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		<updated>2026-06-27T03:07:23Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wikiraider.com/index.php?title=Motorcycle&amp;diff=23114</id>
		<title>Motorcycle</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Motorcycle&amp;diff=23114"/>
				<updated>2008-11-07T20:56:58Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: /* Tomb Raider Underworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Remark|the|Motorcycle|in general|detailed|about the in-game vehicles|Motorcycle with Sidecar| (The Last Revelation) and [[Ducati Motorcycle]] (Tomb Raider Legend)}}&lt;br /&gt;
From time to time, Lara likes to drive a '''Motorcycle'''. We saw her doing so in the first [[Tomb Raider]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In [[The Last Revelation]] she even drives it in-game for the first time. She spots the [[Motorcycle with Sidecar]] in [[Alexandria]] for the first time, however she cannot reach it. Not until the level [[City of the Dead]]. &lt;br /&gt;
&lt;br /&gt;
In [[Tomb Raider Legend]] Lara spends a lot of time on her own or on stolen [[Ducati]]s, even in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the [[Movies]] Lara will also drive a Motorbike. In the [[Lara Croft: Tomb Raider|first]] she takes her own across the [[Tower Bridge]] and through her [[Lara's Garage|garage]]. In the [[The Cradle of Life|second movie]] Lara drives a borrowed motorbike cross country through [[China]], and even across the [[Chinese Wall]].&lt;br /&gt;
&lt;br /&gt;
The bike she drives in [[Lara Croft: Tomb Raider]] is supposed to be a custom made [[Norton Streetfighter]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Kurtis Trent]], a character from [[The Angel of Darkness]], also likes motorcycles.&lt;br /&gt;
&lt;br /&gt;
===Tomb Raider Underworld===&lt;br /&gt;
In [[Tomb Raider Underworld]], Lara uses another motorcycle that can handle almost any terrain. It was first seen in the first gameplay trailer, sliding to a halt near a pit of spikes. In the newest gameplay video from Moscow, you can see Lara driving it around in-game.&lt;br /&gt;
In another trailer Lara is riding her motorcycle in [[Valhalla]] and she runs over an enemy. Take alook at [[Underworld Zombies]] for more detail.&lt;br /&gt;
&lt;br /&gt;
[[Image:Underworldmotorcycle.jpg|thumb|200px|Underworld motorcycle]]&lt;br /&gt;
[[Image:2iuf0ub.jpg|200px|thumb|Lara in Mexico]]&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
* [[Norton Streetfighter]] (Tomb Raider, Tomb Raider Anniversary, Movie)&lt;br /&gt;
* [[Ducati]] ([[Tomb Raider Legend]])&lt;br /&gt;
* [[Kawasaki]] ([[The Lost Cult]])&lt;br /&gt;
* [[Triumph Speed Triple]] (Lara's Bio)&lt;br /&gt;
* [[Harley|Harley V-Rod]] (Lara's Bio)&lt;br /&gt;
&lt;br /&gt;
==Ingame-Tours==&lt;br /&gt;
First time ever, that we get to see Lara driving a blue motorcycle is in [[Tomb Raider]] (and in [[Tomb Raider: Anniversary]] ), whilst she's chasing after Natla, and her henchmen. Lara peels out over rugged terrain, of the Egyptian Desert as she reaches ever so closely to her goal. Spotting the white Limo, she finds them in a yacht, drifting away to the nearest island. She continues forward, eying her way just before taking off. Speeding, her head lowers, and her legs lift onto the seat; standing. Lara jumps the ramp and hops off the bike just feet behind the yacht.  Swimming to the other side, whilst Kold and Kid observe the other end, seeing what the noise was from. Lara sneaks on board and into the storage space below, sleeping. &lt;br /&gt;
&lt;br /&gt;
We finally get a chance to drive a motorbike ingame is in [[The Last Revelation]], where she finds a [[Motorcyle with Sidecar]].&lt;br /&gt;
&lt;br /&gt;
The next time Lara does so is in [[Tomb Raider Legend]]. There are two longer tours through [[Peru]] and [[Kazakhstan]] where Lara has to chase after the [[baddies]] with a [[Ducati Motorcycle]].  She also drives a bike is on the roofs of [[Tokyo]] where she finds a [[Ducati Superbike 999]].&lt;br /&gt;
&lt;br /&gt;
===Motorcycles in the Game===&lt;br /&gt;
* [[Motorcycle with Sidecar]]&lt;br /&gt;
* [[Ducati Motorcycle]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;br /&gt;
[[de:Motorrad]]&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Underworld_Wetsuit&amp;diff=20628</id>
		<title>Underworld Wetsuit</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Underworld_Wetsuit&amp;diff=20628"/>
				<updated>2008-08-29T09:49:45Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
The '''Underworld Wetsuit''' is another confirmed outfit for [[Tomb Raider Underworld]]. It consists of long sleeved arms with yellow stripes down her sides. Lara also has her trademark holsters and pistols strapped round her waist. It is confirmed that Lara's pistols will work just as well underwater, other weapons she will have with the wetsuit is a speargun, a tranquillizer and some 'sticky' grenades.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Zip&amp;diff=19363</id>
		<title>Zip</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Zip&amp;diff=19363"/>
				<updated>2008-07-11T18:22:13Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Zip..jpg|thumb|150px|right|Zip in TR5]]&lt;br /&gt;
[[Image:Zip.jpg|thumb|150px|right|Zip in TR Legend]]'''Zip''' is an old friend of Laras. He is a computer specialist and helped her getting into the [[Von Croy]] Skyscraper in [[New York]] in [[Tomb Raider Chronicles]]. He returns in Tomb Raider [[Legend]], where he supports Lara from home, via her [[headset]]. He often gives her hints, making the game easier for the player, which was a major complaint by the more advanced gamers. He works with [[Alister Fletcher]].&lt;br /&gt;
&lt;br /&gt;
He should not be confused with [[Bryce]], who plays a similar role in the [[Movies]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Legend==&lt;br /&gt;
&lt;br /&gt;
===Description from the official site===&lt;br /&gt;
Zip is the tech guy of Lara's team, responsible for providing technical and logistical support for Lara's endeavors worldwide - he's the guy in the van or the server room at [[Lara's Mansion]], and Lara's constant remote companion via radio [[headset]]. A wisecracking guy who's part ultra-techno-geek and part street savvy. He used to be over the top, but a few years in prison toned him down a notch and increased his resentment towards all things establishment. A former computer hacker, he works with Lara for the challenge and the thrill of it. He's personally loyal to Lara, and it really is the most fun he can have without getting arrested. &amp;lt;ref&amp;gt;http://www.tombraider.com/anniversary/ (Official Website)&amp;lt;/ref&amp;gt; Zip is also a culinary enthusiast and has worked in some of the best kitchens in Eastern Europe.&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
&lt;br /&gt;
Zip will be returning to Tomb Raider Underworld as one of the characters. However, he will return in low profile.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
[[Tomb Raider Underworld]] &lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Characters]] &lt;br /&gt;
[[Category:Legend Characters]]&lt;br /&gt;
[[Category:Tomb Raider Legend]]&lt;br /&gt;
[[de:Zip]]&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Alister_Fletcher&amp;diff=19362</id>
		<title>Alister Fletcher</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Alister_Fletcher&amp;diff=19362"/>
				<updated>2008-07-11T18:18:05Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Alister.jpg|thumb|150px|right|Alister]]'''Alister Fletcher''' (short nick: Alis) is an eccentric archaeologist and conspiracy theorist who is one of Lara's supporters back home. He has his first appearance in [[Tomb Raider Legend]]. He is first heard along with Zip in the beginning of the Bolivia level. He and [[Zip]] talk to Lara over the [[headset]]. He has just come back from a trip to [[Genoa]], in [[Italy]].  He had originally intended to travel to [[Florence]]. Alister often sounds nervous and does not approve of Lara's more daring antics up to the point of saying that she sometimes frightens him. While he is often in contact with Lara, Alister is not heard for the first half of the Ghana level, during which he is researching on the origin of the sword fragments. [[Amanda Evert]] also cuts their communication. Alister can often be heard bickering with Zip, to whom he provides a foil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description From The Official Site==&lt;br /&gt;
Alister is Lara's research assistant, providing another mind filled with arcane historical information, someone to bounce ideas off of, and provide quick additional research, while Lara's in the field. He's in this to test his theories, uncover secrets no one else can, and because it's the only place his eccentric knowledge is useful. Alister is tense and prickly, and takes himself much too seriously. &amp;lt;ref&amp;gt;http://www.tombraider.com/legend/ (Official Website)&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Underworld== &lt;br /&gt;
&lt;br /&gt;
Alister will be coming back in Tomb Raider Underworld as one of the characters. &lt;br /&gt;
However he will return in low profile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Characters]] &lt;br /&gt;
[[Category:Legend Characters]]&lt;br /&gt;
[[Category:Tomb Raider Legend]]&lt;br /&gt;
[[de:Alister Fletcher]]&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=19361</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=19361"/>
				<updated>2008-07-11T18:15:53Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Laraunderworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = November 2008&lt;br /&gt;
| Platforms   = probably [[PC]], [[PlayStation 3]], [[XBox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tr8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[XBox 360]], Wii, Nintendo DS and PS2. The Mobile version will be available later on in the year.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*1 Mediterranean Sea location &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
*4 Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features and Controls==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's world will be an &amp;quot;interactive world that reacts and remembers&amp;quot;, such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent.[13] According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot;[15] The game utilises an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon.[16] It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.[13][17]&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot;[18] This instalment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure.[13] Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot;[15] or hold an item with one hand and fire a gun with the other.[18] The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot;[7] Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.[15]&lt;br /&gt;
&lt;br /&gt;
Aside from these changes, Lara's costume was redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured.[13]&lt;br /&gt;
&lt;br /&gt;
These revelations and Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot;[13] have led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the Tomb Raider: Legend system used by Tomb Raider: Anniversary and Deus Ex 3,[19] but Eidos has neither confirmed nor denied this.[5]&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this instalment, as she did in Anniversary and Legend.[5] Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a brief list of new and key elements in Tomb Raider: Underworld&lt;br /&gt;
&lt;br /&gt;
* dynamic weather&lt;br /&gt;
* dynamic dirt on Lara's clothes&lt;br /&gt;
* Lara &amp;quot;has more than a dozen layers that determine her skin tone and texture, how light reflects or scatters, how shadows form, etc.&amp;quot; &amp;lt;ref&amp;gt;play magazine, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Lara has additional non-gameplay-relevant animations like pushing away branches &amp;lt;ref&amp;gt;CD Action magazine&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Destroyed objects and defeated enemies will no longer vanish&lt;br /&gt;
* new combat tactics (hand-to-hand combat - kicking and punching -  melee combat... e.g. hitting opponents with picked-up sticks)&lt;br /&gt;
* shooting two targets at once&lt;br /&gt;
* shooting while climbing&lt;br /&gt;
* shooting while balancing on a pole&lt;br /&gt;
* advanced environment interaction&lt;br /&gt;
* multiple usage of objects (e.g. using picked up items - like a wooden stick - as weapons or for climbing)&lt;br /&gt;
* sprinting&lt;br /&gt;
* balancing on ropes&lt;br /&gt;
* new, advanced wall-climbing&lt;br /&gt;
* multiple usage of the grapple rope (e.g. pulling objects closer, for climbing, for balancing across...)&lt;br /&gt;
* The game will be significantly longer than [[Tomb Raider Legend]]&lt;br /&gt;
* the game will contain more difficult puzzles&lt;br /&gt;
* The hint system can be turned off&lt;br /&gt;
* fewer boss fights&lt;br /&gt;
* Lara will encounter dangerous cryptids (creatures that are presumed extinct, or have yet to be discovered) that require many shots before being defeated&lt;br /&gt;
* improved opponent AI (e.g. recognition of thrown grenades and evasive actions)&lt;br /&gt;
* It has been rumoured that the [[medipacks]] will no longer exist and thus Lara must find another way of healing &lt;br /&gt;
* Keeley Hawes voices Lara&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, Mexico &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Xibalba (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Antarctica&lt;br /&gt;
* A &amp;quot;ruin beneath the ice&amp;quot;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lara's confirmed Move's/ Animations==&lt;br /&gt;
* 1700 new moves&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as, a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* New sprint move&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cart wheel&lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy, shimmy round corners smoother&lt;br /&gt;
* Can free climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can fire her pistols while swan-diving&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Spring Board &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Column/Pole&lt;br /&gt;
* Tightrope&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
[[Dual Pistols]]&lt;br /&gt;
&lt;br /&gt;
[[Tranquilizer Gun]] &lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - will return in low profile&lt;br /&gt;
* [[Alister]] - will return in low profile&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* [[Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[James Rutland]]&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
** [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Sharks]]&lt;br /&gt;
* Monster Creatures &lt;br /&gt;
** a [[Kraken]]&lt;br /&gt;
* Human Opponents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
* [[Underworld Wetsuit]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico level. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]]&lt;br /&gt;
* a yacht (most likely only seen in cut scenes)&amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* a snowmobile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Teaser Trailer==&lt;br /&gt;
&lt;br /&gt;
According to Tomb Raider Chronicles inc. the Tomb Raider Underworld trailer will be coming out on the 18th of July. &amp;lt;ref&amp;gt;http://tombraiderchronicles.com/headlines3474.html&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=19358</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=19358"/>
				<updated>2008-07-10T08:30:49Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: /* Rumoured */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Laraunderworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = November 2008&lt;br /&gt;
| Platforms   = probably [[PC]], [[PlayStation 3]], [[XBox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tr8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[XBox 360]], Wii, Nintendo DS and PS2. The Mobile version will be available later on in the year.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*1 Mediterranean Sea location &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
*4 Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features and Controls==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's world will be an &amp;quot;interactive world that reacts and remembers&amp;quot;, such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent.[13] According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot;[15] The game utilises an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon.[16] It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.[13][17]&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot;[18] This instalment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure.[13] Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot;[15] or hold an item with one hand and fire a gun with the other.[18] The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot;[7] Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.[15]&lt;br /&gt;
&lt;br /&gt;
Aside from these changes, Lara's costume was redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured.[13]&lt;br /&gt;
&lt;br /&gt;
These revelations and Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot;[13] have led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the Tomb Raider: Legend system used by Tomb Raider: Anniversary and Deus Ex 3,[19] but Eidos has neither confirmed nor denied this.[5]&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this instalment, as she did in Anniversary and Legend.[5] Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a brief list of new and key elements in Tomb Raider: Underworld&lt;br /&gt;
&lt;br /&gt;
* dynamic weather&lt;br /&gt;
* dynamic dirt on Lara's clothes&lt;br /&gt;
* Lara &amp;quot;has more than a dozen layers that determine her skin tone and texture, how light reflects or scatters, how shadows form, etc.&amp;quot; &amp;lt;ref&amp;gt;play magazine, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Lara has additional non-gameplay-relevant animations like pushing away branches &amp;lt;ref&amp;gt;CD Action magazine&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Destroyed objects and defeated enemies will no longer vanish&lt;br /&gt;
* new combat tactics (hand-to-hand combat - kicking and punching -  melee combat... e.g. hitting opponents with picked-up sticks)&lt;br /&gt;
* shooting two targets at once&lt;br /&gt;
* shooting while climbing&lt;br /&gt;
* shooting while balancing on a pole&lt;br /&gt;
* advanced environment interaction&lt;br /&gt;
* multiple usage of objects (e.g. using picked up items - like a wooden stick - as weapons or for climbing)&lt;br /&gt;
* sprinting&lt;br /&gt;
* balancing on ropes&lt;br /&gt;
* new, advanced wall-climbing&lt;br /&gt;
* multiple usage of the grapple rope (e.g. pulling objects closer, for climbing, for balancing across...)&lt;br /&gt;
* The game will be significantly longer than [[Tomb Raider Legend]]&lt;br /&gt;
* the game will contain more difficult puzzles&lt;br /&gt;
* The hint system can be turned off&lt;br /&gt;
* fewer boss fights&lt;br /&gt;
* Lara will encounter dangerous cryptids (creatures that are presumed extinct, or have yet to be discovered) that require many shots before being defeated&lt;br /&gt;
* improved opponent AI (e.g. recognition of thrown grenades and evasive actions)&lt;br /&gt;
* It has been rumoured that the [[medipacks]] will no longer exist and thus Lara must find another way of healing &lt;br /&gt;
* Keeley Hawes voices Lara&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, Mexico &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Xibalba (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Antarctica&lt;br /&gt;
* A &amp;quot;ruin beneath the ice&amp;quot;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lara's confirmed Move's/ Animations==&lt;br /&gt;
* 1700 new moves&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as, a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* New sprint move&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cart wheel&lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy, shimmy round corners smoother&lt;br /&gt;
* Can free climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can fire her pistols while swan-diving&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Spring Board &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Column/Pole&lt;br /&gt;
* Tightrope&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
[[Dual Pistols]]&lt;br /&gt;
&lt;br /&gt;
[[Tranquilizer Gun]] &lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - will return in low profile&lt;br /&gt;
* [[Alister]] - will return in low profile&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* [[Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[James Rutland]]&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
** [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Sharks]]&lt;br /&gt;
* Monster Creatures &lt;br /&gt;
** a [[Kraken]]&lt;br /&gt;
* Human Opponents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
* [[Underworld Wetsuit]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico level. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]]&lt;br /&gt;
* a yacht (most likely only seen in cut scenes)&amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* a snowmobile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=19347</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=19347"/>
				<updated>2008-07-09T13:32:43Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Laraunderworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = November 2008&lt;br /&gt;
| Platforms   = probably [[PC]], [[PlayStation 3]], [[XBox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tr8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[XBox 360]], Wii, Nintendo DS and PS2. The Mobile version will be available later on in the year.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*1 Mediterranean Sea location &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
*4 Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features and Controls==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's world will be an &amp;quot;interactive world that reacts and remembers&amp;quot;, such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent.[13] According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot;[15] The game utilises an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon.[16] It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.[13][17]&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot;[18] This instalment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure.[13] Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot;[15] or hold an item with one hand and fire a gun with the other.[18] The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot;[7] Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.[15]&lt;br /&gt;
&lt;br /&gt;
Aside from these changes, Lara's costume was redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured.[13]&lt;br /&gt;
&lt;br /&gt;
These revelations and Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot;[13] have led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the Tomb Raider: Legend system used by Tomb Raider: Anniversary and Deus Ex 3,[19] but Eidos has neither confirmed nor denied this.[5]&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this instalment, as she did in Anniversary and Legend.[5] Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a brief list of new and key elements in Tomb Raider: Underworld&lt;br /&gt;
&lt;br /&gt;
* dynamic weather&lt;br /&gt;
* dynamic dirt on Lara's clothes&lt;br /&gt;
* Lara &amp;quot;has more than a dozen layers that determine her skin tone and texture, how light reflects or scatters, how shadows form, etc.&amp;quot; &amp;lt;ref&amp;gt;play magazine, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Lara has additional non-gameplay-relevant animations like pushing away branches &amp;lt;ref&amp;gt;CD Action magazine&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Destroyed objects and defeated enemies will no longer vanish&lt;br /&gt;
* new combat tactics (hand-to-hand combat - kicking and punching -  melee combat... e.g. hitting opponents with picked-up sticks)&lt;br /&gt;
* shooting two targets at once&lt;br /&gt;
* shooting while climbing&lt;br /&gt;
* shooting while balancing on a pole&lt;br /&gt;
* advanced environment interaction&lt;br /&gt;
* multiple usage of objects (e.g. using picked up items - like a wooden stick - as weapons or for climbing)&lt;br /&gt;
* sprinting&lt;br /&gt;
* balancing on ropes&lt;br /&gt;
* new, advanced wall-climbing&lt;br /&gt;
* multiple usage of the grapple rope (e.g. pulling objects closer, for climbing, for balancing across...)&lt;br /&gt;
* The game will be significantly longer than [[Tomb Raider Legend]]&lt;br /&gt;
* the game will contain more difficult puzzles&lt;br /&gt;
* The hint system can be turned off&lt;br /&gt;
* fewer boss fights&lt;br /&gt;
* Lara will encounter dangerous cryptids (creatures that are presumed extinct, or have yet to be discovered) that require many shots before being defeated&lt;br /&gt;
* improved opponent AI (e.g. recognition of thrown grenades and evasive actions)&lt;br /&gt;
* It has been rumoured that the [[medipacks]] will no longer exist and thus Lara must find another way of healing &lt;br /&gt;
* Keeley Hawes voices Lara&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, Mexico &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Xibalba (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Antarctica&lt;br /&gt;
* A &amp;quot;ruin beneath the ice&amp;quot;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lara's confirmed Move's/ Animations==&lt;br /&gt;
* 1700 new moves&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as, a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* New sprint move&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cart wheel&lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy, shimmy round corners smoother&lt;br /&gt;
* Can free climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can fire her pistols while swan-diving&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Spring Board &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Column/Pole&lt;br /&gt;
* Tightrope&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
[[Dual Pistols]]&lt;br /&gt;
&lt;br /&gt;
[[Tranquilizer Gun]] &lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - will return in low profile&lt;br /&gt;
* [[Alister]] - will return in low profile&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* [[Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[James Rutland]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
** [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Sharks]]&lt;br /&gt;
* Monster Creatures &lt;br /&gt;
** a [[Kraken]]&lt;br /&gt;
* Human Opponents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
* [[Underworld Wetsuit]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico level. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]]&lt;br /&gt;
* a yacht (most likely only seen in cut scenes)&amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* a snowmobile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=19346</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=19346"/>
				<updated>2008-07-09T13:29:45Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: /* Unlockables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Laraunderworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = November 2008&lt;br /&gt;
| Platforms   = probably [[PC]], [[PlayStation 3]], [[XBox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tr8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the [[PC]], [[PlayStation 3]], [[XBox 360]], Wii, Nintendo DS and PS2. The Mobile version will be available later on in the year.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*1 Mediterranean Sea location &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
*4 Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features and Controls==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's world will be an &amp;quot;interactive world that reacts and remembers&amp;quot;, such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent.[13] According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot;[15] The game utilises an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon.[16] It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.[13][17]&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot;[18] This instalment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure.[13] Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot;[15] or hold an item with one hand and fire a gun with the other.[18] The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot;[7] Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.[15]&lt;br /&gt;
&lt;br /&gt;
Aside from these changes, Lara's costume was redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured.[13]&lt;br /&gt;
&lt;br /&gt;
These revelations and Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot;[13] have led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the Tomb Raider: Legend system used by Tomb Raider: Anniversary and Deus Ex 3,[19] but Eidos has neither confirmed nor denied this.[5]&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this instalment, as she did in Anniversary and Legend.[5] Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a brief list of new and key elements in Tomb Raider: Underworld&lt;br /&gt;
&lt;br /&gt;
* dynamic weather&lt;br /&gt;
* dynamic dirt on Lara's clothes&lt;br /&gt;
* Lara &amp;quot;has more than a dozen layers that determine her skin tone and texture, how light reflects or scatters, how shadows form, etc.&amp;quot; &amp;lt;ref&amp;gt;play magazine, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Lara has additional non-gameplay-relevant animations like pushing away branches &amp;lt;ref&amp;gt;CD Action magazine&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Destroyed objects and defeated enemies will no longer vanish&lt;br /&gt;
* new combat tactics (hand-to-hand combat - kicking and punching -  melee combat... e.g. hitting opponents with picked-up sticks)&lt;br /&gt;
* shooting two targets at once&lt;br /&gt;
* shooting while climbing&lt;br /&gt;
* shooting while balancing on a pole&lt;br /&gt;
* advanced environment interaction&lt;br /&gt;
* multiple usage of objects (e.g. using picked up items - like a wooden stick - as weapons or for climbing)&lt;br /&gt;
* sprinting&lt;br /&gt;
* balancing on ropes&lt;br /&gt;
* new, advanced wall-climbing&lt;br /&gt;
* multiple usage of the grapple rope (e.g. pulling objects closer, for climbing, for balancing across...)&lt;br /&gt;
* The game will be significantly longer than [[Tomb Raider Legend]]&lt;br /&gt;
* the game will contain more difficult puzzles&lt;br /&gt;
* The hint system can be turned off&lt;br /&gt;
* fewer boss fights&lt;br /&gt;
* Lara will encounter dangerous cryptids (creatures that are presumed extinct, or have yet to be discovered) that require many shots before being defeated&lt;br /&gt;
* improved opponent AI (e.g. recognition of thrown grenades and evasive actions)&lt;br /&gt;
* It has been rumoured that the [[medipacks]] will no longer exist and thus Lara must find another way of healing &lt;br /&gt;
* Keeley Hawes voices Lara&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, Mexico &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Xibalba (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Antarctica&lt;br /&gt;
* A &amp;quot;ruin beneath the ice&amp;quot;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lara's confirmed Move's/ Animations==&lt;br /&gt;
* 1700 new moves&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as, a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* New sprint move&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cart wheel&lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy, shimmy round corners smoother&lt;br /&gt;
* Can free climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can fire her pistols while swan-diving&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Spring Board &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Column/Pole&lt;br /&gt;
* Tightrope&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - will return in low profile&lt;br /&gt;
* [[Alister]] - will return in low profile&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* [[Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[James Rutland]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
** [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Sharks]]&lt;br /&gt;
* Monster Creatures &lt;br /&gt;
** a [[Kraken]]&lt;br /&gt;
* Human Opponents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
* [[Underworld Wetsuit]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico level. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]]&lt;br /&gt;
* a yacht (most likely only seen in cut scenes)&amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* a snowmobile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=19132</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=19132"/>
				<updated>2008-07-03T17:22:33Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Laraunderworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = November 2008&lt;br /&gt;
| Platforms   = probably [[PC]], [[PlayStation 3]], [[XBox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tr8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the Xbox 360, Playstation 3, PC, Wii, Nintendo DS and PS2. The Mobile version will be available later on in the year.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*1 Mediterranean Sea location &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
*4 Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features and Controls==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's world will be an &amp;quot;interactive world that reacts and remembers&amp;quot;, such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent.[13] According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot;[15] The game utilises an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon.[16] It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.[13][17]&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot;[18] This instalment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure.[13] Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot;[15] or hold an item with one hand and fire a gun with the other.[18] The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot;[7] Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.[15]&lt;br /&gt;
&lt;br /&gt;
Aside from these changes, Lara's costume was redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured.[13]&lt;br /&gt;
&lt;br /&gt;
These revelations and Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot;[13] have led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the Tomb Raider: Legend system used by Tomb Raider: Anniversary and Deus Ex 3,[19] but Eidos has neither confirmed nor denied this.[5]&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this instalment, as she did in Anniversary and Legend.[5] Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a brief list of new and key elements in Tomb Raider: Underworld&lt;br /&gt;
&lt;br /&gt;
* dynamic weather&lt;br /&gt;
* dynamic dirt on Lara's clothes&lt;br /&gt;
* Lara &amp;quot;has more than a dozen layers that determine her skin tone and texture, how light reflects or scatters, how shadows form, etc.&amp;quot; &amp;lt;ref&amp;gt;play magazine, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Lara has additional non-gameplay-relevant animations like pushing away branches &amp;lt;ref&amp;gt;CD Action magazine&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Destroyed objects and defeated enemies will no longer vanish&lt;br /&gt;
* new combat tactics (hand-to-hand combat - kicking and punching -  melee combat... e.g. hitting opponents with picked-up sticks)&lt;br /&gt;
* shooting two targets at once&lt;br /&gt;
* shooting while climbing&lt;br /&gt;
* shooting while balancing on a pole&lt;br /&gt;
* advanced environment interaction&lt;br /&gt;
* multiple usage of objects (e.g. using picked up items - like a wooden stick - as weapons or for climbing)&lt;br /&gt;
* sprinting&lt;br /&gt;
* balancing on ropes&lt;br /&gt;
* new, advanced wall-climbing&lt;br /&gt;
* multiple usage of the grapple rope (e.g. pulling objects closer, for climbing, for balancing across...)&lt;br /&gt;
* The game will be significantly longer than [[Tomb Raider Legend]]&lt;br /&gt;
* the game will contain more difficult puzzles&lt;br /&gt;
* The hint system can be turned off&lt;br /&gt;
* fewer boss fights&lt;br /&gt;
* Lara will encounter dangerous cryptids (creatures that are presumed extinct, or have yet to be discovered) that require many shots before being defeated&lt;br /&gt;
* improved opponent AI (e.g. recognition of thrown grenades and evasive actions)&lt;br /&gt;
* It has been rumoured that the [[medipacks]] will no longer exist and thus Lara must find another way of healing &lt;br /&gt;
* Keeley Hawes voices Lara&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, Mexico &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Xibalba (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Antarctica&lt;br /&gt;
* A &amp;quot;ruin beneath the ice&amp;quot;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lara's confirmed Move's/ Animations==&lt;br /&gt;
* 1400 new moves&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as, a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* New sprint move&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cart wheel&lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy, shimmy round corners smoother&lt;br /&gt;
* Can free climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can fire her pistols while swan-diving&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Spring Board &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Column/Pole&lt;br /&gt;
* Tightrope&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - will return in low profile&lt;br /&gt;
* [[Alister]] - will return in low profile&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* [[Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[James Rutland]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
** black panthers &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
** bats &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* spiders &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Monster Creatures &lt;br /&gt;
** a [[Kraken]]&lt;br /&gt;
** Squids&lt;br /&gt;
* Human Opponents&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
* [[Underworld Wetsuit]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico level. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]]&lt;br /&gt;
* a yacht (most likely only seen in cut scenes)&amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* a snowmobile&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=19131</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=19131"/>
				<updated>2008-07-03T17:20:40Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Laraunderworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = November 2008&lt;br /&gt;
| Platforms   = probably [[PC]], [[PlayStation 3]], [[XBox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tr8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the Xbox 360, Playstation 3, PC, Wii, Nintendo DS and PS2. The Mobile version will be available later on in the year.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*1 Mediterranean Sea location &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
*4 Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features and Controls==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's world will be an &amp;quot;interactive world that reacts and remembers&amp;quot;, such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent.[13] According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot;[15] The game utilises an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon.[16] It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.[13][17]&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot;[18] This instalment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure.[13] Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot;[15] or hold an item with one hand and fire a gun with the other.[18] The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot;[7] Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.[15]&lt;br /&gt;
&lt;br /&gt;
Aside from these changes, Lara's costume was redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured.[13]&lt;br /&gt;
&lt;br /&gt;
These revelations and Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot;[13] have led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the Tomb Raider: Legend system used by Tomb Raider: Anniversary and Deus Ex 3,[19] but Eidos has neither confirmed nor denied this.[5]&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this instalment, as she did in Anniversary and Legend.[5] Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a brief list of new and key elements in Tomb Raider: Underworld&lt;br /&gt;
&lt;br /&gt;
* dynamic weather&lt;br /&gt;
* dynamic dirt on Lara's clothes&lt;br /&gt;
* Lara &amp;quot;has more than a dozen layers that determine her skin tone and texture, how light reflects or scatters, how shadows form, etc.&amp;quot; &amp;lt;ref&amp;gt;play magazine, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Lara has additional non-gameplay-relevant animations like pushing away branches &amp;lt;ref&amp;gt;CD Action magazine&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Destroyed objects and defeated enemies will no longer vanish&lt;br /&gt;
* new combat tactics (hand-to-hand combat - kicking and punching -  melee combat... e.g. hitting opponents with picked-up sticks)&lt;br /&gt;
* shooting two targets at once&lt;br /&gt;
* shooting while climbing&lt;br /&gt;
* shooting while balancing on a pole&lt;br /&gt;
* advanced environment interaction&lt;br /&gt;
* multiple usage of objects (e.g. using picked up items - like a wooden stick - as weapons or for climbing)&lt;br /&gt;
* sprinting&lt;br /&gt;
* balancing on ropes&lt;br /&gt;
* new, advanced wall-climbing&lt;br /&gt;
* multiple usage of the grapple rope (e.g. pulling objects closer, for climbing, for balancing across...)&lt;br /&gt;
* The game will be significantly longer than [[Tomb Raider Legend]]&lt;br /&gt;
* the game will contain more difficult puzzles&lt;br /&gt;
* The hint system can be turned off&lt;br /&gt;
* fewer boss fights&lt;br /&gt;
* Lara will encounter dangerous cryptids (creatures that are presumed extinct, or have yet to be discovered) that require many shots before being defeated&lt;br /&gt;
* improved opponent AI (e.g. recognition of thrown grenades and evasive actions)&lt;br /&gt;
* It has been rumoured that the [[medipacks]] will no longer exist and thus Lara must find another way of healing &lt;br /&gt;
* Keeley Hawes voices Lara&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, Mexico &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Xibalba (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Antarctica&lt;br /&gt;
* A &amp;quot;ruin beneath the ice&amp;quot;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lara's confirmed Move's/ Animations==&lt;br /&gt;
* 1400 new moves&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as, a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* New sprint move&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cart wheel&lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy, shimmy round corners smoother&lt;br /&gt;
* Can free climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can fire her pistols while swan-diving&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Spring Board &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Column/Pole&lt;br /&gt;
* Tightrope&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - will return in low profile&lt;br /&gt;
* [[Alister]] - will return in low profile&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* [[Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[James Rutland]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
** black panthers &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
** bats &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* spiders &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Monster Creatures &lt;br /&gt;
** a [[Kraken]]&lt;br /&gt;
* Human Opponents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
* [[Underworld Wetsuit]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico level. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]]&lt;br /&gt;
* a yacht (most likely only seen in cut scenes)&amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* a snowmobile&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=19130</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=19130"/>
				<updated>2008-07-03T17:17:11Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: /* Lara's confirmed Move's/ Animations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Laraunderworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = November 2008&lt;br /&gt;
| Platforms   = probably [[PC]], [[PlayStation 3]], [[XBox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tr8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the Xbox 360, Playstation 3, PC, Wii, Nintendo DS and PS2. The Mobile version will be available later on in the year.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*1 Mediterranean Sea location &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
*4 Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features and Controls==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's world will be an &amp;quot;interactive world that reacts and remembers&amp;quot;, such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent.[13] According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot;[15] The game utilises an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon.[16] It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.[13][17]&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot;[18] This instalment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure.[13] Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot;[15] or hold an item with one hand and fire a gun with the other.[18] The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot;[7] Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.[15]&lt;br /&gt;
&lt;br /&gt;
Aside from these changes, Lara's costume was redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured.[13]&lt;br /&gt;
&lt;br /&gt;
These revelations and Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot;[13] have led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the Tomb Raider: Legend system used by Tomb Raider: Anniversary and Deus Ex 3,[19] but Eidos has neither confirmed nor denied this.[5]&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this instalment, as she did in Anniversary and Legend.[5] Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a brief list of new and key elements in Tomb Raider: Underworld&lt;br /&gt;
&lt;br /&gt;
* dynamic weather&lt;br /&gt;
* dynamic dirt on Lara's clothes&lt;br /&gt;
* Lara &amp;quot;has more than a dozen layers that determine her skin tone and texture, how light reflects or scatters, how shadows form, etc.&amp;quot; &amp;lt;ref&amp;gt;play magazine, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Lara has additional non-gameplay-relevant animations like pushing away branches &amp;lt;ref&amp;gt;CD Action magazine&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Destroyed objects and defeated enemies will no longer vanish&lt;br /&gt;
* new combat tactics (hand-to-hand combat - kicking and punching -  melee combat... e.g. hitting opponents with picked-up sticks)&lt;br /&gt;
* shooting two targets at once&lt;br /&gt;
* shooting while climbing&lt;br /&gt;
* shooting while balancing on a pole&lt;br /&gt;
* advanced environment interaction&lt;br /&gt;
* multiple usage of objects (e.g. using picked up items - like a wooden stick - as weapons or for climbing)&lt;br /&gt;
* sprinting&lt;br /&gt;
* balancing on ropes&lt;br /&gt;
* new, advanced wall-climbing&lt;br /&gt;
* multiple usage of the grapple rope (e.g. pulling objects closer, for climbing, for balancing across...)&lt;br /&gt;
* The game will be significantly longer than [[Tomb Raider Legend]]&lt;br /&gt;
* the game will contain more difficult puzzles&lt;br /&gt;
* The hint system can be turned off&lt;br /&gt;
* fewer boss fights&lt;br /&gt;
* Lara will encounter dangerous cryptids (creatures that are presumed extinct, or have yet to be discovered) that require many shots before being defeated&lt;br /&gt;
* improved opponent AI (e.g. recognition of thrown grenades and evasive actions)&lt;br /&gt;
* It has been rumoured that the [[medipacks]] will no longer exist and thus Lara must find another way of healing &lt;br /&gt;
* Keeley Hawes voices Lara&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, Mexico &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Xibalba (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Antarctica&lt;br /&gt;
* A &amp;quot;ruin beneath the ice&amp;quot;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lara's confirmed Move's/ Animations==&lt;br /&gt;
* 1400 new moves&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as, a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* New sprint move&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cart wheel&lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy, shimmy round corners smoother&lt;br /&gt;
* Can free climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can fire her pistols while swan-diving&lt;br /&gt;
* Can climb horizontally&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Spring Board &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Column/Pole&lt;br /&gt;
* Tightrope&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - will return in low profile&lt;br /&gt;
* [[Alister]] - will return in low profile&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
** black panthers &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
** bats &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* spiders &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Monster Creatures &lt;br /&gt;
** a [[Kraken]]&lt;br /&gt;
* Human Opponents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
* [[Underworld Wetsuit]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico level. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]]&lt;br /&gt;
* a yacht (most likely only seen in cut scenes)&amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* a snowmobile&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=19129</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=19129"/>
				<updated>2008-07-03T17:15:45Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: /* Release Dates &amp;amp; Platforms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Laraunderworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = November 2008&lt;br /&gt;
| Platforms   = probably [[PC]], [[PlayStation 3]], [[XBox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tr8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008. It will be playable on the Xbox 360, Playstation 3, PC, Wii, Nintendo DS and PS2. The Mobile version will be available later on in the year.&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*1 Mediterranean Sea location &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
*4 Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features and Controls==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's world will be an &amp;quot;interactive world that reacts and remembers&amp;quot;, such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent.[13] According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot;[15] The game utilises an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon.[16] It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.[13][17]&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot;[18] This instalment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure.[13] Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot;[15] or hold an item with one hand and fire a gun with the other.[18] The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot;[7] Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.[15]&lt;br /&gt;
&lt;br /&gt;
Aside from these changes, Lara's costume was redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured.[13]&lt;br /&gt;
&lt;br /&gt;
These revelations and Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot;[13] have led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the Tomb Raider: Legend system used by Tomb Raider: Anniversary and Deus Ex 3,[19] but Eidos has neither confirmed nor denied this.[5]&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this instalment, as she did in Anniversary and Legend.[5] Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a brief list of new and key elements in Tomb Raider: Underworld&lt;br /&gt;
&lt;br /&gt;
* dynamic weather&lt;br /&gt;
* dynamic dirt on Lara's clothes&lt;br /&gt;
* Lara &amp;quot;has more than a dozen layers that determine her skin tone and texture, how light reflects or scatters, how shadows form, etc.&amp;quot; &amp;lt;ref&amp;gt;play magazine, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Lara has additional non-gameplay-relevant animations like pushing away branches &amp;lt;ref&amp;gt;CD Action magazine&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Destroyed objects and defeated enemies will no longer vanish&lt;br /&gt;
* new combat tactics (hand-to-hand combat - kicking and punching -  melee combat... e.g. hitting opponents with picked-up sticks)&lt;br /&gt;
* shooting two targets at once&lt;br /&gt;
* shooting while climbing&lt;br /&gt;
* shooting while balancing on a pole&lt;br /&gt;
* advanced environment interaction&lt;br /&gt;
* multiple usage of objects (e.g. using picked up items - like a wooden stick - as weapons or for climbing)&lt;br /&gt;
* sprinting&lt;br /&gt;
* balancing on ropes&lt;br /&gt;
* new, advanced wall-climbing&lt;br /&gt;
* multiple usage of the grapple rope (e.g. pulling objects closer, for climbing, for balancing across...)&lt;br /&gt;
* The game will be significantly longer than [[Tomb Raider Legend]]&lt;br /&gt;
* the game will contain more difficult puzzles&lt;br /&gt;
* The hint system can be turned off&lt;br /&gt;
* fewer boss fights&lt;br /&gt;
* Lara will encounter dangerous cryptids (creatures that are presumed extinct, or have yet to be discovered) that require many shots before being defeated&lt;br /&gt;
* improved opponent AI (e.g. recognition of thrown grenades and evasive actions)&lt;br /&gt;
* It has been rumoured that the [[medipacks]] will no longer exist and thus Lara must find another way of healing &lt;br /&gt;
* Keeley Hawes voices Lara&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, Mexico &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Xibalba (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Antarctica&lt;br /&gt;
* A &amp;quot;ruin beneath the ice&amp;quot;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lara's confirmed Move's/ Animations==&lt;br /&gt;
* 1400 new moves&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as, a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* New sprint move&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cart wheel&lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy, shimmy round corners smoother&lt;br /&gt;
* Can free climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can fire her pistols while swan-diving&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Spring Board &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Column/Pole&lt;br /&gt;
* Tightrope&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - will return in low profile&lt;br /&gt;
* [[Alister]] - will return in low profile&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
** black panthers &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
** bats &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* spiders &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Monster Creatures &lt;br /&gt;
** a [[Kraken]]&lt;br /&gt;
* Human Opponents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
* [[Underworld Wetsuit]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico level. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]]&lt;br /&gt;
* a yacht (most likely only seen in cut scenes)&amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* a snowmobile&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=19125</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=19125"/>
				<updated>2008-07-02T15:13:44Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Laraunderworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = November 2008&lt;br /&gt;
| Platforms   = probably [[PC]], [[PlayStation 3]], [[XBox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tr8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will probably come out late 2008 and will be playable on [[PC]], [[PlayStation 3]], [[XBox 360]], Wii, Nintendo DS and PS2. Other versions are highly unlikely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*1 Mediterranean Sea location &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
*4 Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features and Controls==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's world will be an &amp;quot;interactive world that reacts and remembers&amp;quot;, such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent.[13] According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot;[15] The game utilises an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon.[16] It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.[13][17]&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot;[18] This instalment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure.[13] Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot;[15] or hold an item with one hand and fire a gun with the other.[18] The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot;[7] Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.[15]&lt;br /&gt;
&lt;br /&gt;
Aside from these changes, Lara's costume was redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured.[13]&lt;br /&gt;
&lt;br /&gt;
These revelations and Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot;[13] have led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the Tomb Raider: Legend system used by Tomb Raider: Anniversary and Deus Ex 3,[19] but Eidos has neither confirmed nor denied this.[5]&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this instalment, as she did in Anniversary and Legend.[5] Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a brief list of new and key elements in Tomb Raider: Underworld&lt;br /&gt;
&lt;br /&gt;
* dynamic weather&lt;br /&gt;
* dynamic dirt on Lara's clothes&lt;br /&gt;
* Lara &amp;quot;has more than a dozen layers that determine her skin tone and texture, how light reflects or scatters, how shadows form, etc.&amp;quot; &amp;lt;ref&amp;gt;play magazine, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Lara has additional non-gameplay-relevant animations like pushing away branches &amp;lt;ref&amp;gt;CD Action magazine&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Destroyed objects and defeated enemies will no longer vanish&lt;br /&gt;
* new combat tactics (hand-to-hand combat - kicking and punching -  melee combat... e.g. hitting opponents with picked-up sticks)&lt;br /&gt;
* shooting two targets at once&lt;br /&gt;
* shooting while climbing&lt;br /&gt;
* shooting while balancing on a pole&lt;br /&gt;
* advanced environment interaction&lt;br /&gt;
* multiple usage of objects (e.g. using picked up items - like a wooden stick - as weapons or for climbing)&lt;br /&gt;
* sprinting&lt;br /&gt;
* balancing on ropes&lt;br /&gt;
* new, advanced wall-climbing&lt;br /&gt;
* multiple usage of the grapple rope (e.g. pulling objects closer, for climbing, for balancing across...)&lt;br /&gt;
* The game will be significantly longer than [[Tomb Raider Legend]]&lt;br /&gt;
* the game will contain more difficult puzzles&lt;br /&gt;
* The hint system can be turned off&lt;br /&gt;
* fewer boss fights&lt;br /&gt;
* Lara will encounter dangerous cryptids (creatures that are presumed extinct, or have yet to be discovered) that require many shots before being defeated&lt;br /&gt;
* improved opponent AI (e.g. recognition of thrown grenades and evasive actions)&lt;br /&gt;
* It has been rumoured that the [[medipacks]] will no longer exist and thus Lara must find another way of healing &lt;br /&gt;
* Keeley Hawes voices Lara&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, Mexico &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Xibalba (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Antarctica&lt;br /&gt;
* A &amp;quot;ruin beneath the ice&amp;quot;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lara's confirmed Move's/ Animations==&lt;br /&gt;
* 1400 new moves&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as, a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* New sprint move&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cart wheel&lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy, shimmy round corners smoother&lt;br /&gt;
* Can free climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can fire her pistols while swan-diving&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Spring Board &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Column/Pole&lt;br /&gt;
* Tightrope&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - will return in low profile&lt;br /&gt;
* [[Alister]] - will return in low profile&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
** black panthers &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
** bats &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* spiders &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Monster Creatures &lt;br /&gt;
** a [[Kraken]]&lt;br /&gt;
* Human Opponents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
* [[Underworld Wetsuit]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico level. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]]&lt;br /&gt;
* a yacht (most likely only seen in cut scenes)&amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* a snowmobile&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Underworld_Wetsuit&amp;diff=19122</id>
		<title>Underworld Wetsuit</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Underworld_Wetsuit&amp;diff=19122"/>
				<updated>2008-06-29T11:03:25Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lara's other confirmed outfit is the wetsuit which consists  [[Image:Lara_kraken.jpg]]&lt;br /&gt;
of a long sleeved arms with yellow stripes down her sides. &lt;br /&gt;
Lara also has her trademark holsters &amp;amp; pistols strapped &lt;br /&gt;
round her waist. It is confirmed that Lara's pistols will &lt;br /&gt;
work just as well underwater, other weapons she will have &lt;br /&gt;
with the wetsuit is a speargun, a tranquilizer &lt;br /&gt;
and some 'sticky' grenades.&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Underworld_Wetsuit&amp;diff=19121</id>
		<title>Underworld Wetsuit</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Underworld_Wetsuit&amp;diff=19121"/>
				<updated>2008-06-29T11:00:28Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lara's other confirmed outfit is the wetsuit which consists &lt;br /&gt;
of a long sleeved arms with yellow stripes down her sides. &lt;br /&gt;
Lara also has her trademark holsters &amp;amp; pistols strapped &lt;br /&gt;
round her waist. It is confirmed that Lara's pistols will &lt;br /&gt;
work just as well underwater, other weapons she will have &lt;br /&gt;
with the wetsuit is a speargun, a tranquilizer &lt;br /&gt;
and some 'sticky' grenades.&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=File:Lara_Kraken.jpg&amp;diff=19101</id>
		<title>File:Lara Kraken.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=File:Lara_Kraken.jpg&amp;diff=19101"/>
				<updated>2008-06-21T16:54:21Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=19097</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=19097"/>
				<updated>2008-06-20T09:03:09Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: /* Vehicles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider 8 &lt;br /&gt;
| Image       = Laraunderworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider Underworld&lt;br /&gt;
| Release     = 2008, 4th quarter &lt;br /&gt;
| Platforms   = probably [[PC]], [[PlayStation 3]], [[XBox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tr8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will most likely continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will probably come out late 2008 and will be playable on [[PC]], [[PlayStation 3]], [[XBox 360]], Wii, Nintendo DS and PS2. Other versions are highly unlikely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*1 Mediterranean Sea location &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
*4 Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features and Controls==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's world will be an &amp;quot;interactive world that reacts and remembers&amp;quot;, such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent.[13] According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot;[15] The game utilises an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon.[16] It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.[13][17]&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot;[18] This instalment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure.[13] Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot;[15] or hold an item with one hand and fire a gun with the other.[18] The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot;[7] Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.[15]&lt;br /&gt;
&lt;br /&gt;
Aside from these changes, Lara's costume was redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured.[13]&lt;br /&gt;
&lt;br /&gt;
These revelations and Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot;[13] have led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the Tomb Raider: Legend system used by Tomb Raider: Anniversary and Deus Ex 3,[19] but Eidos has neither confirmed nor denied this.[5]&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this instalment, as she did in Anniversary and Legend.[5] Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a brief list of new and key elements in Tomb Raider: Underworld&lt;br /&gt;
&lt;br /&gt;
* dynamic weather&lt;br /&gt;
* dynamic dirt on Lara's clothes&lt;br /&gt;
* Lara &amp;quot;has more than a dozen layers that determine her skin tone and texture, how light reflects or scatters, how shadows form, etc.&amp;quot; &amp;lt;ref&amp;gt;play magazine, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Lara has additional non-gameplay-relevant animations like pushing away branches &amp;lt;ref&amp;gt;CD Action magazine&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Destroyed objects and defeated enemies will no longer vanish&lt;br /&gt;
* new combat tactics (hand-to-hand combat - kicking and punching -  melee combat... e.g. hitting opponents with picked-up sticks)&lt;br /&gt;
* shooting two targets at once&lt;br /&gt;
* shooting while climbing&lt;br /&gt;
* shooting while balancing on a pole&lt;br /&gt;
* advanced environment interaction&lt;br /&gt;
* multiple usage of objects (e.g. using picked up items - like a wooden stick - as weapons or for climbing)&lt;br /&gt;
* sprinting&lt;br /&gt;
* balancing on ropes&lt;br /&gt;
* new, advanced wall-climbing&lt;br /&gt;
* multiple usage of the grapple rope (e.g. pulling objects closer, for climbing, for balancing across...)&lt;br /&gt;
* The game will be significantly longer than [[Tomb Raider Legend]]&lt;br /&gt;
* the game will contain more difficult puzzles&lt;br /&gt;
* The hint system can be turned off&lt;br /&gt;
* fewer boss fights&lt;br /&gt;
* Lara will encounter dangerous cryptids (creatures that are presumed extinct, or have yet to be discovered) that require many shots before being defeated&lt;br /&gt;
* improved opponent AI (e.g. recognition of thrown grenades and evasive actions)&lt;br /&gt;
* It has been rumoured that the [[medipacks]] will no longer exist and thus Lara must find another way of healing &lt;br /&gt;
* Keeley Hawes voices Lara&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, Mexico &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Xibalba (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Antarctica&lt;br /&gt;
* A &amp;quot;ruin beneath the ice&amp;quot;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lara's confirmed Move's/ Animations==&lt;br /&gt;
* 1400 new moves&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as, a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* New sprint move&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cart wheel&lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy, shimmy round corners smoother&lt;br /&gt;
* Can free climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can fire her pistols while swan-diving&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Spring Board &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Column/Pole&lt;br /&gt;
* Tightrope&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - will return in low profile&lt;br /&gt;
* [[Alister]] - will return in low profile&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
** black panthers &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
** bats &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* spiders &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Monster Creatures &lt;br /&gt;
** a [[Kraken]]&lt;br /&gt;
* Human Opponents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
* [[Underworld Wetsuit]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico level. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]]&lt;br /&gt;
* a yacht (most likely only seen in cut scenes)&amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* a snowmobile&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=19096</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=19096"/>
				<updated>2008-06-20T09:02:02Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: /* Lara's confirmed Move's/ Animations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider 8 &lt;br /&gt;
| Image       = Laraunderworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider Underworld&lt;br /&gt;
| Release     = 2008, 4th quarter &lt;br /&gt;
| Platforms   = probably [[PC]], [[PlayStation 3]], [[XBox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tr8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will most likely continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will probably come out late 2008 and will be playable on [[PC]], [[PlayStation 3]], [[XBox 360]], Wii, Nintendo DS and PS2. Other versions are highly unlikely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*1 Mediterranean Sea location &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
*4 Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features and Controls==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's world will be an &amp;quot;interactive world that reacts and remembers&amp;quot;, such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent.[13] According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot;[15] The game utilises an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon.[16] It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.[13][17]&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot;[18] This instalment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure.[13] Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot;[15] or hold an item with one hand and fire a gun with the other.[18] The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot;[7] Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.[15]&lt;br /&gt;
&lt;br /&gt;
Aside from these changes, Lara's costume was redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured.[13]&lt;br /&gt;
&lt;br /&gt;
These revelations and Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot;[13] have led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the Tomb Raider: Legend system used by Tomb Raider: Anniversary and Deus Ex 3,[19] but Eidos has neither confirmed nor denied this.[5]&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this instalment, as she did in Anniversary and Legend.[5] Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a brief list of new and key elements in Tomb Raider: Underworld&lt;br /&gt;
&lt;br /&gt;
* dynamic weather&lt;br /&gt;
* dynamic dirt on Lara's clothes&lt;br /&gt;
* Lara &amp;quot;has more than a dozen layers that determine her skin tone and texture, how light reflects or scatters, how shadows form, etc.&amp;quot; &amp;lt;ref&amp;gt;play magazine, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Lara has additional non-gameplay-relevant animations like pushing away branches &amp;lt;ref&amp;gt;CD Action magazine&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Destroyed objects and defeated enemies will no longer vanish&lt;br /&gt;
* new combat tactics (hand-to-hand combat - kicking and punching -  melee combat... e.g. hitting opponents with picked-up sticks)&lt;br /&gt;
* shooting two targets at once&lt;br /&gt;
* shooting while climbing&lt;br /&gt;
* shooting while balancing on a pole&lt;br /&gt;
* advanced environment interaction&lt;br /&gt;
* multiple usage of objects (e.g. using picked up items - like a wooden stick - as weapons or for climbing)&lt;br /&gt;
* sprinting&lt;br /&gt;
* balancing on ropes&lt;br /&gt;
* new, advanced wall-climbing&lt;br /&gt;
* multiple usage of the grapple rope (e.g. pulling objects closer, for climbing, for balancing across...)&lt;br /&gt;
* The game will be significantly longer than [[Tomb Raider Legend]]&lt;br /&gt;
* the game will contain more difficult puzzles&lt;br /&gt;
* The hint system can be turned off&lt;br /&gt;
* fewer boss fights&lt;br /&gt;
* Lara will encounter dangerous cryptids (creatures that are presumed extinct, or have yet to be discovered) that require many shots before being defeated&lt;br /&gt;
* improved opponent AI (e.g. recognition of thrown grenades and evasive actions)&lt;br /&gt;
* It has been rumoured that the [[medipacks]] will no longer exist and thus Lara must find another way of healing &lt;br /&gt;
* Keeley Hawes voices Lara&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, Mexico &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Xibalba (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Antarctica&lt;br /&gt;
* A &amp;quot;ruin beneath the ice&amp;quot;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lara's confirmed Move's/ Animations==&lt;br /&gt;
* 1400 new moves&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as, a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* New sprint move&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cart wheel&lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy, shimmy round corners smoother&lt;br /&gt;
* Can free climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can fire her pistols while swan-diving&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Spring Board &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Column/Pole&lt;br /&gt;
* Tightrope&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - will return in low profile&lt;br /&gt;
* [[Alister]] - will return in low profile&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
** black panthers &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
** bats &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* spiders &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Monster Creatures &lt;br /&gt;
** a [[Kraken]]&lt;br /&gt;
* Human Opponents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
* [[Underworld Wetsuit]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico level. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]]&lt;br /&gt;
* a yacht (most likely only seen in cut scenes)&amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=19081</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=19081"/>
				<updated>2008-06-15T17:37:33Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: /* Outfits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider 8 &lt;br /&gt;
| Image       = Laraunderworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider Underworld&lt;br /&gt;
| Release     = 2008, 4th quarter &lt;br /&gt;
| Platforms   = probably [[PC]], [[PlayStation 3]], [[XBox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tr8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will most likely continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will probably come out late 2008 and will be playable on [[PC]], [[PlayStation 3]], [[XBox 360]], Wii, Nintendo DS and PS2. Other versions are highly unlikely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*1 Mediterranean Sea location &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
*4 Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features and Controls==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's world will be an &amp;quot;interactive world that reacts and remembers&amp;quot;, such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent.[13] According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot;[15] The game utilises an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon.[16] It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.[13][17]&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot;[18] This instalment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure.[13] Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot;[15] or hold an item with one hand and fire a gun with the other.[18] The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot;[7] Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.[15]&lt;br /&gt;
&lt;br /&gt;
Aside from these changes, Lara's costume was redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured.[13]&lt;br /&gt;
&lt;br /&gt;
These revelations and Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot;[13] have led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the Tomb Raider: Legend system used by Tomb Raider: Anniversary and Deus Ex 3,[19] but Eidos has neither confirmed nor denied this.[5]&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this instalment, as she did in Anniversary and Legend.[5] Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a brief list of new and key elements in Tomb Raider: Underworld&lt;br /&gt;
&lt;br /&gt;
* dynamic weather&lt;br /&gt;
* dynamic dirt on Lara's clothes&lt;br /&gt;
* Lara &amp;quot;has more than a dozen layers that determine her skin tone and texture, how light reflects or scatters, how shadows form, etc.&amp;quot; &amp;lt;ref&amp;gt;play magazine, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Lara has additional non-gameplay-relevant animations like pushing away branches &amp;lt;ref&amp;gt;CD Action magazine&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Destroyed objects and defeated enemies will no longer vanish&lt;br /&gt;
* new combat tactics (hand-to-hand combat - kicking and punching -  melee combat... e.g. hitting opponents with picked-up sticks)&lt;br /&gt;
* shooting two targets at once&lt;br /&gt;
* shooting while climbing&lt;br /&gt;
* shooting while balancing on a pole&lt;br /&gt;
* advanced environment interaction&lt;br /&gt;
* multiple usage of objects (e.g. using picked up items - like a wooden stick - as weapons or for climbing)&lt;br /&gt;
* sprinting&lt;br /&gt;
* balancing on ropes&lt;br /&gt;
* new, advanced wall-climbing&lt;br /&gt;
* multiple usage of the grapple rope (e.g. pulling objects closer, for climbing, for balancing across...)&lt;br /&gt;
* The game will be significantly longer than [[Tomb Raider Legend]]&lt;br /&gt;
* the game will contain more difficult puzzles&lt;br /&gt;
* The hint system can be turned off&lt;br /&gt;
* fewer boss fights&lt;br /&gt;
* Lara will encounter dangerous cryptids (creatures that are presumed extinct, or have yet to be discovered) that require many shots before being defeated&lt;br /&gt;
* improved opponent AI (e.g. recognition of thrown grenades and evasive actions)&lt;br /&gt;
* It has been rumoured that the [[medipacks]] will no longer exist and thus Lara must find another way of healing &lt;br /&gt;
* Keeley Hawes voices Lara&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, Mexico &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Xibalba (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Antarctica&lt;br /&gt;
* A &amp;quot;ruin beneath the ice&amp;quot;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lara's confirmed Move's/ Animations==&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as, a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* New sprint move&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cart wheel&lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy, shimmy round corners smoother&lt;br /&gt;
* Can free climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can fire her pistols while swan-diving&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Spring Board &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Column/Pole&lt;br /&gt;
* Tightrope&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - will return in low profile&lt;br /&gt;
* [[Alister]] - will return in low profile&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
** black panthers &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
** bats &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* spiders &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Monster Creatures &lt;br /&gt;
** a [[Kraken]]&lt;br /&gt;
* Human Opponents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
* [[Black Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico level. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]]&lt;br /&gt;
* a yacht (most likely only seen in cut scenes)&amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=18924</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=18924"/>
				<updated>2008-06-09T18:27:44Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider 8 &lt;br /&gt;
| Image       = Laraunderworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider Underworld&lt;br /&gt;
| Release     = 2008, 4th quarter &lt;br /&gt;
| Platforms   = probably [[PC]], [[PlayStation 3]], [[XBox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tr8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will most likely continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will probably come out late 2008 and will be playable on [[PC]], [[PlayStation 3]], [[XBox 360]], Wii, Nintendo DS and PS2. Other versions are highly unlikely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*4 Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features and Controls==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's world will be an &amp;quot;interactive world that reacts and remembers&amp;quot;, such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent.[13] According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot;[15] The game utilises an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon.[16] It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.[13][17]&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot;[18] This instalment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure.[13] Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot;[15] or hold an item with one hand and fire a gun with the other.[18] The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot;[7] Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.[15]&lt;br /&gt;
&lt;br /&gt;
Aside from these changes, Lara's costume was redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured.[13]&lt;br /&gt;
&lt;br /&gt;
These revelations and Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot;[13] have led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the Tomb Raider: Legend system used by Tomb Raider: Anniversary and Deus Ex 3,[19] but Eidos has neither confirmed nor denied this.[5]&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this instalment, as she did in Anniversary and Legend.[5] Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a brief list of new and key elements in Tomb Raider: Underworld&lt;br /&gt;
&lt;br /&gt;
* dynamic weather&lt;br /&gt;
* dynamic dirt on Lara's clothes&lt;br /&gt;
* Lara &amp;quot;has more than a dozen layers that determine her skin tone and texture, how light reflects or scatters, how shadows form, etc.&amp;quot; &amp;lt;ref&amp;gt;play magazine, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Lara has additional non-gameplay-relevant animations like pushing away branches &amp;lt;ref&amp;gt;CD Action magazine&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Destroyed objects and defeated enemies will no longer vanish&lt;br /&gt;
* new combat tactics (hand-to-hand combat - kicking and punching -  melee combat... e.g. hitting opponents with picked-up sticks)&lt;br /&gt;
* shooting two targets at once&lt;br /&gt;
* shooting while climbing&lt;br /&gt;
* shooting while balancing on a pole&lt;br /&gt;
* advanced environment interaction&lt;br /&gt;
* multiple usage of objects (e.g. using picked up items - like a wooden stick - as weapons or for climbing)&lt;br /&gt;
* sprinting&lt;br /&gt;
* balancing on ropes&lt;br /&gt;
* new, advanced wall-climbing&lt;br /&gt;
* multiple usage of the grapple rope (e.g. pulling objects closer, for climbing, for balancing across...)&lt;br /&gt;
* The game will be significantly longer than [[Tomb Raider Legend]]&lt;br /&gt;
* the game will contain more difficult puzzles&lt;br /&gt;
* The hint system can be turned off&lt;br /&gt;
* fewer boss fights&lt;br /&gt;
* Lara will encounter dangerous cryptids (creatures that are presumed extinct, or have yet to be discovered) that require many shots before being defeated&lt;br /&gt;
* improved opponent AI (e.g. recognition of thrown grenades and evasive actions)&lt;br /&gt;
* It has been rumoured that the [[medipacks]] will no longer exist and thus Lara must find another way of healing &lt;br /&gt;
* Keeley Hawes voices Lara&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, Mexico &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Xibalba (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Antarctica&lt;br /&gt;
* A &amp;quot;ruin beneath the ice&amp;quot;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lara's confirmed Move's/ Animations==&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as, a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* New sprint move&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cart wheel&lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy, shimmy round corners smoother&lt;br /&gt;
* Can free climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can fire her pistols while swan-diving&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Spring Board &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Column/Pole&lt;br /&gt;
* Tightrope&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - will return in low profile&lt;br /&gt;
* [[Alister]] - will return in low profile&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
** black panthers &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
** bats &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* spiders &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Monster Creatures &lt;br /&gt;
** a [[Kraken]]&lt;br /&gt;
* Human Opponents&lt;br /&gt;
* Poachers&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico level. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=18920</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=18920"/>
				<updated>2008-06-09T15:03:22Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider 8 &lt;br /&gt;
| Image       = Laraunderworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider Underworld&lt;br /&gt;
| Release     = 2008, 4th quarter &lt;br /&gt;
| Platforms   = probably [[PC]], [[PlayStation 3]], [[XBox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tr8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will most likely continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will probably come out late 2008 and will be playable on [[PC]], [[PlayStation 3]], [[XBox 360]], Wii, Nintendo DS and PS2. Other versions are highly unlikely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* Level 1 Underwater level&lt;br /&gt;
*4 Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
==Features and Controls==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's world will be an &amp;quot;interactive world that reacts and remembers&amp;quot;, such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent.[13] According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot;[15] The game utilises an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon.[16] It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.[13][17]&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot;[18] This instalment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure.[13] Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot;[15] or hold an item with one hand and fire a gun with the other.[18] The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot;[7] Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.[15]&lt;br /&gt;
&lt;br /&gt;
Aside from these changes, Lara's costume was redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured.[13]&lt;br /&gt;
&lt;br /&gt;
These revelations and Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot;[13] have led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the Tomb Raider: Legend system used by Tomb Raider: Anniversary and Deus Ex 3,[19] but Eidos has neither confirmed nor denied this.[5]&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this instalment, as she did in Anniversary and Legend.[5] Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a brief list of new and key elements in Tomb Raider: Underworld&lt;br /&gt;
&lt;br /&gt;
* dynamic weather&lt;br /&gt;
* dynamic dirt on Lara's clothes&lt;br /&gt;
* Lara &amp;quot;has more than a dozen layers that determine her skin tone and texture, how light reflects or scatters, how shadows form, etc.&amp;quot; &amp;lt;ref&amp;gt;play magazine, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Lara has additional non-gameplay-relevant animations like pushing away branches &amp;lt;ref&amp;gt;CD Action magazine&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Destroyed objects and defeated enemies will no longer vanish&lt;br /&gt;
* new combat tactics (hand-to-hand combat - kicking and punching -  melee combat... e.g. hitting opponents with picked-up sticks)&lt;br /&gt;
* shooting two targets at once&lt;br /&gt;
* shooting while climbing&lt;br /&gt;
* shooting while balancing on a pole&lt;br /&gt;
* advanced environment interaction&lt;br /&gt;
* multiple usage of objects (e.g. using picked up items - like a wooden stick - as weapons or for climbing)&lt;br /&gt;
* sprinting&lt;br /&gt;
* balancing on ropes&lt;br /&gt;
* new, advanced wall-climbing&lt;br /&gt;
* multiple usage of the grapple rope (e.g. pulling objects closer, for climbing, for balancing across...)&lt;br /&gt;
* The game will be significantly longer than [[Tomb Raider Legend]]&lt;br /&gt;
* the game will contain more difficult puzzles&lt;br /&gt;
* The hint system can be turned off&lt;br /&gt;
* fewer boss fights&lt;br /&gt;
* Lara will encounter dangerous cryptids (creatures that are presumed extinct, or have yet to be discovered) that require many shots before being defeated&lt;br /&gt;
* improved opponent AI (e.g. recognition of thrown grenades and evasive actions)&lt;br /&gt;
* It has been rumoured that the [[medipacks]] will no longer exist and thus Lara must find another way of healing &lt;br /&gt;
* Keeley Hawes voices Lara&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, Mexico &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Xibalba (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Antarctica&lt;br /&gt;
* A &amp;quot;ruin beneath the ice&amp;quot;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lara's confirmed Move's/ Animations==&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as, a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* New sprint move&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cart wheel&lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy, shimmy round corners smoother&lt;br /&gt;
* Can free climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can fire her pistols while swan-diving&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Spring Board &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Column/Pole&lt;br /&gt;
* Tightrope&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - will return in low profile&lt;br /&gt;
* [[Alister]] - will return in low profile&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
** black panthers &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
** bats &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* spiders &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Monster Creatures &lt;br /&gt;
** a [[Kraken]]&lt;br /&gt;
* Human Opponents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico level. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Kraken&amp;diff=18874</id>
		<title>Kraken</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Kraken&amp;diff=18874"/>
				<updated>2008-06-08T10:59:56Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: New page: A Kraken is a giant squid in Tomb Raider Underworld. It appears on the first level.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Kraken is a giant squid in Tomb Raider Underworld.&lt;br /&gt;
It appears on the first level.&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=18873</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=18873"/>
				<updated>2008-06-08T10:53:29Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: /* Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider 8 &lt;br /&gt;
| Image       = Laraunderworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider Underworld&lt;br /&gt;
| Release     = 2008, 4th quarter &lt;br /&gt;
| Platforms   = probably [[PC]], [[PlayStation 3]], [[XBox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tr8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will most likely continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will probably come out late 2008 and will be playable on [[PC]], [[PlayStation 3]], [[XBox 360]], Wii, Nintendo DS and PS2. Other versions are highly unlikely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
* Level 1 Underwater level &lt;br /&gt;
* Level 4 Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
==Features and Controls==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's world will be an &amp;quot;interactive world that reacts and remembers&amp;quot;, such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent.[13] According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot;[15] The game utilises an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon.[16] It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.[13][17]&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot;[18] This instalment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure.[13] Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot;[15] or hold an item with one hand and fire a gun with the other.[18] The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot;[7] Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.[15]&lt;br /&gt;
&lt;br /&gt;
Aside from these changes, Lara's costume was redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured.[13]&lt;br /&gt;
&lt;br /&gt;
These revelations and Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot;[13] have led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the Tomb Raider: Legend system used by Tomb Raider: Anniversary and Deus Ex 3,[19] but Eidos has neither confirmed nor denied this.[5]&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this instalment, as she did in Anniversary and Legend.[5] Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a brief list of new and key elements in Tomb Raider: Underworld&lt;br /&gt;
&lt;br /&gt;
* dynamic weather&lt;br /&gt;
* dynamic dirt on Lara's clothes&lt;br /&gt;
* Lara &amp;quot;has more than a dozen layers that determine her skin tone and texture, how light reflects or scatters, how shadows form, etc.&amp;quot; &amp;lt;ref&amp;gt;play magazine, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Lara has additional non-gameplay-relevant animations like pushing away branches &amp;lt;ref&amp;gt;CD Action magazine&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Destroyed objects and defeated enemies will no longer vanish&lt;br /&gt;
* new combat tactics (hand-to-hand combat - kicking and punching -  melee combat... e.g. hitting opponents with picked-up sticks)&lt;br /&gt;
* shooting two targets at once&lt;br /&gt;
* shooting while climbing&lt;br /&gt;
* shooting while balancing on a pole&lt;br /&gt;
* advanced environment interaction&lt;br /&gt;
* multiple usage of objects (e.g. using picked up items - like a wooden stick - as weapons or for climbing)&lt;br /&gt;
* sprinting&lt;br /&gt;
* balancing on ropes&lt;br /&gt;
* new, advanced wall-climbing&lt;br /&gt;
* multiple usage of the grapple rope (e.g. pulling objects closer, for climbing, for balancing across...)&lt;br /&gt;
* The game will be significantly longer than [[Tomb Raider Legend]]&lt;br /&gt;
* the game will contain more difficult puzzles&lt;br /&gt;
* The hint system can be turned off&lt;br /&gt;
* fewer boss fights&lt;br /&gt;
* Lara will encounter dangerous cryptids (creatures that are presumed extinct, or have yet to be discovered) that require many shots before being defeated&lt;br /&gt;
* improved opponent AI (e.g. recognition of thrown grenades and evasive actions)&lt;br /&gt;
* It has been rumoured that the [[medipacks]] will no longer exist and thus Lara must find another way of healing &lt;br /&gt;
* Keeley Hawes voices Lara&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, Mexico &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Xibalba (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Antarctica&lt;br /&gt;
* A &amp;quot;ruin beneath the ice&amp;quot;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lara's confirmed Move's/ Animations==&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as, a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* New sprint move&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cart wheel&lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy, shimmy round corners smoother&lt;br /&gt;
* Can free climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can fire her pistols while swan-diving&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Spring Board &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Column/Pole&lt;br /&gt;
* Tightrope&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - will return in low profile&lt;br /&gt;
* [[Alister]] - will return in low profile&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
** black panthers &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
** bats &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* spiders &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Monster Creatures &lt;br /&gt;
** a [[Kraken]]&lt;br /&gt;
* Human Opponents&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico level. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=18815</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=18815"/>
				<updated>2008-06-07T12:18:24Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider 8 &lt;br /&gt;
| Image       = Laraunderworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider Underworld&lt;br /&gt;
| Release     = 2008, 4th quarter &lt;br /&gt;
| Platforms   = probably [[PC]], [[PlayStation 3]], [[XBox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tr8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will most likely continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will probably come out late 2008 and will be playable on [[PC]], [[PlayStation 3]], [[XBox 360]], Wii, Nintendo DS and PS2. Other versions are highly unlikely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*4 Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features and Controls==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's world will be an &amp;quot;interactive world that reacts and remembers&amp;quot;, such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent.[13] According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot;[15] The game utilises an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon.[16] It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.[13][17]&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot;[18] This instalment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure.[13] Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot;[15] or hold an item with one hand and fire a gun with the other.[18] The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot;[7] Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.[15]&lt;br /&gt;
&lt;br /&gt;
Aside from these changes, Lara's costume was redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured.[13]&lt;br /&gt;
&lt;br /&gt;
These revelations and Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot;[13] have led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the Tomb Raider: Legend system used by Tomb Raider: Anniversary and Deus Ex 3,[19] but Eidos has neither confirmed nor denied this.[5]&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this instalment, as she did in Anniversary and Legend.[5] Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a brief list of new and key elements in Tomb Raider: Underworld&lt;br /&gt;
&lt;br /&gt;
* dynamic weather&lt;br /&gt;
* dynamic dirt on Lara's clothes&lt;br /&gt;
* Lara &amp;quot;has more than a dozen layers that determine her skin tone and texture, how light reflects or scatters, how shadows form, etc.&amp;quot; &amp;lt;ref&amp;gt;play magazine, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Lara has additional non-gameplay-relevant animations like pushing away branches &amp;lt;ref&amp;gt;CD Action magazine&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Destroyed objects and defeated enemies will no longer vanish&lt;br /&gt;
* new combat tactics (hand-to-hand combat - kicking and punching -  melee combat... e.g. hitting opponents with picked-up sticks)&lt;br /&gt;
* shooting two targets at once&lt;br /&gt;
* shooting while climbing&lt;br /&gt;
* shooting while balancing on a pole&lt;br /&gt;
* advanced environment interaction&lt;br /&gt;
* multiple usage of objects (e.g. using picked up items - like a wooden stick - as weapons or for climbing)&lt;br /&gt;
* sprinting&lt;br /&gt;
* balancing on ropes&lt;br /&gt;
* new, advanced wall-climbing&lt;br /&gt;
* multiple usage of the grapple rope (e.g. pulling objects closer, for climbing, for balancing across...)&lt;br /&gt;
* The game will be significantly longer than [[Tomb Raider Legend]]&lt;br /&gt;
* the game will contain more difficult puzzles&lt;br /&gt;
* The hint system can be turned off&lt;br /&gt;
* fewer boss fights&lt;br /&gt;
* Lara will encounter dangerous cryptids (creatures that are presumed extinct, or have yet to be discovered) that require many shots before being defeated&lt;br /&gt;
* improved opponent AI (e.g. recognition of thrown grenades and evasive actions)&lt;br /&gt;
* It has been rumoured that the [[medipacks]] will no longer exist and thus Lara must find another way of healing &lt;br /&gt;
* Keeley Hawes voices Lara&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, Mexico &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Xibalba (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Croft Manor (likely in ruins) &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Antarctica&lt;br /&gt;
* A &amp;quot;ruin beneath the ice&amp;quot;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Lara's confirmed Move's/ Animations==&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as, a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* New sprint move&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cart wheel&lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy, shimmy round corners smoother&lt;br /&gt;
* Can free climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can fire her pistols while swan-diving&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Spring Board &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Column/Pole&lt;br /&gt;
* Tightrope&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - will return in low profile&lt;br /&gt;
* [[Alister]] - will return in low profile&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
* Animals&lt;br /&gt;
** black panthers &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
** bats &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* spiders &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Monster Creatures e.g. Giant Squid&lt;br /&gt;
* Human Opponents&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico level. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=18785</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=18785"/>
				<updated>2008-06-05T15:21:36Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: /* Lara's confirmed Move's/ Animations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider 8 &lt;br /&gt;
| Image       = Laraunderworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider Underworld&lt;br /&gt;
| Release     = 2008, 4th quarter &lt;br /&gt;
| Platforms   = probably [[PC]], [[PlayStation 3]], [[XBox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tr8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will most likely continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will probably come out late 2008 and will be playable on [[PC]], [[PlayStation 3]], [[XBox 360]], Wii, Nintendo DS and PS2. Other versions are highly unlikely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*4 Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features and Controls==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's world will be an &amp;quot;interactive world that reacts and remembers&amp;quot;, such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent.[13] According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot;[15] The game utilises an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon.[16] It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.[13][17]&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot;[18] This instalment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure.[13] Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot;[15] or hold an item with one hand and fire a gun with the other.[18] The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot;[7] Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.[15]&lt;br /&gt;
&lt;br /&gt;
Aside from these changes, Lara's costume was redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured.[13]&lt;br /&gt;
&lt;br /&gt;
These revelations and Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot;[13] have led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the Tomb Raider: Legend system used by Tomb Raider: Anniversary and Deus Ex 3,[19] but Eidos has neither confirmed nor denied this.[5]&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this instalment, as she did in Anniversary and Legend.[5] Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is a brief list of new and key elements in Tomb Raider: Underworld&lt;br /&gt;
&lt;br /&gt;
* dynamic weather&lt;br /&gt;
* dynamic dirt on Lara's clothes&lt;br /&gt;
* Lara &amp;quot;has more than a dozen layers that determine her skin tone and texture, how light reflects or scatters, how shadows form, etc.&amp;quot; &amp;lt;ref&amp;gt;play magazine, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Lara has additional non-gameplay-relevant animations like pushing away branches &amp;lt;ref&amp;gt;CD Action magazine&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Destroyed objects and defeated enemies will no longer vanish&lt;br /&gt;
* new combat tactics (hand-to-hand combat - kicking and punching -  melee combat... e.g. hitting opponents with picked-up sticks)&lt;br /&gt;
* shooting two targets at once&lt;br /&gt;
* shooting while climbing&lt;br /&gt;
* shooting while balancing on a pole&lt;br /&gt;
* advanced environment interaction&lt;br /&gt;
* multiple usage of objects (e.g. using picked up items - like a wooden stick - as weapons or for climbing)&lt;br /&gt;
* sprinting&lt;br /&gt;
* balancing on ropes&lt;br /&gt;
* new, advanced wall-climbing&lt;br /&gt;
* multiple usage of the grapple rope (e.g. pulling objects closer, for climbing, for balancing across...)&lt;br /&gt;
* The game will be significantly longer than [[Tomb Raider Legend]]&lt;br /&gt;
* the game will contain more difficult puzzles&lt;br /&gt;
* The hint system can be turned off&lt;br /&gt;
* fewer boss fights&lt;br /&gt;
* Lara will encounter dangerous cryptids (creatures that are presumed extinct, or have yet to be discovered) that require many shots before being defeated&lt;br /&gt;
* improved opponent AI (e.g. recognition of thrown grenades and evasive actions)&lt;br /&gt;
* It has been rumoured that the [[medipacks]] will no longer exist and thus Lara must find another way of healing &lt;br /&gt;
* Keeley Hawes voices Lara&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, Mexico &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Xibalba (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Antarctica&lt;br /&gt;
* A &amp;quot;ruin beneath the ice&amp;quot;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
* The Manor to burn down&lt;br /&gt;
&lt;br /&gt;
==Lara's confirmed Move's/ Animations==&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as, a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* New sprint move&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cart wheel&lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy, shimmy round corners smoother&lt;br /&gt;
* Can free climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Can fire her pistols while swan-diving&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Spring Board &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Column/Pole&lt;br /&gt;
* Tightrope&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - will return in low profile&lt;br /&gt;
* [[Alister]] - will return in low profile&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
* Animals&lt;br /&gt;
** black panthers &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
** bats &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* spiders &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Monster Creatures&lt;br /&gt;
* Human Opponents&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico level. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=18784</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=18784"/>
				<updated>2008-06-05T15:20:31Z</updated>
		
		<summary type="html">&lt;p&gt;Tomb raider boy: /* Rumoured */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider 8 &lt;br /&gt;
| Image       = Laraunderworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider Underworld&lt;br /&gt;
| Release     = 2008, 4th quarter &lt;br /&gt;
| Platforms   = probably [[PC]], [[PlayStation 3]], [[XBox 360]], PS2, Wii, Nintendo DS&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tr8&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Tomb Raider Underworld''' will most likely continue the story of [[Tomb Raider Legend]], as it was left open at the end. Lara's next adventure revolves around the ancient Mayan calendar and the five days that leave the portal to the Underworld open. This Underworld may be the same as Avalon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will probably come out late 2008 and will be playable on [[PC]], [[PlayStation 3]], [[XBox 360]], Wii, Nintendo DS and PS2. Other versions are highly unlikely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
*4 Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features and Controls==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's world will be an &amp;quot;interactive world that reacts and remembers&amp;quot;, such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent.[13] According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot;[15] The game utilises an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon.[16] It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.[13][17]&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot;[18] This instalment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure.[13] Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot;[15] or hold an item with one hand and fire a gun with the other.[18] The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot;[7] Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.[15]&lt;br /&gt;
&lt;br /&gt;
Aside from these changes, Lara's costume was redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured.[13]&lt;br /&gt;
&lt;br /&gt;
These revelations and Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot;[13] have led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the Tomb Raider: Legend system used by Tomb Raider: Anniversary and Deus Ex 3,[19] but Eidos has neither confirmed nor denied this.[5]&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this instalment, as she did in Anniversary and Legend.[5] Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
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&lt;br /&gt;
Here is a brief list of new and key elements in Tomb Raider: Underworld&lt;br /&gt;
&lt;br /&gt;
* dynamic weather&lt;br /&gt;
* dynamic dirt on Lara's clothes&lt;br /&gt;
* Lara &amp;quot;has more than a dozen layers that determine her skin tone and texture, how light reflects or scatters, how shadows form, etc.&amp;quot; &amp;lt;ref&amp;gt;play magazine, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Lara has additional non-gameplay-relevant animations like pushing away branches &amp;lt;ref&amp;gt;CD Action magazine&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Destroyed objects and defeated enemies will no longer vanish&lt;br /&gt;
* new combat tactics (hand-to-hand combat - kicking and punching -  melee combat... e.g. hitting opponents with picked-up sticks)&lt;br /&gt;
* shooting two targets at once&lt;br /&gt;
* shooting while climbing&lt;br /&gt;
* shooting while balancing on a pole&lt;br /&gt;
* advanced environment interaction&lt;br /&gt;
* multiple usage of objects (e.g. using picked up items - like a wooden stick - as weapons or for climbing)&lt;br /&gt;
* sprinting&lt;br /&gt;
* balancing on ropes&lt;br /&gt;
* new, advanced wall-climbing&lt;br /&gt;
* multiple usage of the grapple rope (e.g. pulling objects closer, for climbing, for balancing across...)&lt;br /&gt;
* The game will be significantly longer than [[Tomb Raider Legend]]&lt;br /&gt;
* the game will contain more difficult puzzles&lt;br /&gt;
* The hint system can be turned off&lt;br /&gt;
* fewer boss fights&lt;br /&gt;
* Lara will encounter dangerous cryptids (creatures that are presumed extinct, or have yet to be discovered) that require many shots before being defeated&lt;br /&gt;
* improved opponent AI (e.g. recognition of thrown grenades and evasive actions)&lt;br /&gt;
* It has been rumoured that the [[medipacks]] will no longer exist and thus Lara must find another way of healing &lt;br /&gt;
* Keeley Hawes voices Lara&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
===Confirmed===&lt;br /&gt;
* South America, Mexico &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Xibalba (the Mayan underworld) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
===Rumoured===&lt;br /&gt;
* Australia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Easter Island &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* the Golden Triangle - Laos, Thailand and Myanmar &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Mesopotamia &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* Rome and the Vatican &amp;lt;ref&amp;gt;French PSM3, January 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Antarctica&lt;br /&gt;
* A &amp;quot;ruin beneath the ice&amp;quot;&lt;br /&gt;
* England (besides Croft Manor)&lt;br /&gt;
* The Manor to burn down&lt;br /&gt;
&lt;br /&gt;
==Lara's confirmed Move's/ Animations==&lt;br /&gt;
* Mantle onto ledges&lt;br /&gt;
* Melee kicks and punches&lt;br /&gt;
* Wall kick/ Wall kick on perch&lt;br /&gt;
* Free climb on concave and convex surfaces&lt;br /&gt;
* Split target, even on perch&lt;br /&gt;
* Can use poles as, a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Run with picked up objects&lt;br /&gt;
* Can use &amp;quot;sticky grenades&amp;quot; on still/ moving targets&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* New sprint move&lt;br /&gt;
* Different stances when running with picked up objects&lt;br /&gt;
* Can balance on beams and ledges, but will slip off when wet&lt;br /&gt;
* Can cart wheel&lt;br /&gt;
* Personal Light Source&lt;br /&gt;
* Can shimmy, shimmy round corners smoother&lt;br /&gt;
* Can free climb&lt;br /&gt;
* New reach move&lt;br /&gt;
* Can shoot while swan diving&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Spring Board &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Column/Pole&lt;br /&gt;
* Tightrope&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - will return in low profile&lt;br /&gt;
* [[Alister]] - will return in low profile&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
* Animals&lt;br /&gt;
** black panthers &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
** bats &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* spiders &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Monster Creatures&lt;br /&gt;
* Human Opponents&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]]&lt;br /&gt;
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&lt;br /&gt;
==Vehicles==&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico level. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
* [[Motorbike]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomb raider boy</name></author>	</entry>

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