<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
		<id>https://www.wikiraider.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tomblover</id>
		<title>WikiRaider - User contributions [en-gb]</title>
		<link rel="self" type="application/atom+xml" href="https://www.wikiraider.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tomblover"/>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php/Special:Contributions/Tomblover"/>
		<updated>2026-04-06T01:05:08Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.27.1</generator>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Thralls&amp;diff=22833</id>
		<title>Thralls</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Thralls&amp;diff=22833"/>
				<updated>2008-10-22T04:30:00Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Enemies &lt;br /&gt;
| Name            = Underworld Zombies&lt;br /&gt;
| Image           = Zombie.jpg&lt;br /&gt;
| Occurrence      = [[Underworld]]&lt;br /&gt;
-[[Xibalba]]&lt;br /&gt;
| Type            = Undead&lt;br /&gt;
| Classification  = Guardian&lt;br /&gt;
| Distinctiveness = None&lt;br /&gt;
| Weapons         = Unknown(probably claws)&lt;br /&gt;
| Weakness        = Unknown(Lara is seen in trailers fighting hand to hand with them and using a bike to run over them)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The second trailer for [[Tomb Raider Underworld]] shows Lara takle her way through many locations, their was a scene were Lara was riding a motorcycle through [[Xibalba]]. Then she runs over a zombie.&lt;br /&gt;
In recent screenshots released by IGN,they can be seen in more details,showing that they wear viking armours.Their weaknesses are unknown to this point,but Lara is seen fighting Hand to hand in trailers and screenshots,this suggests that the only way to kill them may be to defeat them in combat.&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Lara_Croft_Tomb_Raider:_Anniversary&amp;diff=22832</id>
		<title>Lara Croft Tomb Raider: Anniversary</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Lara_Croft_Tomb_Raider:_Anniversary&amp;diff=22832"/>
				<updated>2008-10-22T04:19:46Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Anniversary&lt;br /&gt;
| Image       = Anniversary.jpg&lt;br /&gt;
| Subtitle    = &lt;br /&gt;
| Release     = June 2007&lt;br /&gt;
| Platforms   = [[PC]], [[PS2]], [[PSP]], [[Wii]], [[XBox 360]], [[Mac]] and [[PlayStation 3]] (rumored)&lt;br /&gt;
| Levels      = 15 (including Croft Manor)&lt;br /&gt;
| Secrets     = 58&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Legend&lt;br /&gt;
| Next        = Tomb Raider Underworld&lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tra&lt;br /&gt;
}}&lt;br /&gt;
'''Lara Croft Tomb Raider: Anniversary''' is a game that was made to celebrate Tomb Raider's 10th anniversary. At first it was supposed to be a [[PSP]] game made by [[Core Design]], but this was cancelled. Shortly later Eidos Interactive announced that the game was back on track. &lt;br /&gt;
&lt;br /&gt;
The game is now available for [[PC]] and [[PlayStation 2]]; with a [[PSP]], Wii and [[XBox 360]] version coming soon.&lt;br /&gt;
&lt;br /&gt;
The [[Croft Mansion]] will also be back in Anniversary, as it was a success in [[Tomb Raider Legend]] and dearly missed in [[The Angel of Darkness]] and the later games of the first generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Full Version ===&lt;br /&gt;
&lt;br /&gt;
====PC, PlayStation 2====&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] [[Image:gerflag.gif|20px|left]] Europe - June 1st 2007&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] USA - June 5th 2007&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====PlayStation Portable====&lt;br /&gt;
* [[Image:gerflag.gif|20px|left]] Europe - July 3rd 2007&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] USA -  August 9th 2007&lt;br /&gt;
&lt;br /&gt;
====Nintendo Wii====&lt;br /&gt;
Later throughout the year 2007.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====XBox 360====&lt;br /&gt;
Later throughout the year 2007.&lt;br /&gt;
&lt;br /&gt;
====PlayStation 3====&lt;br /&gt;
There is a  rumor that they are making Anniversary for the PlayStation 3 but it has not been confirmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demo===&lt;br /&gt;
* [[Image:gerflag.gif|20px|left]] / [[Image:usflag.gif|20px|left]] May 25th 2007&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{{tralevels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About the Game==&lt;br /&gt;
[[Image:Anniversarylara.jpg|thumb|112px|right|Lara in Anniversary]]&lt;br /&gt;
The adventure begins when Lara is hired by a powerful syndicate to retrieve a mythical object called the Scion. As Lara searches ancient tombs and isolated worlds that have lain undisturbed for thousands of years, she discovers that she is not alone. Not only has she awoken their fearsome guardians but there are others desperate to learn the Scion’s dark secrets.&lt;br /&gt;
&lt;br /&gt;
Celebrate and commemorate ten years of Tomb Raider and Lara Croft with Tomb Raider: Anniversary, a new action adventure inspired by the original Tomb Raider video game, one of the greatest action adventure games of all time.&amp;lt;br /&amp;gt;  &lt;br /&gt;
(Source: official Site)&lt;br /&gt;
&lt;br /&gt;
For those who haven't yet played the first game, Lara is hired by Jacqueline Natla of Natla Technologies to uncover the Scion of Atlantis artefact. Natla has already located Vilcabamba, the city leading to Qualopec's Tomb. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Content===&lt;br /&gt;
The Anniversary Edition is going to be a remake of the 1st [[Tomb Raider]] game but with better graphics and difficult puzzles. TR Anniversary will have the previous game [[Legend]]'s controls and gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
The story will be told using more cut scenes than 10 years ago.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Play the living Lara Croft'' &lt;br /&gt;
: the world’s greatest action heroine of all time – use all of Lara's guile, latest fluid movements, athleticism and gadgets in her quest to conquer the unknown and uncover ancient artifacts.&lt;br /&gt;
&lt;br /&gt;
* ''Explore uncharted and mysterious worlds''&lt;br /&gt;
: enter into strange, undiscovered lands and solve their deepest, darkest mysteries, open doors to new realms, uncover great rewards and unearth secrets to Lara's past.&lt;br /&gt;
&lt;br /&gt;
* ''Includes classic environments from the original [[Tomb Raider]] as never experienced before''&lt;br /&gt;
: [[Crystal Dynamics]] latest technology allows you to fluidly manoeuvre Lara using her latest moves and [[gear]], through all the worlds from the original; Peru, Greece, Egypt and more. The dynamic world allows multiple play-through options and also opens up new places and ways to explore.&lt;br /&gt;
&lt;br /&gt;
*''startling enemy encounters'' &lt;br /&gt;
: Encounter fierce animal and supernatural enemies, wolves, bears, crocodiles, horrific monsters and of course, the T Rex. New and improved AI means that all enemies will exhibit a more diverse behaviour set, providing improved combat challenges for the player.&lt;br /&gt;
&lt;br /&gt;
*''directors commentary''&lt;br /&gt;
:The original Tomb Raider game designer, Toby Gard and Tomb Raider: Anniversary’s Game Director Jason Botta from Crystal Dynamics, provides an unlockable commentary on how this game was made, with some previously undisclosed secrets from Toby about the original Tomb Raider game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
The environments in Tomb Raider Anniversary are much more interactive: Lara can use them for lots of things, pick up a piece of wood on the ground and use it as a ladder. Puzzles are more complicated than in [[Tomb Raider Legend]]. There is no clue or sparkling thing to show you where to go.&lt;br /&gt;
&lt;br /&gt;
There is more than one way to explore the environments and complete a level. You can choose the acrobatic way, or the easier way.&lt;br /&gt;
&lt;br /&gt;
Fighting enemies is still an important part of the game: the beast are much more realistic and their [[AI]] has really been improved. They are more dangerous than before, they develop a real strategy to kill you. For example the [[Raptors]] run around Lara in circles until they are enough to jump at her and attack her.&lt;br /&gt;
&lt;br /&gt;
There will be checkpoints like in [[Tomb Raider Legend]] where the game is saved.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The story's prelude begins in 1945 in Los Alamos, New Mexico; a mushroom cloud engulfs an abandoned town, uncovering a crystalline structure, sending an unidentified winged creature flying out. Fifty-one years later the game sends us to a cutscene set in Calcutta, India, in which the main story opens: Lara Croft, daughter of Lord Richard Croft is hired by renowned businesswoman Jacqueline Natla through an introduction by her long-time adversary Larson. Natla reveals she has found the location of one of the three pieces that comprise the Atlantean Scion, a mystical artifact buried in the heart of an ancient city, and she wants Lara to retrieve it for her. Lara, sitting back leisurely, leaps from her seat upon hearing this revelation. Fueled as much by her, and her father's, desires to find the artifact, Lady Croft travels on commission by Natla to the icy mountains of Peru to search for it in the lost city of Vilcabamba.&lt;br /&gt;
&lt;br /&gt;
Through the Lost Valley teeming with thought-to-be-extinct dinosaurs and numerous booby traps, she enters a desolate tomb, seemingly undiscovered for millennia. In a further cutscene, Lara finds the corpse of Qualopec. Observing the inscriptions on the wall, it reads that he was one of the triumvirate of god-rulers of Atlantis before it fell beneath the waves, watching over his piece of the Scion even in death. As she peers closely in awe, one of the beast-like creatures suddenly roars at her, before falling laboriously to the floor. Realizing this tomb is not uninhabited after all, Lara takes the Scion. The tomb begins to crumble, and so Lara runs for an escape in haste. Qualopec rises from his seat while Lara looks around unnerved. Fortunately, the falling debris traps him. Lara escapes, however, surfacing from the water to find Larson ready to relieve her of her hard earned work. Refusing to bestow the artifact upon him, they engage in a pulse-raising fight, Lara naturally coming out victorious. After giving Larson a good beating, he reveals that another archaeologist has been sent by Natla to look for the second piece, prompting Lara to pay a visit to Natla Technologies to search for more information. A video communication clip reveals Natla knew Lara would never disclose the artefact to her anyway, and the other archaeologist, Pierre Dupont in front of the monastery she instantly recognizes; St. Francis Folly, in the Greek Isles.&lt;br /&gt;
&lt;br /&gt;
Here she races against Pierre Dupont, a rival archaeologist. Lara uncovers the Tomb of Tihocan, the second of the three god-rulers where she finds his empty coffin, the whereabouts of the body unknown. Pierre then catches up with Lara, threatening to kill her unless she gives him Qualopec's piece of the Scion. Lara refuses, attacking him until he flees from the tomb. However, two centaurs then awake, trampling Pierre to death. After escaping Tihocan's tomb, she leaves for the Sanctuary of the Scion located in Egypt for the third and final piece. As soon as she obtains it, she leaves the Sanctuary and connects the pieces. She blacks out and has a vision about the dawn of time where the god-kings stood in counsel over the third ruler, revealed to be Natla herself. She is being expelled from their sacred order and condemned for unleashing Atlantis' own armies against it and trying to usher in the Seventh Age through the use of the Scion. She is then encased in the crystalline structure which was later uncovered in the blast in Los Alamos.&lt;br /&gt;
&lt;br /&gt;
Natla then calmly takes the now complete piece away from the still shocked Lara, clutched by Natla's henchman &amp;quot;Kold&amp;quot;. Lara asks her what the Seventh Age was, Natla asking her how far she would go to find out. Natla orders her henchmen to kill her quickly. &amp;quot;Kid&amp;quot;, another of Natla's henchmen goes to shoot Lara, but Larson pushes him out the way, purposely missing her with his shotgun. Lara escapes, diving over the edge of the cliff into the lake as Larson fires. Lara pursues Natla on her motorbike, managing to infiltrate Natla's boat undetected. They soon dock to an island which is a remnant of Atlantis, where Natla has mining operations. Inside she meets Larson again, holding a key trying to stop her from continuing further. Larson taunts her, betting she will not shoot him. Insistent on impeding her path, he tells her she would never shoot him because, &amp;quot;that's just not who you are.&amp;quot; Lara replies, &amp;quot;I'm not who you think I am&amp;quot;. This resulted in Lara shooting him three times in the chest. Larson falls to his knees, and lays down to the ground gasping for air, his hand reaching out to Lara for help. Lara rests her hand on his chest and turns him over, taking the key from his pocket. Looking at her hands horrified at what she has done and completely forgetting that she thought that it was for the good of all man, she vigorously dusts off the imaginary blood on her hands, greatly remorseful from her first human kill thus far. As she continues through, one of Natla's henchmen stands guarding the next chamber wielding a knife. Lara warns him, telling him he will end up like Larson if he does not let her past. Another of Natla's henchmen &amp;quot;Kid&amp;quot; emerges from the shadows with a pair of uzis. Lara shoots them in her defence, however, Kold stabs Kid so he can kill Lara himself. Kold pins Lara against the wall by her throat, but she is saved when Kid kills Kold with his uzis from afar before dying of the stab wound. Lara finally catches up with Natla who has activated the Scion, along with the pyramid buried beneath it. Natla tells Lara she has reached the top, that it takes three to rule, that Tihocan and Qualopec were too weak to destroy what stands in the way of the Seventh Age, but Lara has the strength to claim the seat beside Natla's rule.&lt;br /&gt;
&lt;br /&gt;
Lara looks at her hands then apologizes to her father before shooting and destroying the Scion. Natla charges at her in rage, pushing her off the platform, with Lara pulling Natla down with her. Lara grabs the platform on the opposite side with her grapple, Natla falling to her doom beneath the depths of the lava. Natla later confronts her, still alive, accusing Lara of having a heart as black as hers, after the blood she has spilled. Natla clutches Lara by her throat, stating she cannot be killed, and that she is immortal. The final boss battle is against Natla herself, which ends with Natla slapping Lara's pistols out of her hands and asking Lara what she has accomplished by coming here, and she has only accomplished &amp;quot;a temporary stay of execution for your kind&amp;quot;. Natla tells Lara she will find another remlent of Atlantis and continue her plan but Lara has lost everything. Lara goes for her pistols, shoots Natla in the eye and pins her under a falling pillar. Natla screeches in agony as Lara looks at the fallen pillar and tells Natla she hasnt lost anything. Lara escapes the now crumbling pyramid, the island violently erupting. Reaching the shore, Lara dives into the sea and gets into the boat she used to get to the Lost City. She looks back at the exploding island, then at her bloodstained hands as she leaves the erupting island behind. Lara smiles, realizing she really did kill Larson for the safety of all man and not for her own selfish desires, and sails off into the horizon.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
* [[England]], [[Surrey]] ([[Lara's Home]])&lt;br /&gt;
* [[Peru]]&lt;br /&gt;
* [[Greece]]&lt;br /&gt;
* [[Egypt]]&lt;br /&gt;
* [[Lost Island]]&lt;br /&gt;
&lt;br /&gt;
==In-game Elements==&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
The inventory will be like in the first Tomb Raider (rotating ring). Additionally Lara will have her [[grapple]], which will, according to rumour, not be magnetic this time. &lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual 50 Caliber Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
====First Aid Items====&lt;br /&gt;
* [[Small Medipack]]&lt;br /&gt;
* [[Large Medipack]]&lt;br /&gt;
&lt;br /&gt;
====Other Gear====&lt;br /&gt;
* [[Grapple]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secrets===&lt;br /&gt;
There are 58 secrets in Tomb Raider Anniversary.  8 of them are special [[Relics]], the rest are simple artifacts.&lt;br /&gt;
&lt;br /&gt;
{|{{secrettable}}&lt;br /&gt;
!Level&lt;br /&gt;
|Relics&lt;br /&gt;
|Artifacts&lt;br /&gt;
|-&lt;br /&gt;
!Peru - Mountain Caves&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!Peru - City of Vilcabamba&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Peru - The Lost Valley&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Peru - Tomb of Qualopec&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Greece - St. Francis Folly&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|- &lt;br /&gt;
!Greece - The Coliseum&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Greece - Midas's Palace&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Greece - Tomb of Tihocan&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Egypt - Temple of Khamoon&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!Egypt - Obelisk of Khamoon&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Egypt - Sanctuary of the Scion&lt;br /&gt;
|1 &lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Lost Island - Natla's Mines&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Lost Island - The Great Pyramid&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Lost Island - Final Conflict&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Overall&lt;br /&gt;
|8&lt;br /&gt;
|36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
Lara wears her classical braid, not the hair of [[Tomb Raider Legend]]. Throughout the basic game she will wear her [[Classic Outfit|Classic green Outfit]]. Like in Tomb Raider Legend, several costumes will be unlockable, like the [[Sola Diving Suit]] and a full body black [[Catsuit]].&lt;br /&gt;
&lt;br /&gt;
* [[Classic Outfit|Anniversary]]&lt;br /&gt;
* [[Standard Expedition Gear|Legend]]&lt;br /&gt;
* [[Doppelganger Outfit|Doppelganger]]&lt;br /&gt;
* [[Camouflage]]&lt;br /&gt;
* [[Golden]]&lt;br /&gt;
* [[Croft Manor Sport]]&lt;br /&gt;
* [[Classic Low Polygon Outfit|Classic]]&lt;br /&gt;
* [[Sola Diving Suit|Wetsuit]]&lt;br /&gt;
* [[Catsuit]]&lt;br /&gt;
* Scorched Natla&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
There are no in-game [[vehicles]] in this game. We will see Lara driving her blue Norton Motorbike.&lt;br /&gt;
&lt;br /&gt;
===Riddles===&lt;br /&gt;
* Damocles Riddle&lt;br /&gt;
* Atlas Riddle&lt;br /&gt;
* Haephestos Riddle&lt;br /&gt;
* Poseidon Riddle&lt;br /&gt;
&lt;br /&gt;
== Characters &amp;amp; Enemies==&lt;br /&gt;
[[Alister]] and [[Zip]] will ''not'' accompany Lara during her travels this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Annivlara.jpg|thumb|112px|right|Lara in Anniversary]]&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston Smith]]&lt;br /&gt;
* [[Larson Conway]]&lt;br /&gt;
* [[Kold Kin Kade]] &lt;br /&gt;
* [[Pierre DuPont]]&lt;br /&gt;
* [[Jerome &amp;quot;The Kid&amp;quot; Johnson]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
* [[Qualopec]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{{Trabaddies}}&lt;br /&gt;
&lt;br /&gt;
==Traps, Obstacles &amp;amp; Riddles==&lt;br /&gt;
She has to solve similar riddles as in the original [[Tomb Raider]].&lt;br /&gt;
&lt;br /&gt;
* Cog-Wheel Mechanism&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
The [[Tomb Raider Legend]] controls are also used in Tomb Raider: Anniversary. There are even &lt;br /&gt;
some new moves like running along a wall, rope in hand and balancing on a pillar. When Lara walks on unstable surfaces, you have to maintain her balance. You can also do cart wheels.&lt;br /&gt;
&lt;br /&gt;
==Ratings==&lt;br /&gt;
===ESRB Rating===&lt;br /&gt;
The rating is T for Teen because of Mild Suggestive Themes and Violence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
===Press Releases===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====May 2007====&lt;br /&gt;
LET THE CELEBRATIONS BEGIN ON JUNE 1st  &lt;br /&gt;
&lt;br /&gt;
LARA CROFT TOMB RAIDER ANNIVERSARY EUROPEAN STREET DATE ANNOUNCED&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eidos Interactive Ltd., one of the world's leading publishers and developers of entertainment software, can confirm the European street date for the PlayStation 2 and PC Games For Windows versions of Lara Croft Tomb Raider: Anniversary will be June 1st 2007, with the PSP version to follow very shortly.&lt;br /&gt;
&lt;br /&gt;
The world's love affair with Lara Croft began back in 1996 with the launch of the original Tomb Raider game. Since then, Tomb Raider has gone on to become one of the world's most successful videogame franchises of all time, and Lara's latest adventure, Tomb Raider: Anniversary is a celebration of Lara’s original adventure in an entirely new Crystal Dynamics game.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Our goal was to capture the essence of what made the original Tomb Raider game such an incredible adventure, and use this to create a brand new Tomb Raider game. Building on the technology, tools and experience we developed for Tomb Raider: Legend, we've created Anniversary, a completely fresh experience for Tomb Raider fans and a brand new game for those who are new to the series,&amp;quot; said Sean Vesce, Studio Manager, Crystal Dynamics. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The original Tomb Raider game made Lara Croft the icon she is today. Tomb Raider: Anniversary is our way of paying tribute to Lara and the history of the franchise that will not only appeal to her fans, but also encourage a whole new generation of Lara lovers,&amp;quot; said Kathryn Clements, Senior Brand Manager, Tomb Raider.&lt;br /&gt;
&lt;br /&gt;
Lara Croft Tomb Raider: Anniversary will ship throughout Europe on June 1st on PlayStation 2 and PC Games For Windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====July 2006====&lt;br /&gt;
''Eidos Interactive, one of the world's leading publishers and developers of entertainment software, confirms today that they are developing a special '10th Anniversary Edition' of Tomb Raider.''&lt;br /&gt;
&lt;br /&gt;
''The new game is being developed by Crystal Dynamics, who recently launched Lara Croft Tomb Raider: Legend on Xbox 360, PS2, Xbox, PC and PSP, with versions on Nintendo DS, GBA and GameCube later in 2006.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Our '10th Anniversary Edition' of Tomb Raider, is a one-off title to celebrate both Lara and Tomb Raider, it will appeal not only to the loyal fans of the Tomb Raider series but will also attract a totally new audience.&amp;quot; Said Larry Sparks, Head of Brands Management at Eidos.''&lt;br /&gt;
&lt;br /&gt;
''Tomb Raider originally launched in 1996 and is still one of the best selling videogame franchises of all time, with over 30 million copies sold.''&lt;br /&gt;
&lt;br /&gt;
''The special '10th Anniversary Edition' of Tomb Raider will be available on PlayStation 2, PSP and PC.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====August 16th 2006====&lt;br /&gt;
''We've also made plans for an anniversary edition which will be coming out next year'', [[Ian Livingstone]] said in an interview with Eurogamer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====October 2006====&lt;br /&gt;
Eidos' Message to the Tomb Raider Community&lt;br /&gt;
Eidos is pleased to announce some special news directly to the Tomb Raider&lt;br /&gt;
community.&lt;br /&gt;
The official name of the next Tomb Raider game is Lara Croft Tomb Raider:&lt;br /&gt;
Anniversary, and the first screenshot is going straight to where it matters most - the&lt;br /&gt;
people who have supported Lara across the years.&lt;br /&gt;
As most of you may already know, Tomb Raider: Anniversary is a revitalized version&lt;br /&gt;
of the original adventure that started it all. This game is more than just a remake; it&lt;br /&gt;
is a celebration of Lara Croft and the history of the Tomb Raider franchise.&lt;br /&gt;
One would need to be blind to not see the impact that Lara Croft has had, both on&lt;br /&gt;
gaming in general, as well as pop-culture. She is a character that people connect&lt;br /&gt;
with, a character that transcends the media in which she was originally presented.&lt;br /&gt;
However, Lara's rise to fame didn't just magically happen. There has been a very&lt;br /&gt;
powerful, dedicated fan base that has not only tracked her every move over the last&lt;br /&gt;
10 years, but helped transform her from being just a video game character, to an&lt;br /&gt;
international digital celebrity.&lt;br /&gt;
Every time a new Tomb Raider game has been released, the fans have asked for a&lt;br /&gt;
remake of the original. Tomb Raider: Anniversary is our answer. This game is for&lt;br /&gt;
the fans. It only makes sense that the first information, as well as much more to&lt;br /&gt;
come, goes directly to the fans. We hope you enjoy the screenshot, and keep your&lt;br /&gt;
eye out for more information soon...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====October 2006====&lt;br /&gt;
Eidos Celebrates with Lara Croft Tomb Raider: Anniversary&lt;br /&gt;
Inspired by the original Tomb Raider comes a totally new Lara adventure&lt;br /&gt;
&lt;br /&gt;
Eidos Interactive Ltd., one of the world's leading publishers and developers of entertainment software, today confirms that the next Tomb Raider game will be entitled Lara Croft Tomb Raider: Anniversary and is set for release on PlayStation 2, PlayStation Portable (PSP) and PC in 2007.&lt;br /&gt;
&lt;br /&gt;
Inspired by the first Tomb Raider videogame, originally released in 1996, LARA CROFT TOMB RAIDER: ANNIVERSARY is a totally new 2006 adventure for Lara, faithfully preserving the elements which made the original Tomb Raider such a classic, selling over 7 million copies worldwide. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology, physics and engine bring Lara's adventure and pursuit of a mystical artefact known only as the Scion right up to today's technology standards and will offer gamers a completely new gameplay experience.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Over the years we have had literally thousands of requests to re-make the original Tomb Raider for today's gamer, we have gone a step further, we have taken the original story and made a completely new version for Tomb Raider: Anniversary.&amp;quot; said Kathryn Clements, Senior Brand Manager, Eidos. &amp;quot;We are re-telling an incredible story using today’s technology, we've taken all of the key moments from the original game and put them into the context of a brand new Tomb Raider adventure which will make fans of the franchise extremely happy but also attract a completely new audience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We've captured the essence of what made the original game so special and with today's technology, created a game that pushes the boundaries of the current gaming consoles. Tomb Raider: Anniversary is a special celebration of Lara's reign as videogaming's leading lady&amp;quot; said Ian Livingstone, Eidos.&lt;br /&gt;
&lt;br /&gt;
Lara Croft Tomb Raider: Anniversary is currently in development by Crystal Dynamics and will be available in 2007 on PlayStation 2, PSP and PC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Internet Rumours===&lt;br /&gt;
A video has come out on the internet before it was supposed to, showing the animation of the [[T-Rex]] and of [[Larson]] when it apparently was not supposed to be. This is a genuine video showing the T-Rex's animations alongside the velociraptors and bears and the animations of Larson. Crystal Dynamics and Eidos have not meant for this video to come out. It was put online on the animation artist's website and from there reached other Tomb Raider Fansites as well as youtube. It was quickly and inexplicably removed, although it has been confirmed that this video has been banned on the internet.&lt;br /&gt;
&lt;br /&gt;
               &lt;br /&gt;
== Trivia ==&lt;br /&gt;
* On the PS2 square or grapple is only used once in the last interactive cutscene.                                                   &lt;br /&gt;
* Unlike its predecessor and successor, Anniversary didn't appear on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.tombraider.com/anniversary/ official Website]&lt;br /&gt;
: with trailers&lt;br /&gt;
&lt;br /&gt;
* [http://www.core-design.com official Core Design Website]&lt;br /&gt;
* [http://www.core-design.com/coreforum/showthread.php?t=140 relevant Topic in the Core Forum]&lt;br /&gt;
* [http://www.eurogamer.net/article.php?article_id=66735 Interview with Ian Livingstone by Eurogamer.net]&lt;br /&gt;
* [http://www.gamespot.com/ps2/adventure/tombraider10thanniversaryedition/news.html?sid=6163567 GameSpot Article &amp;amp; Trailer]&lt;br /&gt;
* [http://www.gamesradar.com/gb/ps2/game/features/article.jsp?articleId=2007031216246562075&amp;amp;sectionId=1003&amp;amp;releaseId=2006013012447843002 GamesRadar Exclusive Anniversary Week]&lt;br /&gt;
* * [http://www.eidosdemos.com/tombraideranniversarydemo/ Tomb Raider Anniversary Demo - The Lost Valley]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
[[de:Tomb Raider Anniversary]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22831</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22831"/>
				<updated>2008-10-22T03:36:16Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: /* Rumoured Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th, 21st, 27th Nov 2008 and 1st January 2009&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = +16 and M&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 1st January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - TBC 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  TBC 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
* Level Five: Valhalla&lt;br /&gt;
* Level Six: Viking Ship&lt;br /&gt;
* Level Seven: Helheim&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (Viking) Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
A walkthrough for [[Coastal Thailand Walkthrough (demo)|Coastal Thailand]] has been submitted from another Tomb Raider site giving you the play through of the first part of the Thailand level in the demo of Underworld.&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
[[Image:PistolGrapple.jpg|thumb|150px|right|Multi-Purpose Grapple]]&lt;br /&gt;
* Multi-Purpose Grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment. The grapple will be more maneuverable, Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
[[Image:Camara.jpg|thumb|150px|right|Camera]]&lt;br /&gt;
* Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cutscenes, but will be usable as an in-game tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo. These photos can be viewed at the game menu.&lt;br /&gt;
*[[PDA]]&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission, gear and terrain. Now featuring an active sonar map; a revolutionary new tool that emits a sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquillizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
==Rumored Weapons==&lt;br /&gt;
&lt;br /&gt;
* [[Excalibur]]&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet.&lt;br /&gt;
* [[Underworld Outfit]] (short, long, and long with jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
==Rumored Outfits==&lt;br /&gt;
&lt;br /&gt;
* [[Classic Outfit]]&lt;br /&gt;
* [[Infiltration Suit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]] - referenced at least&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies]]&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
===Rumoured Enemies===&lt;br /&gt;
&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
:* [[Atlanteans]]&lt;br /&gt;
:* Ninjas&lt;br /&gt;
:* Yeti&lt;br /&gt;
:* [[Crabs]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
&lt;br /&gt;
==Rumored Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Trailers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Australian Ultimate Fan Pack==&lt;br /&gt;
&lt;br /&gt;
EB Games in Australia is selling their own collector's edition of Underworld for $179.95, called the Ultimate Fan Pack. It's available for preorder on [[PlayStation 3]], [[Xbox 360]], and [[PC]], and will be released upon the game's release on November 21, 2008 (Europe and Australia).&lt;br /&gt;
&lt;br /&gt;
The pack includes the following collectible items:&lt;br /&gt;
&lt;br /&gt;
* Tomb Raider: Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft calendar    &lt;br /&gt;
* Tomb Raider T-shirt&lt;br /&gt;
* Trucker cap&lt;br /&gt;
* Messenger bag&lt;br /&gt;
* Collectible packaging&lt;br /&gt;
&lt;br /&gt;
So far, this is only available in Australia, and it might not get released at all.&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Excalibur&amp;diff=22830</id>
		<title>Excalibur</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Excalibur&amp;diff=22830"/>
				<updated>2008-10-22T02:29:38Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:excalibur.jpg|thumb|150px|right|Completed Excalibur on the left, and the pieces on the right.]]'''Excalibur''' is a legendary sword. There are primarily two origins for the sword. The first is that Arthur pulled the sword from a stone, an act which prophecy stated could only be performed by the rightful king of England. The second is that Arthur received the sword from The Lady of the Lake, who presented it as Excalibur &amp;quot;that is to say as to Cut-Steel&amp;quot;. According to the second legend, as he lay dying, King Arthur requested that one of his trusted knights, Sir Bedivere, throw the sword into the lake. After some initial hesitation, he did so, and the lake re-claimed the sword. The sword was said to be capable of blinding Arthur's enemies, and it's scabbard would make it's wearer invulnerable to blood loss.&lt;br /&gt;
&lt;br /&gt;
In the game, the sword has been split into five pieces which were scattered across the world:&lt;br /&gt;
&lt;br /&gt;
* ''1st Piece'' - [[Tokyo]], Japan&lt;br /&gt;
* ''2nd Piece'' - [[Ghana]]&lt;br /&gt;
* ''3rd Piece'' - [[Kazakhstan]]&lt;br /&gt;
* ''4th Piece'' - [[Cornwall]], England&lt;br /&gt;
* ''Ghalali Key'' - [[Nepal]]&lt;br /&gt;
&lt;br /&gt;
The [[Ghalali Key]] is needed to piece together the sword that appears in [[Tomb Raider Legend]]. The sword is a key to opening two portals, located at Nepal and Tiwanaku, which lead to a mysterious foreign dimension called Avalon. If the sword is pulled out while connected to the portal, the portal will explode, as Lady Croft found out in Nepal. Currently the sword is in one piece and is in the possession of Lara.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
Each individual piece (except the Ghalali Key) can give the bearer the powers of levitation as well as the ability to produce concentrations of energy, which can be focused and used as a weapon. The pieces can also give the powers of regeneration, thus replenishing the bearer's health. When the sword is pieced together, it can produce balls of energy from its tip, when it is swung. These balls of energy fly with high velocity and are very dangerous. When an enemy is struck by the sword or the balls of energy, they are immediately killed.&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
&lt;br /&gt;
At the end of [[Tomb Raider Legend]], Lara keeps the sword, maybe Lara will be using it in Underworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Artefacts]]&lt;br /&gt;
[[Category:Tomb Raider Legend]]&lt;br /&gt;
[[Category:History and Mythology]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[de:Excalibur]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Excalibur&amp;diff=22829</id>
		<title>Excalibur</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Excalibur&amp;diff=22829"/>
				<updated>2008-10-22T02:24:14Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:excalibur.jpg|thumb|150px|right|Completed Excalibur on the left, and the pieces on the right.]]'''Excalibur''' is a legendary sword. There are primarily two origins for the sword. The first is that Arthur pulled the sword from a stone, an act which prophecy stated could only be performed by the rightful king of England. The second is that Arthur received the sword from The Lady of the Lake, who presented it as Excalibur &amp;quot;that is to say as to Cut-Steel&amp;quot;. According to the second legend, as he lay dying, King Arthur requested that one of his trusted knights, Sir Bedivere, throw the sword into the lake. After some initial hesitation, he did so, and the lake re-claimed the sword. The sword was said to be capable of blinding Arthur's enemies, and it's scabbard would make it's wearer invulnerable to blood loss.&lt;br /&gt;
&lt;br /&gt;
In the game, the sword has been split into five pieces which were scattered across the world:&lt;br /&gt;
&lt;br /&gt;
* ''1st Piece'' - [[Tokyo]], Japan&lt;br /&gt;
* ''2nd Piece'' - [[Ghana]]&lt;br /&gt;
* ''3rd Piece'' - [[Kazakhstan]]&lt;br /&gt;
* ''4th Piece'' - [[Cornwall]], England&lt;br /&gt;
* ''Ghalali Key'' - [[Nepal]]&lt;br /&gt;
&lt;br /&gt;
The [[Ghalali Key]] is needed to piece together the sword that appears in [[Tomb Raider Legend]]. The sword is a key to opening two portals, located at Nepal and Tiwanaku, which lead to a mysterious foreign dimension called Avalon. If the sword is pulled out while connected to the portal, the portal will explode, as Lady Croft found out in Nepal. Currently the sword is in one piece and is in the possession of Lara.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
Each individual piece (except the Ghalali Key) can give the bearer the powers of levitation as well as the ability to produce concentrations of energy, which can be focused and used as a weapon. The pieces can also give the powers of regeneration, thus replenishing the bearer's health. When the sword is pieced together, it can produce balls of energy from its tip, when it is swung. These balls of energy fly with high velocity and are very dangerous. When an enemy is struck by the sword or the balls of energy, they are immediately killed.&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
&lt;br /&gt;
At the end of [[Tomb Raider Legend]], Lara keeps the sword, maybe Lara will be using it in Underworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Artefacts]]&lt;br /&gt;
[[Category:Tomb Raider Legend]]&lt;br /&gt;
[[Category:History and Mythology]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[de:Excalibur]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22828</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22828"/>
				<updated>2008-10-22T02:17:00Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th, 21st, 27th Nov 2008 and 1st January 2009&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = +16 and M&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 1st January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - TBC 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  TBC 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
* Level Five: Valhalla&lt;br /&gt;
* Level Six: Viking Ship&lt;br /&gt;
* Level Seven: Helheim&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (Viking) Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
A walkthrough for [[Coastal Thailand Walkthrough (demo)|Coastal Thailand]] has been submitted from another Tomb Raider site giving you the play through of the first part of the Thailand level in the demo of Underworld.&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
[[Image:PistolGrapple.jpg|thumb|150px|right|Multi-Purpose Grapple]]&lt;br /&gt;
* Multi-Purpose Grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment. The grapple will be more maneuverable, Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
[[Image:Camara.jpg|thumb|150px|right|Camera]]&lt;br /&gt;
* Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cutscenes, but will be usable as an in-game tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo. These photos can be viewed at the game menu.&lt;br /&gt;
*[[PDA]]&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission, gear and terrain. Now featuring an active sonar map; a revolutionary new tool that emits a sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquillizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
==Rumored Weapons==&lt;br /&gt;
&lt;br /&gt;
* [[Excalibur]]&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet.&lt;br /&gt;
* [[Underworld Outfit]] (short, long, and long with jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
==Rumored Outfits==&lt;br /&gt;
&lt;br /&gt;
* [[Classic Outfit]]&lt;br /&gt;
* [[Infiltration Suit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]] - referenced at least&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies]]&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
===Rumoured Enemies===&lt;br /&gt;
&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
:* [[Atlanteans]]&lt;br /&gt;
:* Ninjas&lt;br /&gt;
:* Yeti&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
&lt;br /&gt;
==Rumored Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Trailers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Australian Ultimate Fan Pack==&lt;br /&gt;
&lt;br /&gt;
EB Games in Australia is selling their own collector's edition of Underworld for $179.95, called the Ultimate Fan Pack. It's available for preorder on [[PlayStation 3]], [[Xbox 360]], and [[PC]], and will be released upon the game's release on November 21, 2008 (Europe and Australia).&lt;br /&gt;
&lt;br /&gt;
The pack includes the following collectible items:&lt;br /&gt;
&lt;br /&gt;
* Tomb Raider: Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft calendar    &lt;br /&gt;
* Tomb Raider T-shirt&lt;br /&gt;
* Trucker cap&lt;br /&gt;
* Messenger bag&lt;br /&gt;
* Collectible packaging&lt;br /&gt;
&lt;br /&gt;
So far, this is only available in Australia, and it might not get released at all.&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Mediterranean_Sea&amp;diff=22827</id>
		<title>Mediterranean Sea</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Mediterranean_Sea&amp;diff=22827"/>
				<updated>2008-10-22T01:52:11Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: /* Tomb Raider Underworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Mediterranean Sea''' is a location Lara visits in [[Tomb Raider]]/[[Tomb Raider Anniversary]] and [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider (Anniversary)==&lt;br /&gt;
In search for the second piece of the [[Scion]] Lara travels to [[Greece]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
In [[Tomb Raider Underworld]] Lara visits a yet unnamed location in the Mediterranean Sea. She arrives there with her [[Lara's Yacht|Motor Yacht]]. The first part of Tomb Raider Underworld, which will take part at this location, will have a lot of underwater action. Also Lara will visit a Cargo Ship to get Thor's Guanlet back, which a mercenary stole, and investigate the Cargo Ship further.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Intro===&lt;br /&gt;
{{spoil|My father died in a tragic accident while searching for Avalon, the mythical resting place of King Arthur. I never shared his belief that it had played any role in my mother's disappearance, but recent events make me suspect otherwise. [[Professor Eddington]] knew the coordinates Father intended to investigate next, but did not know how he had determined them or if he had confirmed the existence of a ruin at the location. That's up to me.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Lara_Croft_Tomb_Raider:_Anniversary&amp;diff=22826</id>
		<title>Lara Croft Tomb Raider: Anniversary</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Lara_Croft_Tomb_Raider:_Anniversary&amp;diff=22826"/>
				<updated>2008-10-22T00:53:28Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: /* Demo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Anniversary&lt;br /&gt;
| Image       = Anniversary.jpg&lt;br /&gt;
| Subtitle    = &lt;br /&gt;
| Release     = June 2007&lt;br /&gt;
| Platforms   = [[PC]], [[PS2]], [[PSP]], [[Wii]], [[XBox 360]], [[Mac]] and [[PlayStation 3]] (rumored)&lt;br /&gt;
| Levels      = 15 (including Croft Manor)&lt;br /&gt;
| Secrets     = 58&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Legend&lt;br /&gt;
| Next        = Tomb Raider Underworld&lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tra&lt;br /&gt;
}}&lt;br /&gt;
'''Lara Croft Tomb Raider: Anniversary''' is a game that was made to celebrate Tomb Raider's 10th anniversary. At first it was supposed to be a [[PSP]] game made by [[Core Design]], but this was cancelled. Shortly later Eidos Interactive announced that the game was back on track. &lt;br /&gt;
&lt;br /&gt;
The game is now available for [[PC]] and [[PlayStation 2]]; with a [[PSP]], Wii and [[XBox 360]] version coming soon.&lt;br /&gt;
&lt;br /&gt;
The [[Croft Mansion]] will also be back in Anniversary, as it was a success in [[Tomb Raider Legend]] and dearly missed in [[The Angel of Darkness]] and the later games of the first generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Full Version ===&lt;br /&gt;
&lt;br /&gt;
====PC, PlayStation 2====&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] [[Image:gerflag.gif|20px|left]] Europe - June 1st 2007&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] USA - June 5th 2007&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====PlayStation Portable====&lt;br /&gt;
* [[Image:gerflag.gif|20px|left]] Europe - July 3rd 2007&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] USA -  August 9th 2007&lt;br /&gt;
&lt;br /&gt;
====Nintendo Wii====&lt;br /&gt;
Later throughout the year 2007.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====XBox 360====&lt;br /&gt;
Later throughout the year 2007.&lt;br /&gt;
&lt;br /&gt;
====PlayStation 3====&lt;br /&gt;
There is a  rumor that they are making Anniversary for the PlayStation 3 but it has not been confirmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demo===&lt;br /&gt;
* [[Image:gerflag.gif|20px|left]] / [[Image:usflag.gif|20px|left]] / [[Image:auflag.gif|20px|left]] May 25th 2007&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{{tralevels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About the Game==&lt;br /&gt;
[[Image:Anniversarylara.jpg|thumb|112px|right|Lara in Anniversary]]&lt;br /&gt;
The adventure begins when Lara is hired by a powerful syndicate to retrieve a mythical object called the Scion. As Lara searches ancient tombs and isolated worlds that have lain undisturbed for thousands of years, she discovers that she is not alone. Not only has she awoken their fearsome guardians but there are others desperate to learn the Scion’s dark secrets.&lt;br /&gt;
&lt;br /&gt;
Celebrate and commemorate ten years of Tomb Raider and Lara Croft with Tomb Raider: Anniversary, a new action adventure inspired by the original Tomb Raider video game, one of the greatest action adventure games of all time.&amp;lt;br /&amp;gt;  &lt;br /&gt;
(Source: official Site)&lt;br /&gt;
&lt;br /&gt;
For those who haven't yet played the first game, Lara is hired by Jacqueline Natla of Natla Technologies to uncover the Scion of Atlantis artefact. Natla has already located Vilcabamba, the city leading to Qualopec's Tomb. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Content===&lt;br /&gt;
The Anniversary Edition is going to be a remake of the 1st [[Tomb Raider]] game but with better graphics and difficult puzzles. TR Anniversary will have the previous game [[Legend]]'s controls and gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
The story will be told using more cut scenes than 10 years ago.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Play the living Lara Croft'' &lt;br /&gt;
: the world’s greatest action heroine of all time – use all of Lara's guile, latest fluid movements, athleticism and gadgets in her quest to conquer the unknown and uncover ancient artifacts.&lt;br /&gt;
&lt;br /&gt;
* ''Explore uncharted and mysterious worlds''&lt;br /&gt;
: enter into strange, undiscovered lands and solve their deepest, darkest mysteries, open doors to new realms, uncover great rewards and unearth secrets to Lara's past.&lt;br /&gt;
&lt;br /&gt;
* ''Includes classic environments from the original [[Tomb Raider]] as never experienced before''&lt;br /&gt;
: [[Crystal Dynamics]] latest technology allows you to fluidly manoeuvre Lara using her latest moves and [[gear]], through all the worlds from the original; Peru, Greece, Egypt and more. The dynamic world allows multiple play-through options and also opens up new places and ways to explore.&lt;br /&gt;
&lt;br /&gt;
*''startling enemy encounters'' &lt;br /&gt;
: Encounter fierce animal and supernatural enemies, wolves, bears, crocodiles, horrific monsters and of course, the T Rex. New and improved AI means that all enemies will exhibit a more diverse behaviour set, providing improved combat challenges for the player.&lt;br /&gt;
&lt;br /&gt;
*''directors commentary''&lt;br /&gt;
:The original Tomb Raider game designer, Toby Gard and Tomb Raider: Anniversary’s Game Director Jason Botta from Crystal Dynamics, provides an unlockable commentary on how this game was made, with some previously undisclosed secrets from Toby about the original Tomb Raider game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
The environments in Tomb Raider Anniversary are much more interactive: Lara can use them for lots of things, pick up a piece of wood on the ground and use it as a ladder. Puzzles are more complicated than in [[Tomb Raider Legend]]. There is no clue or sparkling thing to show you where to go.&lt;br /&gt;
&lt;br /&gt;
There is more than one way to explore the environments and complete a level. You can choose the acrobatic way, or the easier way.&lt;br /&gt;
&lt;br /&gt;
Fighting enemies is still an important part of the game: the beast are much more realistic and their [[AI]] has really been improved. They are more dangerous than before, they develop a real strategy to kill you. For example the [[Raptors]] run around Lara in circles until they are enough to jump at her and attack her.&lt;br /&gt;
&lt;br /&gt;
There will be checkpoints like in [[Tomb Raider Legend]] where the game is saved.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The story's prelude begins in 1945 in Los Alamos, New Mexico; a mushroom cloud engulfs an abandoned town, uncovering a crystalline structure, sending an unidentified winged creature flying out. Fifty-one years later the game sends us to a cutscene set in Calcutta, India, in which the main story opens: Lara Croft, daughter of Lord Richard Croft is hired by renowned businesswoman Jacqueline Natla through an introduction by her long-time adversary Larson. Natla reveals she has found the location of one of the three pieces that comprise the Atlantean Scion, a mystical artifact buried in the heart of an ancient city, and she wants Lara to retrieve it for her. Lara, sitting back leisurely, leaps from her seat upon hearing this revelation. Fueled as much by her, and her father's, desires to find the artifact, Lady Croft travels on commission by Natla to the icy mountains of Peru to search for it in the lost city of Vilcabamba.&lt;br /&gt;
&lt;br /&gt;
Through the Lost Valley teeming with thought-to-be-extinct dinosaurs and numerous booby traps, she enters a desolate tomb, seemingly undiscovered for millennia. In a further cutscene, Lara finds the corpse of Qualopec. Observing the inscriptions on the wall, it reads that he was one of the triumvirate of god-rulers of Atlantis before it fell beneath the waves, watching over his piece of the Scion even in death. As she peers closely in awe, one of the beast-like creatures suddenly roars at her, before falling laboriously to the floor. Realizing this tomb is not uninhabited after all, Lara takes the Scion. The tomb begins to crumble, and so Lara runs for an escape in haste. Qualopec rises from his seat while Lara looks around unnerved. Fortunately, the falling debris traps him. Lara escapes, however, surfacing from the water to find Larson ready to relieve her of her hard earned work. Refusing to bestow the artifact upon him, they engage in a pulse-raising fight, Lara naturally coming out victorious. After giving Larson a good beating, he reveals that another archaeologist has been sent by Natla to look for the second piece, prompting Lara to pay a visit to Natla Technologies to search for more information. A video communication clip reveals Natla knew Lara would never disclose the artefact to her anyway, and the other archaeologist, Pierre Dupont in front of the monastery she instantly recognizes; St. Francis Folly, in the Greek Isles.&lt;br /&gt;
&lt;br /&gt;
Here she races against Pierre Dupont, a rival archaeologist. Lara uncovers the Tomb of Tihocan, the second of the three god-rulers where she finds his empty coffin, the whereabouts of the body unknown. Pierre then catches up with Lara, threatening to kill her unless she gives him Qualopec's piece of the Scion. Lara refuses, attacking him until he flees from the tomb. However, two centaurs then awake, trampling Pierre to death. After escaping Tihocan's tomb, she leaves for the Sanctuary of the Scion located in Egypt for the third and final piece. As soon as she obtains it, she leaves the Sanctuary and connects the pieces. She blacks out and has a vision about the dawn of time where the god-kings stood in counsel over the third ruler, revealed to be Natla herself. She is being expelled from their sacred order and condemned for unleashing Atlantis' own armies against it and trying to usher in the Seventh Age through the use of the Scion. She is then encased in the crystalline structure which was later uncovered in the blast in Los Alamos.&lt;br /&gt;
&lt;br /&gt;
Natla then calmly takes the now complete piece away from the still shocked Lara, clutched by Natla's henchman &amp;quot;Kold&amp;quot;. Lara asks her what the Seventh Age was, Natla asking her how far she would go to find out. Natla orders her henchmen to kill her quickly. &amp;quot;Kid&amp;quot;, another of Natla's henchmen goes to shoot Lara, but Larson pushes him out the way, purposely missing her with his shotgun. Lara escapes, diving over the edge of the cliff into the lake as Larson fires. Lara pursues Natla on her motorbike, managing to infiltrate Natla's boat undetected. They soon dock to an island which is a remnant of Atlantis, where Natla has mining operations. Inside she meets Larson again, holding a key trying to stop her from continuing further. Larson taunts her, betting she will not shoot him. Insistent on impeding her path, he tells her she would never shoot him because, &amp;quot;that's just not who you are.&amp;quot; Lara replies, &amp;quot;I'm not who you think I am&amp;quot;. This resulted in Lara shooting him three times in the chest. Larson falls to his knees, and lays down to the ground gasping for air, his hand reaching out to Lara for help. Lara rests her hand on his chest and turns him over, taking the key from his pocket. Looking at her hands horrified at what she has done and completely forgetting that she thought that it was for the good of all man, she vigorously dusts off the imaginary blood on her hands, greatly remorseful from her first human kill thus far. As she continues through, one of Natla's henchmen stands guarding the next chamber wielding a knife. Lara warns him, telling him he will end up like Larson if he does not let her past. Another of Natla's henchmen &amp;quot;Kid&amp;quot; emerges from the shadows with a pair of uzis. Lara shoots them in her defence, however, Kold stabs Kid so he can kill Lara himself. Kold pins Lara against the wall by her throat, but she is saved when Kid kills Kold with his uzis from afar before dying of the stab wound. Lara finally catches up with Natla who has activated the Scion, along with the pyramid buried beneath it. Natla tells Lara she has reached the top, that it takes three to rule, that Tihocan and Qualopec were too weak to destroy what stands in the way of the Seventh Age, but Lara has the strength to claim the seat beside Natla's rule.&lt;br /&gt;
&lt;br /&gt;
Lara looks at her hands then apologizes to her father before shooting and destroying the Scion. Natla charges at her in rage, pushing her off the platform, with Lara pulling Natla down with her. Lara grabs the platform on the opposite side with her grapple, Natla falling to her doom beneath the depths of the lava. Natla later confronts her, still alive, accusing Lara of having a heart as black as hers, after the blood she has spilled. Natla clutches Lara by her throat, stating she cannot be killed, and that she is immortal. The final boss battle is against Natla herself, which ends with Natla slapping Lara's pistols out of her hands and asking Lara what she has accomplished by coming here, and she has only accomplished &amp;quot;a temporary stay of execution for your kind&amp;quot;. Natla tells Lara she will find another remlent of Atlantis and continue her plan but Lara has lost everything. Lara goes for her pistols, shoots Natla in the eye and pins her under a falling pillar. Natla screeches in agony as Lara looks at the fallen pillar and tells Natla she hasnt lost anything. Lara escapes the now crumbling pyramid, the island violently erupting. Reaching the shore, Lara dives into the sea and gets into the boat she used to get to the Lost City. She looks back at the exploding island, then at her bloodstained hands as she leaves the erupting island behind. Lara smiles, realizing she really did kill Larson for the safety of all man and not for her own selfish desires, and sails off into the horizon.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
* [[England]], [[Surrey]] ([[Lara's Home]])&lt;br /&gt;
* [[Peru]]&lt;br /&gt;
* [[Greece]]&lt;br /&gt;
* [[Egypt]]&lt;br /&gt;
* [[Lost Island]]&lt;br /&gt;
&lt;br /&gt;
==In-game Elements==&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
The inventory will be like in the first Tomb Raider (rotating ring). Additionally Lara will have her [[grapple]], which will, according to rumour, not be magnetic this time. &lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual 50 Caliber Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
====First Aid Items====&lt;br /&gt;
* [[Small Medipack]]&lt;br /&gt;
* [[Large Medipack]]&lt;br /&gt;
&lt;br /&gt;
====Other Gear====&lt;br /&gt;
* [[Grapple]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secrets===&lt;br /&gt;
There are 58 secrets in Tomb Raider Anniversary.  8 of them are special [[Relics]], the rest are simple artifacts.&lt;br /&gt;
&lt;br /&gt;
{|{{secrettable}}&lt;br /&gt;
!Level&lt;br /&gt;
|Relics&lt;br /&gt;
|Artifacts&lt;br /&gt;
|-&lt;br /&gt;
!Peru - Mountain Caves&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!Peru - City of Vilcabamba&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Peru - The Lost Valley&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Peru - Tomb of Qualopec&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Greece - St. Francis Folly&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|- &lt;br /&gt;
!Greece - The Coliseum&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Greece - Midas's Palace&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Greece - Tomb of Tihocan&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Egypt - Temple of Khamoon&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!Egypt - Obelisk of Khamoon&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Egypt - Sanctuary of the Scion&lt;br /&gt;
|1 &lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Lost Island - Natla's Mines&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Lost Island - The Great Pyramid&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Lost Island - Final Conflict&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Overall&lt;br /&gt;
|8&lt;br /&gt;
|36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
Lara wears her classical braid, not the hair of [[Tomb Raider Legend]]. Throughout the basic game she will wear her [[Classic Outfit|Classic green Outfit]]. Like in Tomb Raider Legend, several costumes will be unlockable, like the [[Sola Diving Suit]] and a full body black [[Catsuit]].&lt;br /&gt;
&lt;br /&gt;
* [[Classic Outfit|Anniversary]]&lt;br /&gt;
* [[Standard Expedition Gear|Legend]]&lt;br /&gt;
* [[Doppelganger Outfit|Doppelganger]]&lt;br /&gt;
* [[Camouflage]]&lt;br /&gt;
* [[Golden]]&lt;br /&gt;
* [[Croft Manor Sport]]&lt;br /&gt;
* [[Classic Low Polygon Outfit|Classic]]&lt;br /&gt;
* [[Sola Diving Suit|Wetsuit]]&lt;br /&gt;
* [[Catsuit]]&lt;br /&gt;
* Scorched Natla&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
There are no in-game [[vehicles]] in this game. We will see Lara driving her blue Norton Motorbike.&lt;br /&gt;
&lt;br /&gt;
===Riddles===&lt;br /&gt;
* Damocles Riddle&lt;br /&gt;
* Atlas Riddle&lt;br /&gt;
* Haephestos Riddle&lt;br /&gt;
* Poseidon Riddle&lt;br /&gt;
&lt;br /&gt;
== Characters &amp;amp; Enemies==&lt;br /&gt;
[[Alister]] and [[Zip]] will ''not'' accompany Lara during her travels this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Annivlara.jpg|thumb|112px|right|Lara in Anniversary]]&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston Smith]]&lt;br /&gt;
* [[Larson Conway]]&lt;br /&gt;
* [[Kold Kin Kade]] &lt;br /&gt;
* [[Pierre DuPont]]&lt;br /&gt;
* [[Jerome &amp;quot;The Kid&amp;quot; Johnson]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
* [[Qualopec]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{{Trabaddies}}&lt;br /&gt;
&lt;br /&gt;
==Traps, Obstacles &amp;amp; Riddles==&lt;br /&gt;
She has to solve similar riddles as in the original [[Tomb Raider]].&lt;br /&gt;
&lt;br /&gt;
* Cog-Wheel Mechanism&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
The [[Tomb Raider Legend]] controls are also used in Tomb Raider: Anniversary. There are even &lt;br /&gt;
some new moves like running along a wall, rope in hand and balancing on a pillar. When Lara walks on unstable surfaces, you have to maintain her balance. You can also do cart wheels.&lt;br /&gt;
&lt;br /&gt;
==Ratings==&lt;br /&gt;
===ESRB Rating===&lt;br /&gt;
The rating is T for Teen because of Mild Suggestive Themes and Violence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
===Press Releases===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====May 2007====&lt;br /&gt;
LET THE CELEBRATIONS BEGIN ON JUNE 1st  &lt;br /&gt;
&lt;br /&gt;
LARA CROFT TOMB RAIDER ANNIVERSARY EUROPEAN STREET DATE ANNOUNCED&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eidos Interactive Ltd., one of the world's leading publishers and developers of entertainment software, can confirm the European street date for the PlayStation 2 and PC Games For Windows versions of Lara Croft Tomb Raider: Anniversary will be June 1st 2007, with the PSP version to follow very shortly.&lt;br /&gt;
&lt;br /&gt;
The world's love affair with Lara Croft began back in 1996 with the launch of the original Tomb Raider game. Since then, Tomb Raider has gone on to become one of the world's most successful videogame franchises of all time, and Lara's latest adventure, Tomb Raider: Anniversary is a celebration of Lara’s original adventure in an entirely new Crystal Dynamics game.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Our goal was to capture the essence of what made the original Tomb Raider game such an incredible adventure, and use this to create a brand new Tomb Raider game. Building on the technology, tools and experience we developed for Tomb Raider: Legend, we've created Anniversary, a completely fresh experience for Tomb Raider fans and a brand new game for those who are new to the series,&amp;quot; said Sean Vesce, Studio Manager, Crystal Dynamics. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The original Tomb Raider game made Lara Croft the icon she is today. Tomb Raider: Anniversary is our way of paying tribute to Lara and the history of the franchise that will not only appeal to her fans, but also encourage a whole new generation of Lara lovers,&amp;quot; said Kathryn Clements, Senior Brand Manager, Tomb Raider.&lt;br /&gt;
&lt;br /&gt;
Lara Croft Tomb Raider: Anniversary will ship throughout Europe on June 1st on PlayStation 2 and PC Games For Windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====July 2006====&lt;br /&gt;
''Eidos Interactive, one of the world's leading publishers and developers of entertainment software, confirms today that they are developing a special '10th Anniversary Edition' of Tomb Raider.''&lt;br /&gt;
&lt;br /&gt;
''The new game is being developed by Crystal Dynamics, who recently launched Lara Croft Tomb Raider: Legend on Xbox 360, PS2, Xbox, PC and PSP, with versions on Nintendo DS, GBA and GameCube later in 2006.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Our '10th Anniversary Edition' of Tomb Raider, is a one-off title to celebrate both Lara and Tomb Raider, it will appeal not only to the loyal fans of the Tomb Raider series but will also attract a totally new audience.&amp;quot; Said Larry Sparks, Head of Brands Management at Eidos.''&lt;br /&gt;
&lt;br /&gt;
''Tomb Raider originally launched in 1996 and is still one of the best selling videogame franchises of all time, with over 30 million copies sold.''&lt;br /&gt;
&lt;br /&gt;
''The special '10th Anniversary Edition' of Tomb Raider will be available on PlayStation 2, PSP and PC.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====August 16th 2006====&lt;br /&gt;
''We've also made plans for an anniversary edition which will be coming out next year'', [[Ian Livingstone]] said in an interview with Eurogamer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====October 2006====&lt;br /&gt;
Eidos' Message to the Tomb Raider Community&lt;br /&gt;
Eidos is pleased to announce some special news directly to the Tomb Raider&lt;br /&gt;
community.&lt;br /&gt;
The official name of the next Tomb Raider game is Lara Croft Tomb Raider:&lt;br /&gt;
Anniversary, and the first screenshot is going straight to where it matters most - the&lt;br /&gt;
people who have supported Lara across the years.&lt;br /&gt;
As most of you may already know, Tomb Raider: Anniversary is a revitalized version&lt;br /&gt;
of the original adventure that started it all. This game is more than just a remake; it&lt;br /&gt;
is a celebration of Lara Croft and the history of the Tomb Raider franchise.&lt;br /&gt;
One would need to be blind to not see the impact that Lara Croft has had, both on&lt;br /&gt;
gaming in general, as well as pop-culture. She is a character that people connect&lt;br /&gt;
with, a character that transcends the media in which she was originally presented.&lt;br /&gt;
However, Lara's rise to fame didn't just magically happen. There has been a very&lt;br /&gt;
powerful, dedicated fan base that has not only tracked her every move over the last&lt;br /&gt;
10 years, but helped transform her from being just a video game character, to an&lt;br /&gt;
international digital celebrity.&lt;br /&gt;
Every time a new Tomb Raider game has been released, the fans have asked for a&lt;br /&gt;
remake of the original. Tomb Raider: Anniversary is our answer. This game is for&lt;br /&gt;
the fans. It only makes sense that the first information, as well as much more to&lt;br /&gt;
come, goes directly to the fans. We hope you enjoy the screenshot, and keep your&lt;br /&gt;
eye out for more information soon...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====October 2006====&lt;br /&gt;
Eidos Celebrates with Lara Croft Tomb Raider: Anniversary&lt;br /&gt;
Inspired by the original Tomb Raider comes a totally new Lara adventure&lt;br /&gt;
&lt;br /&gt;
Eidos Interactive Ltd., one of the world's leading publishers and developers of entertainment software, today confirms that the next Tomb Raider game will be entitled Lara Croft Tomb Raider: Anniversary and is set for release on PlayStation 2, PlayStation Portable (PSP) and PC in 2007.&lt;br /&gt;
&lt;br /&gt;
Inspired by the first Tomb Raider videogame, originally released in 1996, LARA CROFT TOMB RAIDER: ANNIVERSARY is a totally new 2006 adventure for Lara, faithfully preserving the elements which made the original Tomb Raider such a classic, selling over 7 million copies worldwide. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology, physics and engine bring Lara's adventure and pursuit of a mystical artefact known only as the Scion right up to today's technology standards and will offer gamers a completely new gameplay experience.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Over the years we have had literally thousands of requests to re-make the original Tomb Raider for today's gamer, we have gone a step further, we have taken the original story and made a completely new version for Tomb Raider: Anniversary.&amp;quot; said Kathryn Clements, Senior Brand Manager, Eidos. &amp;quot;We are re-telling an incredible story using today’s technology, we've taken all of the key moments from the original game and put them into the context of a brand new Tomb Raider adventure which will make fans of the franchise extremely happy but also attract a completely new audience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We've captured the essence of what made the original game so special and with today's technology, created a game that pushes the boundaries of the current gaming consoles. Tomb Raider: Anniversary is a special celebration of Lara's reign as videogaming's leading lady&amp;quot; said Ian Livingstone, Eidos.&lt;br /&gt;
&lt;br /&gt;
Lara Croft Tomb Raider: Anniversary is currently in development by Crystal Dynamics and will be available in 2007 on PlayStation 2, PSP and PC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Internet Rumours===&lt;br /&gt;
A video has come out on the internet before it was supposed to, showing the animation of the [[T-Rex]] and of [[Larson]] when it apparently was not supposed to be. This is a genuine video showing the T-Rex's animations alongside the velociraptors and bears and the animations of Larson. Crystal Dynamics and Eidos have not meant for this video to come out. It was put online on the animation artist's website and from there reached other Tomb Raider Fansites as well as youtube. It was quickly and inexplicably removed, although it has been confirmed that this video has been banned on the internet.&lt;br /&gt;
&lt;br /&gt;
               &lt;br /&gt;
== Trivia ==&lt;br /&gt;
* On the PS2 square or grapple is only used once in the last interactive cutscene.                                                   &lt;br /&gt;
* Unlike its predecessor and successor, Anniversary didn't appear on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.tombraider.com/anniversary/ official Website]&lt;br /&gt;
: with trailers&lt;br /&gt;
&lt;br /&gt;
* [http://www.core-design.com official Core Design Website]&lt;br /&gt;
* [http://www.core-design.com/coreforum/showthread.php?t=140 relevant Topic in the Core Forum]&lt;br /&gt;
* [http://www.eurogamer.net/article.php?article_id=66735 Interview with Ian Livingstone by Eurogamer.net]&lt;br /&gt;
* [http://www.gamespot.com/ps2/adventure/tombraider10thanniversaryedition/news.html?sid=6163567 GameSpot Article &amp;amp; Trailer]&lt;br /&gt;
* [http://www.gamesradar.com/gb/ps2/game/features/article.jsp?articleId=2007031216246562075&amp;amp;sectionId=1003&amp;amp;releaseId=2006013012447843002 GamesRadar Exclusive Anniversary Week]&lt;br /&gt;
* * [http://www.eidosdemos.com/tombraideranniversarydemo/ Tomb Raider Anniversary Demo - The Lost Valley]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
[[de:Tomb Raider Anniversary]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Mercenaries&amp;diff=22825</id>
		<title>Mercenaries</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Mercenaries&amp;diff=22825"/>
				<updated>2008-10-22T00:00:22Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambig}}&lt;br /&gt;
A '''Mercenary''' is a soldier who hires his or herself out to another military or private interest for a profit. The use of Mercenaries can date back as far as the time of the ancient Egyptians, who often hired mercenaries to supplement their armies. In more recent times, Mercenaries have seen use in conflicts in Africa and the Middle East.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Mercenaries==&lt;br /&gt;
* Natla's Mercenaries&lt;br /&gt;
:* [[Larson]]&lt;br /&gt;
:: [[Larson]]'s bio in [[Tomb Raider: Anniversary]] states that he became a mercenary after serving time in a military prison, gaining a favourable reputation. In 1996, he takes work from [[Natla]] to find parts of the [[Scion]]. Before that time, he may have been working for [[Pierre]] or with him for an unknown third party to find the Philosophers Stone.&lt;br /&gt;
&lt;br /&gt;
* [[Fiamma Nera Killers]]&lt;br /&gt;
: These mercenaries have been hired by the Fiamma Nera.&lt;br /&gt;
:* [[Fiamma Nera Killers (Shotgun)]]&lt;br /&gt;
:* [[Fiamma Nera Killers (MG)]]&lt;br /&gt;
:* [[Fiamma Nera Killers (Automatic)]]&lt;br /&gt;
&lt;br /&gt;
* [[Rutland's Mercenaries]]&lt;br /&gt;
: In [[Tomb Raider: Legend]], [[Lara]] frequently encounters mercenaries hired by [[James W. Rutland Jr.]] to assist himself and [[Amanda Evert]] in locating pieces of the legendary sword [[Excalibur]]. In this role, they act as their primary security force, interfering with Lara's attempts to find the sword. They are also used to intimidate villagers in Peru and launch an assault against an isolated Kazakhstan military base.&lt;br /&gt;
:* [[Rutland's Mercenary with SMG]]&lt;br /&gt;
:* [[Rutland's Mercenary with Shotgun]]&lt;br /&gt;
:* [[Rutland's Mercenary with Grenade Launcher]]&lt;br /&gt;
:* [[Rutland's Mercenary on Bike]]&lt;br /&gt;
:* [[Rutland's Mercenary Jeep]]&lt;br /&gt;
&lt;br /&gt;
* Cargo Ship Mercenaries&lt;br /&gt;
IGN has release two images of Lara climbing on a cargo ship in [[Tomb Raider Underworld]], one of them has a picture of Lara on a large metal crate and shooting a mercenary coming at her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies|*]]&lt;br /&gt;
[[de:Söldner]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Mercenaries&amp;diff=22824</id>
		<title>Mercenaries</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Mercenaries&amp;diff=22824"/>
				<updated>2008-10-21T23:57:43Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: /* List of Mercenaries */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambig}}&lt;br /&gt;
A '''Mercenary''' is a soldier who hires his or herself out to another military or private interest for a profit. The use of Mercenaries can date back as far as the time of the ancient Egyptians, who often hired mercenaries to supplement their armies. In more recent times, Mercenaries have seen use in conflicts in Africa and the Middle East.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==List of Mercenaries==&lt;br /&gt;
* Natla's Mercenaries&lt;br /&gt;
:* [[Larson]]&lt;br /&gt;
:: [[Larson]]'s bio in [[Tomb Raider: Anniversary]] states that he became a mercenary after serving time in a military prison, gaining a favourable reputation. In 1996, he takes work from [[Natla]] to find parts of the [[Scion]]. Before that time, he may have been working for [[Pierre]] or with him for an unknown third party to find the Philosophers Stone.&lt;br /&gt;
&lt;br /&gt;
* [[Fiamma Nera Killers]]&lt;br /&gt;
: These mercenaries have been hired by the Fiamma Nera.&lt;br /&gt;
:* [[Fiamma Nera Killers (Shotgun)]]&lt;br /&gt;
:* [[Fiamma Nera Killers (MG)]]&lt;br /&gt;
:* [[Fiamma Nera Killers (Automatic)]]&lt;br /&gt;
&lt;br /&gt;
* [[Rutland's Mercenaries]]&lt;br /&gt;
: In [[Tomb Raider: Legend]], [[Lara]] frequently encounters mercenaries hired by [[James W. Rutland Jr.]] to assist himself and [[Amanda Evert]] in locating pieces of the legendary sword [[Excalibur]]. In this role, they act as their primary security force, interfering with Lara's attempts to find the sword. They are also used to intimidate villagers in Peru and launch an assault against an isolated Kazakhstan military base.&lt;br /&gt;
:* [[Rutland's Mercenary with SMG]]&lt;br /&gt;
:* [[Rutland's Mercenary with Shotgun]]&lt;br /&gt;
:* [[Rutland's Mercenary with Grenade Launcher]]&lt;br /&gt;
:* [[Rutland's Mercenary on Bike]]&lt;br /&gt;
:* [[Rutland's Mercenary Jeep]]&lt;br /&gt;
&lt;br /&gt;
* Cargo Ship Mercenaries&lt;br /&gt;
IGN has release two images of Lara climbing on a cargo ship, one of them has a picture of Lara on a large metal crate and shooting a mercenary coming at her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies|*]]&lt;br /&gt;
[[de:Söldner]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tigers&amp;diff=22818</id>
		<title>Tigers</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tigers&amp;diff=22818"/>
				<updated>2008-10-21T23:14:08Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Enemies &lt;br /&gt;
| Name            = Tigers&lt;br /&gt;
| Image           = Tigertru.jpg&lt;br /&gt;
| Occurrence      =  &lt;br /&gt;
* [[Tomb Raider II]]&lt;br /&gt;
** [[The Great Wall]]&lt;br /&gt;
* [[Tomb Raider III]]&lt;br /&gt;
** [[Jungle]]&lt;br /&gt;
* [[Tomb Raider Underworld]]&lt;br /&gt;
** [[Thailand]]&lt;br /&gt;
| Type            = regular&lt;br /&gt;
| Classification  = [[Animal]], Felidae&lt;br /&gt;
| Distinctiveness = &lt;br /&gt;
| Weapons         = teeth and claws&lt;br /&gt;
| Weakness        = &lt;br /&gt;
}}&lt;br /&gt;
You will meet '''Tigers''' in [[Tomb Raider II]] at the [[Great Wall]] in [[China]], in [[Tomb Raider III]] in the [[India]] Section and in [[Tomb Raider Underworld]], in [[Thailand]].&lt;br /&gt;
&lt;br /&gt;
Tigers are only dangerous when you are within their reach. Most of the time you will be able to find a safe spot nearby (e.g. a rock on which you can stand), where you will be out of reach for the tiger and can use your [[pistols]]. When you cannot find a place where you are safe from the tiger, use the [[shotgun]] to get rid of it quickly. In Underworld you can shoot them from a high place like a beam or a free climbing wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tiger_tr2.jpg|thumb|left|150px|Tiger (TR2)]] [[Image:Tiger.jpg|thumb|left|150px|Tiger (TR3)]]  [[Image:Tigertru.jpg|thumb|left|150px|Tiger (TRU)]] &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Tomb Raider II]]&lt;br /&gt;
[[Category:Tomb Raider III]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tiger]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tigers&amp;diff=22817</id>
		<title>Tigers</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tigers&amp;diff=22817"/>
				<updated>2008-10-21T23:13:41Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Enemies &lt;br /&gt;
| Name            = Tigers&lt;br /&gt;
| Image           = Tigertru.jpg&lt;br /&gt;
| Occurrence      =  &lt;br /&gt;
* [[Tomb Raider II]]&lt;br /&gt;
** [[The Great Wall]]&lt;br /&gt;
* [[Tomb Raider III]]&lt;br /&gt;
** [[Jungle]]&lt;br /&gt;
* [[Tomb Raider Underworld]]&lt;br /&gt;
** [[Thailand]]&lt;br /&gt;
| Type            = regular&lt;br /&gt;
| Classification  = [[Animal]], Felidae&lt;br /&gt;
| Distinctiveness = &lt;br /&gt;
| Weapons         = teeth and claws&lt;br /&gt;
| Weakness        = &lt;br /&gt;
}}&lt;br /&gt;
You will meet '''Tigers''' in [[Tomb Raider II]] at the [[Great Wall]] in [[China]], in [[Tomb Raider III]] in the [[India]] Section and in [[Tomb Raider Underworld]], in [[Thailand]].&lt;br /&gt;
&lt;br /&gt;
Tigers are only dangerous when you are within their reach. Most of the time you will be able to find a safe spot nearby (e.g. a rock on which you can stand), where you will be out of reach for the tiger and can use your [[pistols]]. When you cannot find a place where you are safe from the tiger, use the [[shotgun]] to get rid of it quickly. In Underworld you can shoot them from a high place like a beam or a free climbing wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tiger_tr2.jpg|thumb|left|150px|Tiger (TR2)]] [[Image:Tiger.jpg|thumb|left|150px|Tiger (TR3)]]  [[Image:Tigertru.jpg|thumb|left|150px|Tiger (TRU)]] &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Tomb Raider II]]&lt;br /&gt;
[[Category:Tomb Raider III]]&lt;br /&gt;
[[de:Tiger]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22816</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22816"/>
				<updated>2008-10-21T22:31:21Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: /* Demo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th, 21st, 27th Nov 2008 and 1st January 2009&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = +16 and M&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 1st January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - TBC 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  TBC 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
* Level Five: Valhalla&lt;br /&gt;
* Level Six: Viking Ship&lt;br /&gt;
* Level Seven: Helheim&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (Viking) Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
A walkthrough for [[Coastal Thailand Walkthrough (demo)|Coastal Thailand]] has been submitted from another Tomb Raider site giving you the play through of the first part of the Thailand level in the demo of Underworld.&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
&lt;br /&gt;
The demo for Coastal Thailand is on the Tomb Raider Chronicles Site.&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
[[Image:PistolGrapple.jpg|thumb|150px|right|Multi-Purpose Grapple]]&lt;br /&gt;
* Multi-Purpose Grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment. The grapple will be more maneuverable, Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
[[Image:Camara.jpg|thumb|150px|right|Camera]]&lt;br /&gt;
* Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cutscenes, but will be usable as an in-game tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo. These photos can be viewed at the game menu.&lt;br /&gt;
*[[PDA]]&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission, gear and terrain. Now featuring an active sonar map; a revolutionary new tool that emits a sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquillizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet.&lt;br /&gt;
* [[Underworld Outfit]] (short, long, and long with jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
==Rumored Outfits==&lt;br /&gt;
&lt;br /&gt;
* [[Classic Outfit]]&lt;br /&gt;
* [[Infiltration Suit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]] - referenced at least&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies]]&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
===Rumoured Enemies===&lt;br /&gt;
&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
:* [[Atlanteans]]&lt;br /&gt;
:* Ninjas&lt;br /&gt;
:* Yeti&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
&lt;br /&gt;
==Rumored Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Trailers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ultimate Fan Pack==&lt;br /&gt;
&lt;br /&gt;
EB Games is giving gamer's a chance to get Tomb Raider Underworld Ultimate Fan Pack when you perorder Tomb Raider Underworld on [[PlayStation 3]], [[XBox 360]] and [[PC]]. The pack contain's:&lt;br /&gt;
&lt;br /&gt;
* Tomb Raider Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft Calender&lt;br /&gt;
* Tomb Raider T-Shirt&lt;br /&gt;
* Trucker Cap&lt;br /&gt;
* Messenger Bag&lt;br /&gt;
* Collectible Packaging&lt;br /&gt;
&lt;br /&gt;
This Pack is available on the release of Tomb Raider Underworld.&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22815</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22815"/>
				<updated>2008-10-21T22:03:28Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th, 21st, 27th Nov 2008 and 1st January 2009&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = +16 and M&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 1st January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - TBC 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  TBC 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
* Level Five: Valhalla&lt;br /&gt;
* Level Six: Viking Ship&lt;br /&gt;
* Level Seven: Helheim&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (Viking) Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
A walkthrough for [[Coastal Thailand Walkthrough (demo)|Coastal Thailand]] has been submitted from another Tomb Raider site giving you the play through of the first part of the Thailand level in the demo of Underworld.&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
&lt;br /&gt;
The demo for Coastal Thailand is on the Tomb Raider Chronicles Site. I have not downloaded it yet, but this weekend I plan to download it.&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
[[Image:PistolGrapple.jpg|thumb|150px|right|Multi-Purpose Grapple]]&lt;br /&gt;
* Multi-Purpose Grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment. The grapple will be more maneuverable, Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
[[Image:Camara.jpg|thumb|150px|right|Camera]]&lt;br /&gt;
* Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cutscenes, but will be usable as an in-game tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo. These photos can be viewed at the game menu.&lt;br /&gt;
*[[PDA]]&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission, gear and terrain. Now featuring an active sonar map; a revolutionary new tool that emits a sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquillizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet.&lt;br /&gt;
* [[Underworld Outfit]] (short, long, and long with jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
==Rumored Outfits==&lt;br /&gt;
&lt;br /&gt;
* [[Classic Outfit]]&lt;br /&gt;
* [[Infiltration Suit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]] - referenced at least&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies]]&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
===Rumoured Enemies===&lt;br /&gt;
&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
:* [[Atlanteans]]&lt;br /&gt;
:* Ninjas&lt;br /&gt;
:* Yeti&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
&lt;br /&gt;
==Rumored Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Trailers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ultimate Fan Pack==&lt;br /&gt;
&lt;br /&gt;
EB Games is giving gamer's a chance to get Tomb Raider Underworld Ultimate Fan Pack when you perorder Tomb Raider Underworld on [[PlayStation 3]], [[XBox 360]] and [[PC]]. The pack contain's:&lt;br /&gt;
&lt;br /&gt;
* Tomb Raider Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft Calender&lt;br /&gt;
* Tomb Raider T-Shirt&lt;br /&gt;
* Trucker Cap&lt;br /&gt;
* Messenger Bag&lt;br /&gt;
* Collectible Packaging&lt;br /&gt;
&lt;br /&gt;
This Pack is available on the release of Tomb Raider Underworld.&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Spiders&amp;diff=22777</id>
		<title>Spiders</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Spiders&amp;diff=22777"/>
				<updated>2008-10-21T10:42:45Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Spider_tr2.jpg|thumb|150px|right|small spider]] &lt;br /&gt;
In the Tomb Raider games you will encounter four kinds of '''Spiders'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Large Spiders]] (in [[Tomb Raider II]])&lt;br /&gt;
* [[Small Spiders]] (in [[Tomb Raider II]])&lt;br /&gt;
* [[Willard-Spider]] (in [[Tomb Raider III]])&lt;br /&gt;
* [[Human-Sized Spider]] and [[Small Spiders]] (in [[Tomb Raider Underworld]])&lt;br /&gt;
&lt;br /&gt;
{{Disambig}}&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies|']]&lt;br /&gt;
[[de:Spinnen]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Classic_Outfit&amp;diff=22776</id>
		<title>Classic Outfit</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Classic_Outfit&amp;diff=22776"/>
				<updated>2008-10-21T06:29:47Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Basic_inaction.jpg|thumb|113px|right|Classic Outfit]]&lt;br /&gt;
The '''Classic Outfit''' (also '''Standard Outfit''') has been Lara's basic adventuring gear since the very beginning in the first [[Tomb Raider]].&lt;br /&gt;
She has worn it in every game except [[The Angel of Darkness]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* mint green cotton/lycra Swimsuit. full length, scoop neck.&lt;br /&gt;
* brown canvas shorts, rolled to top of thigh.&lt;br /&gt;
* black leather belt, 8cm wide with brass buckle. Leather holsters loop through belt at front and back, secured at garters.&lt;br /&gt;
* brown boots with beige laces, leather upper, rubber sole. White cotton socks rolled over top.&lt;br /&gt;
* fingerless black leather gloves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
=== All Classic Outfits ===&lt;br /&gt;
[[Image:Basictr.jpg|thumb|113px|left|in [[TR]]]]&lt;br /&gt;
[[Image:Basictr2.jpg|thumb|113px|left|in [[TR2]]]]&lt;br /&gt;
[[Image:Basictr3.jpg|thumb|113px|left|in [[TR3]]]]&lt;br /&gt;
[[Image:Basictr4.jpg|thumb|113px|left|in [[TR4]]]]&lt;br /&gt;
[[Image:Basictr5.jpg|thumb|113px|left|in [[TR5]]]]&lt;br /&gt;
[[Image:Basic_legend.jpg|thumb|113px|left|in [[Tomb Raider Legend|Legend]]]]&lt;br /&gt;
[[Image:TRAoutfit.PNG|thumb|113px|left|in [[Tomb Raider Anniversary]]]]&lt;br /&gt;
[[Image:Lulz.PNG|thumb|113px|left|in [[Tomb Raider Anniversary]]]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Worn in==&lt;br /&gt;
* [[Tomb Raider]] (whole game)&lt;br /&gt;
* [[Tomb Raider II]] (except for the [[Maria Doria]] and [[Tibet]] Levels)&lt;br /&gt;
* [[Tomb Raider III]] (in [[India]])&lt;br /&gt;
* [[Tomb Raider IV]] [[The Last Revelation]] (whole game)&lt;br /&gt;
* [[Tomb Raider V]] [[Chronicles]]  (in [[Rome]])&lt;br /&gt;
* [[Tomb Raider VI]] [[Legend]] (in a [[Peru]]-[[flashback]] and after unlocking wherever desired)&lt;br /&gt;
* [[Tomb Raider Anniversary]] (whole game)&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
Lara might wear her Classic Outfit in [[Tomb Raider Underworld]], if you unlock it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Lara's Outfits]]&lt;br /&gt;
[[Category:Tomb Raider Legend]]&lt;br /&gt;
&lt;br /&gt;
[[de:Klassik Outfit]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Classic_Outfit&amp;diff=22775</id>
		<title>Classic Outfit</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Classic_Outfit&amp;diff=22775"/>
				<updated>2008-10-21T06:28:24Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Basic_inaction.jpg|thumb|113px|right|Classic Outfit]]&lt;br /&gt;
The '''Classic Outfit''' (also '''Standard Outfit''') has been Lara's basic adventuring gear since the very beginning in the first [[Tomb Raider]].&lt;br /&gt;
She has worn it in every game except [[The Angel of Darkness]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* mint green cotton/lycra Swimsuit. full length, scoop neck.&lt;br /&gt;
* brown canvas shorts, rolled to top of thigh.&lt;br /&gt;
* black leather belt, 8cm wide with brass buckle. Leather holsters loop through belt at front and back, secured at garters.&lt;br /&gt;
* brown boots with beige laces, leather upper, rubber sole. White cotton socks rolled over top.&lt;br /&gt;
* fingerless black leather gloves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
=== All Classic Outfits ===&lt;br /&gt;
[[Image:Basictr.jpg|thumb|113px|left|in [[TR]]]]&lt;br /&gt;
[[Image:Basictr2.jpg|thumb|113px|left|in [[TR2]]]]&lt;br /&gt;
[[Image:Basictr3.jpg|thumb|113px|left|in [[TR3]]]]&lt;br /&gt;
[[Image:Basictr4.jpg|thumb|113px|left|in [[TR4]]]]&lt;br /&gt;
[[Image:Basictr5.jpg|thumb|113px|left|in [[TR5]]]]&lt;br /&gt;
[[Image:Basic_legend.jpg|thumb|113px|left|in [[Tomb Raider Legend|Legend]]]]&lt;br /&gt;
[[Image:TRAoutfit.PNG|thumb|113px|left|in [[Tomb Raider Anniversary]]]]&lt;br /&gt;
[[Image:Lulz.PNG|thumb|113px|left|in [[Tomb Raider Anniversary]]]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Worn in==&lt;br /&gt;
* [[Tomb Raider]] (whole game)&lt;br /&gt;
* [[Tomb Raider II]] (except for the [[Maria Doria]] and [[Tibet]] Levels)&lt;br /&gt;
* [[Tomb Raider III]] (in [[India]])&lt;br /&gt;
* [[Tomb Raider IV]] [[The Last Revelation]] (whole game)&lt;br /&gt;
* [[Tomb Raider V]] [[Chronicles]]  (in [[Rome]])&lt;br /&gt;
* [[Tomb Raider VI]] [[Legend]] (in a [[Peru]]-[[flashback]] and after unlocking wherever desired)&lt;br /&gt;
* [[Tomb Raider Anniversary]] (whole game)&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
Lara might wear her Classic Outfit in Underworld, if you unlock it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Lara's Outfits]]&lt;br /&gt;
[[Category:Tomb Raider Legend]]&lt;br /&gt;
&lt;br /&gt;
[[de:Klassik Outfit]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Classic_Outfit&amp;diff=22774</id>
		<title>Classic Outfit</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Classic_Outfit&amp;diff=22774"/>
				<updated>2008-10-21T06:28:18Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Basic_inaction.jpg|thumb|113px|right|Classic Outfit]]&lt;br /&gt;
The '''Classic Outfit''' (also '''Standard Outfit''') has been Lara's basic adventuring gear since the very beginning in the first [[Tomb Raider]].&lt;br /&gt;
She has worn it in every game except [[The Angel of Darkness]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* mint green cotton/lycra Swimsuit. full length, scoop neck.&lt;br /&gt;
* brown canvas shorts, rolled to top of thigh.&lt;br /&gt;
* black leather belt, 8cm wide with brass buckle. Leather holsters loop through belt at front and back, secured at garters.&lt;br /&gt;
* brown boots with beige laces, leather upper, rubber sole. White cotton socks rolled over top.&lt;br /&gt;
* fingerless black leather gloves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
=== All Classic Outfits ===&lt;br /&gt;
[[Image:Basictr.jpg|thumb|113px|left|in [[TR]]]]&lt;br /&gt;
[[Image:Basictr2.jpg|thumb|113px|left|in [[TR2]]]]&lt;br /&gt;
[[Image:Basictr3.jpg|thumb|113px|left|in [[TR3]]]]&lt;br /&gt;
[[Image:Basictr4.jpg|thumb|113px|left|in [[TR4]]]]&lt;br /&gt;
[[Image:Basictr5.jpg|thumb|113px|left|in [[TR5]]]]&lt;br /&gt;
[[Image:Basic_legend.jpg|thumb|113px|left|in [[Tomb Raider Legend|Legend]]]]&lt;br /&gt;
[[Image:TRAoutfit.PNG|thumb|113px|left|in [[Tomb Raider Anniversary]]]]&lt;br /&gt;
[[Image:Lulz.PNG|thumb|113px|left|in [[Tomb Raider Anniversary]]]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Worn in==&lt;br /&gt;
* [[Tomb Raider]] (whole game)&lt;br /&gt;
* [[Tomb Raider II]] (except for the [[Maria Doria]] and [[Tibet]] Levels)&lt;br /&gt;
* [[Tomb Raider III]] (in [[India]])&lt;br /&gt;
* [[Tomb Raider IV]] [[The Last Revelation]] (whole game)&lt;br /&gt;
* [[Tomb Raider V]] [[Chronicles]]  (in [[Rome]])&lt;br /&gt;
* [[Tomb Raider VI]] [[Legend]] (in a [[Peru]]-[[flashback]] and after unlocking wherever desired)&lt;br /&gt;
* [[Tomb Raider Anniversary]] (whole game)&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
Lara might wear her Classic Outfit in Underworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Lara's Outfits]]&lt;br /&gt;
[[Category:Tomb Raider Legend]]&lt;br /&gt;
&lt;br /&gt;
[[de:Klassik Outfit]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Lara_Croft_Tomb_Raider:_Anniversary&amp;diff=22773</id>
		<title>Lara Croft Tomb Raider: Anniversary</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Lara_Croft_Tomb_Raider:_Anniversary&amp;diff=22773"/>
				<updated>2008-10-21T06:22:58Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Anniversary&lt;br /&gt;
| Image       = Anniversary.jpg&lt;br /&gt;
| Subtitle    = &lt;br /&gt;
| Release     = June 2007&lt;br /&gt;
| Platforms   = [[PC]], [[PS2]], [[PSP]], [[Wii]], [[XBox 360]], [[Mac]] and [[PlayStation 3]] (rumored)&lt;br /&gt;
| Levels      = 15 (including Croft Manor)&lt;br /&gt;
| Secrets     = 58&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      =&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Legend&lt;br /&gt;
| Next        = Tomb Raider Underworld&lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = tra&lt;br /&gt;
}}&lt;br /&gt;
'''Lara Croft Tomb Raider: Anniversary''' is a game that was made to celebrate Tomb Raider's 10th anniversary. At first it was supposed to be a [[PSP]] game made by [[Core Design]], but this was cancelled. Shortly later Eidos Interactive announced that the game was back on track. &lt;br /&gt;
&lt;br /&gt;
The game is now available for [[PC]] and [[PlayStation 2]]; with a [[PSP]], Wii and [[XBox 360]] version coming soon.&lt;br /&gt;
&lt;br /&gt;
The [[Croft Mansion]] will also be back in Anniversary, as it was a success in [[Tomb Raider Legend]] and dearly missed in [[The Angel of Darkness]] and the later games of the first generation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Full Version ===&lt;br /&gt;
&lt;br /&gt;
====PC, PlayStation 2====&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] [[Image:gerflag.gif|20px|left]] Europe - June 1st 2007&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] USA - June 5th 2007&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====PlayStation Portable====&lt;br /&gt;
* [[Image:gerflag.gif|20px|left]] Europe - July 3rd 2007&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] USA -  August 9th 2007&lt;br /&gt;
&lt;br /&gt;
====Nintendo Wii====&lt;br /&gt;
Later throughout the year 2007.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====XBox 360====&lt;br /&gt;
Later throughout the year 2007.&lt;br /&gt;
&lt;br /&gt;
====PlayStation 3====&lt;br /&gt;
There is a  rumor that they are making Anniversary for the PlayStation 3 but it has not been confirmed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Demo===&lt;br /&gt;
* [[Image:gerflag.gif|20px|left]] / [[Image:usflag.gif|20px|left]] May 25th 2007&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{{tralevels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About the Game==&lt;br /&gt;
[[Image:Anniversarylara.jpg|thumb|112px|right|Lara in Anniversary]]&lt;br /&gt;
The adventure begins when Lara is hired by a powerful syndicate to retrieve a mythical object called the Scion. As Lara searches ancient tombs and isolated worlds that have lain undisturbed for thousands of years, she discovers that she is not alone. Not only has she awoken their fearsome guardians but there are others desperate to learn the Scion’s dark secrets.&lt;br /&gt;
&lt;br /&gt;
Celebrate and commemorate ten years of Tomb Raider and Lara Croft with Tomb Raider: Anniversary, a new action adventure inspired by the original Tomb Raider video game, one of the greatest action adventure games of all time.&amp;lt;br /&amp;gt;  &lt;br /&gt;
(Source: official Site)&lt;br /&gt;
&lt;br /&gt;
For those who haven't yet played the first game, Lara is hired by Jacqueline Natla of Natla Technologies to uncover the Scion of Atlantis artefact. Natla has already located Vilcabamba, the city leading to Qualopec's Tomb. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Content===&lt;br /&gt;
The Anniversary Edition is going to be a remake of the 1st [[Tomb Raider]] game but with better graphics and difficult puzzles. TR Anniversary will have the previous game [[Legend]]'s controls and gameplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Features===&lt;br /&gt;
The story will be told using more cut scenes than 10 years ago.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Play the living Lara Croft'' &lt;br /&gt;
: the world’s greatest action heroine of all time – use all of Lara's guile, latest fluid movements, athleticism and gadgets in her quest to conquer the unknown and uncover ancient artifacts.&lt;br /&gt;
&lt;br /&gt;
* ''Explore uncharted and mysterious worlds''&lt;br /&gt;
: enter into strange, undiscovered lands and solve their deepest, darkest mysteries, open doors to new realms, uncover great rewards and unearth secrets to Lara's past.&lt;br /&gt;
&lt;br /&gt;
* ''Includes classic environments from the original [[Tomb Raider]] as never experienced before''&lt;br /&gt;
: [[Crystal Dynamics]] latest technology allows you to fluidly manoeuvre Lara using her latest moves and [[gear]], through all the worlds from the original; Peru, Greece, Egypt and more. The dynamic world allows multiple play-through options and also opens up new places and ways to explore.&lt;br /&gt;
&lt;br /&gt;
*''startling enemy encounters'' &lt;br /&gt;
: Encounter fierce animal and supernatural enemies, wolves, bears, crocodiles, horrific monsters and of course, the T Rex. New and improved AI means that all enemies will exhibit a more diverse behaviour set, providing improved combat challenges for the player.&lt;br /&gt;
&lt;br /&gt;
*''directors commentary''&lt;br /&gt;
:The original Tomb Raider game designer, Toby Gard and Tomb Raider: Anniversary’s Game Director Jason Botta from Crystal Dynamics, provides an unlockable commentary on how this game was made, with some previously undisclosed secrets from Toby about the original Tomb Raider game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
The environments in Tomb Raider Anniversary are much more interactive: Lara can use them for lots of things, pick up a piece of wood on the ground and use it as a ladder. Puzzles are more complicated than in [[Tomb Raider Legend]]. There is no clue or sparkling thing to show you where to go.&lt;br /&gt;
&lt;br /&gt;
There is more than one way to explore the environments and complete a level. You can choose the acrobatic way, or the easier way.&lt;br /&gt;
&lt;br /&gt;
Fighting enemies is still an important part of the game: the beast are much more realistic and their [[AI]] has really been improved. They are more dangerous than before, they develop a real strategy to kill you. For example the [[Raptors]] run around Lara in circles until they are enough to jump at her and attack her.&lt;br /&gt;
&lt;br /&gt;
There will be checkpoints like in [[Tomb Raider Legend]] where the game is saved.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The story's prelude begins in 1945 in Los Alamos, New Mexico; a mushroom cloud engulfs an abandoned town, uncovering a crystalline structure, sending an unidentified winged creature flying out. Fifty-one years later the game sends us to a cutscene set in Calcutta, India, in which the main story opens: Lara Croft, daughter of Lord Richard Croft is hired by renowned businesswoman Jacqueline Natla through an introduction by her long-time adversary Larson. Natla reveals she has found the location of one of the three pieces that comprise the Atlantean Scion, a mystical artifact buried in the heart of an ancient city, and she wants Lara to retrieve it for her. Lara, sitting back leisurely, leaps from her seat upon hearing this revelation. Fueled as much by her, and her father's, desires to find the artifact, Lady Croft travels on commission by Natla to the icy mountains of Peru to search for it in the lost city of Vilcabamba.&lt;br /&gt;
&lt;br /&gt;
Through the Lost Valley teeming with thought-to-be-extinct dinosaurs and numerous booby traps, she enters a desolate tomb, seemingly undiscovered for millennia. In a further cutscene, Lara finds the corpse of Qualopec. Observing the inscriptions on the wall, it reads that he was one of the triumvirate of god-rulers of Atlantis before it fell beneath the waves, watching over his piece of the Scion even in death. As she peers closely in awe, one of the beast-like creatures suddenly roars at her, before falling laboriously to the floor. Realizing this tomb is not uninhabited after all, Lara takes the Scion. The tomb begins to crumble, and so Lara runs for an escape in haste. Qualopec rises from his seat while Lara looks around unnerved. Fortunately, the falling debris traps him. Lara escapes, however, surfacing from the water to find Larson ready to relieve her of her hard earned work. Refusing to bestow the artifact upon him, they engage in a pulse-raising fight, Lara naturally coming out victorious. After giving Larson a good beating, he reveals that another archaeologist has been sent by Natla to look for the second piece, prompting Lara to pay a visit to Natla Technologies to search for more information. A video communication clip reveals Natla knew Lara would never disclose the artefact to her anyway, and the other archaeologist, Pierre Dupont in front of the monastery she instantly recognizes; St. Francis Folly, in the Greek Isles.&lt;br /&gt;
&lt;br /&gt;
Here she races against Pierre Dupont, a rival archaeologist. Lara uncovers the Tomb of Tihocan, the second of the three god-rulers where she finds his empty coffin, the whereabouts of the body unknown. Pierre then catches up with Lara, threatening to kill her unless she gives him Qualopec's piece of the Scion. Lara refuses, attacking him until he flees from the tomb. However, two centaurs then awake, trampling Pierre to death. After escaping Tihocan's tomb, she leaves for the Sanctuary of the Scion located in Egypt for the third and final piece. As soon as she obtains it, she leaves the Sanctuary and connects the pieces. She blacks out and has a vision about the dawn of time where the god-kings stood in counsel over the third ruler, revealed to be Natla herself. She is being expelled from their sacred order and condemned for unleashing Atlantis' own armies against it and trying to usher in the Seventh Age through the use of the Scion. She is then encased in the crystalline structure which was later uncovered in the blast in Los Alamos.&lt;br /&gt;
&lt;br /&gt;
Natla then calmly takes the now complete piece away from the still shocked Lara, clutched by Natla's henchman &amp;quot;Kold&amp;quot;. Lara asks her what the Seventh Age was, Natla asking her how far she would go to find out. Natla orders her henchmen to kill her quickly. &amp;quot;Kid&amp;quot;, another of Natla's henchmen goes to shoot Lara, but Larson pushes him out the way, purposely missing her with his shotgun. Lara escapes, diving over the edge of the cliff into the lake as Larson fires. Lara pursues Natla on her motorbike, managing to infiltrate Natla's boat undetected. They soon dock to an island which is a remnant of Atlantis, where Natla has mining operations. Inside she meets Larson again, holding a key trying to stop her from continuing further. Larson taunts her, betting she will not shoot him. Insistent on impeding her path, he tells her she would never shoot him because, &amp;quot;that's just not who you are.&amp;quot; Lara replies, &amp;quot;I'm not who you think I am&amp;quot;. This resulted in Lara shooting him three times in the chest. Larson falls to his knees, and lays down to the ground gasping for air, his hand reaching out to Lara for help. Lara rests her hand on his chest and turns him over, taking the key from his pocket. Looking at her hands horrified at what she has done and completely forgetting that she thought that it was for the good of all man, she vigorously dusts off the imaginary blood on her hands, greatly remorseful from her first human kill thus far. As she continues through, one of Natla's henchmen stands guarding the next chamber wielding a knife. Lara warns him, telling him he will end up like Larson if he does not let her past. Another of Natla's henchmen &amp;quot;Kid&amp;quot; emerges from the shadows with a pair of uzis. Lara shoots them in her defence, however, Kold stabs Kid so he can kill Lara himself. Kold pins Lara against the wall by her throat, but she is saved when Kid kills Kold with his uzis from afar before dying of the stab wound. Lara finally catches up with Natla who has activated the Scion, along with the pyramid buried beneath it. Natla tells Lara she has reached the top, that it takes three to rule, that Tihocan and Qualopec were too weak to destroy what stands in the way of the Seventh Age, but Lara has the strength to claim the seat beside Natla's rule.&lt;br /&gt;
&lt;br /&gt;
Lara looks at her hands then apologizes to her father before shooting and destroying the Scion. Natla charges at her in rage, pushing her off the platform, with Lara pulling Natla down with her. Lara grabs the platform on the opposite side with her grapple, Natla falling to her doom beneath the depths of the lava. Natla later confronts her, still alive, accusing Lara of having a heart as black as hers, after the blood she has spilled. Natla clutches Lara by her throat, stating she cannot be killed, and that she is immortal. The final boss battle is against Natla herself, which ends with Natla slapping Lara's pistols out of her hands and asking Lara what she has accomplished by coming here, and she has only accomplished &amp;quot;a temporary stay of execution for your kind&amp;quot;. Natla tells Lara she will find another remlent of Atlantis and continue her plan but Lara has lost everything. Lara goes for her pistols, shoots Natla in the eye and pins her under a falling pillar. Natla screeches in agony as Lara looks at the fallen pillar and tells Natla she hasnt lost anything. Lara escapes the now crumbling pyramid, the island violently erupting. Reaching the shore, Lara dives into the sea and gets into the boat she used to get to the Lost City. She looks back at the exploding island, then at her bloodstained hands as she leaves the erupting island behind. Lara smiles, realizing she really did kill Larson for the safety of all man and not for her own selfish desires, and sails off into the horizon.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
* [[England]], [[Surrey]] ([[Lara's Home]])&lt;br /&gt;
* [[Peru]]&lt;br /&gt;
* [[Greece]]&lt;br /&gt;
* [[Egypt]]&lt;br /&gt;
* [[Lost Island]]&lt;br /&gt;
&lt;br /&gt;
==In-game Elements==&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
The inventory will be like in the first Tomb Raider (rotating ring). Additionally Lara will have her [[grapple]], which will, according to rumour, not be magnetic this time. &lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual 50 Caliber Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
====First Aid Items====&lt;br /&gt;
* [[Small Medipack]]&lt;br /&gt;
* [[Large Medipack]]&lt;br /&gt;
&lt;br /&gt;
====Other Gear====&lt;br /&gt;
* [[Grapple]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secrets===&lt;br /&gt;
There are 58 secrets in Tomb Raider Anniversary.  8 of them are special [[Relics]], the rest are simple artifacts.&lt;br /&gt;
&lt;br /&gt;
{|{{secrettable}}&lt;br /&gt;
!Level&lt;br /&gt;
|Relics&lt;br /&gt;
|Artifacts&lt;br /&gt;
|-&lt;br /&gt;
!Peru - Mountain Caves&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!Peru - City of Vilcabamba&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Peru - The Lost Valley&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Peru - Tomb of Qualopec&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Greece - St. Francis Folly&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|- &lt;br /&gt;
!Greece - The Coliseum&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Greece - Midas's Palace&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Greece - Tomb of Tihocan&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Egypt - Temple of Khamoon&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
!Egypt - Obelisk of Khamoon&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Egypt - Sanctuary of the Scion&lt;br /&gt;
|1 &lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
!Lost Island - Natla's Mines&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Lost Island - The Great Pyramid&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!Lost Island - Final Conflict&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!Overall&lt;br /&gt;
|8&lt;br /&gt;
|36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
Lara wears her classical braid, not the hair of [[Tomb Raider Legend]]. Throughout the basic game she will wear her [[Classic Outfit|Classic green Outfit]]. Like in Tomb Raider Legend, several costumes will be unlockable, like the [[Sola Diving Suit]] and a full body black [[Catsuit]].&lt;br /&gt;
&lt;br /&gt;
* [[Classic Outfit|Anniversary]]&lt;br /&gt;
* [[Standard Expedition Gear|Legend]]&lt;br /&gt;
* [[Doppelganger Outfit|Doppelganger]]&lt;br /&gt;
* [[Camouflage]]&lt;br /&gt;
* [[Golden]]&lt;br /&gt;
* [[Croft Manor Sport]]&lt;br /&gt;
* [[Classic Low Polygon Outfit|Classic]]&lt;br /&gt;
* [[Sola Diving Suit|Wetsuit]]&lt;br /&gt;
* [[Catsuit]]&lt;br /&gt;
* Scorched Natla&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
There are no in-game [[vehicles]] in this game. We will see Lara driving her blue Norton Motorbike.&lt;br /&gt;
&lt;br /&gt;
===Riddles===&lt;br /&gt;
* Damocles Riddle&lt;br /&gt;
* Atlas Riddle&lt;br /&gt;
* Haephestos Riddle&lt;br /&gt;
* Poseidon Riddle&lt;br /&gt;
&lt;br /&gt;
== Characters &amp;amp; Enemies==&lt;br /&gt;
[[Alister]] and [[Zip]] will ''not'' accompany Lara during her travels this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Annivlara.jpg|thumb|112px|right|Lara in Anniversary]]&lt;br /&gt;
&lt;br /&gt;
===Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston Smith]]&lt;br /&gt;
* [[Larson Conway]]&lt;br /&gt;
* [[Kold Kin Kade]] &lt;br /&gt;
* [[Pierre DuPont]]&lt;br /&gt;
* [[Jerome &amp;quot;The Kid&amp;quot; Johnson]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
* [[Qualopec]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
{{Trabaddies}}&lt;br /&gt;
&lt;br /&gt;
==Traps, Obstacles &amp;amp; Riddles==&lt;br /&gt;
She has to solve similar riddles as in the original [[Tomb Raider]].&lt;br /&gt;
&lt;br /&gt;
* Cog-Wheel Mechanism&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
The [[Tomb Raider Legend]] controls are also used in Tomb Raider: Anniversary. There are even &lt;br /&gt;
some new moves like running along a wall, rope in hand and balancing on a pillar. When Lara walks on unstable surfaces, you have to maintain her balance. You can also do cart wheels.&lt;br /&gt;
&lt;br /&gt;
==Ratings==&lt;br /&gt;
===ESRB Rating===&lt;br /&gt;
The rating is T for Teen because of Mild Suggestive Themes and Violence&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&lt;br /&gt;
===Press Releases===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====May 2007====&lt;br /&gt;
LET THE CELEBRATIONS BEGIN ON JUNE 1st  &lt;br /&gt;
&lt;br /&gt;
LARA CROFT TOMB RAIDER ANNIVERSARY EUROPEAN STREET DATE ANNOUNCED&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eidos Interactive Ltd., one of the world's leading publishers and developers of entertainment software, can confirm the European street date for the PlayStation 2 and PC Games For Windows versions of Lara Croft Tomb Raider: Anniversary will be June 1st 2007, with the PSP version to follow very shortly.&lt;br /&gt;
&lt;br /&gt;
The world's love affair with Lara Croft began back in 1996 with the launch of the original Tomb Raider game. Since then, Tomb Raider has gone on to become one of the world's most successful videogame franchises of all time, and Lara's latest adventure, Tomb Raider: Anniversary is a celebration of Lara’s original adventure in an entirely new Crystal Dynamics game.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Our goal was to capture the essence of what made the original Tomb Raider game such an incredible adventure, and use this to create a brand new Tomb Raider game. Building on the technology, tools and experience we developed for Tomb Raider: Legend, we've created Anniversary, a completely fresh experience for Tomb Raider fans and a brand new game for those who are new to the series,&amp;quot; said Sean Vesce, Studio Manager, Crystal Dynamics. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;The original Tomb Raider game made Lara Croft the icon she is today. Tomb Raider: Anniversary is our way of paying tribute to Lara and the history of the franchise that will not only appeal to her fans, but also encourage a whole new generation of Lara lovers,&amp;quot; said Kathryn Clements, Senior Brand Manager, Tomb Raider.&lt;br /&gt;
&lt;br /&gt;
Lara Croft Tomb Raider: Anniversary will ship throughout Europe on June 1st on PlayStation 2 and PC Games For Windows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====July 2006====&lt;br /&gt;
''Eidos Interactive, one of the world's leading publishers and developers of entertainment software, confirms today that they are developing a special '10th Anniversary Edition' of Tomb Raider.''&lt;br /&gt;
&lt;br /&gt;
''The new game is being developed by Crystal Dynamics, who recently launched Lara Croft Tomb Raider: Legend on Xbox 360, PS2, Xbox, PC and PSP, with versions on Nintendo DS, GBA and GameCube later in 2006.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Our '10th Anniversary Edition' of Tomb Raider, is a one-off title to celebrate both Lara and Tomb Raider, it will appeal not only to the loyal fans of the Tomb Raider series but will also attract a totally new audience.&amp;quot; Said Larry Sparks, Head of Brands Management at Eidos.''&lt;br /&gt;
&lt;br /&gt;
''Tomb Raider originally launched in 1996 and is still one of the best selling videogame franchises of all time, with over 30 million copies sold.''&lt;br /&gt;
&lt;br /&gt;
''The special '10th Anniversary Edition' of Tomb Raider will be available on PlayStation 2, PSP and PC.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====August 16th 2006====&lt;br /&gt;
''We've also made plans for an anniversary edition which will be coming out next year'', [[Ian Livingstone]] said in an interview with Eurogamer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====October 2006====&lt;br /&gt;
Eidos' Message to the Tomb Raider Community&lt;br /&gt;
Eidos is pleased to announce some special news directly to the Tomb Raider&lt;br /&gt;
community.&lt;br /&gt;
The official name of the next Tomb Raider game is Lara Croft Tomb Raider:&lt;br /&gt;
Anniversary, and the first screenshot is going straight to where it matters most - the&lt;br /&gt;
people who have supported Lara across the years.&lt;br /&gt;
As most of you may already know, Tomb Raider: Anniversary is a revitalized version&lt;br /&gt;
of the original adventure that started it all. This game is more than just a remake; it&lt;br /&gt;
is a celebration of Lara Croft and the history of the Tomb Raider franchise.&lt;br /&gt;
One would need to be blind to not see the impact that Lara Croft has had, both on&lt;br /&gt;
gaming in general, as well as pop-culture. She is a character that people connect&lt;br /&gt;
with, a character that transcends the media in which she was originally presented.&lt;br /&gt;
However, Lara's rise to fame didn't just magically happen. There has been a very&lt;br /&gt;
powerful, dedicated fan base that has not only tracked her every move over the last&lt;br /&gt;
10 years, but helped transform her from being just a video game character, to an&lt;br /&gt;
international digital celebrity.&lt;br /&gt;
Every time a new Tomb Raider game has been released, the fans have asked for a&lt;br /&gt;
remake of the original. Tomb Raider: Anniversary is our answer. This game is for&lt;br /&gt;
the fans. It only makes sense that the first information, as well as much more to&lt;br /&gt;
come, goes directly to the fans. We hope you enjoy the screenshot, and keep your&lt;br /&gt;
eye out for more information soon...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====October 2006====&lt;br /&gt;
Eidos Celebrates with Lara Croft Tomb Raider: Anniversary&lt;br /&gt;
Inspired by the original Tomb Raider comes a totally new Lara adventure&lt;br /&gt;
&lt;br /&gt;
Eidos Interactive Ltd., one of the world's leading publishers and developers of entertainment software, today confirms that the next Tomb Raider game will be entitled Lara Croft Tomb Raider: Anniversary and is set for release on PlayStation 2, PlayStation Portable (PSP) and PC in 2007.&lt;br /&gt;
&lt;br /&gt;
Inspired by the first Tomb Raider videogame, originally released in 1996, LARA CROFT TOMB RAIDER: ANNIVERSARY is a totally new 2006 adventure for Lara, faithfully preserving the elements which made the original Tomb Raider such a classic, selling over 7 million copies worldwide. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology, physics and engine bring Lara's adventure and pursuit of a mystical artefact known only as the Scion right up to today's technology standards and will offer gamers a completely new gameplay experience.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Over the years we have had literally thousands of requests to re-make the original Tomb Raider for today's gamer, we have gone a step further, we have taken the original story and made a completely new version for Tomb Raider: Anniversary.&amp;quot; said Kathryn Clements, Senior Brand Manager, Eidos. &amp;quot;We are re-telling an incredible story using today’s technology, we've taken all of the key moments from the original game and put them into the context of a brand new Tomb Raider adventure which will make fans of the franchise extremely happy but also attract a completely new audience.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We've captured the essence of what made the original game so special and with today's technology, created a game that pushes the boundaries of the current gaming consoles. Tomb Raider: Anniversary is a special celebration of Lara's reign as videogaming's leading lady&amp;quot; said Ian Livingstone, Eidos.&lt;br /&gt;
&lt;br /&gt;
Lara Croft Tomb Raider: Anniversary is currently in development by Crystal Dynamics and will be available in 2007 on PlayStation 2, PSP and PC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Internet Rumours===&lt;br /&gt;
A video has come out on the internet before it was supposed to, showing the animation of the [[T-Rex]] and of [[Larson]] when it apparently was not supposed to be. This is a genuine video showing the T-Rex's animations alongside the velociraptors and bears and the animations of Larson. Crystal Dynamics and Eidos have not meant for this video to come out. It was put online on the animation artist's website and from there reached other Tomb Raider Fansites as well as youtube. It was quickly and inexplicably removed, although it has been confirmed that this video has been banned on the internet.&lt;br /&gt;
&lt;br /&gt;
               &lt;br /&gt;
== Trivia ==&lt;br /&gt;
* On the PS2 square or grapple is only used once in the last interactive cutscene.                                                   &lt;br /&gt;
* Unlike its predecessor and successor, Anniversary didn't appear on the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.tombraider.com/anniversary/ official Website]&lt;br /&gt;
: with trailers&lt;br /&gt;
&lt;br /&gt;
* [http://www.core-design.com official Core Design Website]&lt;br /&gt;
* [http://www.core-design.com/coreforum/showthread.php?t=140 relevant Topic in the Core Forum]&lt;br /&gt;
* [http://www.eurogamer.net/article.php?article_id=66735 Interview with Ian Livingstone by Eurogamer.net]&lt;br /&gt;
* [http://www.gamespot.com/ps2/adventure/tombraider10thanniversaryedition/news.html?sid=6163567 GameSpot Article &amp;amp; Trailer]&lt;br /&gt;
* [http://www.gamesradar.com/gb/ps2/game/features/article.jsp?articleId=2007031216246562075&amp;amp;sectionId=1003&amp;amp;releaseId=2006013012447843002 GamesRadar Exclusive Anniversary Week]&lt;br /&gt;
* * [http://www.eidosdemos.com/tombraideranniversarydemo/ Tomb Raider Anniversary Demo - The Lost Valley]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
[[de:Tomb Raider Anniversary]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22772</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22772"/>
				<updated>2008-10-21T06:16:44Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: /* Ultimate Fan Pack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th, 21st, 27th Nov 2008 and 1st January 2009&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = +16 and M&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 1st January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - TBC 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  TBC 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
* Level Five: Valhalla&lt;br /&gt;
* Level Six: Viking Ship&lt;br /&gt;
* Level Seven: Helheim&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (Viking) Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
The Official Tomb Raider Chronicles Website has the demo walkthrough for the Tomb Raider Underworld, it is the Thailand Demo. Here is the link http://www.tombraiderchronicles.com/underworld/walkthrough/demo.html.&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
[[Image:PistolGrapple.jpg|thumb|150px|right|Multi-Purpose Grapple]]&lt;br /&gt;
* Multi-Purpose Grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment. The grapple will be more maneuverable, Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
[[Image:Camara.jpg|thumb|150px|right|Camera]]&lt;br /&gt;
* Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cutscenes, but will be usable as an in-game tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo. These photos can be viewed at the game menu.&lt;br /&gt;
*[[PDA]]&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission, gear and terrain. Now featuring an active sonar map; a revolutionary new tool that emits a sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquillizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet.&lt;br /&gt;
* [[Underworld Outfit]] (short, long, and long with jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
==Rumored Outfits==&lt;br /&gt;
&lt;br /&gt;
* [[Classic Outfit]]&lt;br /&gt;
* [[Infiltration Suit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]] - referenced at least&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies]]&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
===Rumoured Enemies===&lt;br /&gt;
&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
:* [[Atlanteans]]&lt;br /&gt;
:* Ninjas&lt;br /&gt;
:* Yeti&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
&lt;br /&gt;
==Rumored Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Trailers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ultimate Fan Pack==&lt;br /&gt;
&lt;br /&gt;
EB Games is giving gamer's a chance to get Tomb Raider Underworld Ultimate Fan Pack when you perorder Tomb Raider Underworld on [[PlayStation 3]], [[XBox 360]] and [[PC]]. The pack contain's:&lt;br /&gt;
&lt;br /&gt;
* Tomb Raider Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft Calender&lt;br /&gt;
* Tomb Raider T-Shirt&lt;br /&gt;
* Trucker Cap&lt;br /&gt;
* Messenger Bag&lt;br /&gt;
* Collectible Packaging&lt;br /&gt;
&lt;br /&gt;
This Pack is available on the release of Tomb Raider Underworld.&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22771</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22771"/>
				<updated>2008-10-21T06:15:40Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: /* Ultimate Fan Pack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th, 21st, 27th Nov 2008 and 1st January 2009&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = +16 and M&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 1st January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - TBC 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  TBC 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
* Level Five: Valhalla&lt;br /&gt;
* Level Six: Viking Ship&lt;br /&gt;
* Level Seven: Helheim&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (Viking) Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
The Official Tomb Raider Chronicles Website has the demo walkthrough for the Tomb Raider Underworld, it is the Thailand Demo. Here is the link http://www.tombraiderchronicles.com/underworld/walkthrough/demo.html.&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
[[Image:PistolGrapple.jpg|thumb|150px|right|Multi-Purpose Grapple]]&lt;br /&gt;
* Multi-Purpose Grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment. The grapple will be more maneuverable, Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
[[Image:Camara.jpg|thumb|150px|right|Camera]]&lt;br /&gt;
* Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cutscenes, but will be usable as an in-game tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo. These photos can be viewed at the game menu.&lt;br /&gt;
*[[PDA]]&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission, gear and terrain. Now featuring an active sonar map; a revolutionary new tool that emits a sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquillizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet.&lt;br /&gt;
* [[Underworld Outfit]] (short, long, and long with jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
==Rumored Outfits==&lt;br /&gt;
&lt;br /&gt;
* [[Classic Outfit]]&lt;br /&gt;
* [[Infiltration Suit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]] - referenced at least&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies]]&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
===Rumoured Enemies===&lt;br /&gt;
&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
:* [[Atlanteans]]&lt;br /&gt;
:* Ninjas&lt;br /&gt;
:* Yeti&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
&lt;br /&gt;
==Rumored Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Trailers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ultimate Fan Pack==&lt;br /&gt;
&lt;br /&gt;
EB Games is giving gamer's a chance to get Tomb Raider Underworld Ultimate Fan Pack when you perorder Tomb Raider Underworld on [[Playstation 3]], [[XBox 360]] and [[PC]]. The pack contain's:&lt;br /&gt;
&lt;br /&gt;
* Tomb Raider Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft Calender&lt;br /&gt;
* Tomb Raider T-Shirt&lt;br /&gt;
* Trucker Cap&lt;br /&gt;
* Messenger Bag&lt;br /&gt;
* Collectible Packaging&lt;br /&gt;
&lt;br /&gt;
This Pack is available on the release of Tomb Raider Underworld.&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22770</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22770"/>
				<updated>2008-10-21T06:12:35Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: /* Ultimate Fan Pack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th, 21st, 27th Nov 2008 and 1st January 2009&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = +16 and M&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 1st January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - TBC 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  TBC 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
* Level Five: Valhalla&lt;br /&gt;
* Level Six: Viking Ship&lt;br /&gt;
* Level Seven: Helheim&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (Viking) Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
The Official Tomb Raider Chronicles Website has the demo walkthrough for the Tomb Raider Underworld, it is the Thailand Demo. Here is the link http://www.tombraiderchronicles.com/underworld/walkthrough/demo.html.&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
[[Image:PistolGrapple.jpg|thumb|150px|right|Multi-Purpose Grapple]]&lt;br /&gt;
* Multi-Purpose Grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment. The grapple will be more maneuverable, Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
[[Image:Camara.jpg|thumb|150px|right|Camera]]&lt;br /&gt;
* Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cutscenes, but will be usable as an in-game tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo. These photos can be viewed at the game menu.&lt;br /&gt;
*[[PDA]]&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission, gear and terrain. Now featuring an active sonar map; a revolutionary new tool that emits a sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquillizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet.&lt;br /&gt;
* [[Underworld Outfit]] (short, long, and long with jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
==Rumored Outfits==&lt;br /&gt;
&lt;br /&gt;
* [[Classic Outfit]]&lt;br /&gt;
* [[Infiltration Suit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]] - referenced at least&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies]]&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
===Rumoured Enemies===&lt;br /&gt;
&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
:* [[Atlanteans]]&lt;br /&gt;
:* Ninjas&lt;br /&gt;
:* Yeti&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
&lt;br /&gt;
==Rumored Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Trailers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ultimate Fan Pack==&lt;br /&gt;
&lt;br /&gt;
EB Games is giving gamer's a chance to get Tomb Raider Underworld Ultimate Fan Pack when you perorder Tomb Raider Underworld on [[PS3]], [[XBox 360]] and [[PC]]. The pack contain's:&lt;br /&gt;
&lt;br /&gt;
* Tomb Raider Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft Calender&lt;br /&gt;
* Tomb Raider T-Shirt&lt;br /&gt;
* Trucker Cap&lt;br /&gt;
* Messenger Bag&lt;br /&gt;
* Collectible Packaging&lt;br /&gt;
&lt;br /&gt;
This Pack is available on the release of Tomb Raider Underworld.&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22769</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22769"/>
				<updated>2008-10-21T06:04:17Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: /* Rumored Outfits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th, 21st, 27th Nov 2008 and 1st January 2009&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = +16 and M&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 1st January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - TBC 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  TBC 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
* Level Five: Valhalla&lt;br /&gt;
* Level Six: Viking Ship&lt;br /&gt;
* Level Seven: Helheim&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (Viking) Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
The Official Tomb Raider Chronicles Website has the demo walkthrough for the Tomb Raider Underworld, it is the Thailand Demo. Here is the link http://www.tombraiderchronicles.com/underworld/walkthrough/demo.html.&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
[[Image:PistolGrapple.jpg|thumb|150px|right|Multi-Purpose Grapple]]&lt;br /&gt;
* Multi-Purpose Grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment. The grapple will be more maneuverable, Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
[[Image:Camara.jpg|thumb|150px|right|Camera]]&lt;br /&gt;
* Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cutscenes, but will be usable as an in-game tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo. These photos can be viewed at the game menu.&lt;br /&gt;
*[[PDA]]&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission, gear and terrain. Now featuring an active sonar map; a revolutionary new tool that emits a sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquillizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet.&lt;br /&gt;
* [[Underworld Outfit]] (short, long, and long with jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
==Rumored Outfits==&lt;br /&gt;
&lt;br /&gt;
* [[Classic Outfit]]&lt;br /&gt;
* [[Infiltration Suit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]] - referenced at least&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies]]&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
===Rumoured Enemies===&lt;br /&gt;
&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
:* [[Atlanteans]]&lt;br /&gt;
:* Ninjas&lt;br /&gt;
:* Yeti&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
&lt;br /&gt;
==Rumored Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Trailers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ultimate Fan Pack==&lt;br /&gt;
&lt;br /&gt;
EB Games is giving gamer's a chance to get Tomb Raider Underworld Ultimate Fan Pack when you perorder Tomb Raider Underworld on [[PS3]], [[XBox 360]] and [[PC]]. The pack contain's:&lt;br /&gt;
Tomb Raider: Underworld game&lt;br /&gt;
Lara Croft figurine&lt;br /&gt;
2009 Lara Croft calendar&lt;br /&gt;
Tomb Raider T-shirt&lt;br /&gt;
Trucker cap&lt;br /&gt;
Messenger bag&lt;br /&gt;
Collectible packaging&lt;br /&gt;
&lt;br /&gt;
This Pack is available on the release of Tomb Raider Underworld.&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22768</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22768"/>
				<updated>2008-10-21T05:59:50Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: /* Rumored Outfits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th, 21st, 27th Nov 2008 and 1st January 2009&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = +16 and M&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 1st January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - TBC 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  TBC 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
* Level Five: Valhalla&lt;br /&gt;
* Level Six: Viking Ship&lt;br /&gt;
* Level Seven: Helheim&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (Viking) Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
The Official Tomb Raider Chronicles Website has the demo walkthrough for the Tomb Raider Underworld, it is the Thailand Demo. Here is the link http://www.tombraiderchronicles.com/underworld/walkthrough/demo.html.&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
[[Image:PistolGrapple.jpg|thumb|150px|right|Multi-Purpose Grapple]]&lt;br /&gt;
* Multi-Purpose Grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment. The grapple will be more maneuverable, Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
[[Image:Camara.jpg|thumb|150px|right|Camera]]&lt;br /&gt;
* Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cutscenes, but will be usable as an in-game tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo. These photos can be viewed at the game menu.&lt;br /&gt;
*[[PDA]]&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission, gear and terrain. Now featuring an active sonar map; a revolutionary new tool that emits a sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquillizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet.&lt;br /&gt;
* [[Underworld Outfit]] (short, long, and long with jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
==Rumored Outfits==&lt;br /&gt;
&lt;br /&gt;
* Classic [[(Standard Outfit)]]&lt;br /&gt;
* [[Infiltration Suit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]] - referenced at least&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies]]&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
===Rumoured Enemies===&lt;br /&gt;
&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
:* [[Atlanteans]]&lt;br /&gt;
:* Ninjas&lt;br /&gt;
:* Yeti&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
&lt;br /&gt;
==Rumored Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Trailers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ultimate Fan Pack==&lt;br /&gt;
&lt;br /&gt;
EB Games is giving gamer's a chance to get Tomb Raider Underworld Ultimate Fan Pack when you perorder Tomb Raider Underworld on [[PS3]], [[XBox 360]] and [[PC]]. The pack contain's:&lt;br /&gt;
Tomb Raider: Underworld game&lt;br /&gt;
Lara Croft figurine&lt;br /&gt;
2009 Lara Croft calendar&lt;br /&gt;
Tomb Raider T-shirt&lt;br /&gt;
Trucker cap&lt;br /&gt;
Messenger bag&lt;br /&gt;
Collectible packaging&lt;br /&gt;
&lt;br /&gt;
This Pack is available on the release of Tomb Raider Underworld.&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22767</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22767"/>
				<updated>2008-10-21T05:19:30Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: /* Outfits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th, 21st, 27th Nov 2008 and 1st January 2009&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = +16 and M&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 1st January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - TBC 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  TBC 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
* Level Five: Valhalla&lt;br /&gt;
* Level Six: Viking Ship&lt;br /&gt;
* Level Seven: Helheim&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (Viking) Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
The Official Tomb Raider Chronicles Website has the demo walkthrough for the Tomb Raider Underworld, it is the Thailand Demo. Here is the link http://www.tombraiderchronicles.com/underworld/walkthrough/demo.html.&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
[[Image:PistolGrapple.jpg|thumb|150px|right|Multi-Purpose Grapple]]&lt;br /&gt;
* Multi-Purpose Grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment. The grapple will be more maneuverable, Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
[[Image:Camara.jpg|thumb|150px|right|Camera]]&lt;br /&gt;
* Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cutscenes, but will be usable as an in-game tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo. These photos can be viewed at the game menu.&lt;br /&gt;
*[[PDA]]&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission, gear and terrain. Now featuring an active sonar map; a revolutionary new tool that emits a sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquillizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet.&lt;br /&gt;
* [[Underworld Outfit]] (short, long, and long with jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
==Rumored Outfits==&lt;br /&gt;
&lt;br /&gt;
* [[Classic]]&lt;br /&gt;
* [[Infiltration Suit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]] - referenced at least&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies]]&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
===Rumoured Enemies===&lt;br /&gt;
&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
:* [[Atlanteans]]&lt;br /&gt;
:* Ninjas&lt;br /&gt;
:* Yeti&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
&lt;br /&gt;
==Rumored Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Trailers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ultimate Fan Pack==&lt;br /&gt;
&lt;br /&gt;
EB Games is giving gamer's a chance to get Tomb Raider Underworld Ultimate Fan Pack when you perorder Tomb Raider Underworld on [[PS3]], [[XBox 360]] and [[PC]]. The pack contain's:&lt;br /&gt;
Tomb Raider: Underworld game&lt;br /&gt;
Lara Croft figurine&lt;br /&gt;
2009 Lara Croft calendar&lt;br /&gt;
Tomb Raider T-shirt&lt;br /&gt;
Trucker cap&lt;br /&gt;
Messenger bag&lt;br /&gt;
Collectible packaging&lt;br /&gt;
&lt;br /&gt;
This Pack is available on the release of Tomb Raider Underworld.&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22766</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22766"/>
				<updated>2008-10-21T05:14:10Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th, 21st, 27th Nov 2008 and 1st January 2009&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = +16 and M&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 1st January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - TBC 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  TBC 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
* Level Five: Valhalla&lt;br /&gt;
* Level Six: Viking Ship&lt;br /&gt;
* Level Seven: Helheim&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (Viking) Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
The Official Tomb Raider Chronicles Website has the demo walkthrough for the Tomb Raider Underworld, it is the Thailand Demo. Here is the link http://www.tombraiderchronicles.com/underworld/walkthrough/demo.html.&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
[[Image:PistolGrapple.jpg|thumb|150px|right|Multi-Purpose Grapple]]&lt;br /&gt;
* Multi-Purpose Grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment. The grapple will be more maneuverable, Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
[[Image:Camara.jpg|thumb|150px|right|Camera]]&lt;br /&gt;
* Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cutscenes, but will be usable as an in-game tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo. These photos can be viewed at the game menu.&lt;br /&gt;
*[[PDA]]&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission, gear and terrain. Now featuring an active sonar map; a revolutionary new tool that emits a sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquillizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet.&lt;br /&gt;
* [[Underworld Outfit]] (short, long, and long with jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]] - referenced at least&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies]]&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
===Rumoured Enemies===&lt;br /&gt;
&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
:* [[Atlanteans]]&lt;br /&gt;
:* Ninjas&lt;br /&gt;
:* Yeti&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
&lt;br /&gt;
==Rumored Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Trailers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ultimate Fan Pack==&lt;br /&gt;
&lt;br /&gt;
EB Games is giving gamer's a chance to get Tomb Raider Underworld Ultimate Fan Pack when you perorder Tomb Raider Underworld on [[PS3]], [[XBox 360]] and [[PC]]. The pack contain's:&lt;br /&gt;
Tomb Raider: Underworld game&lt;br /&gt;
Lara Croft figurine&lt;br /&gt;
2009 Lara Croft calendar&lt;br /&gt;
Tomb Raider T-shirt&lt;br /&gt;
Trucker cap&lt;br /&gt;
Messenger bag&lt;br /&gt;
Collectible packaging&lt;br /&gt;
&lt;br /&gt;
This Pack is available on the release of Tomb Raider Underworld.&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=PlayStation_3&amp;diff=22765</id>
		<title>PlayStation 3</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=PlayStation_3&amp;diff=22765"/>
				<updated>2008-10-21T04:49:45Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Playstation3.png|right]]&lt;br /&gt;
'''PlayStation 3''' is Sony Computer Entertainment's third video game console. It is the successor to the [[PlayStation]] and [[PlayStation 2]]. The PlayStation 3 competes with Microsoft's [[Xbox 360]] and [[Nintendo Wii]] as part of the seventh generation of video game consoles.&lt;br /&gt;
&lt;br /&gt;
The console was released on November 11, 2006, in Japan and on November 17, 2006, in the United States, Canada, Mexico, Hong Kong and Taiwan. It will be released March 7, 2007 in Singapore, March 22, 2007 in the Middle East, and March 23, 2007 in Europe and Australia. In some countries it is available in two initial configurations, the 20 GB Basic model and the 60 GB Premium model.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tomb Raider Games For PS3 ==&lt;br /&gt;
* [[Tomb Raider Underworld]]&lt;br /&gt;
&lt;br /&gt;
==Rumored Tomb Raider Games For PS3==&lt;br /&gt;
* [[Tomb Raider Anniversary]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Platforms]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22764</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22764"/>
				<updated>2008-10-21T04:40:35Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th, 21st, 27th Nov 2008 and 1st January 2009&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = +16 and M&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 1st January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - TBC 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  TBC 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
* Level Five: Valhalla&lt;br /&gt;
* Level Six: Viking Ship&lt;br /&gt;
* Level Seven: Helheim&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (Viking) Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
The Official Tomb Raider Chronicles Website has the demo walkthrough for the Tomb Raider Underworld, it is the Thailand Demo. &lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
[[Image:PistolGrapple.jpg|thumb|150px|right|Multi-Purpose Grapple]]&lt;br /&gt;
* Multi-Purpose Grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment. The grapple will be more maneuverable, Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
[[Image:Camara.jpg|thumb|150px|right|Camera]]&lt;br /&gt;
* Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cutscenes, but will be usable as an in-game tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo. These photos can be viewed at the game menu.&lt;br /&gt;
*[[PDA]]&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission, gear and terrain. Now featuring an active sonar map; a revolutionary new tool that emits a sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquillizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet.&lt;br /&gt;
* [[Underworld Outfit]] (short, long, and long with jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]] - referenced at least&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies]]&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
===Rumoured Enemies===&lt;br /&gt;
&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
:* [[Atlanteans]]&lt;br /&gt;
:* Ninjas&lt;br /&gt;
:* Yeti&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
&lt;br /&gt;
==Rumored Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Trailers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ultimate Fan Pack==&lt;br /&gt;
&lt;br /&gt;
EB Games is giving gamer's a chance to get Tomb Raider Underworld Ultimate Fan Pack when you perorder Tomb Raider Underworld on [[PS3]], [[XBox 360]] and [[PC]]. The pack contain's:&lt;br /&gt;
Tomb Raider: Underworld game&lt;br /&gt;
Lara Croft figurine&lt;br /&gt;
2009 Lara Croft calendar&lt;br /&gt;
Tomb Raider T-shirt&lt;br /&gt;
Trucker cap&lt;br /&gt;
Messenger bag&lt;br /&gt;
Collectible packaging&lt;br /&gt;
&lt;br /&gt;
This Pack is available on the release of Tomb Raider Underworld.&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22762</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22762"/>
				<updated>2008-10-20T23:40:37Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th, 21st, 27th Nov 2008 and 1st January 2009&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = +16 and M&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 1st January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - TBC 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  TBC 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
* Level Five: Valhalla&lt;br /&gt;
* Level Six: Viking Ship&lt;br /&gt;
* Level Seven: Helheim&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (Viking) Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
The Official Tomb Raider Chronicles Website has the demo walkthrough for the Tomb Raider Underworld, it is the Thailand Demo. &lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
[[Image:PistolGrapple.jpg|thumb|150px|right|Multi-Purpose Grapple]]&lt;br /&gt;
* Multi-Purpose Grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment. The grapple will be more maneuverable, Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
[[Image:Camara.jpg|thumb|150px|right|Camera]]&lt;br /&gt;
* Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cutscenes, but will be usable as an in-game tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo. These photos can be viewed at the game menu.&lt;br /&gt;
*[[PDA]]&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission, gear and terrain. Now featuring an active sonar map; a revolutionary new tool that emits a sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquillizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet.&lt;br /&gt;
* [[Underworld Outfit]] (short, long, and long with jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]] - referenced at least&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies]]&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
===Rumoured Enemies===&lt;br /&gt;
&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
:* [[Atlanteans]]&lt;br /&gt;
:* Ninjas&lt;br /&gt;
:* Yeti&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
&lt;br /&gt;
==Rumored Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Trailers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22761</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22761"/>
				<updated>2008-10-20T23:17:33Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th, 21st, 27th Nov 2008 and 1st January 2009&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = +16 and M&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 1st January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - TBC 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  TBC 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
* Level Five: Valhalla&lt;br /&gt;
* Level Six: Viking Ship&lt;br /&gt;
* Level Seven: Helheim&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (Viking) Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
[[Image:PistolGrapple.jpg|thumb|150px|right|Multi-Purpose Grapple]]&lt;br /&gt;
* Multi-Purpose Grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment. The grapple will be more maneuverable, Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
[[Image:Camara.jpg|thumb|150px|right|Camera]]&lt;br /&gt;
* Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cutscenes, but will be usable as an in-game tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo. These photos can be viewed at the game menu.&lt;br /&gt;
*[[PDA]]&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission, gear and terrain. Now featuring an active sonar map; a revolutionary new tool that emits a sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquillizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet.&lt;br /&gt;
* [[Underworld Outfit]] (short, long, and long with jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]] - referenced at least&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies]]&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
===Rumoured Enemies===&lt;br /&gt;
&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
:* [[Atlanteans]]&lt;br /&gt;
:* Ninjas&lt;br /&gt;
:* Yeti&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
&lt;br /&gt;
==Rumored Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Trailers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22660</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=22660"/>
				<updated>2008-10-14T03:17:36Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th, 21st, 27th Nov 2008 and 1st January 2009&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = +16 and M&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008 and 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 1st January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - TBC 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  TBC 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
* Level Five: Valhalla&lt;br /&gt;
* Level Six: Viking Ship&lt;br /&gt;
* Level Seven: Helheim&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (Viking) Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
[[Image:PistolGrapple.jpg|thumb|150px|right|Multi-Purpose Grapple]]&lt;br /&gt;
* Multi-Purpose Grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment. The grapple will be more maneuverable, Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
[[Image:Camara.jpg|thumb|150px|right|Camera]]&lt;br /&gt;
* Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cutscenes, but will be usable as an in-game tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo. These photos can be viewed at the game menu.&lt;br /&gt;
*[[PDA]]&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission, gear and terrain. Now featuring an active sonar map; a revolutionary new tool that emits a sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquillizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal, not all have been revealed yet.&lt;br /&gt;
* [[Underworld Outfit]] (short, long, and long with jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]] - referenced at least&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies]]&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
===Rumoured Enemies===&lt;br /&gt;
&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
:* [[Atlanteans]]&lt;br /&gt;
:* Ninjas&lt;br /&gt;
:* Yeti&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
&lt;br /&gt;
==Rumored Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Trailers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Xbox_360&amp;diff=22659</id>
		<title>Xbox 360</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Xbox_360&amp;diff=22659"/>
				<updated>2008-10-14T03:11:49Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Xbox360new.png|right]]&lt;br /&gt;
'''Xbox 360''' is Microsoft's second video game console; it is the successor to the [[Xbox]]. The Xbox 360 competes with Sony's [[PlayStation 3]] and the [[Nintendo Wii]] as part of the seventh generation of video game consoles. The &amp;quot;Console War&amp;quot; has been going on since the release of the Playstation 3 after the release of the Xbox 360, and gamers nationwide have been fighting, perhaps physically as well as verbally over what system is 'better'. There's also a neutral party who's aim is to show the feuding console fans the logical side in which they're both video game consoles, regardless of what has better graphics.&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the Electronic Entertainment Expo (E3). The console sold out completely at release and, as of 25 April 2008, 19 million units have been sold worldwide according to Microsoft.The Xbox 360 comes in three different versions: the &amp;quot;Arcade&amp;quot; console, the &amp;quot;Premium&amp;quot; console, and the &amp;quot;Elite&amp;quot; console, each having its own selection of included and available accessories. Another version of the Xbox 360, called the &amp;quot;Core&amp;quot; which was available from launch, has since been discontinued for retail and replaced with the &amp;quot;Arcade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The integrated Xbox Live service allows players to compete online and download content such as arcade games, game demos, trailers, TV shows, and movies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tomb Raider Games For Xbox 360 ==&lt;br /&gt;
* [[Tomb Raider Underworld]]&lt;br /&gt;
* [[Tomb Raider Legend]]&lt;br /&gt;
* [[Tomb Raider Anniversary]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Platforms]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Black_Panthers&amp;diff=22658</id>
		<title>Black Panthers</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Black_Panthers&amp;diff=22658"/>
				<updated>2008-10-13T23:35:56Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Enemies &lt;br /&gt;
| Name            = Black Panther&lt;br /&gt;
| Image           = Puma.jpg&lt;br /&gt;
| Occurrence      = * [[Tomb Raider]]&lt;br /&gt;
** [[City of Khamoon]]&lt;br /&gt;
** [[Obelisk of Khamoon]]&lt;br /&gt;
*[[Unfinished Business]]&lt;br /&gt;
**[[Return to Egypt]]&lt;br /&gt;
**[[Temple of the Cat]]&lt;br /&gt;
* [[Tomb Raider Anniversary]]&lt;br /&gt;
** [[Egypt - Temple of Khamoon]]&lt;br /&gt;
** [[Egypt - Obelisk of Khamoon]]&lt;br /&gt;
* [[Tomb Raider Underworld]]&lt;br /&gt;
** [[Mexico]] &lt;br /&gt;
| Type            = regular&lt;br /&gt;
| Classification  = [[Animal]], [[Felidae]]&lt;br /&gt;
| Distinctiveness = &lt;br /&gt;
| Weapons         = Teeth and claws&lt;br /&gt;
| Weakness        = &lt;br /&gt;
}}&lt;br /&gt;
The '''Black Panther''' (also '''Black Leopard''') in one of the [[animal]] [[opponents]] Lara meets in the original [[Tomb Raider]], [[Tomb Raider Anniversary]] in [[Egypt]] and will appear in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
They are very similar to the [[Lions]]. They are quite damaging and take a lot of pistol shots, it is safest to shoot them from a vantage point they cannot reach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:Unfinished Business]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Schwarze Panther]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Thralls&amp;diff=21841</id>
		<title>Thralls</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Thralls&amp;diff=21841"/>
				<updated>2008-09-28T09:48:04Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Enemies &lt;br /&gt;
| Name            = Underworld Zombies&lt;br /&gt;
| image           = [[Image:{{{Image}}}|250px]] &lt;br /&gt;
| Occurrence      = * [[Tomb Raider Underworld]]&lt;br /&gt;
** [[Valhalla]]&lt;br /&gt;
| Type            = Immortal enemies&lt;br /&gt;
| Classification  = [[Undead]]&lt;br /&gt;
| Distinctiveness = These ''enemies'' can be killed by running them over with a motorcycle. Or you can use a [[sticky grenade]] to blow them up.&lt;br /&gt;
| Weapons         = Are unknown at this point. But possibly grabbing you and taking a bite out of you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The second trailer for [[Tomb Raider Underworld]] shows Lara takle her way through many locations, their was a scene were Lara was riding a motorcycle through [[Valhalla]]. Then she runs over what appears to be a mutant, a zombie or a mercenary.&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=21840</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=21840"/>
				<updated>2008-09-28T09:45:50Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th, 21st, 27th Nov 2008 and 1st January 2009&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = +16 and M&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008 and 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 1st January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - TBC 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  TBC 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
* Level Five: Valhalla&lt;br /&gt;
* Level Six: Viking Ship&lt;br /&gt;
* Level Seven: Helheim&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, Croft Manor &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (Viking) Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
[[Image:PistolGrapple.jpg|thumb|150px|right|Multi-Purpose Grapple]]&lt;br /&gt;
* Multi-Purpose Grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment. The grapple will be more maneuverable, Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
[[Image:Camara.jpg|thumb|150px|right|Camera]]&lt;br /&gt;
* Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cutscenes, but will be usable as an in-game tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo. These photos can be viewed at the game menu.&lt;br /&gt;
*[[PDA]]&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission, gear and terrain. Now featuring an active sonar map; a revolutionary new tool that emits a sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquillizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (short, long, and long with jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile and will have more significance in the story rather than only supply Lara with information&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies]]&lt;br /&gt;
*Humans&lt;br /&gt;
:*[[Poachers]]&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
:* [[Atlanteans]]&lt;br /&gt;
:* [[Mercenaries]]&lt;br /&gt;
:* Ninjas&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=21839</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=21839"/>
				<updated>2008-09-28T09:44:39Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th, 21st, 27th Nov 2008 and 2009&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = +16 and M&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008 and 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 1st January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - TBC 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  TBC 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
* Level Five: Valhalla&lt;br /&gt;
* Level Six: Viking Ship&lt;br /&gt;
* Level Seven: Helheim&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, Croft Manor &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (Viking) Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
[[Image:PistolGrapple.jpg|thumb|150px|right|Multi-Purpose Grapple]]&lt;br /&gt;
* Multi-Purpose Grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment. The grapple will be more maneuverable, Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
[[Image:Camara.jpg|thumb|150px|right|Camera]]&lt;br /&gt;
* Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cutscenes, but will be usable as an in-game tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo. These photos can be viewed at the game menu.&lt;br /&gt;
*[[PDA]]&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission, gear and terrain. Now featuring an active sonar map; a revolutionary new tool that emits a sonar ping to create a 3D image of Lara's surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquillizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (short, long, and long with jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile and will have more significance in the story rather than only supply Lara with information&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies]]&lt;br /&gt;
*Humans&lt;br /&gt;
:*[[Poachers]]&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
:* [[Atlanteans]]&lt;br /&gt;
:* [[Mercenaries]]&lt;br /&gt;
:* Ninjas&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Thailand&amp;diff=21838</id>
		<title>Thailand</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Thailand&amp;diff=21838"/>
				<updated>2008-09-28T08:32:52Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|{{loctable}}&lt;br /&gt;
!{{locline}}|''Thailand''&lt;br /&gt;
|-&lt;br /&gt;
|{{levellineimage}}|[[Image:Thailand.jpg|225px]]&lt;br /&gt;
|-&lt;br /&gt;
!{{locline}}|[[Asia|Southeast Asia]]&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Continent&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|[[Asia]]&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot;|Occurrence&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
* [[Tomb Raider Underworld]]&lt;br /&gt;
|}&lt;br /&gt;
'''Thailand''' is a location in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lara will visit different places in Thailand. Like the med of health, ruins, and temples. The only enemies that we know Lara will face at the moment are tigers, small spiders and bats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{more}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Croft_Manor&amp;diff=21829</id>
		<title>Croft Manor</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Croft_Manor&amp;diff=21829"/>
				<updated>2008-09-28T04:54:05Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Remark|the|Croft Manor|in [[Tomb Raider Legend]] and [[Tomb Raider Anniversary]]|general|about the manors|Croft Estates|}} &lt;br /&gt;
&lt;br /&gt;
{{Disambig}}&lt;br /&gt;
'''Croft Manor''' is the name of the [[training level]] in [[Tomb Raider Legend]],  [[Tomb Raider Anniversary]] and [[Tomb Raider Underworld]]. Like in [[Tomb Raider]], [[Tomb Raider II]] and [[Tomb Raider III]] you can visit Lara's home again. It is also explored in [[Tomb Raider Underworld]] in ruins. This new mansion resembles the one known from the [[Tomb Raider Movies|movies]]. &lt;br /&gt;
&lt;br /&gt;
* [[Croft Manor (TR7)]]&lt;br /&gt;
* [[Croft Manor (TRA)]]&lt;br /&gt;
* [[Croft Manor (TRU)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Levels|*]]&lt;br /&gt;
[[Category: Croft Mansion]]&lt;br /&gt;
[[de:Croft Manor]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Dual_Mini_SMGs&amp;diff=21775</id>
		<title>Dual Mini SMGs</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Dual_Mini_SMGs&amp;diff=21775"/>
				<updated>2008-09-27T08:37:38Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: /* Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:UZIS.jpg|thumb|150px|right down|Uzis(TR4)]]&lt;br /&gt;
The '''Mini SMGs''' can be found in every Tomb Raider from [[Tomb Raider I]] to [[Chronicles]]. Each shot is only slightly stronger than the [[Pistols]], but it shoots MUCH faster. From [[Tomb Raider III]] onwards ammo tends to be rare, greatly decreasing its usefulness. In [[Tomb Raider I]] and [[II]] however it is arguably the most potent all-round weapon.&lt;br /&gt;
&lt;br /&gt;
==Games/Films Featured==&lt;br /&gt;
===Tomb Raider===&lt;br /&gt;
First Found: [[Sanctuary of the Scion]]&lt;br /&gt;
&lt;br /&gt;
===Unfinished Business===&lt;br /&gt;
First Found: [[Return to Egypt]]&lt;br /&gt;
&lt;br /&gt;
===Tomb Raider II===&lt;br /&gt;
First Found: [[Bartoli's Hideout]]&lt;br /&gt;
&lt;br /&gt;
===The Golden Mask===&lt;br /&gt;
First Found: [[The Cold War]]&lt;br /&gt;
&lt;br /&gt;
===Tomb Raider III===&lt;br /&gt;
First Found: [[Nevada Desert]]/[[Thames Wharf]]&lt;br /&gt;
&lt;br /&gt;
===The Lost Artifact===&lt;br /&gt;
First Found: [[Highland Fling]]&lt;br /&gt;
&lt;br /&gt;
===The Last Revelation===&lt;br /&gt;
First Found: [[Tomb of Seth]]&lt;br /&gt;
&lt;br /&gt;
===Chronicles===&lt;br /&gt;
First Found: [[The Colosseum]]&lt;br /&gt;
&lt;br /&gt;
===Anniversary===&lt;br /&gt;
First Found: [[Egypt - Sanctuary of the Scion]]&lt;br /&gt;
&lt;br /&gt;
===Underworld===&lt;br /&gt;
First Found: [[Thailand]]&lt;br /&gt;
&lt;br /&gt;
In Underworld Lara carries her Dual Mini SMGs on her backpack, according to the Thailand Gameplay.&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
*[[Lara Croft: Tomb Raider]]&lt;br /&gt;
*[[Cradle of Life]]&lt;br /&gt;
&lt;br /&gt;
==Different Names==&lt;br /&gt;
* '''Uzis''' ([[Tomb Raider]], [[Tomb Raider II]]) &lt;br /&gt;
* '''Uzi'''  ([[The Last Revelation]], [[The Osiris Codex]])&lt;br /&gt;
* '''Dual Mini SMGs''' ([[Tomb Raider Anniversary]], [[Tomb Raider Underworld]])&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
[[Image:Uziammo_tr5.jpg|thumb|150px|right|Uzi Ammo TR4]]&lt;br /&gt;
The Ammunition for the Uzis is [[Uzi Ammo]].&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[Image:UZI.jpg|thumb|150px|left|Uzis(TR5)]]&lt;br /&gt;
[[Image:Uzis(TR3).jpg|thumb|150px|left|The Uzis in TR3]]&lt;br /&gt;
[[Image:Uzi.jpg|thumb|150px|left|Mini SMGs Anniversary]]      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In The Osiris Codex==&lt;br /&gt;
===Description===&lt;br /&gt;
This is a more powerful gun than the standard pistols that Lara always carries. They do twice as much damage as the pistols but have a limited amount of ammunition. More ammunition can be picked up during the game. When you pick up the Uzi it automatically replaces the pistols until the ammunition runs out.&lt;br /&gt;
&amp;lt;ref&amp;gt;http://www.eidos.co.uk/mobile/tombraider/osiris/codes.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[de:Uzis]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Dual_Mini_SMGs&amp;diff=21774</id>
		<title>Dual Mini SMGs</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Dual_Mini_SMGs&amp;diff=21774"/>
				<updated>2008-09-27T08:36:42Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: /* Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:UZIS.jpg|thumb|150px|right down|Uzis(TR4)]]&lt;br /&gt;
The '''Mini SMGs''' can be found in every Tomb Raider from [[Tomb Raider I]] to [[Chronicles]]. Each shot is only slightly stronger than the [[Pistols]], but it shoots MUCH faster. From [[Tomb Raider III]] onwards ammo tends to be rare, greatly decreasing its usefulness. In [[Tomb Raider I]] and [[II]] however it is arguably the most potent all-round weapon.&lt;br /&gt;
&lt;br /&gt;
==Games/Films Featured==&lt;br /&gt;
===Tomb Raider===&lt;br /&gt;
First Found: [[Sanctuary of the Scion]]&lt;br /&gt;
&lt;br /&gt;
===Unfinished Business===&lt;br /&gt;
First Found: [[Return to Egypt]]&lt;br /&gt;
&lt;br /&gt;
===Tomb Raider II===&lt;br /&gt;
First Found: [[Bartoli's Hideout]]&lt;br /&gt;
&lt;br /&gt;
===The Golden Mask===&lt;br /&gt;
First Found: [[The Cold War]]&lt;br /&gt;
&lt;br /&gt;
===Tomb Raider III===&lt;br /&gt;
First Found: [[Nevada Desert]]/[[Thames Wharf]]&lt;br /&gt;
&lt;br /&gt;
===The Lost Artifact===&lt;br /&gt;
First Found: [[Highland Fling]]&lt;br /&gt;
&lt;br /&gt;
===The Last Revelation===&lt;br /&gt;
First Found: [[Tomb of Seth]]&lt;br /&gt;
&lt;br /&gt;
===Chronicles===&lt;br /&gt;
First Found: [[The Colosseum]]&lt;br /&gt;
&lt;br /&gt;
===Anniversary===&lt;br /&gt;
First Found: [[Egypt - Sanctuary of the Scion]]&lt;br /&gt;
&lt;br /&gt;
===Underworld===&lt;br /&gt;
First Found: [[Thailand]]&lt;br /&gt;
&lt;br /&gt;
In Underworld Lara carries her Dual Mini SMGs on her backpack, according to the Thailand Gameplay.&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
*[[Lara Croft: Tomb Raider]]&lt;br /&gt;
*[[Cradle of Life]]&lt;br /&gt;
&lt;br /&gt;
==Different Names==&lt;br /&gt;
* '''Uzis''' ([[Tomb Raider]], [[Tomb Raider II]]) &lt;br /&gt;
* '''Uzi'''  ([[The Last Revelation]], [[The Osiris Codex]])&lt;br /&gt;
* '''Dual Mini SMGs''' ([[Tomb Raider Anniversary]], [[Tomb Raider Underworld]])&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
[[Image:Uziammo_tr5.jpg|thumb|150px|right|Uzi Ammo TR4]]&lt;br /&gt;
The Ammunition for the Uzis is [[Uzi Ammo]].&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[Image:UZI.jpg|thumb|150px|left|Uzis(TR5)]]&lt;br /&gt;
[[Image:Uzis(TR3).jpg|thumb|150px|left|The Uzis in TR3]]&lt;br /&gt;
[[Image:Uzi.jpg|thumb|150px|left|Mini SMGs Anniversary]] &lt;br /&gt;
[[Image:/Users/jwalker1/Desktop/Mini SMG's on backpack.png]]     &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In The Osiris Codex==&lt;br /&gt;
===Description===&lt;br /&gt;
This is a more powerful gun than the standard pistols that Lara always carries. They do twice as much damage as the pistols but have a limited amount of ammunition. More ammunition can be picked up during the game. When you pick up the Uzi it automatically replaces the pistols until the ammunition runs out.&lt;br /&gt;
&amp;lt;ref&amp;gt;http://www.eidos.co.uk/mobile/tombraider/osiris/codes.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[de:Uzis]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=21772</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=21772"/>
				<updated>2008-09-27T08:18:01Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th, 21st, 27th Nov 2008 and 2009&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = +16 and M&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008 and 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - TBC 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  TBC 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue training level:Burning Croft manor flashback&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
* Level Five: Valhalla&lt;br /&gt;
* Level Six: Viking Ship&lt;br /&gt;
* Level Seven: Helheim&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
&lt;br /&gt;
==Controles==&lt;br /&gt;
The controles are similar to Legend and Anniversary.&lt;br /&gt;
&lt;br /&gt;
:* Basic Controles&lt;br /&gt;
:* Advance Controles&lt;br /&gt;
:* Basic Combat&lt;br /&gt;
:* Advance Combat&lt;br /&gt;
:* Vehicles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, Croft Manor &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (Viking) Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.The grapple will be more maneuverable,Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
*Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cuscenes, but will be useable as an in-game tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo, these photos can be viewed at the game menu.&lt;br /&gt;
*PDA&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission,gear and terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquillizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
===Rumoured Weapons===&lt;br /&gt;
* [[Assult Rifle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (short, long, and long with jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Rumoured Outfits===&lt;br /&gt;
* [[Infiltration Suit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile and will have more significance in the story rather than only supply Lara with information&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Lizards]] (quadruped monsters not to be confused with TR3's green lizards)&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
*Humans&lt;br /&gt;
:*[[Poachers]]&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
:* [[Underworld Zombies]]&lt;br /&gt;
:* [[Mercinaries]]&lt;br /&gt;
:* Ninjas&lt;br /&gt;
:* Yetis&lt;br /&gt;
:* Giant Roaches&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cinematic's&lt;br /&gt;
* Character Bio's&lt;br /&gt;
* Concept Art&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
===August 2008===&lt;br /&gt;
the tomb raider demo download level will be thialand and wont be released until close to the game launch.&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider_Underworld_Levels&amp;diff=21771</id>
		<title>Tomb Raider Underworld Levels</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider_Underworld_Levels&amp;diff=21771"/>
				<updated>2008-09-27T08:16:49Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tomb Raider Underworld consists of 7 '''Levels''' (at different [[Tomb Raider Underworld Locations|Locations]] and 54 cut scenes with a combined length of 57 minutes and 49 seconds.&lt;br /&gt;
&lt;br /&gt;
* Introduction&lt;br /&gt;
:* 00:02:01:00 - INTRO.WMV&lt;br /&gt;
:* 00:00:19:00 000_PRO_FLAMES&amp;amp;001_PRO_CORRIDOR.MOV&lt;br /&gt;
&lt;br /&gt;
* [[Mediterranean Sea]]&lt;br /&gt;
:* 00:01:27:00 030_MED_YACHT.MOV&lt;br /&gt;
:* 00:00:34:00 040_MED_RUIN.MOV&lt;br /&gt;
:* 00:00:39:00 045_MED_KRAKEN.MOV&lt;br /&gt;
:* 00:00:22:00 049_MED_KRAKENDEATH.MOV&lt;br /&gt;
:* 00:00:32:00 050_MED_THOR.MOV&lt;br /&gt;
:* 00:01:22:00 051_MED_THOR2.MOV&lt;br /&gt;
:* 00:00:52:00 052_MED_SHIPAPPROACH.MOV&lt;br /&gt;
:* 00:00:38:00 055_MED_MERC.MOV&lt;br /&gt;
:* 00:01:53:00 060_MED_NATLA.MOV&lt;br /&gt;
:* 00:00:45:00 070_MED_DIVE.MOV&lt;br /&gt;
&lt;br /&gt;
* [[Thailand]]&lt;br /&gt;
:* 00:00:46:00 080_THA_YACHT.MOV&lt;br /&gt;
:* 00:00:47:00 090_THA_RUINS.MOV&lt;br /&gt;
:* 00:00:14:00 092_THA_ARCH.MOV&lt;br /&gt;
:* 00:00:31:00 095_THA_POWERUP.MOV&lt;br /&gt;
:* 00:01:17:00 100_THA_THOR.MOV&lt;br /&gt;
:* 00:00:18:00 105_THA_POWERDOWN.MOV&lt;br /&gt;
:* 00:01:01:00 110_THA_YACHTEXIT.MOV&lt;br /&gt;
&lt;br /&gt;
* [[Croft Manor]]&lt;br /&gt;
:* 00:01:19:00 120_MAN_STUDY.MOV&lt;br /&gt;
:* 00:01:10:00 130_MAN_VAULT.MOV&lt;br /&gt;
:* 00:00:12:00 145_MAN_POWERDOWN.MOV&lt;br /&gt;
:* 00:01:06:00 150_MAN_PINNED.MOV&lt;br /&gt;
:* 00:01:45:00 160_MAN_SHOT.MOV&lt;br /&gt;
:* 00:01:24:00 170_MAN_EXIT .MOV&lt;br /&gt;
&lt;br /&gt;
* [[Mexico]]&lt;br /&gt;
:* 00:00:11:00 180_MEX_INTRO.MOV&lt;br /&gt;
:* 00:00:35:00 185_MEX_CALENDAR.MOV&lt;br /&gt;
:* 00:00:35:00 186_MEX_CALENDAR_MIRROR.MOV&lt;br /&gt;
:* 00:00:32:00 190_MEX_MAYAN.MOV&lt;br /&gt;
:* 00:00:24:00 195_MEX_LORDS.MOV&lt;br /&gt;
:* 00:00:24:00 198_MEX_THRALLS.MOV&lt;br /&gt;
:* 00:00:44:00 200_MEX_SERPENT.MOV&lt;br /&gt;
:* 00:00:25:00 210_MEX_BELT.MOV&lt;br /&gt;
:* 00:00:35:00 220_MEX_EXIT.MOV&lt;br /&gt;
&lt;br /&gt;
* [[Valhalla]]&lt;br /&gt;
:* 00:00:52:00 230_VAL_INTRO.MOV&lt;br /&gt;
:* 00:00:25:00 235_VAL_SHAFT.MOV&lt;br /&gt;
:* 00:00:39:00 240_VAL_GATE.MOV&lt;br /&gt;
:* 00:00:35:00 245_VAL_YETI.MOV&lt;br /&gt;
:* 00:01:18:00 250_VAL_HAMMER.MOV&lt;br /&gt;
&lt;br /&gt;
* (Viking Ship)&lt;br /&gt;
:* 00:00:28:00 260_SHIP_INTRO.MOV&lt;br /&gt;
:* 00:01:46:00 270_SHIP_ESCAPE.MOV&lt;br /&gt;
&lt;br /&gt;
* [[Helheim]] (Underworld)&lt;br /&gt;
:* 00:00:32:00 275_HEL_EXPLOSION.MOV&lt;br /&gt;
:* 00:01:06:00 280_HEL_INTRO.MOV&lt;br /&gt;
:* 00:00:27:00 290_HEL_GATE.MOV&lt;br /&gt;
:* 00:03:05:00 300_HEL_MOTHER.MOV&lt;br /&gt;
:* 00:01:20:00 320_HEL_BOSS.MOV&lt;br /&gt;
:* 00:00:48:00 330_HEL_THRALLS.MOV&lt;br /&gt;
:* 00:04:46:00 340_HEL_ENDGAME_342_HEL_ENDGAME2.MOV&lt;br /&gt;
:* 00:00:50:00 343_HEL_ENDGAME.MOV&lt;br /&gt;
&lt;br /&gt;
* Credits and more&lt;br /&gt;
:* 00:07:27:00 CREDITS.WMV&lt;br /&gt;
:* 00:02:01:00 INTRO.WMV&lt;br /&gt;
:* 00:00:30:00 MEDSEA_LOOP.WMV&lt;br /&gt;
:* 00:02:12:00 NINJAS.WMV&lt;br /&gt;
:* 00:01:04:00 PREVONTR.WMV&lt;br /&gt;
:* 130 ART IMAGES&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tomb Raider Underworld|*]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=21770</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=21770"/>
				<updated>2008-09-27T08:15:46Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th, 21st, 27th Nov 2008 and 2009&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = +16 and M&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008 and 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - TBC 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  TBC 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue training level:Burning Croft manor flashback&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
* Level Five: Valhalla&lt;br /&gt;
* Level Six: Viking Ship&lt;br /&gt;
* Level Seven: Helheim&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* Handstand on ledges&lt;br /&gt;
&lt;br /&gt;
==Controles==&lt;br /&gt;
The controles are similar to Legend and Anniversary.&lt;br /&gt;
&lt;br /&gt;
:* Basic Controles&lt;br /&gt;
:* Advance Controles&lt;br /&gt;
:* Basic Combat&lt;br /&gt;
:* Advance Combat&lt;br /&gt;
:* Vehicles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, Croft Manor &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (Viking) Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.The grapple will be more maneuverable,Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
*Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cuscenes, but will be useable as an in-game tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo, these photos can be viewed at the game menu.&lt;br /&gt;
*PDA&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission,gear and terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquillizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
===Rumoured Weapons===&lt;br /&gt;
* [[Assult Rifle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (short, long, and long with jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Rumoured Outfits===&lt;br /&gt;
* [[Infiltration Suit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile and will have more significance in the story rather than only supply Lara with information&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Lizards]] (quadruped monsters not to be confused with TR3's green lizards)&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
*Humans&lt;br /&gt;
:*[[Poachers]]&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
:* [[Underworld Zombies]]&lt;br /&gt;
:* [[Mercinaries]]&lt;br /&gt;
:* Ninjas&lt;br /&gt;
:* Yetis&lt;br /&gt;
:* Giant Roaches&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cinematic's&lt;br /&gt;
* Character Bio's&lt;br /&gt;
* Concept Art&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
===August 2008===&lt;br /&gt;
the tomb raider demo download level will be thialand and wont be released until close to the game launch.&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=21768</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=21768"/>
				<updated>2008-09-27T08:13:09Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th, 21st, 27th Nov 2008 and 2009&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = +16 and M&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008 and 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - TBC 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  TBC 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue training level:Burning Croft manor flashback&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
* Level Five: Valhalla&lt;br /&gt;
* Level Six: Viking Ship&lt;br /&gt;
* Level Seven: Helheim&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* Handstand on ledges&lt;br /&gt;
&lt;br /&gt;
==Controles==&lt;br /&gt;
The controles are similar to Legend and Anniversary.&lt;br /&gt;
&lt;br /&gt;
:* Basic Controles&lt;br /&gt;
:* Advance Controles&lt;br /&gt;
:* Basic Combat&lt;br /&gt;
:* Advance Combat&lt;br /&gt;
:* Vehicles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, Croft Manor &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (Viking) Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.The grapple will be more maneuverable,Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
*Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cuscenes, but will be useable as an in-game tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo, these photos can be viewed at the game menu.&lt;br /&gt;
*PDA&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission,gear and terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquillizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
===Rumoured Weapons===&lt;br /&gt;
* [[Assult Rifle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (short, long, and long with jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
&lt;br /&gt;
===Rumoured Outfits===&lt;br /&gt;
* [[Infiltration Suit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile and will have more significance in the story rather than only supply Lara with information&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Lizards]] (quadruped monsters not to be confused with TR3's green lizards)&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
*Humans&lt;br /&gt;
:*[[Poachers]]&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
:* [[Underworld Zombies]]&lt;br /&gt;
:* [[Mercinaries]]&lt;br /&gt;
:* Ninjas&lt;br /&gt;
:* Yetis&lt;br /&gt;
:* Giant Roaches&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cinematic's&lt;br /&gt;
* Character Bio's&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
===August 2008===&lt;br /&gt;
the tomb raider demo download level will be thialand and wont be released until close to the game launch.&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=21765</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=21765"/>
				<updated>2008-09-27T08:09:19Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th, 21st, 27th Nov 2008 and 2009&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = +16 and M&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008 and 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - TBC 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  TBC 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue training level:Burning Croft manor flashback&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
* Level Five: Valhalla&lt;br /&gt;
* Level Six: Viking Ship&lt;br /&gt;
* Level Seven: Helheim&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* Handstand on ledges&lt;br /&gt;
&lt;br /&gt;
==Controles==&lt;br /&gt;
The controles are similar to Legend and Anniversary.&lt;br /&gt;
&lt;br /&gt;
:* Basic Controles&lt;br /&gt;
:* Advance Controles&lt;br /&gt;
:* Basic Combat&lt;br /&gt;
:* Advance Combat&lt;br /&gt;
:* Vehicles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, Croft Manor &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (Viking) Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.The grapple will be more maneuverable,Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
*Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cuscenes, but will be useable as an in-game tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo, these photos can be viewed at the game menu.&lt;br /&gt;
*PDA&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission,gear and terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquillizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
===Rumoured Weapons===&lt;br /&gt;
* [[Assult Rifle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (short, long, and long with jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
* [[Infiltration Suit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile and will have more significance in the story rather than only supply Lara with information&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Lizards]] (quadruped monsters not to be confused with TR3's green lizards)&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
*Humans&lt;br /&gt;
:*[[Poachers]]&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
:* [[Underworld Zombies]]&lt;br /&gt;
:* [[Mercinaries]]&lt;br /&gt;
:* Ninjas&lt;br /&gt;
:* Yetis&lt;br /&gt;
:* Giant Roaches&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cinematic's&lt;br /&gt;
* Character Bio's&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
===August 2008===&lt;br /&gt;
the tomb raider demo download level will be thialand and wont be released until close to the game launch.&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=21764</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=21764"/>
				<updated>2008-09-27T08:08:33Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th, 21st, 27th Nov 2008 and 2009&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = +16 and M&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008 and 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - TBC 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  TBC 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue training level:Burning Croft manor flashback&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
* Level Five: Valhalla&lt;br /&gt;
* Level Six: Viking Ship&lt;br /&gt;
* Level Seven: Helheim&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* Handstand on ledges&lt;br /&gt;
&lt;br /&gt;
==Controles==&lt;br /&gt;
The controles are similar to Legend and Anniversary.&lt;br /&gt;
&lt;br /&gt;
:* Basic Controles&lt;br /&gt;
:* Advance Controles&lt;br /&gt;
:* Basic Combat&lt;br /&gt;
:* Advance Combat&lt;br /&gt;
:* Vehicles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, Croft Manor &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (Viking) Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.The grapple will be more maneuverable,Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
*Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cuscenes, but will be useable as an in-game tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo, these photos can be viewed at the game menu.&lt;br /&gt;
*PDA&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission,gear and terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquillizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
&lt;br /&gt;
===Rumor Weapons===&lt;br /&gt;
* [[Assult Rifle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (short, long, and long with jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
* [[Infiltration Suit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile and will have more significance in the story rather than only supply Lara with information&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Lizards]] (quadruped monsters not to be confused with TR3's green lizards)&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
*Humans&lt;br /&gt;
:*[[Poachers]]&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
:* [[Underworld Zombies]]&lt;br /&gt;
:* [[Mercinaries]]&lt;br /&gt;
:* Ninjas&lt;br /&gt;
:* Yetis&lt;br /&gt;
:* Giant Roaches&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cinematic's&lt;br /&gt;
* Character Bio's&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
===August 2008===&lt;br /&gt;
the tomb raider demo download level will be thialand and wont be released until close to the game launch.&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=21763</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=21763"/>
				<updated>2008-09-27T08:05:19Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th, 21st, 27th Nov 2008 and 2009&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = +16 and M&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008 and 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - TBC 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  TBC 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue training level:Burning Croft manor flashback&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
* Level Five: Valhalla&lt;br /&gt;
* Level Six: Viking Ship&lt;br /&gt;
* Level Seven: Helheim&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* Handstand on ledges&lt;br /&gt;
&lt;br /&gt;
==Controles==&lt;br /&gt;
The controles are similar to Legend and Anniversary.&lt;br /&gt;
&lt;br /&gt;
:* Basic Controles&lt;br /&gt;
:* Advance Controles&lt;br /&gt;
:* Basic Combat&lt;br /&gt;
:* Advance Combat&lt;br /&gt;
:* Vehicles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, Croft Manor &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (Viking) Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.The grapple will be more maneuverable,Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
*Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cuscenes, but will be useable as an in-game tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo, these photos can be viewed at the game menu.&lt;br /&gt;
*PDA&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission,gear and terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquillizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
* [[Assult Rifle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (short, long, and long with jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
* [[Infiltration Suit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile and will have more significance in the story rather than only supply Lara with information&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Lizards]] (quadruped monsters not to be confused with TR3's green lizards)&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
*Humans&lt;br /&gt;
:*[[Poachers]]&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
:* [[Underworld Zombies]]&lt;br /&gt;
:* [[Mercinaries]]&lt;br /&gt;
:* Ninjas&lt;br /&gt;
:* Yetis&lt;br /&gt;
:* Giant Roaches&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cinematic's&lt;br /&gt;
* Character Bio's&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
===August 2008===&lt;br /&gt;
the tomb raider demo download level will be thialand and wont be released until close to the game launch.&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=21762</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=21762"/>
				<updated>2008-09-27T08:04:00Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th, 21st, 27th Nov 2008 and 2009&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = +16 and M&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008 and 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - TBC 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  TBC 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue training level:Burning Croft manor flashback&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
* Level Five: Valhalla&lt;br /&gt;
* Level Six: Viking Ship&lt;br /&gt;
* Level Seven: Helheim&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* Handstand on ledges&lt;br /&gt;
&lt;br /&gt;
==Controles==&lt;br /&gt;
The controles are similar to Legend and Anniversary.&lt;br /&gt;
&lt;br /&gt;
:* Basic Controles&lt;br /&gt;
:* Advance Controles&lt;br /&gt;
:* Basic Combat&lt;br /&gt;
:* Advance Combat&lt;br /&gt;
:* Vehicles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, Croft Manor &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (Viking) Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.The grapple will be more maneuverable,Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
*Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cuscenes, but will be useable as an in-game tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo, these photos can be viewed at the game menu.&lt;br /&gt;
*PDA&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission,gear and terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquillizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
* [[Assult Rifle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (short, long, and long with jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
* [[Infiltration Suit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile and will have more significance in the story rather than only supply Lara with information&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Lizards]] (quadruped monsters not to be confused with TR3's green lizards)&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
*Humans&lt;br /&gt;
:*[[Poachers]]&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
:* [[Underworld Zombies]]&lt;br /&gt;
:* [[Mercinaries]]&lt;br /&gt;
:* Ninjas&lt;br /&gt;
:* Yetis&lt;br /&gt;
:* Giant Roaches&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cinematic's&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
===August 2008===&lt;br /&gt;
the tomb raider demo download level will be thialand and wont be released until close to the game launch.&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Croft_Estates&amp;diff=21760</id>
		<title>Croft Estates</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Croft_Estates&amp;diff=21760"/>
				<updated>2008-09-27T07:27:59Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Croft Estates''' (also '''Croft Manors''') are three separate manor houses located in [[Surrey]], [[England]]. The family was granted the rights to the estates by King Edward VI. in [[1547]].&lt;br /&gt;
&lt;br /&gt;
In Tomb Raiders [[I]] to [[III]], as well as [[Tomb Raider Chronicles|Chronicles]] we got to know the first and in the [[Tomb Raider Movies|movies]], as well as Tomb Raiders [[Tomb Raider Legend|Legend]], [[Tomb Raider Anniversary|Anniversary]] and [[Tomb Raider Underworld|Underworld]] we got to know another of these manors. The third has not been shown thus far.&lt;br /&gt;
&lt;br /&gt;
The manors have been displayed in various versions in the [[Comics]], each depending on the artists imagination. (see also [[Croft Manor (Comics)]])&lt;br /&gt;
&lt;br /&gt;
===the Manors in-game===  &lt;br /&gt;
* [[Lara's Home (TR1) |Lara's Home]] ([[Tomb Raider]])&lt;br /&gt;
* [[Lara's Home (TR2) |Lara's Home]] ([[Tomb Raider II]])&lt;br /&gt;
* [[Lara's Home (TR3)|Lara's Home]] ([[Tomb Raider III]])&lt;br /&gt;
* [[Croft Manor (TR7)|Croft Manor]] ([[Tomb Raider Legend]])&lt;br /&gt;
* [[Croft Manor (TRA)|Croft Manor]] ([[Tomb Raider Anniversary]])&lt;br /&gt;
* [[Croft Manor (TRU)|Croft Manor]] ([[Tomb Raider Underworld]])&lt;br /&gt;
&lt;br /&gt;
The manor as playable training level was part of the series in the first three games. The estate has been improved in each game, till in [[The Last Revelation]] it was no longer present, replaced by an introductory flashback level. After that the manor had disappeared for a long time, only being shown in cutscenes and a menu flyby in [[Tomb Raider Chronicles]]. In the latter all doors in the hall remain closed.&lt;br /&gt;
&lt;br /&gt;
A planned Croft Manor for [[The Angel of Darkness]], which could later be seen in screenshots, was not published.&lt;br /&gt;
&lt;br /&gt;
The manor finally returned as special level in the first title created by [[Crystal Dynamics]], [[Tomb Raider Legend]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Manors==&lt;br /&gt;
&lt;br /&gt;
===The First Croft Manor===&lt;br /&gt;
{{mainarticle|Croft Manor (1st Version)}}&lt;br /&gt;
[[Image:House.jpg|thumb|180px|left|frontal view]] [[Image:Mansion2.jpg|thumb|100px|left|at the gate]]&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
The first manor was first shown in Tomb Raider I, making its return in [[Tomb Raider II]], [[III]] and [[Chronicles]]. In each game a further part of the manor was shown.&lt;br /&gt;
&lt;br /&gt;
* Mainhall (TR I, II &amp;amp; III)&lt;br /&gt;
* Ball Room/Gym&lt;br /&gt;
* Pool House&lt;br /&gt;
* Dining Room&lt;br /&gt;
* Kitchen&lt;br /&gt;
* Trophy Room&lt;br /&gt;
* Lara's Bedroom&lt;br /&gt;
* [[Bathroom]]&lt;br /&gt;
* Weapons Closet&lt;br /&gt;
* Music Room&lt;br /&gt;
* Library&lt;br /&gt;
* Cellar&lt;br /&gt;
* Attic&lt;br /&gt;
* Garden (TR II &amp;amp; III)&lt;br /&gt;
* [[Assault Course]]&lt;br /&gt;
* Quad Bike Parcours (TR III)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Second Croft Manor===&lt;br /&gt;
{{mainarticle|Croft Manor (2nd Version)}}&lt;br /&gt;
[[Image:Hatfieldhouse.jpg|thumb|180px|left|Hatfield House]]&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
The second Croft Manor first appeared in the movies [[Lara Croft: Tomb Raider]] and [[The Cradle of Life]] and returned in [[Tomb Raider Legend]], [[Tomb Raider Anniversary]] and [[Tomb Raider Underworld]]. In Tomb Raider Underworld Lara destroys the manor for reasons yet unknown.&lt;br /&gt;
&lt;br /&gt;
The house used for outdoor shots in the movies is the [[Hatfield House]] in Hertfordshire.&lt;br /&gt;
&lt;br /&gt;
* Mainhall&lt;br /&gt;
* Zip's Computer Room&lt;br /&gt;
* Gym&lt;br /&gt;
* Pool House&lt;br /&gt;
* Library&lt;br /&gt;
* Lara's Bedroom&lt;br /&gt;
* Trophy Room&lt;br /&gt;
* Music Room&lt;br /&gt;
* Garden&lt;br /&gt;
* Bathroom&lt;br /&gt;
* Practice Room&lt;br /&gt;
* Garage&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Croft Estate| ]]&lt;br /&gt;
[[de:Croft Anwesen]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=21759</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=21759"/>
				<updated>2008-09-27T07:21:36Z</updated>
		
		<summary type="html">&lt;p&gt;Tomblover: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = 18th, 21st, 27th Nov 2008 and 2009&lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = &lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = +16 and M&lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008 and 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 27th November 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - TBC 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  TBC 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - TBC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue training level:Burning Croft manor flashback&lt;br /&gt;
* Level One: Mediterranean Sea &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Mexico &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
{{tr8levels}}&lt;br /&gt;
* Level Five: Valhalla&lt;br /&gt;
* Level Six: Viking Ship&lt;br /&gt;
* Level Seven: Helheim&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* Handstand on ledges&lt;br /&gt;
&lt;br /&gt;
==Controles==&lt;br /&gt;
The controles are similar to Legend and Anniversary.&lt;br /&gt;
&lt;br /&gt;
:* Basic Controles&lt;br /&gt;
:* Advance Controles&lt;br /&gt;
:* Basic Combat&lt;br /&gt;
:* Advance Combat&lt;br /&gt;
:* Vehicles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, Croft Manor &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* South America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* (Viking) Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]] (Helheim/Avalon/[[Xibalba]]) &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
* Active Sonar map&lt;br /&gt;
: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations. &amp;lt;ref&amp;gt;Fact Sheet by Eidos&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Multi-purpose grapple&lt;br /&gt;
: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.The grapple will be more maneuverable,Lara will be able to use it both for wall running and swinging using the same hack.&lt;br /&gt;
*Camera&lt;br /&gt;
:This game will feature a camera, which will not only be used by Lara in cuscenes, but will be useable as an in-game tool, which Lara can take pictures of beautiful vistas or even set the camera on a timer so that she can appear in the photo, these photos can be viewed at the game menu.&lt;br /&gt;
*PDA&lt;br /&gt;
:The waterproof personal digital assistant will supply Lara with vital information about her mission,gear and terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Tranquillizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Dual Mini SMGs]]&lt;br /&gt;
* [[Assult Rifle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Outfits===&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous Outfits at her disposal.&lt;br /&gt;
* [[Underworld Outfit]] (short, long, and long with jacket)&lt;br /&gt;
* [[Underworld Wetsuit]]&lt;br /&gt;
* [[Infiltration Suit]]&lt;br /&gt;
&lt;br /&gt;
===Vehicles===&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Characters====&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] - Will return in low profile and will have more significance in the story rather than only supply Lara with information&lt;br /&gt;
* [[Alister]] - Will return in low profile&lt;br /&gt;
&lt;br /&gt;
====Rumoured Characters====&lt;br /&gt;
Several characters from the Tomb Raider series are likely to appear in Underworld. Amanda Evert being the only one still alive and Amelia Croft presumed alive are the most likely of those, all others are either expected in flashbacks or as plot twists bringing them back from the dead.&lt;br /&gt;
&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Anaya Imanu]]&lt;br /&gt;
* [[Thor]]&lt;br /&gt;
* [[Tihocan]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Confirmed Enemies====&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Lizards]] (quadruped monsters not to be confused with TR3's green lizards)&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
*Humans&lt;br /&gt;
:*[[Poachers]]&lt;br /&gt;
&lt;br /&gt;
====Rumoured Enemies====&lt;br /&gt;
:* [[Atlantean Lara]]&lt;br /&gt;
:* [[Underworld Zombies]]&lt;br /&gt;
:* [[Mercinaries]]&lt;br /&gt;
:* Ninjas&lt;br /&gt;
:* Yetis&lt;br /&gt;
:* Giant Roaches&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
===August 2008===&lt;br /&gt;
the tomb raider demo download level will be thialand and wont be released until close to the game launch.&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Tomblover</name></author>	</entry>

	</feed>