;br /&gt;
== Trivia ==&lt;br /&gt;
* On the PS2 square or grapple is only used once in the last interactive cutscene.                                                   &lt;br /&gt;
* Unlike its predecessor and successor, Anniversary didn't appear on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.tombraider.com/anniversary/ official Website]&lt;br /&gt;
: with trailers&lt;br /&gt;
&lt;br /&gt;
* [http://www.core-design.com official Core Design Website]&lt;br /&gt;
* [http://www.core-design.com/coreforum/showthread.php?t=140 relevant Topic in the Core Forum]&lt;br /&gt;
* [http://www.eurogamer.net/article.php?article_id=66735 Interview with Ian Livingstone by Eurogamer.net]&lt;br /&gt;
* [http://www.gamespot.com/ps2/adventure/tombraider10thanniversaryedition/news.html?sid=6163567 GameSpot Article &amp;amp; Trailer]&lt;br /&gt;
* [http://www.gamesradar.com/gb/ps2/game/features/article.jsp?articleId=2007031216246562075&amp;amp;sectionId=1003&amp;amp;releaseId=2006013012447843002 GamesRadar Exclusive Anniversary Week]&lt;br /&gt;
* * [http://www.eidosdemos.com/tombraideranniversarydemo/ Tomb Raider Anniversary Demo - The Lost Valley]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
[[de:Tomb Raider Anniversary]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Ducati_Superbike_999&amp;diff=20553</id>
		<title>Ducati Superbike 999</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Ducati_Superbike_999&amp;diff=20553"/>
				<updated>2008-08-26T09:33:20Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ducatibike.jpg|thumb|150px|right|Ducati Superbike 999 (Japan)]]&lt;br /&gt;
The '''Ducati Superbike 999''' is a special model of the Italian [[motorcycle]] maker [[Ducati]].&lt;br /&gt;
&lt;br /&gt;
Lara finds one of these located in a locked chamber on the roof of [[Nishimura]]'s office building when she visits [[Japan]] in [[Tomb Raider Legend]], in the level [[Japan - Meeting with Takamoto]]. It is an in-game vehicle she can take for a quick tour across the roof.&lt;br /&gt;
&lt;br /&gt;
She will also be driving other [[Ducati]] models throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[de:Ducati Superbike 999]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Ducati&amp;diff=20552</id>
		<title>Ducati</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Ducati&amp;diff=20552"/>
				<updated>2008-08-26T09:32:53Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Ducati''' is a motor cycle in [[Tomb Raider Legend]]. It is commonly used by [[Rutland's Mercenaries|Rutland's]] and Amanda's men to travel. &lt;br /&gt;
&lt;br /&gt;
Lara arrives in [[Ghana]] driving her own Ducati.&lt;br /&gt;
&lt;br /&gt;
Lara herself has to drive one a couple of times throughout the game. In [[Peru]] she steals one from the mercenaries. In [[Japan]] she finds a [[Ducati Superbike 999]] and races it across the rooftops. In [[Kazakhstan]] Lara again steals one, this time from Amanda's mercenaries. &lt;br /&gt;
&lt;br /&gt;
In [[England]] Lara arrives at a [[Museum]] in [[Cornwall]] again driving her own Ducati.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
* Ducati Monster&lt;br /&gt;
* [[Ducati Superbike 999]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Occurance==&lt;br /&gt;
* [[Paraiso]], [[Peru]]&lt;br /&gt;
: Lara finds the first one, a ''Ducati Monster'', in [[Peru]], in the level [[Peru - Return to Paraíso|Return to Paraíso]]. [[Rutland's Mercenaries]] have left it behind for her to steal. Lara uses the bike to chase after the truck hunting her friend [[Anaya]] in her [[Jeep Wrangler]]. At the end of the chase Lara drives it up onto a truck and leaves it there. It is probably destroyed when the truck tilts over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Tokyo]], [[Japan]]&lt;br /&gt;
: In [[Japan]], in the Level [[Japan - Meeting with Takamoto|Meeting with Takamoto]], Lara will find a red ''Ducati Superbike 999'' in a room on the roof. She has to use this bike to perform a daring stunt, jumping across an unfinished bridge from one roof to the next. The bike will be destroyed in the process.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Ghana]] &amp;amp; [[Cornwall]], [[England]]&lt;br /&gt;
: In [[Ghana]], in the level [[Ghana - Pursuing James Rutland|Pursuing James Rutland]], Lara arrives, driving her own bike, we will later see her driving it again in [[Cornwall]], in the level [[England - King Arthur's Tomb?|King Arthur's Tomb?]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Kazakhstan]]&lt;br /&gt;
: In [[Kazakhstan]] in the level [[Kazakhstan - Project Carbonek|Project Carbonek]] Lara will again take someone else's bike to chase after the train.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[Category:Lara's Vehicles]]&lt;br /&gt;
[[Category:Tomb Raider Legend]]&lt;br /&gt;
[[Category:Lara's Properties]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[de:Ducati]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Minecart&amp;diff=20551</id>
		<title>Minecart</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Minecart&amp;diff=20551"/>
				<updated>2008-08-26T09:31:54Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Minecar.jpg|thumb|150px|right|Mine Cart]]&lt;br /&gt;
The '''Mine Cart''' is a [[vehicle]] in [[Tomb Raider III]] found in the level [[RX-Tech Mines]].&lt;br /&gt;
&lt;br /&gt;
The Mine Cart will move on it's own, at some spots Lara can use the brake. If you press the [[action button]] Lara will hit track switches with the spanner.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;70%&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td width=&amp;quot;50%&amp;quot;&amp;gt;&lt;br /&gt;
Getting In: &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Action Button]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Brake: &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Jump Button]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Crouch: &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Crouch Button]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Flipping Switches: &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; [[Action Button]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
Getting Out: &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; [[Roll Button]] and [[Turning|Left/Right]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Controls]] &lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[de:Minen-Lore]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Jeep_Wrangler&amp;diff=20548</id>
		<title>Jeep Wrangler</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Jeep_Wrangler&amp;diff=20548"/>
				<updated>2008-08-26T09:26:38Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Jeep Wrangler''' is a vehicle in [[Tomb Raider Legend]]. Lara's friend [[Anaya Imanu]] has a yellow Jeep Wrangler. It is first seen in the marketplace of [[Paraiso]], in [[Peru]]. Anaya is then chased by some Mercenaries on bikes and in trucks. Lara helps her escape and together they drive to the Archaeological site in the Jeep.&lt;br /&gt;
&lt;br /&gt;
The Jeep Wrangler is a 6-speed vehicle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==From the official Site==&lt;br /&gt;
Lara and her foes employ realistically modeled Jeep vehicles in numerous action sequences and cinematics that take place in regions all over the globe. Jeep vehicles and Lara Croft go hand in hand. The rugged determination and go-anywhere-handle-anything qualities shared by both Jeep vehicles and Lara Croft make an unforgettable partnership between the two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[de:Jeep Wrangler]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Motorcycle&amp;diff=20547</id>
		<title>Motorcycle</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Motorcycle&amp;diff=20547"/>
				<updated>2008-08-26T09:25:37Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Remark|the|Motorcycle|in general|detailed|about the in-game vehicles|Motorcycle with Sidecar| (The Last Revelation) and Ducati Motorcycle (Tomb Raider Legend)}}&lt;br /&gt;
From time to time, Lara likes to drive a '''Motorcycle'''. We saw her doing so in the first [[Tomb Raider]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In [[The Last Revelation]] she even drives it in-game for the first time. She spots the [[Motorcycle with Sidecar]] in [[Alexandria]] for the first time, however she cannot reach it. Not until the level [[City of the Dead]]. &lt;br /&gt;
&lt;br /&gt;
In [[Tomb Raider Legend]] Lara spends a lot of time on her own or on stolen [[Ducati]]s, even in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the [[Movies]] Lara will also drive a Motorbike. In the [[Lara Croft: Tomb Raider|first]] she takes her own across the Tower Bridge and through her Lara's garage. In the [[The Cradle of Life|second movie]] Lara drives a borrowed motorbike cross country through [[China]], and even across the [[Chinese Wall]].&lt;br /&gt;
&lt;br /&gt;
The bike she drives in [[Lara Croft: Tomb Raider]] is supposed to be a custom made Norton Streetfighter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kurtis Trent]], a character from [[The Angel of Darkness]], also likes motorcycles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
* Norton Streetfighter (Tomb Raider, Tomb Raider Anniversary, Movie)&lt;br /&gt;
* [[Ducati]] ([[Tomb Raider Legend]])&lt;br /&gt;
* Kawasaki ([[The Lost Cult]])&lt;br /&gt;
* Triumph Speed Triple (Lara's Bio)&lt;br /&gt;
* Harley|Harley V-Rod (Lara's Bio)&lt;br /&gt;
&lt;br /&gt;
==Ingame-Tours==&lt;br /&gt;
The first time Lara has to drive a motorbike ingame is in [[The Last Revelation]], where she finds a Motorcyle with Sidecar.&lt;br /&gt;
&lt;br /&gt;
The next time Lara does so is in [[Tomb Raider Legend]]. There are two longer tours through [[Peru]] and [[Kazakhstan]], both of them timed, where Lara has to chase after the [[baddies]] with e Ducati Motorcycle.  Another time she drives a bike is on the roofs of [[Tokyo]] where she finds a [[Ducati Superbike 999]].&lt;br /&gt;
&lt;br /&gt;
===Motorcycles in the Game===&lt;br /&gt;
* [[Motorcycle with Sidecar]]&lt;br /&gt;
* Ducati Motorcycle&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[de:Motorrad]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Motorcycle&amp;diff=20546</id>
		<title>Motorcycle</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Motorcycle&amp;diff=20546"/>
				<updated>2008-08-26T09:25:02Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Remark|the|Motorcycle|in general|detailed|about the in-game vehicles|Motorcycle with Sidecar| (The Last Revelation) and Ducati Motorcycle (Tomb Raider Legend)}}&lt;br /&gt;
From time to time, Lara likes to drive a '''Motorcycle'''. We saw her doing so in the first [[Tomb Raider]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In [[The Last Revelation]] she even drives it in-game for the first time. She spots the [[Motorcycle with Sidecar]] in [[Alexandria]] for the first time, however she cannot reach it. Not until the level [[City of the Dead]]. &lt;br /&gt;
&lt;br /&gt;
In [[Tomb Raider Legend]] Lara spends a lot of time on her own or on stolen [[Ducati]]s, even in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the [[Movies]] Lara will also drive a Motorbike. In the [[Lara Croft: Tomb Raider|first]] she takes her own across the Tower Bridge and through her Lara's Garage|garage. In the [[The Cradle of Life|second movie]] Lara drives a borrowed motorbike cross country through [[China]], and even across the [[Chinese Wall]].&lt;br /&gt;
&lt;br /&gt;
The bike she drives in [[Lara Croft: Tomb Raider]] is supposed to be a custom made Norton Streetfighter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kurtis Trent]], a character from [[The Angel of Darkness]], also likes motorcycles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
* Norton Streetfighter (Tomb Raider, Tomb Raider Anniversary, Movie)&lt;br /&gt;
* [[Ducati]] ([[Tomb Raider Legend]])&lt;br /&gt;
* Kawasaki ([[The Lost Cult]])&lt;br /&gt;
* Triumph Speed Triple (Lara's Bio)&lt;br /&gt;
* Harley|Harley V-Rod (Lara's Bio)&lt;br /&gt;
&lt;br /&gt;
==Ingame-Tours==&lt;br /&gt;
The first time Lara has to drive a motorbike ingame is in [[The Last Revelation]], where she finds a Motorcyle with Sidecar.&lt;br /&gt;
&lt;br /&gt;
The next time Lara does so is in [[Tomb Raider Legend]]. There are two longer tours through [[Peru]] and [[Kazakhstan]], both of them timed, where Lara has to chase after the [[baddies]] with e Ducati Motorcycle.  Another time she drives a bike is on the roofs of [[Tokyo]] where she finds a [[Ducati Superbike 999]].&lt;br /&gt;
&lt;br /&gt;
===Motorcycles in the Game===&lt;br /&gt;
* [[Motorcycle with Sidecar]]&lt;br /&gt;
* Ducati Motorcycle&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[de:Motorrad]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Motorcycle&amp;diff=20545</id>
		<title>Motorcycle</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Motorcycle&amp;diff=20545"/>
				<updated>2008-08-26T09:24:24Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Ingame-Tours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Remark|the|Motorcycle|in general|detailed|about the in-game vehicles|Motorcycle with Sidecar| (The Last Revelation) and Ducati Motorcycle (Tomb Raider Legend)}}&lt;br /&gt;
From time to time, Lara likes to drive a '''Motorcycle'''. We saw her doing so in the first [[Tomb Raider]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In [[The Last Revelation]] she even drives it in-game for the first time. She spots the [[Motorcycle with Sidecar]] in [[Alexandria]] for the first time, however she cannot reach it. Not until the level [[City of the Dead]]. &lt;br /&gt;
&lt;br /&gt;
In [[Tomb Raider Legend]] Lara spends a lot of time on her own or on stolen [[Ducati]]s, even in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the [[Movies]] Lara will also drive a Motorbike. In the [[Lara Croft: Tomb Raider|first]] she takes her own across the [[Tower Bridge]] and through her [[Lara's Garage|garage]]. In the [[The Cradle of Life|second movie]] Lara drives a borrowed motorbike cross country through [[China]], and even across the [[Chinese Wall]].&lt;br /&gt;
&lt;br /&gt;
The bike she drives in [[Lara Croft: Tomb Raider]] is supposed to be a custom made [[Norton Streetfighter]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kurtis Trent]], a character from [[The Angel of Darkness]], also likes motorcycles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
* Norton Streetfighter (Tomb Raider, Tomb Raider Anniversary, Movie)&lt;br /&gt;
* [[Ducati]] ([[Tomb Raider Legend]])&lt;br /&gt;
* Kawasaki ([[The Lost Cult]])&lt;br /&gt;
* Triumph Speed Triple (Lara's Bio)&lt;br /&gt;
* Harley|Harley V-Rod (Lara's Bio)&lt;br /&gt;
&lt;br /&gt;
==Ingame-Tours==&lt;br /&gt;
The first time Lara has to drive a motorbike ingame is in [[The Last Revelation]], where she finds a Motorcyle with Sidecar.&lt;br /&gt;
&lt;br /&gt;
The next time Lara does so is in [[Tomb Raider Legend]]. There are two longer tours through [[Peru]] and [[Kazakhstan]], both of them timed, where Lara has to chase after the [[baddies]] with e Ducati Motorcycle.  Another time she drives a bike is on the roofs of [[Tokyo]] where she finds a [[Ducati Superbike 999]].&lt;br /&gt;
&lt;br /&gt;
===Motorcycles in the Game===&lt;br /&gt;
* [[Motorcycle with Sidecar]]&lt;br /&gt;
* Ducati Motorcycle&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[de:Motorrad]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Motorcycle&amp;diff=20544</id>
		<title>Motorcycle</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Motorcycle&amp;diff=20544"/>
				<updated>2008-08-26T09:24:11Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Ingame-Tours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Remark|the|Motorcycle|in general|detailed|about the in-game vehicles|Motorcycle with Sidecar| (The Last Revelation) and Ducati Motorcycle (Tomb Raider Legend)}}&lt;br /&gt;
From time to time, Lara likes to drive a '''Motorcycle'''. We saw her doing so in the first [[Tomb Raider]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In [[The Last Revelation]] she even drives it in-game for the first time. She spots the [[Motorcycle with Sidecar]] in [[Alexandria]] for the first time, however she cannot reach it. Not until the level [[City of the Dead]]. &lt;br /&gt;
&lt;br /&gt;
In [[Tomb Raider Legend]] Lara spends a lot of time on her own or on stolen [[Ducati]]s, even in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the [[Movies]] Lara will also drive a Motorbike. In the [[Lara Croft: Tomb Raider|first]] she takes her own across the [[Tower Bridge]] and through her [[Lara's Garage|garage]]. In the [[The Cradle of Life|second movie]] Lara drives a borrowed motorbike cross country through [[China]], and even across the [[Chinese Wall]].&lt;br /&gt;
&lt;br /&gt;
The bike she drives in [[Lara Croft: Tomb Raider]] is supposed to be a custom made [[Norton Streetfighter]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kurtis Trent]], a character from [[The Angel of Darkness]], also likes motorcycles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
* Norton Streetfighter (Tomb Raider, Tomb Raider Anniversary, Movie)&lt;br /&gt;
* [[Ducati]] ([[Tomb Raider Legend]])&lt;br /&gt;
* Kawasaki ([[The Lost Cult]])&lt;br /&gt;
* Triumph Speed Triple (Lara's Bio)&lt;br /&gt;
* Harley|Harley V-Rod (Lara's Bio)&lt;br /&gt;
&lt;br /&gt;
==Ingame-Tours==&lt;br /&gt;
The first time Lara has to drive a motorbike ingame is in [[The Last Revelation]], where she finds a Motorcyle with Sidecar.&lt;br /&gt;
&lt;br /&gt;
The next time Lara does so is in [[Tomb Raider Legend]]. There are two longer tours through [[Peru]] and [[Kazakhstan]], both of them timed, where Lara has to chase after the [[baddies]] with e Ducati Motorcycle.  Another time she drives a bike is on the roofs of [[Tokyo]] where she finds a [[Ducati Superbike 999]].&lt;br /&gt;
&lt;br /&gt;
===Motorcycles in the Game===&lt;br /&gt;
* [[Motorcycle with Sidecar]]&lt;br /&gt;
* [[Ducati Motorcycle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[de:Motorrad]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Motorcycle&amp;diff=20543</id>
		<title>Motorcycle</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Motorcycle&amp;diff=20543"/>
				<updated>2008-08-26T09:23:33Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Remark|the|Motorcycle|in general|detailed|about the in-game vehicles|Motorcycle with Sidecar| (The Last Revelation) and Ducati Motorcycle (Tomb Raider Legend)}}&lt;br /&gt;
From time to time, Lara likes to drive a '''Motorcycle'''. We saw her doing so in the first [[Tomb Raider]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In [[The Last Revelation]] she even drives it in-game for the first time. She spots the [[Motorcycle with Sidecar]] in [[Alexandria]] for the first time, however she cannot reach it. Not until the level [[City of the Dead]]. &lt;br /&gt;
&lt;br /&gt;
In [[Tomb Raider Legend]] Lara spends a lot of time on her own or on stolen [[Ducati]]s, even in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the [[Movies]] Lara will also drive a Motorbike. In the [[Lara Croft: Tomb Raider|first]] she takes her own across the [[Tower Bridge]] and through her [[Lara's Garage|garage]]. In the [[The Cradle of Life|second movie]] Lara drives a borrowed motorbike cross country through [[China]], and even across the [[Chinese Wall]].&lt;br /&gt;
&lt;br /&gt;
The bike she drives in [[Lara Croft: Tomb Raider]] is supposed to be a custom made [[Norton Streetfighter]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kurtis Trent]], a character from [[The Angel of Darkness]], also likes motorcycles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
* Norton Streetfighter (Tomb Raider, Tomb Raider Anniversary, Movie)&lt;br /&gt;
* [[Ducati]] ([[Tomb Raider Legend]])&lt;br /&gt;
* Kawasaki ([[The Lost Cult]])&lt;br /&gt;
* Triumph Speed Triple (Lara's Bio)&lt;br /&gt;
* Harley|Harley V-Rod (Lara's Bio)&lt;br /&gt;
&lt;br /&gt;
==Ingame-Tours==&lt;br /&gt;
The first time Lara has to drive a motorbike ingame is in [[The Last Revelation]], where she finds a [[Motorcyle with Sidecar]].&lt;br /&gt;
&lt;br /&gt;
The next time Lara does so is in [[Tomb Raider Legend]]. There are two longer tours through [[Peru]] and [[Kazakhstan]], both of them [[timed]], where Lara has to chase after the [[baddies]] with e [[Ducati Motorcycle]].  Another time she drives a bike is on the roofs of [[Tokyo]] where she finds a [[Ducati Superbike 999]].&lt;br /&gt;
&lt;br /&gt;
===Motorcycles in the Game===&lt;br /&gt;
* [[Motorcycle with Sidecar]]&lt;br /&gt;
* [[Ducati Motorcycle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[de:Motorrad]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Hydro_Propeller&amp;diff=20538</id>
		<title>Hydro Propeller</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Hydro_Propeller&amp;diff=20538"/>
				<updated>2008-08-26T09:21:05Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Underwaterjet.jpg|thumb|150px|right|Underwater Jet]]The '''Hydro Propeller''' ([[Object]] Name), in some walkthroughs referred to as '''Underwater Jet''' or '''Underwater Propulsion Unit''', is one of the vehicles you can use in [[Tomb Raider III]], in [[London]].&lt;br /&gt;
&lt;br /&gt;
The Underwater Jet is one of the most difficult vehicles to handle. Luckily it is voluntarily. You can also reach everything swimming and diving, although the Underwater Jet will make the journey much shorter and you can use it's handy weaponry (it uses [[Harpoon Gun]] ammo).&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A similar vehicle, the underwater sled, is also present in the [[Cradle of Life]] film, which Lara and her cohorts use to travel to the [[Luna Temple]]. The vehicles are eventually destroyed by agents from the [[Shay Ling]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
To grab the underwater jet, just swim to the handle and press [[Action Button|Action]].&amp;lt;br&amp;gt;&lt;br /&gt;
To move the underwater jet, press [[Jump Button|Jump/Dive]] and the [[Directional Buttons]].&amp;lt;br&amp;gt;&lt;br /&gt;
To let go press [[Roll Button|Roll]] and left or right.&amp;lt;br&amp;gt;&lt;br /&gt;
To fire the harpoons press [[Action Button|Action]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Controls]] &lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[de:Unterwasser-Antrieb]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Underworld_(Mythology)&amp;diff=20534</id>
		<title>Underworld (Mythology)</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Underworld_(Mythology)&amp;diff=20534"/>
				<updated>2008-08-26T09:15:21Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Underworld''' is a place in legends of many different cultures where it is said the souls of dead people go. The underworld plays an important role in the eight instalment of the Tomb Raider series, [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
In Mayan culture this place is called [[Xibalba]], while in Norse mythology one of its names is Helheim. [[Jacqueline Natla]] tells Lara that even Avalon is the same place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{more}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Tomb Raider Underworld]].&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=M16&amp;diff=20522</id>
		<title>M16</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=M16&amp;diff=20522"/>
				<updated>2008-08-25T12:56:43Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:M16gun.jpg|thumb|150px|right|The M16]]&lt;br /&gt;
[[Image:Heldm16.jpg|thumb|150px|right]]&lt;br /&gt;
The '''M16''' is a long range assault rifle of American manufacture which is found in [[Tomb Raider II]] in the level [[Diving Area]]. It has a similar effectiveness as the [[Uzis]] but is quite useless when the opponent is close by, as Lara will need space and time to aim the weapon. It can not be fired while jumping around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[MP5]] in [[Tomb Raider III]] is a similar weapon. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Tomb Raider II]]&lt;br /&gt;
[[de:M16]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20521</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20521"/>
				<updated>2008-08-25T12:51:33Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Confirmed Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = T for Teen&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves. &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprint (updated)&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns&lt;br /&gt;
* Poles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (long and short)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile (possibly as a doublecrosser)&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Lizards]]&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* Human Enemies (Poachers, Mercenaries etc.)&lt;br /&gt;
&lt;br /&gt;
Rumoured Enemies&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Thor&amp;diff=20520</id>
		<title>Thor</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Thor&amp;diff=20520"/>
				<updated>2008-08-25T12:46:10Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Thor''' is the red-haired and bearded nature god of thunder in Norse mythology and more generally Germanic mythology. He is the son of Odin and Jord. He carried a [[Thor's Hammer|hammer]], Mjolnir, as a weapon, and it is said when the hammer struck, lightening was produced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A room in [[St. Francis Folly]] from [[Tomb Raider I]] is dedicated to Thor. If you enter the room, you'll spot spheres hanging from the ceiling. These emit [[Lightning bolts]] that may harm Lara if she's inside the circle of grey tiles. In the next large room you see a [[Thor's Hammer|large hammer]]. Stand on the marked floor tile until you hear it creaking and then run away. [[Lara Croft|Lara]] will be dead if you stand still on the platform.&lt;br /&gt;
&lt;br /&gt;
After the hammer slams on the platform, 2 [[Moving blocks]] will drop from above. Lara can use them to climb higher up by pushing them on the appropriate spots to get the [[Thor Key]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{more}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:History and Mythology]]&lt;br /&gt;
[[de:Thor]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Winston_Smith&amp;diff=20519</id>
		<title>Winston Smith</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Winston_Smith&amp;diff=20519"/>
				<updated>2008-08-25T12:43:48Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Winston in the Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Winston.jpg|thumb|right|113px|Winston]] '''Winston Smith''' (nickname: '''Jeeves''') is Lara's [[Butler]] in the games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lara meets him in the [[Trainings Level|Trainings Levels]] in Tomb Raider I to III ([[Lara's Home]]) and [[Tomb Raider Legend]] ([[Croft Manor]]) and in the [[Golden Mask]] level [[Nightmare in Vegas]]. He makes his returns in [[Tomb Raider Anniversary]], where he only appears in the Manor level, in which he walks around the Manor as Lara explores it and [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tomb Raider Classic===&lt;br /&gt;
Winston is the first three classic Tomb Raider games, however, he is only in the Manor training levels.&lt;br /&gt;
&lt;br /&gt;
====Locking Winston in the Fridge====&lt;br /&gt;
A fun game that was very popular among the fans was locking Winston in the fridge, as he always followed you. Run into the kitchen. Open the fridge by using the button. Get inside the fridge and wait for Winston to appear. Then quickly run out leaving him and shut the door again.&lt;br /&gt;
&lt;br /&gt;
===Tomb Raider Legend===&lt;br /&gt;
[[Image:Winstonlegend.jpg|thumb|right|200px|Winston in Legend]]&lt;br /&gt;
In [[Tomb Raider Legend]] Winston is back. He looks taller and much younger than in the previous games. he appears in cutscenes and the Manor level.&lt;br /&gt;
&lt;br /&gt;
====From the official Site====&lt;br /&gt;
Winston is Lara's butler, and he has served the Crofts for most of his life. He's calm, sophisticated, unflappable, and knows more about Lara and her doings than anyone. He worries about her but he knows how capable she is, and he does nothing to dissuade her from her life's pursuit, and indeed he's just as willing to fetch 9mm ammunition as he is to set out tea service, and he will even toss a few spare ammo clips into her bag without her asking.&lt;br /&gt;
&lt;br /&gt;
===Tomb Raider Anniversary===&lt;br /&gt;
Winston makes his return in [[Tomb Raider Anniversary]], even though he was not in the original [[Tomb Raider]]. He doesn't have any dialogue in this game and his only appearance is at the Croft Manor. As Lara explores the manor, he is found in several places of the house.&lt;br /&gt;
&lt;br /&gt;
===Tomb Raider Underworld===&lt;br /&gt;
[[Image:Winstontruexploring.jpg|thumb|right|200px|Winston in Underworld]]&lt;br /&gt;
Winston will make his return in Tomb Raider Underworld. The only appearance of him so far is in the latest gameplay trailer. In one scene he is seen walking through catacombs with Lara and in another he is seen been held at gunpoint by [[Zip]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Winston's Voice==&lt;br /&gt;
* [[Alan Shearman]]&lt;br /&gt;
: Alan Shearman gave Winston his voice for Tomb Raiders [[Legend]], [[Anniversary]] and [[Underworld]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Name Jeeves==&lt;br /&gt;
It seems that the name '''Jeeves''' has been given to him by the fans, while the creators at [[Core Design]] decided to call him Winston.&lt;br /&gt;
&lt;br /&gt;
Reginald Jeeves is a character in the books of P.G. Wodehouse and has since come to be a common term referring to a butler or valet. &amp;lt;font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Websites==&lt;br /&gt;
* [http://www.users.globalnet.co.uk/~alexk/jeeves/ Jeeves - A Butler's Tale]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Legend Characters]]&lt;br /&gt;
[[de:Winston Smith]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=20518</id>
		<title>Jacqueline Natla</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=20518"/>
				<updated>2008-08-25T12:40:19Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Jacqueline Natla's background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tr1screen912387.jpg|thumb|219px|right|Jacqueline Natla, as seen in [[Tomb Raider|Tomb Raider 1]] and [[Tomb Raider Anniversary]]]]'''Jacqueline Natla''' is a character from the original [[Tomb Raider]] (and its remake [[Tomb Raider Anniversary]]), making her return in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jacqueline Natla's background==&lt;br /&gt;
Natla was one of the three legendary [[Atlantean Rulers|Rulers Of Atlantis]], along with [[Tihocan]] and [[Qualopec]]. Together they created the [[Scion]], a device of immeasurable power. This device was split into three parts, one for each of the rulers, representing the democracy that Atlantis lived by.&lt;br /&gt;
&lt;br /&gt;
Natla abused this power, however, using the Scion to experiment in genetic engineering and create a new, improved race of Atlanteans. When they learned of this, Tihocan and Qualopec sentenced Natla to eternal imprisonment, freezing her and then burying her in present day New Mexico.&lt;br /&gt;
&lt;br /&gt;
During World War II, the U.S. began testing nuclear weapons in Los Alamos, New Mexico. One of these tests happened to detonate very near to Natla's prison, freeing her from her eternal punishment.&lt;br /&gt;
&lt;br /&gt;
Natla adopted the guise of Jacqueline Natla and founded Natla Technologies, a very successful company which gave her considerable financial backing. With the rest of her people long dead, there was no one to stand in the way of her experiments, and she began to research the whereabouts of the Scion.&lt;br /&gt;
&lt;br /&gt;
Natla's powers, at least in Continuity 2 ([[Crystal Dynamics]], [[anniversary|TRA]]), seem to include superstrength, supernatural firepower, the ability to fly and the ability to teleport. She can also apparently shapeshift and is able to change from human to [[Atlantean]] form. &lt;br /&gt;
&lt;br /&gt;
In the original game ([[Tomb Raider|TR1]], Continuity 1) it is suggested that her wings are a mutant that she wears on her shoulders, and that her ability to shoot fireballs is due to a mutant attached or grafted to her forearm. There is no hint in [[Tomb Raider|TR1]] that she has the ability to shapeshift or  teleport, or that she has superstrength or is immortal. It is arguable that the conversion of Natla from human to superhuman in the style of a DC or Marvel Comics or Disney villianness, demonstrates the move from a British ([[Core Design]]) to an American ([[Crystal Dynamics]]) aesthetic.&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider &amp;amp; Tomb Raider Anniversary==&lt;br /&gt;
[[Image:Natlatr1.jpg|thumb|right|150px|Jacqueline Natla (TR1)]] &lt;br /&gt;
In the Tomb Raider / Anniversary storyline she hired [[Lara Croft]] to travel to [[Peru]] to uncover Qualopec's third of an artefact called the [[Scion]], but underestimated both Lara's ability and her moral solidarity. When [[Larson Conway|Larson]], one of Natla's employees, revealed to Lara that there was more going on than she originally thought, Lara took up the trail of the Scion, unwilling to blindly hand over such a powerful artefact. &lt;br /&gt;
&lt;br /&gt;
Lara travelled from Peru to [[Greece]], and then to an ancient city in Egypt collecting the three pieces of the Scion before Natla could. However, Natla caught up with Lara on a cliff side in Egypt and stole the completed Scion from her. Natla travelled to the great pyramid, an ancient Atlantean construction, to finally complete her experimentation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Natlatra.jpg|thumb|left|150px|Jacqueline Natla (TRA)]]&lt;br /&gt;
Lara infiltrates the great pyramid and finds the control room at the top of an enormous chasm. With Natla's experiments almost complete, Lara attempts to destroy the Scion before it can be used to create Natla's hideous monsters. Natla jumps on Lara, preventing her from shooting the Scion, but apparently falling to her death far below.&lt;br /&gt;
&lt;br /&gt;
However, Natla is not defeated, she reappears in a final showdown with Lara, this time revealing her true Atlantean heritage. She sports red wings and blasts fire balls at Lara. When she is sufficiently injured she plays dead, lulling Lara into a false sense of security, but will then keep fighting until she is finally ''killed''.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Legend==&lt;br /&gt;
[[Image:Natlaindustriescrates.jpg|right|thumb|150px|right|Natla Industries crates]]&lt;br /&gt;
During the final level of [[Tomb Raider Legend]], [[Bolivia - The Looking Glass]] crates can be seen with the [[Natla Technologies|Natla Industries]] logo. These have led to speculations if there might be connections between Natla and the storyline of Legend; something hopefully revealed in Tomb Raider Underworld. Some fans even believe that they point to a possible relation between Natla and [[Amanda]], as both women look similar.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
[[Image:Cryostasistru.jpg|thumb|219px|right|Cryostasis chamber]]&lt;br /&gt;
Natla will reappear in [[Tomb Raider Underworld]]; however her physical appearance has not been shown yet. At the end of the second trailer, Lara arrives at a chamber with a tank in its centre. She approaches it and says &amp;quot;No..!&amp;quot; the screen gets dark and Natla's voice is heard, saying &amp;quot;I'm very pleased to see you again Lara&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It has been revealed that Lara will be looking for Thor's hammer to kill a god, possibly Natla. It is unknown if Natla will be Underworld's main villain or if she will be the only one in the game.&lt;br /&gt;
Her objectives also remain unknown, but it is likely that she will resume her quest to rule over the world.&lt;br /&gt;
&lt;br /&gt;
Natla will appear at some point before the Thailand levels, most likely within the [[Mediterranean]] leves, as Thailand's loading screen bears the message - &amp;quot;According to Natla Avalon and the Nordic underworld Helheim are one and the same place. Nobody can enter the realm without Mjölnir, the hammer of Thor, the god of thunder. Did my father look for the hammer in Thailand?&amp;quot; - stating that at this point of the game, Lara already met Natla. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Voices==&lt;br /&gt;
* Grey DeLisle[http://en.wikipedia.org/wiki/Grey_DeLisle] ([[Tomb Raider Anniversary]]), ([[Tomb Raider Underworld]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A &amp;quot;scorched Natla&amp;quot; outfit is unlockable in [[Anniversary]].&lt;br /&gt;
* [[Amanda Evert]]'s appearance from Tomb Raider: [[Legend]] is believed to have been influenced by Natla's original design from the [[Tomb Raider|first game]], and there is much speculation among the fans that Amanda is either related to or involved with Natla in some as yet undisclosed way. [[Sophia Leigh]] from [[Tomb Raider III]] also bears a slight resemblance despite using the same model as Lara.&lt;br /&gt;
* Natla has featured in a number of Tomb Raider [[fan fiction]] stories, including &amp;quot;GM&amp;quot; and &amp;quot;The Dead&amp;quot; by Ostercy[http://www.ostercy.com] and &amp;quot;An Eye For An Eye&amp;quot; by Dr. Amazing, the latter being the winning entry in a Natla story writing competition, The Second Village of Tokakeriby TR Story Competition, 2002 ([http://www.geocities.com/ostercy/secondsub.html]).&lt;br /&gt;
* The Klaxons song &amp;quot;Atlantis to Interzone&amp;quot; is dedicated to Natla.&lt;br /&gt;
* The goddess Astarte of ancient Asiatic mythology is thought to have her origin with Natla's sister of the same name.&lt;br /&gt;
* The Aramaic word &amp;quot;natla&amp;quot; (נטלא) means &amp;quot;the vessel used for washing hands&amp;quot;. Another possible etymology of &amp;quot;natla&amp;quot; says it derives from &amp;quot;נטל &amp;quot; and should be viewed literally as &amp;quot;that which is lifted&amp;quot; or &amp;quot;that which is taken&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jacqueline Natla]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20517</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20517"/>
				<updated>2008-08-25T12:32:03Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = T for Teen&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves. &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprint (updated)&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns&lt;br /&gt;
* Poles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (long and short)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile (possibly as a doublecrosser)&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Lizards]]&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* Human Enemies (Poachers, Mercenaries etc.)&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Naga&amp;diff=20486</id>
		<title>Naga</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Naga&amp;diff=20486"/>
				<updated>2008-08-24T16:56:22Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nagas are enemies she might face in Thailand. They are statues that come to life when she retrives part of Thor's belt, this is just rumored.&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20485</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20485"/>
				<updated>2008-08-24T16:55:35Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Confirmed Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = T for Teen&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then a female voice resembling either Natla or Amanda is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves. &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprint (updated)&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Xibalba]] (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Traps and Obstacles=&lt;br /&gt;
&lt;br /&gt;
*Tightrope - Is a rope she either has to balance on to crossover, or have to climb.&lt;br /&gt;
*Spring Board - These are very dangerous obsticles. when in the game, you must skip them or they will throw you in mid air then a long fall which kills her.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]] - All-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice.&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile (possibly as a doublecrosser)&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Dinosaurs]]&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Atlantean Lara]] (doppelganger; rumored)&lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* Human Enemies (Poachers, Mercaneries ETC.)&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20484</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20484"/>
				<updated>2008-08-24T16:54:37Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Confirmed Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = T for Teen&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then a female voice resembling either Natla or Amanda is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves. &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprint (updated)&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Xibalba]] (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Traps and Obstacles=&lt;br /&gt;
&lt;br /&gt;
*Tightrope - Is a rope she either has to balance on to crossover, or have to climb.&lt;br /&gt;
*Spring Board - These are very dangerous obsticles. when in the game, you must skip them or they will throw you in mid air then a long fall which kills her.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]] - All-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice.&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile (possibly as a doublecrosser)&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Dinosaurs]]&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Atlantean Lara]] (doppelganger; rumored)&lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
human opponents AMANDA EVERT JAMES RUTLAND MERCENARIES&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Doppelg%C3%A4nger&amp;diff=20483</id>
		<title>Doppelgänger</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Doppelg%C3%A4nger&amp;diff=20483"/>
				<updated>2008-08-24T16:53:50Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Enemies &lt;br /&gt;
| Name            = Atlantean Lara Copy&lt;br /&gt;
| Image           = Atlanteanlara.jpg&lt;br /&gt;
| Occurrence      = * [[Tomb Raider]] &lt;br /&gt;
** [[Atlantis]]&lt;br /&gt;
* [[Tomb Raider Anniversary]]&lt;br /&gt;
** [[Lost Island - The Great Pyramid]]&lt;br /&gt;
| Type            = immortal enemy&lt;br /&gt;
| Classification  = [[Mutants]], [[Atlantean]]&lt;br /&gt;
| Distinctiveness = This ''enemy'' cannot be killed by conventional means. It was to be tricked to fall down a shaft hidden below a trapdoor.&lt;br /&gt;
| Weapons         = The creatures copies all of Lara's moves, so she is safe unless she hurts it.&lt;br /&gt;
| Weakness        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Atlantean Lara Copy''' (also known as '''Doppelganger'''; and by fans often called '''Bacon Lara''' due to its looks) is an Atlantean clone of [[Lara Croft]] and can be seen as an ''immortal'' [[Enemy]].&lt;br /&gt;
&lt;br /&gt;
This copy is encountered in the [[Atlantis]] / [[Lost Island]] part of [[Tomb Raider]] / [[Tomb Raider Anniversary]]. It has the red skinned, hairless appearance of all Atlanteans, but is noticeably female. It mimics Lara's movements exactly, like a mirror image. It is unaggressive, and cannot be killed by conventional means, as any damage done (like bullet wounds) to it, is inflicted on Lara as well. Lara manages to outsmart the Atlantean by tricking it into a pit of lava covered by a trapdoor.&lt;br /&gt;
&lt;br /&gt;
In Tomb Raider, it shoots bullets the same as Lara, however in Tomb Raider Anniversary, it shoots fireballs.&lt;br /&gt;
&lt;br /&gt;
There is more than one difference; one is that doppelganger/bacon Lara does not have the gear that Lara does like guns, backpack, skin, clothing etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[Image:Screen001.jpg|thumb|150px|left|In [[Anniversary]]]]&lt;br /&gt;
[[Image:Baconlara.jpg|thumb|150px|left|In [[Tomb Raider]]]]&lt;br /&gt;
{{more}}&lt;br /&gt;
{{Image}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
[[de:Atlantische Lara-Kopie]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Doppelg%C3%A4nger&amp;diff=20482</id>
		<title>Doppelgänger</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Doppelg%C3%A4nger&amp;diff=20482"/>
				<updated>2008-08-24T16:53:33Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Enemies &lt;br /&gt;
| Name            = Atlantean Lara Copy&lt;br /&gt;
| Image           = Atlanteanlara.jpg&lt;br /&gt;
| Occurrence      = * [[Tomb Raider]] &lt;br /&gt;
** [[Atlantis]]&lt;br /&gt;
* [[Tomb Raider Anniversary]]&lt;br /&gt;
** [[Lost Island - The Great Pyramid]]&lt;br /&gt;
| Type            = immortal enemy&lt;br /&gt;
| Classification  = [[Mutants]], [[Atlantean]]&lt;br /&gt;
| Distinctiveness = This ''enemy'' cannot be killed by conventional means. It was to be tricked to fall down a shaft hidden below a trapdoor.&lt;br /&gt;
| Weapons         = The creatures copies all of Lara's moves, so she is safe unless she hurts it.&lt;br /&gt;
| Weakness        = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Atlantean Lara Copy''' (also known as '''Doppelganger'''; and by fans often called '''Bacon Lara''' due to its looks) is an Atlantean clone of [[Lara Croft]] and can be seen as an ''immortal'' [[Enemy]].&lt;br /&gt;
&lt;br /&gt;
This copy is encountered in the [[Atlantis]] / [[Lost Island]] part of [[Tomb Raider]] / [[Tomb Raider Anniversary]]. It has the red skinned, hairless appearance of all Atlanteans, but is noticeably female. It mimics Lara's movements exactly, like a mirror image. It is unaggressive, and cannot be killed by conventional means, as any damage done (like bullet wounds) to it, is inflicted on Lara as well. Lara manages to outsmart the Atlantean by tricking it into a pit of lava covered by a trapdoor.&lt;br /&gt;
&lt;br /&gt;
In Tomb Raider, it shoots bullets the same as Lara, however in Tomb Raider Anniversary, it shoots fireballs.&lt;br /&gt;
&lt;br /&gt;
There is more than one difference; one is that doppelganger/bacon Lara does not have the gear that Lara does like guns backpack skin clothing etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[Image:Screen001.jpg|thumb|150px|left|In [[Anniversary]]]]&lt;br /&gt;
[[Image:Baconlara.jpg|thumb|150px|left|In [[Tomb Raider]]]]&lt;br /&gt;
{{more}}&lt;br /&gt;
{{Image}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
[[de:Atlantische Lara-Kopie]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20481</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20481"/>
				<updated>2008-08-24T16:47:27Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Traps and Obstacles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = T for Teen&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then a female voice resembling either Natla or Amanda is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves. &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprint (updated)&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Xibalba]] (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Traps and Obstacles=&lt;br /&gt;
&lt;br /&gt;
*Tightrope - Is a rope she either has to balance on to crossover, or have to climb.&lt;br /&gt;
*Spring Board - These are very dangerous obsticles. when in the game, you must skip them or they will throw you in mid air then a long fall which kills her.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]] - All-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice.&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile (possibly as a doublecrosser)&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Dinosaurs]]&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Atlantean Lara]] (doppelganger; rumored)&lt;br /&gt;
:* a [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
human opponents AMANDA EVERT JAMES RUTLAND MERCENARIES&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Mexico&amp;diff=20480</id>
		<title>Mexico</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Mexico&amp;diff=20480"/>
				<updated>2008-08-24T16:46:26Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Mexico''' will be one of the locations in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[de:Mexiko]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Thailand&amp;diff=20479</id>
		<title>Thailand</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Thailand&amp;diff=20479"/>
				<updated>2008-08-24T16:42:58Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lara will visit different places in Thailand. Like the med of health, ruins, and temples. The only enemies that we know Lara will face at the moment are tigers and bats.&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Xibalba&amp;diff=20478</id>
		<title>Xibalba</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Xibalba&amp;diff=20478"/>
				<updated>2008-08-24T16:41:13Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Xibalba is a level belived to occur when she opens the portal to Avalon/Underworld with Thor's hammer. but it is still unknown.&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Atlantean_Rulers&amp;diff=20477</id>
		<title>Atlantean Rulers</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Atlantean_Rulers&amp;diff=20477"/>
				<updated>2008-08-24T16:39:07Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There were three '''Atlantean Rulers''', [[Qualopec]], [[Tihocan]] and [[Natla]]. They are all both physically and mentally immortal, they also possess great power of magic and sorcery, however only Natla's supernatural fire power and Tihocans ability to craft a very resistent prison crystal have been witnessed. &lt;br /&gt;
The three rulers possessed a powerful artefact, the [[Scion]]. When Natla was expelled from rulership, Tihocan and Qualopec split the artefact into three pieces. Each of them took one piece to their grave. The third piece, Natla's piece, was hidden in [[Egypt]], in a place called [[Sanctuary of the Scion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Rulers==&lt;br /&gt;
* [[Qualopec]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[de:Herrscher von Atlantis]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=20476</id>
		<title>Jacqueline Natla</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=20476"/>
				<updated>2008-08-24T16:36:46Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Tomb Raider Underworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tr1screen912387.jpg|thumb|219px|right|Jacqueline Natla, as seen in [[Tomb Raider|Tomb Raider 1]] and [[Tomb Raider Anniversary]]]]'''Jacqueline Natla''' is a character from the original [[Tomb Raider]] (and its remake [[Tomb Raider Anniversary]]), making her return in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jacqueline Natla's background==&lt;br /&gt;
Natla was one of the three legendary [[Atlantean Rulers|rulers of Atlantis]], along with [[Tihocan]] and [[Qualopec]]. Together they created the [[Scion]], a device of immeasurable power. This device was split into three parts, one for each of the rulers, representing the democracy that Atlantis lived by.&lt;br /&gt;
&lt;br /&gt;
Natla abused this power, however, using the Scion to experiment in genetic engineering and create a new, improved race of Atlanteans. When they learned of this, Tihocan and Qualopec sentenced Natla to eternal imprisonment, freezing her and then burying her in present day New Mexico.&lt;br /&gt;
&lt;br /&gt;
During World War II, the U.S. began testing nuclear weapons in Los Alamos, New Mexico. One of these tests happened to detonate very near to Natla's prison, freeing her from her eternal punishment.&lt;br /&gt;
&lt;br /&gt;
Natla adopted the guise of Jacqueline Natla and founded Natla Technologies, a very successful company which gave her considerable financial backing. With the rest of her people long dead, there was no one to stand in the way of her experiments, and she began to research the whereabouts of the Scion.&lt;br /&gt;
&lt;br /&gt;
Natla's powers, at least in Continuity 2 ([[Crystal Dynamics]], [[anniversary|TRA]]), seem to include superstrength, supernatural firepower, the ability to fly and the ability to teleport. She can also apparently shapeshift and is able to change from human to [[Atlantean]] form. &lt;br /&gt;
&lt;br /&gt;
In the original game ([[Tomb Raider|TR1]], Continuity 1) it is suggested that her wings are a mutant that she wears on her shoulders, and that her ability to shoot fireballs is due to a mutant attached or grafted to her forearm. There is no hint in [[Tomb Raider|TR1]] that she has the ability to shapeshift or  teleport, or that she has superstrength or is immortal. It is arguable that the conversion of Natla from human to superhuman in the style of a DC or Marvel Comics or Disney villianness, demonstrates the move from a British ([[Core Design]]) to an American ([[Crystal Dynamics]]) aesthetic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider &amp;amp; Tomb Raider Anniversary==&lt;br /&gt;
[[Image:Natlatr1.jpg|thumb|right|150px|Jacqueline Natla (TR1)]] &lt;br /&gt;
In the Tomb Raider / Anniversary storyline she hired [[Lara Croft]] to travel to [[Peru]] to uncover Qualopec's third of an artefact called the [[Scion]], but underestimated both Lara's ability and her moral solidarity. When [[Larson Conway|Larson]], one of Natla's employees, revealed to Lara that there was more going on than she originally thought, Lara took up the trail of the Scion, unwilling to blindly hand over such a powerful artefact. &lt;br /&gt;
&lt;br /&gt;
Lara travelled from Peru to [[Greece]], and then to an ancient city in Egypt collecting the three pieces of the Scion before Natla could. However, Natla caught up with Lara on a cliff side in Egypt and stole the completed Scion from her. Natla travelled to the great pyramid, an ancient Atlantean construction, to finally complete her experimentation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Natlatra.jpg|thumb|left|150px|Jacqueline Natla (TRA)]]&lt;br /&gt;
Lara infiltrates the great pyramid and finds the control room at the top of an enormous chasm. With Natla's experiments almost complete, Lara attempts to destroy the Scion before it can be used to create Natla's hideous monsters. Natla jumps on Lara, preventing her from shooting the Scion, but apparently falling to her death far below.&lt;br /&gt;
&lt;br /&gt;
However, Natla is not defeated, she reappears in a final showdown with Lara, this time revealing her true Atlantean heritage. She sports red wings and blasts fire balls at Lara. When she is sufficiently injured she plays dead, lulling Lara into a false sense of security, but will then keep fighting until she is finally ''killed''.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Legend==&lt;br /&gt;
[[Image:Natlaindustriescrates.jpg|right|thumb|150px|right|Natla Industries crates]]&lt;br /&gt;
During the final level of [[Tomb Raider Legend]], [[Bolivia - The Looking Glass]] crates can be seen with the [[Natla Technologies|Natla Industries]] logo. These have led to speculations if there might be connections between Natla and the storyline of Legend; something hopefully revealed in Tomb Raider Underworld. Some fans even believe that they point to a possible relation between Natla and [[Amanda]], as both women look similar.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
[[Image:Cryostasistru.jpg|thumb|219px|right|Cryostasis chamber]]&lt;br /&gt;
Natla will reappear in [[Tomb Raider Underworld]]; however her physical appearance has not been shown yet. At the end of the second trailer, Lara arrives at a chamber with a tank in its centre. She approaches it and says &amp;quot;No..!&amp;quot; the screen gets dark and Natla's voice is heard, saying &amp;quot;I'm very pleased to see you again Lara&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It has been revealed that Lara will be looking for Thor's hammer to kill a god, possibly Natla. It is unknown if Natla will be Underworld's main villain or if she will be the only one in the game.&lt;br /&gt;
Her objectives also remain unknown, but it is likely that she will resume her quest to rule over the world.&lt;br /&gt;
&lt;br /&gt;
There are speculations that Natla will appear in the earlier levels of underworld, as Lara is seen entering &amp;quot;Natla's Chamber&amp;quot; wearing the Mediterranean wetsuit. However it can mean that the outfits are random and chosen by the player, or it may be used again like [[Legend]]'s cold weather outfit.&lt;br /&gt;
It has been quoted at GC that it will be Natla who will explain to Lara that Avalon, Underworld (Xibalba) and Helheim are the same thing, but this is unconfirmed.&lt;br /&gt;
&lt;br /&gt;
==Voices==&lt;br /&gt;
* Grey DeLisle[http://en.wikipedia.org/wiki/Grey_DeLisle] ([[Tomb Raider Anniversary]]), ([[Tomb Raider Underworld]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A &amp;quot;scorched Natla&amp;quot; outfit is unlockable in [[Anniversary]].&lt;br /&gt;
* [[Amanda Evert]]'s appearance from Tomb Raider: [[Legend]] is believed to have been influenced by Natla's original design from the [[Tomb Raider|first game]], and there is much speculation among the fans that Amanda is either related to or involved with Natla in some as yet undisclosed way. [[Sophia Leigh]] from [[Tomb Raider III]] also bears a slight resemblance despite using the same model as Lara.&lt;br /&gt;
* Natla has featured in a number of Tomb Raider [[fan fiction]] stories, including &amp;quot;GM&amp;quot; and &amp;quot;The Dead&amp;quot; by Ostercy[http://www.ostercy.com] and &amp;quot;An Eye For An Eye&amp;quot; by Dr. Amazing, the latter being the winning entry in a Natla story writing competition, The Second Village of Tokakeriby TR Story Competition, 2002 ([http://www.geocities.com/ostercy/secondsub.html]).&lt;br /&gt;
* The Klaxons song &amp;quot;Atlantis to Interzone&amp;quot; is dedicated to Natla.&lt;br /&gt;
* The goddess Astarte of ancient Asiatic mythology is thought to have her origin with Natla's sister of the same name.&lt;br /&gt;
* The Aramaic word &amp;quot;natla&amp;quot; (נטלא) means &amp;quot;the vessel used for washing hands&amp;quot;. Another possible etymology of &amp;quot;natla&amp;quot; says it derives from &amp;quot;נטל &amp;quot; and should be viewed literally as &amp;quot;that which is lifted&amp;quot; or &amp;quot;that which is taken&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jacqueline Natla]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=20475</id>
		<title>Jacqueline Natla</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=20475"/>
				<updated>2008-08-24T16:36:32Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Tomb Raider Underworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tr1screen912387.jpg|thumb|219px|right|Jacqueline Natla, as seen in [[Tomb Raider|Tomb Raider 1]] and [[Tomb Raider Anniversary]]]]'''Jacqueline Natla''' is a character from the original [[Tomb Raider]] (and its remake [[Tomb Raider Anniversary]]), making her return in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jacqueline Natla's background==&lt;br /&gt;
Natla was one of the three legendary [[Atlantean Rulers|rulers of Atlantis]], along with [[Tihocan]] and [[Qualopec]]. Together they created the [[Scion]], a device of immeasurable power. This device was split into three parts, one for each of the rulers, representing the democracy that Atlantis lived by.&lt;br /&gt;
&lt;br /&gt;
Natla abused this power, however, using the Scion to experiment in genetic engineering and create a new, improved race of Atlanteans. When they learned of this, Tihocan and Qualopec sentenced Natla to eternal imprisonment, freezing her and then burying her in present day New Mexico.&lt;br /&gt;
&lt;br /&gt;
During World War II, the U.S. began testing nuclear weapons in Los Alamos, New Mexico. One of these tests happened to detonate very near to Natla's prison, freeing her from her eternal punishment.&lt;br /&gt;
&lt;br /&gt;
Natla adopted the guise of Jacqueline Natla and founded Natla Technologies, a very successful company which gave her considerable financial backing. With the rest of her people long dead, there was no one to stand in the way of her experiments, and she began to research the whereabouts of the Scion.&lt;br /&gt;
&lt;br /&gt;
Natla's powers, at least in Continuity 2 ([[Crystal Dynamics]], [[anniversary|TRA]]), seem to include superstrength, supernatural firepower, the ability to fly and the ability to teleport. She can also apparently shapeshift and is able to change from human to [[Atlantean]] form. &lt;br /&gt;
&lt;br /&gt;
In the original game ([[Tomb Raider|TR1]], Continuity 1) it is suggested that her wings are a mutant that she wears on her shoulders, and that her ability to shoot fireballs is due to a mutant attached or grafted to her forearm. There is no hint in [[Tomb Raider|TR1]] that she has the ability to shapeshift or  teleport, or that she has superstrength or is immortal. It is arguable that the conversion of Natla from human to superhuman in the style of a DC or Marvel Comics or Disney villianness, demonstrates the move from a British ([[Core Design]]) to an American ([[Crystal Dynamics]]) aesthetic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider &amp;amp; Tomb Raider Anniversary==&lt;br /&gt;
[[Image:Natlatr1.jpg|thumb|right|150px|Jacqueline Natla (TR1)]] &lt;br /&gt;
In the Tomb Raider / Anniversary storyline she hired [[Lara Croft]] to travel to [[Peru]] to uncover Qualopec's third of an artefact called the [[Scion]], but underestimated both Lara's ability and her moral solidarity. When [[Larson Conway|Larson]], one of Natla's employees, revealed to Lara that there was more going on than she originally thought, Lara took up the trail of the Scion, unwilling to blindly hand over such a powerful artefact. &lt;br /&gt;
&lt;br /&gt;
Lara travelled from Peru to [[Greece]], and then to an ancient city in Egypt collecting the three pieces of the Scion before Natla could. However, Natla caught up with Lara on a cliff side in Egypt and stole the completed Scion from her. Natla travelled to the great pyramid, an ancient Atlantean construction, to finally complete her experimentation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Natlatra.jpg|thumb|left|150px|Jacqueline Natla (TRA)]]&lt;br /&gt;
Lara infiltrates the great pyramid and finds the control room at the top of an enormous chasm. With Natla's experiments almost complete, Lara attempts to destroy the Scion before it can be used to create Natla's hideous monsters. Natla jumps on Lara, preventing her from shooting the Scion, but apparently falling to her death far below.&lt;br /&gt;
&lt;br /&gt;
However, Natla is not defeated, she reappears in a final showdown with Lara, this time revealing her true Atlantean heritage. She sports red wings and blasts fire balls at Lara. When she is sufficiently injured she plays dead, lulling Lara into a false sense of security, but will then keep fighting until she is finally ''killed''.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Legend==&lt;br /&gt;
[[Image:Natlaindustriescrates.jpg|right|thumb|150px|right|Natla Industries crates]]&lt;br /&gt;
During the final level of [[Tomb Raider Legend]], [[Bolivia - The Looking Glass]] crates can be seen with the [[Natla Technologies|Natla Industries]] logo. These have led to speculations if there might be connections between Natla and the storyline of Legend; something hopefully revealed in Tomb Raider Underworld. Some fans even believe that they point to a possible relation between Natla and [[Amanda]], as both women look similar.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
[[Image:Cryostasistru.jpg|thumb|219px|right|Cryostasis chamber]]&lt;br /&gt;
Natla will reappear in [[Tomb Raider Underworld]]; however her physical appearance has not been shown yet. At the end of the second trailer, Lara arrives at a chamber with a tank in its centre. She approaches it and says &amp;quot;No..!&amp;quot; the screen gets dark and Natla's voice is heard, saying &amp;quot;I'm very pleased to see you again Lara&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It has been revealed that Lara will be looking for Thor's hammer to kill a god, possibly Natla. It is unknown if Natla will be Underworld's main villain or if she will be the only one in the game.&lt;br /&gt;
Her objectives also remain unknown, but it is likely that she will resume her quest to rule over the world.&lt;br /&gt;
&lt;br /&gt;
There are speculations that Natla will appear in the earlier levels of underworld, as Lara is seen entering &amp;quot;Natla's Chamber&amp;quot; wearing the Mediterranean wetsuit. However it can mean that the outfits are random and chosen by the player, or it may be used again like [[Legend]]'s cold weather outfit.&lt;br /&gt;
It has been quoted at GC that it will be Natla who will explain to Lara that Avalon, Underworld (Xibalba) and Helheim are the same thing,but this is unconfirmed.&lt;br /&gt;
&lt;br /&gt;
==Voices==&lt;br /&gt;
* Grey DeLisle[http://en.wikipedia.org/wiki/Grey_DeLisle] ([[Tomb Raider Anniversary]]), ([[Tomb Raider Underworld]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A &amp;quot;scorched Natla&amp;quot; outfit is unlockable in [[Anniversary]].&lt;br /&gt;
* [[Amanda Evert]]'s appearance from Tomb Raider: [[Legend]] is believed to have been influenced by Natla's original design from the [[Tomb Raider|first game]], and there is much speculation among the fans that Amanda is either related to or involved with Natla in some as yet undisclosed way. [[Sophia Leigh]] from [[Tomb Raider III]] also bears a slight resemblance despite using the same model as Lara.&lt;br /&gt;
* Natla has featured in a number of Tomb Raider [[fan fiction]] stories, including &amp;quot;GM&amp;quot; and &amp;quot;The Dead&amp;quot; by Ostercy[http://www.ostercy.com] and &amp;quot;An Eye For An Eye&amp;quot; by Dr. Amazing, the latter being the winning entry in a Natla story writing competition, The Second Village of Tokakeriby TR Story Competition, 2002 ([http://www.geocities.com/ostercy/secondsub.html]).&lt;br /&gt;
* The Klaxons song &amp;quot;Atlantis to Interzone&amp;quot; is dedicated to Natla.&lt;br /&gt;
* The goddess Astarte of ancient Asiatic mythology is thought to have her origin with Natla's sister of the same name.&lt;br /&gt;
* The Aramaic word &amp;quot;natla&amp;quot; (נטלא) means &amp;quot;the vessel used for washing hands&amp;quot;. Another possible etymology of &amp;quot;natla&amp;quot; says it derives from &amp;quot;נטל &amp;quot; and should be viewed literally as &amp;quot;that which is lifted&amp;quot; or &amp;quot;that which is taken&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jacqueline Natla]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=20474</id>
		<title>Jacqueline Natla</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=20474"/>
				<updated>2008-08-24T16:35:17Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Tomb Raider Underworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tr1screen912387.jpg|thumb|219px|right|Jacqueline Natla, as seen in [[Tomb Raider|Tomb Raider 1]] and [[Tomb Raider Anniversary]]]]'''Jacqueline Natla''' is a character from the original [[Tomb Raider]] (and its remake [[Tomb Raider Anniversary]]), making her return in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jacqueline Natla's background==&lt;br /&gt;
Natla was one of the three legendary [[Atlantean Rulers|rulers of Atlantis]], along with [[Tihocan]] and [[Qualopec]]. Together they created the [[Scion]], a device of immeasurable power. This device was split into three parts, one for each of the rulers, representing the democracy that Atlantis lived by.&lt;br /&gt;
&lt;br /&gt;
Natla abused this power, however, using the Scion to experiment in genetic engineering and create a new, improved race of Atlanteans. When they learned of this, Tihocan and Qualopec sentenced Natla to eternal imprisonment, freezing her and then burying her in present day New Mexico.&lt;br /&gt;
&lt;br /&gt;
During World War II, the U.S. began testing nuclear weapons in Los Alamos, New Mexico. One of these tests happened to detonate very near to Natla's prison, freeing her from her eternal punishment.&lt;br /&gt;
&lt;br /&gt;
Natla adopted the guise of Jacqueline Natla and founded Natla Technologies, a very successful company which gave her considerable financial backing. With the rest of her people long dead, there was no one to stand in the way of her experiments, and she began to research the whereabouts of the Scion.&lt;br /&gt;
&lt;br /&gt;
Natla's powers, at least in Continuity 2 ([[Crystal Dynamics]], [[anniversary|TRA]]), seem to include superstrength, supernatural firepower, the ability to fly and the ability to teleport. She can also apparently shapeshift and is able to change from human to [[Atlantean]] form. &lt;br /&gt;
&lt;br /&gt;
In the original game ([[Tomb Raider|TR1]], Continuity 1) it is suggested that her wings are a mutant that she wears on her shoulders, and that her ability to shoot fireballs is due to a mutant attached or grafted to her forearm. There is no hint in [[Tomb Raider|TR1]] that she has the ability to shapeshift or  teleport, or that she has superstrength or is immortal. It is arguable that the conversion of Natla from human to superhuman in the style of a DC or Marvel Comics or Disney villianness, demonstrates the move from a British ([[Core Design]]) to an American ([[Crystal Dynamics]]) aesthetic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider &amp;amp; Tomb Raider Anniversary==&lt;br /&gt;
[[Image:Natlatr1.jpg|thumb|right|150px|Jacqueline Natla (TR1)]] &lt;br /&gt;
In the Tomb Raider / Anniversary storyline she hired [[Lara Croft]] to travel to [[Peru]] to uncover Qualopec's third of an artefact called the [[Scion]], but underestimated both Lara's ability and her moral solidarity. When [[Larson Conway|Larson]], one of Natla's employees, revealed to Lara that there was more going on than she originally thought, Lara took up the trail of the Scion, unwilling to blindly hand over such a powerful artefact. &lt;br /&gt;
&lt;br /&gt;
Lara travelled from Peru to [[Greece]], and then to an ancient city in Egypt collecting the three pieces of the Scion before Natla could. However, Natla caught up with Lara on a cliff side in Egypt and stole the completed Scion from her. Natla travelled to the great pyramid, an ancient Atlantean construction, to finally complete her experimentation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Natlatra.jpg|thumb|left|150px|Jacqueline Natla (TRA)]]&lt;br /&gt;
Lara infiltrates the great pyramid and finds the control room at the top of an enormous chasm. With Natla's experiments almost complete, Lara attempts to destroy the Scion before it can be used to create Natla's hideous monsters. Natla jumps on Lara, preventing her from shooting the Scion, but apparently falling to her death far below.&lt;br /&gt;
&lt;br /&gt;
However, Natla is not defeated, she reappears in a final showdown with Lara, this time revealing her true Atlantean heritage. She sports red wings and blasts fire balls at Lara. When she is sufficiently injured she plays dead, lulling Lara into a false sense of security, but will then keep fighting until she is finally ''killed''.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Legend==&lt;br /&gt;
[[Image:Natlaindustriescrates.jpg|right|thumb|150px|right|Natla Industries crates]]&lt;br /&gt;
During the final level of [[Tomb Raider Legend]], [[Bolivia - The Looking Glass]] crates can be seen with the [[Natla Technologies|Natla Industries]] logo. These have led to speculations if there might be connections between Natla and the storyline of Legend; something hopefully revealed in Tomb Raider Underworld. Some fans even believe that they point to a possible relation between Natla and [[Amanda]], as both women look similar.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
[[Image:Cryostasistru.jpg|thumb|219px|right|Cryostasis chamber]]&lt;br /&gt;
Natla will reappear in [[Tomb Raider Underworld]]; however her physical appearance has not been shown yet. At the end of the second trailer, Lara arrives at a chamber with a tank in its centre. She approaches it and says &amp;quot;No..!&amp;quot; the screen gets dark and Natla's voice is heard, saying &amp;quot;I'm very pleased to see you again Lara&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It has been revealed that Lara will be looking for Thor's hammer to kill a god, possibly Natla. It is unknown if Natla will be Underworld's main villain or if she will be the only one in the game.&lt;br /&gt;
Her objectives also remain unknown, but it is likely that she will resume her quest to rule over the world.&lt;br /&gt;
&lt;br /&gt;
There are speculations that Natla will appear in the earlier levels of underworld, as Lara is seen entering &amp;quot;Natla's Chamber&amp;quot; wearing the Mediterranean wetsuit. However it can mean that the outfits are random and chosen by the player, or it may be used again like [[Legend]]'s cold weather outfit.&lt;br /&gt;
It has been quoted at GC that it will be Natla who will explain to Lara that avalon,underworld and helheim are the same thing,but this is unconfirmed.&lt;br /&gt;
&lt;br /&gt;
==Voices==&lt;br /&gt;
* Grey DeLisle[http://en.wikipedia.org/wiki/Grey_DeLisle] ([[Tomb Raider Anniversary]]), ([[Tomb Raider Underworld]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* A &amp;quot;scorched Natla&amp;quot; outfit is unlockable in [[Anniversary]].&lt;br /&gt;
* [[Amanda Evert]]'s appearance from Tomb Raider: [[Legend]] is believed to have been influenced by Natla's original design from the [[Tomb Raider|first game]], and there is much speculation among the fans that Amanda is either related to or involved with Natla in some as yet undisclosed way. [[Sophia Leigh]] from [[Tomb Raider III]] also bears a slight resemblance despite using the same model as Lara.&lt;br /&gt;
* Natla has featured in a number of Tomb Raider [[fan fiction]] stories, including &amp;quot;GM&amp;quot; and &amp;quot;The Dead&amp;quot; by Ostercy[http://www.ostercy.com] and &amp;quot;An Eye For An Eye&amp;quot; by Dr. Amazing, the latter being the winning entry in a Natla story writing competition, The Second Village of Tokakeriby TR Story Competition, 2002 ([http://www.geocities.com/ostercy/secondsub.html]).&lt;br /&gt;
* The Klaxons song &amp;quot;Atlantis to Interzone&amp;quot; is dedicated to Natla.&lt;br /&gt;
* The goddess Astarte of ancient Asiatic mythology is thought to have her origin with Natla's sister of the same name.&lt;br /&gt;
* The Aramaic word &amp;quot;natla&amp;quot; (נטלא) means &amp;quot;the vessel used for washing hands&amp;quot;. Another possible etymology of &amp;quot;natla&amp;quot; says it derives from &amp;quot;נטל &amp;quot; and should be viewed literally as &amp;quot;that which is lifted&amp;quot; or &amp;quot;that which is taken&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jacqueline Natla]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Zip&amp;diff=20473</id>
		<title>Zip</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Zip&amp;diff=20473"/>
				<updated>2008-08-24T16:31:29Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Zip.jpg|thumb|150px|right|Zip in TR Legend]]'''Zip''' is an old friend of Lara's. He is a computer specialist and helped her getting into the [[Von Croy]] Skyscraper in [[New York]] in [[Tomb Raider Chronicles]]. He returns in Tomb Raider [[Legend]], where he supports Lara from home, via her [[headset]]. He often gives her hints, making the game easier for the player, which was a major complaint by the more advanced gamers. He works with [[Alister Fletcher]]. In [[Tomb Raider Underworld]] he returns yet again, but here he has a hidden agenda. &lt;br /&gt;
&lt;br /&gt;
He should not be confused with [[Bryce]], who plays a similar role in the [[Movies]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Chronicles==&lt;br /&gt;
[[Image:Zip..jpg|thumb|150px|right|Zip in TR5]]&lt;br /&gt;
&lt;br /&gt;
In Tomb Raider Chronicles, Zip appears in the final three levels while Lara is infiltrating Von Croy's VCI headquarters. He provides hints and tips as to where Lara should go, he is mostly only heard via the headset Lara wears, but is seen a couple of times in the van outside the VCI building&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Legend==&lt;br /&gt;
&lt;br /&gt;
===Description from the official site===&lt;br /&gt;
Zip is the tech guy of Lara's team, responsible for providing technical and logistical support for Lara's endeavors worldwide - he's the guy in the van or the server room at [[Lara's Mansion]], and Lara's constant remote companion via radio [[headset]]. A wisecracking guy who's part ultra-techno-geek and part street savvy. He used to be over the top, but a few years in prison toned him down a notch and increased his resentment towards all things establishment. A former computer hacker, he works with Lara for the challenge and the thrill of it. He's personally loyal to Lara, and it really is the most fun he can have without getting arrested. &amp;lt;ref&amp;gt;http://www.tombraider.com/anniversary/ (Official Website)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zip is also a culinary enthusiast and has worked in some of the best kitchens in Eastern Europe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
[[Image:Ziptruwithgun.jpg|thumb|175px|right|Zip holding Winston hostage]]&lt;br /&gt;
Zip will be returning to Tomb Raider Underworld as one of the characters. However, he will return in low profile. In the latest Underworld trailer, he is seen holding the butler [[Winston]] at gunpoint and firing at Lara to which Lara exclaims &amp;quot;Drop it Zip or I'll drop you!&amp;quot;.&lt;br /&gt;
The reason for this attitude remains unknown, but several logical theories have surfaced in various locations on the Internet. Some of them include that Zip would be trying to stop Lara from harming the world in her guest to find her mother and Avalon, another theory is that he would have been tricked by a copy of Lara (Doppelganger) therefore attacking her or simply because he decided to side with the enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Tomb Raider Chronicles]]&lt;br /&gt;
* [[Tomb Raider Legend]]&lt;br /&gt;
* [[Tomb Raider Underworld]] &lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Characters]] &lt;br /&gt;
[[Category:Legend Characters]]&lt;br /&gt;
[[Category:Tomb Raider Legend]]&lt;br /&gt;
[[de:Zip]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20472</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20472"/>
				<updated>2008-08-24T16:30:27Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Confirmed Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = T for Teen&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then a female voice resembling either Natla or Amanda is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves. &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprint (updated)&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Xibalba]] (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Traps and Obstacles=&lt;br /&gt;
&lt;br /&gt;
*Tightrope - Is a rope she either has to balance on to crossover, or have to climb.&lt;br /&gt;
*spring board - These are very dangerous obsticles. when in the game, you must skip them or they will throw you in mid air then a long fall which kills her.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]] - All-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice.&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile (possibly as a doublecrosser)&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Dinosaurs]]&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Atlantean Lara]] (doppelganger; rumored)&lt;br /&gt;
:* a [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
human opponents AMANDA EVERT JAMES RUTLAND MERCENARIES&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20470</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20470"/>
				<updated>2008-08-24T16:27:22Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Confirmed Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = T for Teen&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then a female voice resembling either Natla or Amanda is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves. &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprint (updated)&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Xibalba]] (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Traps and Obstacles=&lt;br /&gt;
&lt;br /&gt;
*Tightrope - Is a rope she either has to balance on to crossover, or have to climb.&lt;br /&gt;
*spring board - These are very dangerous obsticles. when in the game, you must skip them or they will throw you in mid air then a long fall which kills her.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]] - All-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice.&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile (possibly as a doublecrosser)&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
* [[James rutland]]- Will return as possibly a double crossover.&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Dinosaurs]]&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Atlantean Lara]] (doppelganger; rumored)&lt;br /&gt;
:* a [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
human opponents AMANDA EVERT JAMES RUTLAND MERCENARIES&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20469</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20469"/>
				<updated>2008-08-24T16:26:59Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Confirmed Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = T for Teen&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then a female voice resembling either Natla or Amanda is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves. &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprint (updated)&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Xibalba]] (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Traps and Obstacles=&lt;br /&gt;
&lt;br /&gt;
*Tightrope - Is a rope she either has to balance on to crossover, or have to climb.&lt;br /&gt;
*spring board - These are very dangerous obsticles. when in the game, you must skip them or they will throw you in mid air then a long fall which kills her.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]] - All-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice.&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile (possibly as a doublecrosser)&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
* [[James rutland]]- Will return as possibly a double crossover.&lt;br /&gt;
* Ameila Croft- Will return in the very end of the game.&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Dinosaurs]]&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Atlantean Lara]] (doppelganger; rumored)&lt;br /&gt;
:* a [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
human opponents AMANDA EVERT JAMES RUTLAND MERCENARIES&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20468</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20468"/>
				<updated>2008-08-24T16:25:47Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Vehicles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = T for Teen&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then a female voice resembling either Natla or Amanda is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves. &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprint (updated)&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Xibalba]] (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Traps and Obstacles=&lt;br /&gt;
&lt;br /&gt;
*Tightrope - Is a rope she either has to balance on to crossover, or have to climb.&lt;br /&gt;
*spring board - These are very dangerous obsticles. when in the game, you must skip them or they will throw you in mid air then a long fall which kills her.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]] - All-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice.&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - will return in low profile (possibly as a doublecrosser)&lt;br /&gt;
* [[Alister]] - will return in low profile&lt;br /&gt;
* [[Amanda evert]]-will return likely as a enemie.&lt;br /&gt;
* [[James rutland]]- will return as possibly a double crossover.&lt;br /&gt;
* Ameila croft- will return in the very end of the game&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Dinosaurs]]&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Atlantean Lara]] (doppelganger; rumored)&lt;br /&gt;
:* a [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
human opponents AMANDA EVERT JAMES RUTLAND MERCENARIES&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20467</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20467"/>
				<updated>2008-08-24T16:25:23Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Vehicles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = T for Teen&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then a female voice resembling either Natla or Amanda is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves. &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprint (updated)&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Xibalba]] (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Traps and Obstacles=&lt;br /&gt;
&lt;br /&gt;
*Tightrope - Is a rope she either has to balance on to crossover, or have to climb.&lt;br /&gt;
*spring board - These are very dangerous obsticles. when in the game, you must skip them or they will throw you in mid air then a long fall which kills her.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]] - All-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice.&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - (Lara's private yacht is seen and can be explored as part of the Mediterranean levels.)  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - will return in low profile (possibly as a doublecrosser)&lt;br /&gt;
* [[Alister]] - will return in low profile&lt;br /&gt;
* [[Amanda evert]]-will return likely as a enemie.&lt;br /&gt;
* [[James rutland]]- will return as possibly a double crossover.&lt;br /&gt;
* Ameila croft- will return in the very end of the game&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Dinosaurs]]&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Atlantean Lara]] (doppelganger; rumored)&lt;br /&gt;
:* a [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
human opponents AMANDA EVERT JAMES RUTLAND MERCENARIES&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20466</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=20466"/>
				<updated>2008-08-24T16:24:11Z</updated>
		
		<summary type="html">&lt;p&gt;DisturbiaAbsentia: /* Outfits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th and 21st November 2008&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = T for Teen&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], Wii, Nintendo DS and PS2.&lt;br /&gt;
&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then a female voice resembling either Natla or Amanda is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves. &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Sprint (updated)&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Can free-climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old friend.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Xibalba]] (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Arctic &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Traps and Obstacles=&lt;br /&gt;
&lt;br /&gt;
*Tightrope - Is a rope she either has to balance on to crossover, or have to climb.&lt;br /&gt;
*spring board - These are very dangerous obsticles. when in the game, you must skip them or they will throw you in mid air then a long fall which kills her.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]] (the Wii version will support steering wheels for exclusive motorbike sequences)&lt;br /&gt;
: All-terrain hybrid motorbike: A unique vehicle design built to drive on everything from mud to snow and ice.&lt;br /&gt;
* a [[Lara's Yacht|Yacht]] (Lara's private yacht is seen and can be explored as part of the Mediterranean levels.)  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - will return in low profile (possibly as a doublecrosser)&lt;br /&gt;
* [[Alister]] - will return in low profile&lt;br /&gt;
* [[Amanda evert]]-will return likely as a enemie.&lt;br /&gt;
* [[James rutland]]- will return as possibly a double crossover.&lt;br /&gt;
* Ameila croft- will return in the very end of the game&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Dinosaurs]]&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Atlantean Lara]] (doppelganger; rumored)&lt;br /&gt;
:* a [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
human opponents AMANDA EVERT JAMES RUTLAND MERCENARIES&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>DisturbiaAbsentia</name></author>	</entry>

	</feed>